Unity Editor version: 6000.2.2f1 (ea398eefe1c2) Branch: 6000.2/staging Build type: Release Batch mode: YES macOS version: Version 15.6.1 (Build 24G90) Darwin version: 24.6.0 Architecture: arm64 Running under Rosetta: NO Available memory: 24576 MB Date: 2025-09-09T05:26:06Z [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9" at "2025-09-09T05:26:06.115302Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath /Users/ta9/DEV/Study/prj_Inflearn -logFile Logs/AssetImportWorker0.log -srvPort 59946 -licensingIpc LicenseClient-ta9 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: /Users/ta9/DEV/Study/prj_Inflearn /Users/ta9/DEV/Study/prj_Inflearn [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8606441664] Target information: Player connection [8606441664] * "[IP] 192.168.0.240 [Port] 0 [Flags] 2 [Guid] 1328716563 [EditorId] 1328716563 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8606441664] * "[IP] 192.168.0.246 [Port] 0 [Flags] 2 [Guid] 1328716563 [EditorId] 1328716563 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8606441664] * "[IP] 169.254.160.98 [Port] 0 [Flags] 2 [Guid] 1328716563 [EditorId] 1328716563 [Version] 1048832 [Id] OSXEditor(0,TA9-MacBook-Pro-14.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8606441664] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8606441664] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.2f1 (ea398eefe1c2) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/ta9/DEV/Study/prj_Inflearn/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded preferred device: Apple M4 Pro (high power) Metal devices available: 1 0: Apple M4 Pro (high power) Using device Apple M4 Pro (high power) Initializing Metal device caps: Apple M4 Pro Mac GPU Family: 2 Apple GPU Family: 9 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 22378, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ta9" [Licensing::IpcConnector] LicenseClient-ta9 channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2" at "2025-09-09T05:26:06.43919Z" Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56439 [Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 22414, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: 319f8f27bfeb46e99226ffe3e514f021 Correlation Id: 0613307ca695bdfd11ea2213e2298d8e External correlation Id: 2877753572388992119 Machine Id: BEpxCz+pMrKzdY+p7VM7BZwoSBk= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ta9-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ta9-6000.2.2-notifications" at "2025-09-09T05:26:06.448843Z" [Licensing::Module] Licensing Background thread has ended after 0.33s Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.000333 seconds. - Loaded All Assemblies, in 0.192 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.202 seconds Domain Reload Profiling: 395ms BeginReloadAssembly (43ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (98ms) LoadAssemblies (43ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (96ms) TypeCache.Refresh (95ms) TypeCache.ScanAssembly (86ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (202ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (177ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (43ms) ProcessInitializeOnLoadAttributes (69ms) ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 14569339450714-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.359 seconds Refreshing native plugins compatible for Editor in 1.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.369 seconds Domain Reload Profiling: 727ms BeginReloadAssembly (73ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (21ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (17ms) LoadAllAssembliesAndSetupDomain (240ms) LoadAssemblies (139ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (129ms) TypeCache.Refresh (101ms) TypeCache.ScanAssembly (93ms) BuildScriptInfoCaches (20ms) ResolveRequiredComponents (6ms) FinalizeReload (369ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (306ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (191ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (3.9 MB). Loaded Objects now: 6807. Memory consumption went from 146.7 MB to 142.8 MB. Total: 4.984167 ms (FindLiveObjects: 0.351667 ms CreateObjectMapping: 0.117625 ms MarkObjects: 3.100083 ms DeleteObjects: 1.414500 ms) ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6807. Memory consumption went from 142.1 MB to 137.0 MB. Total: 11.624416 ms (FindLiveObjects: 0.328042 ms CreateObjectMapping: 0.123125 ms MarkObjects: 9.972458 ms DeleteObjects: 1.200417 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x32f487000 may have been prematurely finalized - Loaded All Assemblies, in 0.514 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.336 seconds Domain Reload Profiling: 852ms BeginReloadAssembly (161ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (74ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (290ms) LoadAssemblies (195ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (144ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (110ms) ResolveRequiredComponents (6ms) FinalizeReload (337ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (274ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (170ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6809. Memory consumption went from 151.7 MB to 146.4 MB. Total: 4.024459 ms (FindLiveObjects: 0.226500 ms CreateObjectMapping: 0.111208 ms MarkObjects: 2.745541 ms DeleteObjects: 0.940709 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6809. Memory consumption went from 143.2 MB to 138.1 MB. Total: 8.566375 ms (FindLiveObjects: 0.254292 ms CreateObjectMapping: 0.096333 ms MarkObjects: 6.971584 ms DeleteObjects: 1.243709 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.379 seconds Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.332 seconds Domain Reload Profiling: 714ms BeginReloadAssembly (103ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (240ms) LoadAssemblies (163ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (104ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) FinalizeReload (332ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (171ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6811. Memory consumption went from 149.7 MB to 144.7 MB. Total: 4.366666 ms (FindLiveObjects: 0.261833 ms CreateObjectMapping: 0.088792 ms MarkObjects: 2.908375 ms DeleteObjects: 1.107334 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6811. Memory consumption went from 141.6 MB to 136.2 MB. Total: 15.454542 ms (FindLiveObjects: 0.310875 ms CreateObjectMapping: 0.111167 ms MarkObjects: 13.885458 ms DeleteObjects: 1.146667 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.368 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.316 seconds Domain Reload Profiling: 687ms BeginReloadAssembly (103ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (41ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (230ms) LoadAssemblies (153ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (104ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (84ms) ResolveRequiredComponents (6ms) FinalizeReload (316ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (257ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (159ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (4.9 MB). Loaded Objects now: 6813. Memory consumption went from 148.1 MB to 143.1 MB. Total: 4.568667 ms (FindLiveObjects: 0.269125 ms CreateObjectMapping: 0.100208 ms MarkObjects: 3.033959 ms DeleteObjects: 1.164916 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6813. Memory consumption went from 140.6 MB to 135.5 MB. Total: 23.092417 ms (FindLiveObjects: 0.641916 ms CreateObjectMapping: 0.152917 ms MarkObjects: 20.954792 ms DeleteObjects: 1.342209 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.389 seconds Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.322 seconds Domain Reload Profiling: 713ms BeginReloadAssembly (119ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (233ms) LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (103ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) FinalizeReload (322ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (265ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (167ms) ProcessInitializeOnLoadMethodAttributes (21ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6815. Memory consumption went from 147.0 MB to 141.9 MB. Total: 4.160166 ms (FindLiveObjects: 0.254833 ms CreateObjectMapping: 0.103584 ms MarkObjects: 2.644167 ms DeleteObjects: 1.157333 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6815. Memory consumption went from 140.6 MB to 135.4 MB. Total: 8.184459 ms (FindLiveObjects: 0.319959 ms CreateObjectMapping: 0.111250 ms MarkObjects: 6.514000 ms DeleteObjects: 1.239000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.369 seconds Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.333 seconds Domain Reload Profiling: 704ms BeginReloadAssembly (104ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (228ms) LoadAssemblies (145ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (86ms) ResolveRequiredComponents (7ms) FinalizeReload (333ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (269ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (176ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6817. Memory consumption went from 147.0 MB to 141.8 MB. Total: 4.275625 ms (FindLiveObjects: 0.281125 ms CreateObjectMapping: 0.093125 ms MarkObjects: 2.708334 ms DeleteObjects: 1.192625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6817. Memory consumption went from 140.6 MB to 135.5 MB. Total: 16.673834 ms (FindLiveObjects: 0.302583 ms CreateObjectMapping: 0.104750 ms MarkObjects: 15.113541 ms DeleteObjects: 1.152583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.425 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.327 seconds Domain Reload Profiling: 755ms BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (268ms) LoadAssemblies (181ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (117ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (95ms) ResolveRequiredComponents (6ms) FinalizeReload (327ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (267ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (164ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6819. Memory consumption went from 147.1 MB to 142.0 MB. Total: 4.196084 ms (FindLiveObjects: 0.269500 ms CreateObjectMapping: 0.101291 ms MarkObjects: 2.714000 ms DeleteObjects: 1.111042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.49 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.7 MB). Loaded Objects now: 6819. Memory consumption went from 140.6 MB to 134.9 MB. Total: 16.433667 ms (FindLiveObjects: 0.395375 ms CreateObjectMapping: 0.101834 ms MarkObjects: 14.376250 ms DeleteObjects: 1.560000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.410 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.366 seconds Domain Reload Profiling: 779ms BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (261ms) LoadAssemblies (176ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (116ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (96ms) ResolveRequiredComponents (6ms) FinalizeReload (367ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (296ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (190ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6821. Memory consumption went from 147.0 MB to 142.0 MB. Total: 4.020375 ms (FindLiveObjects: 0.225542 ms CreateObjectMapping: 0.100000 ms MarkObjects: 2.640875 ms DeleteObjects: 1.053750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6821. Memory consumption went from 140.6 MB to 135.3 MB. Total: 9.808542 ms (FindLiveObjects: 0.321917 ms CreateObjectMapping: 0.115000 ms MarkObjects: 7.805458 ms DeleteObjects: 1.565792 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.395 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.333 seconds Domain Reload Profiling: 730ms BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (238ms) LoadAssemblies (165ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (104ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (86ms) ResolveRequiredComponents (6ms) FinalizeReload (333ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (271ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (168ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6823. Memory consumption went from 147.0 MB to 142.0 MB. Total: 3.786459 ms (FindLiveObjects: 0.230875 ms CreateObjectMapping: 0.106833 ms MarkObjects: 2.540417 ms DeleteObjects: 0.908042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6823. Memory consumption went from 140.6 MB to 135.2 MB. Total: 16.225333 ms (FindLiveObjects: 0.329958 ms CreateObjectMapping: 0.112959 ms MarkObjects: 14.286125 ms DeleteObjects: 1.496166 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.394 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.352 seconds Domain Reload Profiling: 748ms BeginReloadAssembly (104ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (41ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (248ms) LoadAssemblies (165ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (111ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (93ms) ResolveRequiredComponents (6ms) FinalizeReload (352ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (285ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6825. Memory consumption went from 147.0 MB to 141.9 MB. Total: 4.217583 ms (FindLiveObjects: 0.248000 ms CreateObjectMapping: 0.097083 ms MarkObjects: 2.703750 ms DeleteObjects: 1.168416 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6825. Memory consumption went from 140.7 MB to 135.2 MB. Total: 13.752000 ms (FindLiveObjects: 0.311958 ms CreateObjectMapping: 0.113000 ms MarkObjects: 11.758959 ms DeleteObjects: 1.567916 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.389 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.334 seconds Domain Reload Profiling: 726ms BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (242ms) LoadAssemblies (162ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (335ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (168ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6827. Memory consumption went from 147.0 MB to 141.9 MB. Total: 3.793375 ms (FindLiveObjects: 0.224250 ms CreateObjectMapping: 0.099000 ms MarkObjects: 2.514458 ms DeleteObjects: 0.955375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.08 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6827. Memory consumption went from 140.5 MB to 135.2 MB. Total: 25.180084 ms (FindLiveObjects: 0.354417 ms CreateObjectMapping: 0.114916 ms MarkObjects: 23.079292 ms DeleteObjects: 1.630959 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.406 seconds Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.363 seconds Domain Reload Profiling: 771ms BeginReloadAssembly (116ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (15ms) LoadAllAssembliesAndSetupDomain (250ms) LoadAssemblies (166ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (114ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (94ms) ResolveRequiredComponents (6ms) FinalizeReload (363ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (294ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (80ms) ProcessInitializeOnLoadAttributes (183ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6829. Memory consumption went from 147.0 MB to 141.8 MB. Total: 4.955958 ms (FindLiveObjects: 0.290000 ms CreateObjectMapping: 0.131833 ms MarkObjects: 3.037458 ms DeleteObjects: 1.496500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6829. Memory consumption went from 140.7 MB to 135.3 MB. Total: 21.080500 ms (FindLiveObjects: 0.692709 ms CreateObjectMapping: 0.125875 ms MarkObjects: 18.651584 ms DeleteObjects: 1.609708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.435 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.359 seconds Domain Reload Profiling: 797ms BeginReloadAssembly (122ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (271ms) LoadAssemblies (180ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (120ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (101ms) ResolveRequiredComponents (6ms) FinalizeReload (359ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (295ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (182ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6831. Memory consumption went from 147.1 MB to 141.7 MB. Total: 4.679500 ms (FindLiveObjects: 0.285834 ms CreateObjectMapping: 0.174791 ms MarkObjects: 2.751208 ms DeleteObjects: 1.467459 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (6.4 MB). Loaded Objects now: 6831. Memory consumption went from 140.7 MB to 134.3 MB. Total: 16.237917 ms (FindLiveObjects: 0.367708 ms CreateObjectMapping: 0.121209 ms MarkObjects: 13.969916 ms DeleteObjects: 1.778417 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.449 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.344 seconds Domain Reload Profiling: 796ms BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (291ms) LoadAssemblies (196ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (125ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (102ms) ResolveRequiredComponents (6ms) FinalizeReload (344ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (280ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (174ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6833. Memory consumption went from 147.1 MB to 141.9 MB. Total: 3.973750 ms (FindLiveObjects: 0.222208 ms CreateObjectMapping: 0.101542 ms MarkObjects: 2.585541 ms DeleteObjects: 1.064083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.6 MB). Loaded Objects now: 6833. Memory consumption went from 140.7 MB to 135.1 MB. Total: 19.014583 ms (FindLiveObjects: 0.311459 ms CreateObjectMapping: 0.103500 ms MarkObjects: 17.107917 ms DeleteObjects: 1.491333 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.457 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.487 seconds Domain Reload Profiling: 947ms BeginReloadAssembly (131ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (286ms) LoadAssemblies (170ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (145ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (124ms) ResolveRequiredComponents (6ms) FinalizeReload (487ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (402ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (148ms) ProcessInitializeOnLoadAttributes (222ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6835. Memory consumption went from 147.0 MB to 141.9 MB. Total: 4.434375 ms (FindLiveObjects: 0.270209 ms CreateObjectMapping: 0.098125 ms MarkObjects: 2.869375 ms DeleteObjects: 1.196208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6835. Memory consumption went from 140.6 MB to 135.2 MB. Total: 17.416000 ms (FindLiveObjects: 0.331709 ms CreateObjectMapping: 0.107750 ms MarkObjects: 15.625709 ms DeleteObjects: 1.350167 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6835. Memory consumption went from 140.6 MB to 135.5 MB. Total: 14.849542 ms (FindLiveObjects: 0.328250 ms CreateObjectMapping: 0.121459 ms MarkObjects: 12.892666 ms DeleteObjects: 1.507000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.412 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.347 seconds Domain Reload Profiling: 761ms BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (263ms) LoadAssemblies (175ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (116ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (96ms) ResolveRequiredComponents (6ms) FinalizeReload (347ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (278ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6837. Memory consumption went from 147.0 MB to 141.7 MB. Total: 5.127958 ms (FindLiveObjects: 0.278709 ms CreateObjectMapping: 0.140250 ms MarkObjects: 3.300708 ms DeleteObjects: 1.408083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.8 MB). Loaded Objects now: 6837. Memory consumption went from 140.6 MB to 134.8 MB. Total: 18.858958 ms (FindLiveObjects: 0.316250 ms CreateObjectMapping: 0.104083 ms MarkObjects: 16.679041 ms DeleteObjects: 1.759417 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6837. Memory consumption went from 140.6 MB to 135.4 MB. Total: 19.408250 ms (FindLiveObjects: 0.315250 ms CreateObjectMapping: 0.107875 ms MarkObjects: 17.566375 ms DeleteObjects: 1.418583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6837. Memory consumption went from 140.6 MB to 135.1 MB. Total: 21.439375 ms (FindLiveObjects: 0.346167 ms CreateObjectMapping: 0.210083 ms MarkObjects: 19.257792 ms DeleteObjects: 1.624833 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.385 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.343 seconds Domain Reload Profiling: 730ms BeginReloadAssembly (107ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (43ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (241ms) LoadAssemblies (153ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (117ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (98ms) ResolveRequiredComponents (6ms) FinalizeReload (343ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (172ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.4 MB). Loaded Objects now: 6839. Memory consumption went from 147.1 MB to 141.8 MB. Total: 4.102583 ms (FindLiveObjects: 0.237917 ms CreateObjectMapping: 0.112500 ms MarkObjects: 2.626209 ms DeleteObjects: 1.125583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6839. Memory consumption went from 140.6 MB to 135.5 MB. Total: 9.807625 ms (FindLiveObjects: 0.308208 ms CreateObjectMapping: 0.102375 ms MarkObjects: 8.116875 ms DeleteObjects: 1.279916 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.398 seconds Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.334 seconds Domain Reload Profiling: 734ms BeginReloadAssembly (105ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (42ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (256ms) LoadAssemblies (166ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (117ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (97ms) ResolveRequiredComponents (6ms) FinalizeReload (334ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (271ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (169ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.4 MB). Loaded Objects now: 6841. Memory consumption went from 147.1 MB to 141.7 MB. Total: 4.265375 ms (FindLiveObjects: 0.262625 ms CreateObjectMapping: 0.094833 ms MarkObjects: 2.638125 ms DeleteObjects: 1.269416 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.9 MB). Loaded Objects now: 6841. Memory consumption went from 140.7 MB to 134.8 MB. Total: 21.821959 ms (FindLiveObjects: 0.552375 ms CreateObjectMapping: 0.173417 ms MarkObjects: 19.112292 ms DeleteObjects: 1.983542 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (4.8 MB). Loaded Objects now: 6841. Memory consumption went from 140.7 MB to 135.9 MB. Total: 14.299167 ms (FindLiveObjects: 0.347083 ms CreateObjectMapping: 0.116792 ms MarkObjects: 11.998583 ms DeleteObjects: 1.836458 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.410 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.347 seconds Domain Reload Profiling: 760ms BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (263ms) LoadAssemblies (169ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (122ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (103ms) ResolveRequiredComponents (6ms) FinalizeReload (347ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (282ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (179ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6843. Memory consumption went from 147.1 MB to 142.0 MB. Total: 4.652334 ms (FindLiveObjects: 0.297042 ms CreateObjectMapping: 0.120500 ms MarkObjects: 3.089750 ms DeleteObjects: 1.144750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.0 MB). Loaded Objects now: 6843. Memory consumption went from 140.7 MB to 135.7 MB. Total: 11.843041 ms (FindLiveObjects: 0.304750 ms CreateObjectMapping: 0.109250 ms MarkObjects: 9.914334 ms DeleteObjects: 1.514375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.386 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.339 seconds Domain Reload Profiling: 727ms BeginReloadAssembly (107ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (43ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (242ms) LoadAssemblies (155ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (115ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (96ms) ResolveRequiredComponents (6ms) FinalizeReload (339ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (171ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6845. Memory consumption went from 147.1 MB to 142.0 MB. Total: 3.906625 ms (FindLiveObjects: 0.230333 ms CreateObjectMapping: 0.093459 ms MarkObjects: 2.611041 ms DeleteObjects: 0.971584 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6845. Memory consumption went from 140.7 MB to 135.3 MB. Total: 8.191208 ms (FindLiveObjects: 0.317417 ms CreateObjectMapping: 0.103792 ms MarkObjects: 6.369583 ms DeleteObjects: 1.400042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 494930.151096 seconds. path: Assets/Scripts/Managers/Managers.cs artifactKey: Guid(c417bf91e047e494791129d08d1a16ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Managers/Managers.cs using Guid(c417bf91e047e494791129d08d1a16ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a4fd616794b68ca957910cc823d0ec6f') in 0.005827208 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.410 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.344 seconds Domain Reload Profiling: 756ms BeginReloadAssembly (126ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (241ms) LoadAssemblies (164ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (107ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (344ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (173ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6849. Memory consumption went from 147.8 MB to 142.6 MB. Total: 4.220708 ms (FindLiveObjects: 0.258792 ms CreateObjectMapping: 0.097333 ms MarkObjects: 2.852208 ms DeleteObjects: 1.012167 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6849. Memory consumption went from 141.4 MB to 136.2 MB. Total: 12.460458 ms (FindLiveObjects: 0.388666 ms CreateObjectMapping: 0.101209 ms MarkObjects: 10.463250 ms DeleteObjects: 1.506791 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.378 seconds Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.339 seconds Domain Reload Profiling: 719ms BeginReloadAssembly (99ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (243ms) LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (107ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (339ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (274ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (172ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.3 MB). Loaded Objects now: 6851. Memory consumption went from 147.7 MB to 142.4 MB. Total: 4.431125 ms (FindLiveObjects: 0.277209 ms CreateObjectMapping: 0.100709 ms MarkObjects: 2.958250 ms DeleteObjects: 1.094625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (4.9 MB). Loaded Objects now: 6851. Memory consumption went from 141.4 MB to 136.5 MB. Total: 5.911125 ms (FindLiveObjects: 0.295583 ms CreateObjectMapping: 0.118667 ms MarkObjects: 4.115375 ms DeleteObjects: 1.381083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.390 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.359 seconds Domain Reload Profiling: 751ms BeginReloadAssembly (91ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (10ms) LoadAllAssembliesAndSetupDomain (261ms) LoadAssemblies (172ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (112ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (86ms) ResolveRequiredComponents (6ms) FinalizeReload (359ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (297ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.4 MB). Loaded Objects now: 6853. Memory consumption went from 147.7 MB to 142.3 MB. Total: 4.485000 ms (FindLiveObjects: 0.246542 ms CreateObjectMapping: 0.101833 ms MarkObjects: 2.792459 ms DeleteObjects: 1.343792 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 64.799838 seconds. path: Assets/Resources/Prefabs/unitychan.prefab artifactKey: Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Prefabs/unitychan.prefab using Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3249d39932066c3790353ff824b4c0d1') in 0.216204167 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 423 ======================================================================== Received Import Request. Time since last request: 18.245251 seconds. path: Assets/Resources/Prefabs/Tank.prefab artifactKey: Guid(60f9bba98616644c88d58609e23d8f21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Prefabs/Tank.prefab using Guid(60f9bba98616644c88d58609e23d8f21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '61f4bb9e0c2255233d677283c1ee1e12') in 0.051401459 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 20 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.396 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.340 seconds Domain Reload Profiling: 739ms BeginReloadAssembly (126ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (50ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (233ms) LoadAssemblies (162ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (104ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (88ms) ResolveRequiredComponents (6ms) FinalizeReload (340ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (278ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (174ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.51 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6866. Memory consumption went from 158.2 MB to 154.9 MB. Total: 4.837833 ms (FindLiveObjects: 0.280708 ms CreateObjectMapping: 0.109250 ms MarkObjects: 3.240958 ms DeleteObjects: 1.206625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 103.203657 seconds. path: Assets/Scenes/Login.unity artifactKey: Guid(0c24d137773ad466eb7ea1c921d38bd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Login.unity using Guid(0c24d137773ad466eb7ea1c921d38bd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fb00d82a6bd8b27af14932370cbf1a5e') in 0.000863625 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.330 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.347 seconds Domain Reload Profiling: 679ms BeginReloadAssembly (91ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (9ms) LoadAllAssembliesAndSetupDomain (205ms) LoadAssemblies (132ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (96ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (83ms) ResolveRequiredComponents (5ms) FinalizeReload (347ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (283ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (177ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (4.5 MB). Loaded Objects now: 6868. Memory consumption went from 159.0 MB to 154.5 MB. Total: 5.023542 ms (FindLiveObjects: 0.276042 ms CreateObjectMapping: 0.103458 ms MarkObjects: 3.171958 ms DeleteObjects: 1.471834 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.372 seconds Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.346 seconds Domain Reload Profiling: 720ms BeginReloadAssembly (122ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (54ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (211ms) LoadAssemblies (139ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (101ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (87ms) ResolveRequiredComponents (6ms) FinalizeReload (346ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (281ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (177ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6870. Memory consumption went from 159.8 MB to 156.5 MB. Total: 4.532083 ms (FindLiveObjects: 0.296958 ms CreateObjectMapping: 0.110250 ms MarkObjects: 3.080667 ms DeleteObjects: 1.043625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.50 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (4.8 MB). Loaded Objects now: 6870. Memory consumption went from 151.7 MB to 146.8 MB. Total: 22.448083 ms (FindLiveObjects: 1.356625 ms CreateObjectMapping: 0.167958 ms MarkObjects: 18.713417 ms DeleteObjects: 2.209667 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.426 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.358 seconds Domain Reload Profiling: 787ms BeginReloadAssembly (121ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (259ms) LoadAssemblies (171ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (117ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (95ms) ResolveRequiredComponents (6ms) FinalizeReload (359ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (293ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (79ms) ProcessInitializeOnLoadAttributes (185ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6872. Memory consumption went from 158.2 MB to 153.2 MB. Total: 4.436250 ms (FindLiveObjects: 0.270834 ms CreateObjectMapping: 0.120958 ms MarkObjects: 2.853458 ms DeleteObjects: 1.190750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.325 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.339 seconds Domain Reload Profiling: 667ms BeginReloadAssembly (92ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (197ms) LoadAssemblies (126ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (94ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (81ms) ResolveRequiredComponents (6ms) FinalizeReload (340ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (279ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (178ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (6.1 MB). Loaded Objects now: 6874. Memory consumption went from 159.1 MB to 153.0 MB. Total: 6.743625 ms (FindLiveObjects: 0.305333 ms CreateObjectMapping: 0.127459 ms MarkObjects: 3.342833 ms DeleteObjects: 2.967583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.354 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.367 seconds Domain Reload Profiling: 724ms BeginReloadAssembly (103ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (42ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (214ms) LoadAssemblies (142ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (99ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (86ms) ResolveRequiredComponents (6ms) FinalizeReload (368ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (301ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (78ms) ProcessInitializeOnLoadAttributes (186ms) ProcessInitializeOnLoadMethodAttributes (29ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.33 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.6 MB). Loaded Objects now: 6876. Memory consumption went from 159.7 MB to 156.1 MB. Total: 5.508917 ms (FindLiveObjects: 0.291166 ms CreateObjectMapping: 0.201917 ms MarkObjects: 3.961458 ms DeleteObjects: 1.054000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6876. Memory consumption went from 151.6 MB to 146.2 MB. Total: 10.405084 ms (FindLiveObjects: 0.347125 ms CreateObjectMapping: 0.114667 ms MarkObjects: 8.327583 ms DeleteObjects: 1.615292 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.413 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.340 seconds Domain Reload Profiling: 756ms BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (261ms) LoadAssemblies (170ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (119ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (100ms) ResolveRequiredComponents (6ms) FinalizeReload (340ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (274ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (171ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6878. Memory consumption went from 158.0 MB to 153.0 MB. Total: 3.800916 ms (FindLiveObjects: 0.232042 ms CreateObjectMapping: 0.100750 ms MarkObjects: 2.525708 ms DeleteObjects: 0.942208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.326 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.343 seconds Domain Reload Profiling: 671ms BeginReloadAssembly (93ms) ExecutionOrderSort (0ms) DisableScriptedObjects (2ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (10ms) LoadAllAssembliesAndSetupDomain (197ms) LoadAssemblies (127ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (94ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (82ms) ResolveRequiredComponents (6ms) FinalizeReload (343ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (279ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (177ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6880. Memory consumption went from 158.9 MB to 155.6 MB. Total: 4.708000 ms (FindLiveObjects: 0.611292 ms CreateObjectMapping: 0.144542 ms MarkObjects: 2.878167 ms DeleteObjects: 1.073583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6880. Memory consumption went from 150.8 MB to 145.4 MB. Total: 20.537708 ms (FindLiveObjects: 0.667958 ms CreateObjectMapping: 0.107250 ms MarkObjects: 18.240542 ms DeleteObjects: 1.521583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.403 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.338 seconds Domain Reload Profiling: 744ms BeginReloadAssembly (126ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (53ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (233ms) LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (106ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (88ms) ResolveRequiredComponents (7ms) FinalizeReload (338ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (276ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (78ms) ProcessInitializeOnLoadAttributes (170ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6882. Memory consumption went from 157.2 MB to 152.0 MB. Total: 3.985792 ms (FindLiveObjects: 0.273208 ms CreateObjectMapping: 0.106542 ms MarkObjects: 2.587750 ms DeleteObjects: 1.018125 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.330 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.346 seconds Domain Reload Profiling: 678ms BeginReloadAssembly (94ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (199ms) LoadAssemblies (127ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (97ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (84ms) ResolveRequiredComponents (6ms) FinalizeReload (346ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (281ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (177ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6884. Memory consumption went from 158.1 MB to 154.8 MB. Total: 4.595792 ms (FindLiveObjects: 0.419666 ms CreateObjectMapping: 0.118292 ms MarkObjects: 2.952458 ms DeleteObjects: 1.104792 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6884. Memory consumption went from 150.7 MB to 145.4 MB. Total: 10.364708 ms (FindLiveObjects: 0.318791 ms CreateObjectMapping: 0.114417 ms MarkObjects: 8.460292 ms DeleteObjects: 1.470791 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.438 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.335 seconds Domain Reload Profiling: 775ms BeginReloadAssembly (137ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (262ms) LoadAssemblies (185ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (115ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (96ms) ResolveRequiredComponents (6ms) FinalizeReload (335ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (268ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (171ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6886. Memory consumption went from 156.8 MB to 151.6 MB. Total: 4.336625 ms (FindLiveObjects: 0.272708 ms CreateObjectMapping: 0.107167 ms MarkObjects: 2.718125 ms DeleteObjects: 1.238333 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.328 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.343 seconds Domain Reload Profiling: 674ms BeginReloadAssembly (92ms) ExecutionOrderSort (0ms) DisableScriptedObjects (2ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (200ms) LoadAssemblies (125ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (99ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) FinalizeReload (343ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (176ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.2 MB). Loaded Objects now: 6888. Memory consumption went from 157.6 MB to 154.4 MB. Total: 4.661167 ms (FindLiveObjects: 0.291750 ms CreateObjectMapping: 0.126708 ms MarkObjects: 3.200042 ms DeleteObjects: 1.042542 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.6 MB). Loaded Objects now: 6888. Memory consumption went from 150.9 MB to 145.3 MB. Total: 27.737750 ms (FindLiveObjects: 0.320375 ms CreateObjectMapping: 0.103167 ms MarkObjects: 25.694083 ms DeleteObjects: 1.619875 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.423 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.336 seconds Domain Reload Profiling: 762ms BeginReloadAssembly (145ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (72ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (239ms) LoadAssemblies (159ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (337ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (271ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (171ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6890. Memory consumption went from 156.9 MB to 151.8 MB. Total: 4.441084 ms (FindLiveObjects: 0.261375 ms CreateObjectMapping: 0.090583 ms MarkObjects: 2.816292 ms DeleteObjects: 1.272625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.358 seconds Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.336 seconds Domain Reload Profiling: 696ms BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (212ms) LoadAssemblies (143ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (96ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (82ms) ResolveRequiredComponents (6ms) FinalizeReload (336ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (173ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6892. Memory consumption went from 157.7 MB to 154.4 MB. Total: 4.693334 ms (FindLiveObjects: 0.283292 ms CreateObjectMapping: 0.099333 ms MarkObjects: 3.237917 ms DeleteObjects: 1.072542 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 882.727793 seconds. path: Assets/Resources/Prefabs/unitychan.prefab artifactKey: Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Prefabs/unitychan.prefab using Guid(b0bf65c01867c483eb12667c812faa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d242044527041778e8aa3287feb153b') in 0.107326541 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 424 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.374 seconds Refreshing native plugins compatible for Editor in 0.51 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.358 seconds Domain Reload Profiling: 735ms BeginReloadAssembly (113ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (223ms) LoadAssemblies (155ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (99ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (85ms) ResolveRequiredComponents (5ms) FinalizeReload (359ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (290ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.4 MB). Loaded Objects now: 6894. Memory consumption went from 158.7 MB to 155.3 MB. Total: 5.107333 ms (FindLiveObjects: 0.288125 ms CreateObjectMapping: 0.102500 ms MarkObjects: 3.160625 ms DeleteObjects: 1.555708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.7 MB). Loaded Objects now: 6894. Memory consumption went from 150.8 MB to 145.1 MB. Total: 16.684958 ms (FindLiveObjects: 0.316958 ms CreateObjectMapping: 0.108084 ms MarkObjects: 14.630791 ms DeleteObjects: 1.628833 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.405 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.354 seconds Domain Reload Profiling: 761ms BeginReloadAssembly (108ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (261ms) LoadAssemblies (179ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (7ms) FinalizeReload (354ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (291ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (78ms) ProcessInitializeOnLoadAttributes (183ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6896. Memory consumption went from 156.9 MB to 151.7 MB. Total: 4.714459 ms (FindLiveObjects: 0.276833 ms CreateObjectMapping: 0.110917 ms MarkObjects: 3.223500 ms DeleteObjects: 1.102959 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.319 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.346 seconds Domain Reload Profiling: 668ms BeginReloadAssembly (92ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (192ms) LoadAssemblies (125ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (91ms) TypeCache.Refresh (4ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (80ms) ResolveRequiredComponents (5ms) FinalizeReload (346ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (282ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (178ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6898. Memory consumption went from 157.9 MB to 152.8 MB. Total: 4.710125 ms (FindLiveObjects: 0.276292 ms CreateObjectMapping: 0.101292 ms MarkObjects: 3.072958 ms DeleteObjects: 1.259083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6898. Memory consumption went from 150.8 MB to 145.6 MB. Total: 8.391917 ms (FindLiveObjects: 0.313166 ms CreateObjectMapping: 0.104875 ms MarkObjects: 6.584500 ms DeleteObjects: 1.389209 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.472 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.404 seconds Domain Reload Profiling: 881ms BeginReloadAssembly (138ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (62ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (296ms) LoadAssemblies (182ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (141ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (115ms) ResolveRequiredComponents (6ms) FinalizeReload (405ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (338ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (105ms) ProcessInitializeOnLoadAttributes (202ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6900. Memory consumption went from 156.7 MB to 151.6 MB. Total: 4.234208 ms (FindLiveObjects: 0.257000 ms CreateObjectMapping: 0.105959 ms MarkObjects: 2.768958 ms DeleteObjects: 1.101917 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.352 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.341 seconds Domain Reload Profiling: 695ms BeginReloadAssembly (96ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (218ms) LoadAssemblies (142ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (100ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) FinalizeReload (341ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (275ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (177ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.5 MB). Loaded Objects now: 6902. Memory consumption went from 157.6 MB to 152.1 MB. Total: 4.738792 ms (FindLiveObjects: 0.267625 ms CreateObjectMapping: 0.106000 ms MarkObjects: 2.856292 ms DeleteObjects: 1.508375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.323 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.338 seconds Domain Reload Profiling: 664ms BeginReloadAssembly (90ms) ExecutionOrderSort (0ms) DisableScriptedObjects (2ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (10ms) LoadAllAssembliesAndSetupDomain (197ms) LoadAssemblies (124ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (95ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (82ms) ResolveRequiredComponents (6ms) FinalizeReload (338ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (278ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (175ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.49 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.2 MB). Loaded Objects now: 6904. Memory consumption went from 158.4 MB to 155.2 MB. Total: 4.669000 ms (FindLiveObjects: 0.305000 ms CreateObjectMapping: 0.106042 ms MarkObjects: 3.237875 ms DeleteObjects: 1.019208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.366 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.354 seconds Domain Reload Profiling: 722ms BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (219ms) LoadAssemblies (147ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (101ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) FinalizeReload (354ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (289ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (4.4 MB). Loaded Objects now: 6906. Memory consumption went from 159.2 MB to 154.8 MB. Total: 5.671167 ms (FindLiveObjects: 0.326125 ms CreateObjectMapping: 0.167084 ms MarkObjects: 3.896292 ms DeleteObjects: 1.281042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 284.526439 seconds. path: Assets/Scenes/Game.unity artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '77c2aff6eb859caf43b8eb46b2a53318') in 0.0043355 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.3 MB). Loaded Objects now: 6906. Memory consumption went from 150.8 MB to 145.4 MB. Total: 11.386000 ms (FindLiveObjects: 0.322083 ms CreateObjectMapping: 0.107833 ms MarkObjects: 9.302375 ms DeleteObjects: 1.653417 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.404 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.336 seconds Domain Reload Profiling: 743ms BeginReloadAssembly (118ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (249ms) LoadAssemblies (167ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (111ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (336ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (269ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (168ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (3ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6908. Memory consumption went from 156.7 MB to 151.6 MB. Total: 4.072958 ms (FindLiveObjects: 0.272959 ms CreateObjectMapping: 0.097750 ms MarkObjects: 2.592875 ms DeleteObjects: 1.109250 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6908. Memory consumption went from 150.8 MB to 145.3 MB. Total: 16.927625 ms (FindLiveObjects: 0.458375 ms CreateObjectMapping: 0.128375 ms MarkObjects: 14.763250 ms DeleteObjects: 1.576958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6908. Memory consumption went from 150.8 MB to 145.7 MB. Total: 16.405750 ms (FindLiveObjects: 0.342250 ms CreateObjectMapping: 0.133959 ms MarkObjects: 14.532000 ms DeleteObjects: 1.397333 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.396 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.357 seconds Domain Reload Profiling: 756ms BeginReloadAssembly (106ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (42ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (253ms) LoadAssemblies (172ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (108ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (88ms) ResolveRequiredComponents (6ms) FinalizeReload (358ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (291ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (79ms) ProcessInitializeOnLoadAttributes (183ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (4.6 MB). Loaded Objects now: 6910. Memory consumption went from 156.6 MB to 152.1 MB. Total: 4.498666 ms (FindLiveObjects: 0.284667 ms CreateObjectMapping: 0.116500 ms MarkObjects: 2.953583 ms DeleteObjects: 1.143583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.339 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.346 seconds Domain Reload Profiling: 687ms BeginReloadAssembly (100ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (43ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (203ms) LoadAssemblies (131ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (97ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (84ms) ResolveRequiredComponents (6ms) FinalizeReload (346ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (282ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (179ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.2 MB). Loaded Objects now: 6912. Memory consumption went from 157.4 MB to 152.3 MB. Total: 4.550042 ms (FindLiveObjects: 0.285542 ms CreateObjectMapping: 0.105833 ms MarkObjects: 2.711000 ms DeleteObjects: 1.447375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.43 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.4 MB). Loaded Objects now: 6912. Memory consumption went from 150.9 MB to 145.4 MB. Total: 20.361791 ms (FindLiveObjects: 0.340667 ms CreateObjectMapping: 0.110166 ms MarkObjects: 18.045292 ms DeleteObjects: 1.865250 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.449 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.332 seconds Domain Reload Profiling: 784ms BeginReloadAssembly (155ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (80ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (250ms) LoadAssemblies (164ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (115ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (95ms) ResolveRequiredComponents (6ms) FinalizeReload (332ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (268ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (171ms) ProcessInitializeOnLoadMethodAttributes (21ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6914. Memory consumption went from 156.7 MB to 151.6 MB. Total: 4.262875 ms (FindLiveObjects: 0.281792 ms CreateObjectMapping: 0.097083 ms MarkObjects: 2.687291 ms DeleteObjects: 1.196500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.335 seconds Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.356 seconds Domain Reload Profiling: 694ms BeginReloadAssembly (98ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (200ms) LoadAssemblies (127ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (97ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (83ms) ResolveRequiredComponents (6ms) FinalizeReload (356ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (291ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (185ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (4.8 MB). Loaded Objects now: 6916. Memory consumption went from 157.3 MB to 152.5 MB. Total: 4.865583 ms (FindLiveObjects: 0.293583 ms CreateObjectMapping: 0.164000 ms MarkObjects: 3.168500 ms DeleteObjects: 1.239208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.1 MB). Loaded Objects now: 6916. Memory consumption went from 150.8 MB to 145.6 MB. Total: 17.793333 ms (FindLiveObjects: 0.326792 ms CreateObjectMapping: 0.101291 ms MarkObjects: 16.170417 ms DeleteObjects: 1.194583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.460 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.342 seconds Domain Reload Profiling: 804ms BeginReloadAssembly (108ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (310ms) LoadAssemblies (223ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (114ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (93ms) ResolveRequiredComponents (6ms) FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (280ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (178ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6918. Memory consumption went from 156.6 MB to 151.5 MB. Total: 4.206209 ms (FindLiveObjects: 0.273459 ms CreateObjectMapping: 0.103041 ms MarkObjects: 2.803417 ms DeleteObjects: 1.025917 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.342 seconds Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.347 seconds Domain Reload Profiling: 692ms BeginReloadAssembly (98ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (10ms) LoadAllAssembliesAndSetupDomain (209ms) LoadAssemblies (133ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (100ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (86ms) ResolveRequiredComponents (6ms) FinalizeReload (348ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (282ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (180ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (4.9 MB). Loaded Objects now: 6920. Memory consumption went from 157.4 MB to 152.5 MB. Total: 4.707209 ms (FindLiveObjects: 0.284208 ms CreateObjectMapping: 0.126459 ms MarkObjects: 3.092792 ms DeleteObjects: 1.203208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6920. Memory consumption went from 150.8 MB to 145.6 MB. Total: 22.125958 ms (FindLiveObjects: 0.320458 ms CreateObjectMapping: 0.102459 ms MarkObjects: 20.446000 ms DeleteObjects: 1.256833 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.396 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.368 seconds Domain Reload Profiling: 766ms BeginReloadAssembly (108ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (43ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (250ms) LoadAssemblies (169ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (368ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (299ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (81ms) ProcessInitializeOnLoadAttributes (189ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6922. Memory consumption went from 156.7 MB to 151.7 MB. Total: 4.366291 ms (FindLiveObjects: 0.225792 ms CreateObjectMapping: 0.113625 ms MarkObjects: 2.914583 ms DeleteObjects: 1.112083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.327 seconds Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.351 seconds Domain Reload Profiling: 680ms BeginReloadAssembly (91ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (199ms) LoadAssemblies (125ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (97ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (85ms) ResolveRequiredComponents (6ms) FinalizeReload (351ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (281ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (178ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (4.9 MB). Loaded Objects now: 6924. Memory consumption went from 157.4 MB to 152.5 MB. Total: 4.504291 ms (FindLiveObjects: 0.283917 ms CreateObjectMapping: 0.093333 ms MarkObjects: 2.966792 ms DeleteObjects: 1.159916 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6924. Memory consumption went from 150.9 MB to 145.8 MB. Total: 15.528750 ms (FindLiveObjects: 0.332084 ms CreateObjectMapping: 0.109083 ms MarkObjects: 13.814791 ms DeleteObjects: 1.272500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.460 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.347 seconds Domain Reload Profiling: 809ms BeginReloadAssembly (116ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (50ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (300ms) LoadAssemblies (209ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (120ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (92ms) ResolveRequiredComponents (6ms) FinalizeReload (347ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (284ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (174ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6926. Memory consumption went from 156.7 MB to 151.7 MB. Total: 3.851417 ms (FindLiveObjects: 0.279834 ms CreateObjectMapping: 0.086791 ms MarkObjects: 2.540500 ms DeleteObjects: 0.944125 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.2 MB). Loaded Objects now: 6926. Memory consumption went from 150.8 MB to 145.6 MB. Total: 26.351334 ms (FindLiveObjects: 0.378333 ms CreateObjectMapping: 0.112542 ms MarkObjects: 24.101500 ms DeleteObjects: 1.758625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.452 seconds Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.332 seconds Domain Reload Profiling: 786ms BeginReloadAssembly (108ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (305ms) LoadAssemblies (222ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (111ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (332ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (271ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (168ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.1 MB). Loaded Objects now: 6928. Memory consumption went from 156.7 MB to 151.6 MB. Total: 4.225291 ms (FindLiveObjects: 0.272291 ms CreateObjectMapping: 0.094250 ms MarkObjects: 2.714875 ms DeleteObjects: 1.143541 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (3.3 MB). Loaded Objects now: 6928. Memory consumption went from 150.9 MB to 147.6 MB. Total: 9.796125 ms (FindLiveObjects: 0.958000 ms CreateObjectMapping: 0.595708 ms MarkObjects: 7.180708 ms DeleteObjects: 1.061334 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.412 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.363 seconds Domain Reload Profiling: 778ms BeginReloadAssembly (93ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (283ms) LoadAssemblies (201ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (106ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (87ms) ResolveRequiredComponents (6ms) FinalizeReload (363ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (294ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (189ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6930. Memory consumption went from 156.6 MB to 151.6 MB. Total: 4.410000 ms (FindLiveObjects: 0.290959 ms CreateObjectMapping: 0.112333 ms MarkObjects: 2.937125 ms DeleteObjects: 1.069291 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.329 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.362 seconds Domain Reload Profiling: 693ms BeginReloadAssembly (99ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (41ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (192ms) LoadAssemblies (122ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (95ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (82ms) ResolveRequiredComponents (6ms) FinalizeReload (362ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (292ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (185ms) ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.5 MB). Loaded Objects now: 6932. Memory consumption went from 157.5 MB to 154.0 MB. Total: 4.476917 ms (FindLiveObjects: 0.281542 ms CreateObjectMapping: 0.104917 ms MarkObjects: 3.030791 ms DeleteObjects: 1.059292 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.334 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.355 seconds Domain Reload Profiling: 692ms BeginReloadAssembly (93ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (204ms) LoadAssemblies (130ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (97ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (84ms) ResolveRequiredComponents (6ms) FinalizeReload (355ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (288ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (3.3 MB). Loaded Objects now: 6934. Memory consumption went from 158.2 MB to 154.9 MB. Total: 5.232375 ms (FindLiveObjects: 0.297875 ms CreateObjectMapping: 0.270750 ms MarkObjects: 3.562583 ms DeleteObjects: 1.100875 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (5.5 MB). Loaded Objects now: 6934. Memory consumption went from 150.9 MB to 145.4 MB. Total: 13.935250 ms (FindLiveObjects: 0.326917 ms CreateObjectMapping: 0.112000 ms MarkObjects: 11.910708 ms DeleteObjects: 1.585542 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.400 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.335 seconds Domain Reload Profiling: 738ms BeginReloadAssembly (113ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (248ms) LoadAssemblies (168ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (335ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (170ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6936. Memory consumption went from 156.7 MB to 151.7 MB. Total: 4.142708 ms (FindLiveObjects: 0.263125 ms CreateObjectMapping: 0.091500 ms MarkObjects: 2.668708 ms DeleteObjects: 1.119167 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (3.3 MB). Loaded Objects now: 6936. Memory consumption went from 150.9 MB to 147.6 MB. Total: 14.950083 ms (FindLiveObjects: 0.968042 ms CreateObjectMapping: 0.555458 ms MarkObjects: 10.677250 ms DeleteObjects: 2.748250 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.340 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.352 seconds Domain Reload Profiling: 695ms BeginReloadAssembly (92ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (10ms) LoadAllAssembliesAndSetupDomain (212ms) LoadAssemblies (131ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (103ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (86ms) ResolveRequiredComponents (6ms) FinalizeReload (352ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (288ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6225 unused Assets / (5.0 MB). Loaded Objects now: 6938. Memory consumption went from 156.7 MB to 151.7 MB. Total: 4.555041 ms (FindLiveObjects: 0.261625 ms CreateObjectMapping: 0.111542 ms MarkObjects: 2.993541 ms DeleteObjects: 1.187916 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6939. Memory consumption went from 150.9 MB to 145.6 MB. Total: 4.750792 ms (FindLiveObjects: 0.279375 ms CreateObjectMapping: 0.100042 ms MarkObjects: 3.008666 ms DeleteObjects: 1.362417 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 146705.340307 seconds. path: Assets/Scripts/Managers/DataManager.cs artifactKey: Guid(0c8cd68a07b064a0f845921f1763ff19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Managers/DataManager.cs using Guid(0c8cd68a07b064a0f845921f1763ff19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5556414f58a5ffea482a31837e178767') in 0.001428666 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16fc87000 may have been prematurely finalized - Loaded All Assemblies, in 0.367 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.326 seconds Domain Reload Profiling: 696ms BeginReloadAssembly (95ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (235ms) LoadAssemblies (151ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (108ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (326ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (265ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (167ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.1 MB). Loaded Objects now: 6941. Memory consumption went from 156.6 MB to 151.6 MB. Total: 4.511625 ms (FindLiveObjects: 0.253958 ms CreateObjectMapping: 0.107000 ms MarkObjects: 2.853042 ms DeleteObjects: 1.297292 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 9.014865 seconds. path: Assets/Scripts/Managers/DataManager.cs artifactKey: Guid(0c8cd68a07b064a0f845921f1763ff19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Managers/DataManager.cs using Guid(0c8cd68a07b064a0f845921f1763ff19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3d645b35e3436d14d24fd5b87d53cd37') in 0.000875417 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6941. Memory consumption went from 150.8 MB to 145.9 MB. Total: 4.764042 ms (FindLiveObjects: 0.282041 ms CreateObjectMapping: 0.099584 ms MarkObjects: 3.195875 ms DeleteObjects: 1.186167 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 19.846188 seconds. path: Assets/Scripts/Managers/DataManager.cs artifactKey: Guid(0c8cd68a07b064a0f845921f1763ff19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Managers/DataManager.cs using Guid(0c8cd68a07b064a0f845921f1763ff19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9e306970fd8341f7a2f9258bab598d14') in 0.000377667 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.367 seconds Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.338 seconds Domain Reload Profiling: 707ms BeginReloadAssembly (101ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (15ms) LoadAllAssembliesAndSetupDomain (226ms) LoadAssemblies (149ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (105ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (88ms) ResolveRequiredComponents (6ms) FinalizeReload (338ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (272ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (169ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.2 MB). Loaded Objects now: 6943. Memory consumption went from 156.6 MB to 151.5 MB. Total: 4.491333 ms (FindLiveObjects: 0.281708 ms CreateObjectMapping: 0.098750 ms MarkObjects: 2.920208 ms DeleteObjects: 1.190292 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.4 MB). Loaded Objects now: 6943. Memory consumption went from 150.9 MB to 145.5 MB. Total: 7.481292 ms (FindLiveObjects: 0.296667 ms CreateObjectMapping: 0.104042 ms MarkObjects: 5.633333 ms DeleteObjects: 1.447042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.361 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.342 seconds Domain Reload Profiling: 706ms BeginReloadAssembly (105ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (218ms) LoadAssemblies (132ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (93ms) ResolveRequiredComponents (6ms) FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (180ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.0 MB). Loaded Objects now: 6945. Memory consumption went from 156.5 MB to 151.5 MB. Total: 3.712708 ms (FindLiveObjects: 0.235958 ms CreateObjectMapping: 0.096542 ms MarkObjects: 2.443875 ms DeleteObjects: 0.936083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.360 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.359 seconds Domain Reload Profiling: 722ms BeginReloadAssembly (98ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (225ms) LoadAssemblies (140ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (108ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (7ms) FinalizeReload (359ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (294ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (79ms) ProcessInitializeOnLoadAttributes (186ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.3 MB). Loaded Objects now: 6947. Memory consumption went from 157.2 MB to 152.0 MB. Total: 4.722791 ms (FindLiveObjects: 0.285166 ms CreateObjectMapping: 0.117583 ms MarkObjects: 2.853875 ms DeleteObjects: 1.466000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 259.787383 seconds. path: Assets/Scripts/Managers/DataManager.cs artifactKey: Guid(0c8cd68a07b064a0f845921f1763ff19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Managers/DataManager.cs using Guid(0c8cd68a07b064a0f845921f1763ff19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'efcd277d4fb0b6f3f030115155096b3e') in 0.000828334 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 5.115472 seconds. path: Assets/Resources/Data artifactKey: Guid(3ee88216964404050b81aebcc6fa106a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Data using Guid(3ee88216964404050b81aebcc6fa106a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c72e6e243410d48fd9e1676060b0c2e5') in 0.000323292 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 189.269276 seconds. path: Assets/Resources/Data/StatData.json artifactKey: Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Data/StatData.json using Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '97bcd4433b2b54115158ba456e522355') in 0.02132925 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 18.201151 seconds. path: Assets/Resources/Data/StatData.json artifactKey: Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Data/StatData.json using Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b807a209369a9e45bb736b8fcc54a4ba') in 0.0021305 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 22.158707 seconds. path: Assets/Resources/Data/StatData.json artifactKey: Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Data/StatData.json using Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '70ec89ad4107959ef8b500a0ae929ea8') in 0.000732041 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 34.709205 seconds. path: Assets/Resources/Data/StatusData.json artifactKey: Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Data/StatusData.json using Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '22b77f5bcd45e84bcc953319e9d5161c') in 0.000897375 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 60.783371 seconds. path: Assets/Resources/Data/StatusData.json artifactKey: Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Data/StatusData.json using Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd684d0e0904e63772b10ddce76482679') in 0.002301792 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 5.025175 seconds. path: Assets/Resources/Data/StatusData.json artifactKey: Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Data/StatusData.json using Guid(5e0e92d0cc1874904a94b97de62ec84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c55d91a27f9bc9c35b2e65aaa9618835') in 0.000715 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6947. Memory consumption went from 150.9 MB to 145.7 MB. Total: 11.857125 ms (FindLiveObjects: 0.309667 ms CreateObjectMapping: 0.108541 ms MarkObjects: 9.909542 ms DeleteObjects: 1.529208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.528 seconds Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.370 seconds Domain Reload Profiling: 901ms BeginReloadAssembly (113ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (376ms) LoadAssemblies (222ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (179ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (155ms) ResolveRequiredComponents (6ms) FinalizeReload (370ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (302ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (189ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.0 MB). Loaded Objects now: 6949. Memory consumption went from 156.4 MB to 151.4 MB. Total: 4.019625 ms (FindLiveObjects: 0.226166 ms CreateObjectMapping: 0.111834 ms MarkObjects: 2.696333 ms DeleteObjects: 0.985000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6949. Memory consumption went from 150.9 MB to 145.7 MB. Total: 8.728667 ms (FindLiveObjects: 0.340416 ms CreateObjectMapping: 0.104250 ms MarkObjects: 6.977584 ms DeleteObjects: 1.305917 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.391 seconds Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.326 seconds Domain Reload Profiling: 718ms BeginReloadAssembly (106ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (244ms) LoadAssemblies (162ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (326ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (265ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (165ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (4.9 MB). Loaded Objects now: 6951. Memory consumption went from 156.3 MB to 151.4 MB. Total: 4.222959 ms (FindLiveObjects: 0.272958 ms CreateObjectMapping: 0.110042 ms MarkObjects: 2.711041 ms DeleteObjects: 1.128750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f87b000 may have been prematurely finalized - Loaded All Assemblies, in 0.353 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.338 seconds Domain Reload Profiling: 693ms BeginReloadAssembly (97ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (10ms) LoadAllAssembliesAndSetupDomain (221ms) LoadAssemblies (151ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (97ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (82ms) ResolveRequiredComponents (5ms) FinalizeReload (339ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (175ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (3.7 MB). Loaded Objects now: 6953. Memory consumption went from 157.1 MB to 153.4 MB. Total: 4.898834 ms (FindLiveObjects: 0.303167 ms CreateObjectMapping: 0.105083 ms MarkObjects: 3.344250 ms DeleteObjects: 1.146042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (6.5 MB). Loaded Objects now: 6953. Memory consumption went from 150.9 MB to 144.4 MB. Total: 14.915625 ms (FindLiveObjects: 0.480459 ms CreateObjectMapping: 0.192875 ms MarkObjects: 12.166875 ms DeleteObjects: 2.074875 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.3 MB). Loaded Objects now: 6953. Memory consumption went from 150.9 MB to 145.6 MB. Total: 5.521750 ms (FindLiveObjects: 0.281458 ms CreateObjectMapping: 0.091792 ms MarkObjects: 3.745708 ms DeleteObjects: 1.402458 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.450 seconds Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.357 seconds Domain Reload Profiling: 810ms BeginReloadAssembly (140ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (74ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (265ms) LoadAssemblies (173ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (120ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (94ms) ResolveRequiredComponents (7ms) FinalizeReload (357ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (289ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (77ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.0 MB). Loaded Objects now: 6955. Memory consumption went from 156.3 MB to 151.4 MB. Total: 4.352458 ms (FindLiveObjects: 0.281333 ms CreateObjectMapping: 0.106792 ms MarkObjects: 2.629875 ms DeleteObjects: 1.334291 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6955. Memory consumption went from 150.9 MB to 145.7 MB. Total: 6.159666 ms (FindLiveObjects: 0.278417 ms CreateObjectMapping: 0.098875 ms MarkObjects: 4.266125 ms DeleteObjects: 1.516042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.363 seconds Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.344 seconds Domain Reload Profiling: 710ms BeginReloadAssembly (92ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (235ms) LoadAssemblies (149ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (345ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (280ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (178ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.1 MB). Loaded Objects now: 6957. Memory consumption went from 156.4 MB to 151.2 MB. Total: 4.125459 ms (FindLiveObjects: 0.277084 ms CreateObjectMapping: 0.136625 ms MarkObjects: 2.703041 ms DeleteObjects: 1.008500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.5 MB). Loaded Objects now: 6957. Memory consumption went from 151.0 MB to 145.5 MB. Total: 12.376708 ms (FindLiveObjects: 0.324666 ms CreateObjectMapping: 0.103083 ms MarkObjects: 10.436333 ms DeleteObjects: 1.510625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.432 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.337 seconds Domain Reload Profiling: 772ms BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (15ms) LoadAllAssembliesAndSetupDomain (283ms) LoadAssemblies (184ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (125ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (103ms) ResolveRequiredComponents (6ms) FinalizeReload (337ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (21ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.2 MB). Loaded Objects now: 6959. Memory consumption went from 156.4 MB to 151.2 MB. Total: 3.975167 ms (FindLiveObjects: 0.247125 ms CreateObjectMapping: 0.107041 ms MarkObjects: 2.548709 ms DeleteObjects: 1.071917 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.2 MB). Loaded Objects now: 6959. Memory consumption went from 150.9 MB to 145.7 MB. Total: 12.487084 ms (FindLiveObjects: 0.318375 ms CreateObjectMapping: 0.100209 ms MarkObjects: 10.823250 ms DeleteObjects: 1.245000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.377 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.330 seconds Domain Reload Profiling: 711ms BeginReloadAssembly (108ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (232ms) LoadAssemblies (151ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (108ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (6ms) FinalizeReload (331ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (266ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (170ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.1 MB). Loaded Objects now: 6961. Memory consumption went from 156.3 MB to 151.2 MB. Total: 4.277500 ms (FindLiveObjects: 0.262625 ms CreateObjectMapping: 0.110875 ms MarkObjects: 2.754459 ms DeleteObjects: 1.149166 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.351 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.348 seconds Domain Reload Profiling: 702ms BeginReloadAssembly (96ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (218ms) LoadAssemblies (146ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (96ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (82ms) ResolveRequiredComponents (6ms) FinalizeReload (348ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (284ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (4.4 MB). Loaded Objects now: 6963. Memory consumption went from 157.1 MB to 152.6 MB. Total: 4.741333 ms (FindLiveObjects: 0.298458 ms CreateObjectMapping: 0.185292 ms MarkObjects: 3.062125 ms DeleteObjects: 1.195292 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.368 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.346 seconds Domain Reload Profiling: 717ms BeginReloadAssembly (95ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (237ms) LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (99ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (85ms) ResolveRequiredComponents (5ms) FinalizeReload (347ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (283ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (178ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.1 MB). Loaded Objects now: 6965. Memory consumption went from 157.8 MB to 152.6 MB. Total: 4.637875 ms (FindLiveObjects: 0.291000 ms CreateObjectMapping: 0.102292 ms MarkObjects: 2.915500 ms DeleteObjects: 1.328625 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.32 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (4.9 MB). Loaded Objects now: 6965. Memory consumption went from 151.0 MB to 146.1 MB. Total: 11.119667 ms (FindLiveObjects: 0.319125 ms CreateObjectMapping: 0.112375 ms MarkObjects: 9.249333 ms DeleteObjects: 1.438584 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.419 seconds Refreshing native plugins compatible for Editor in 0.14 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.332 seconds Domain Reload Profiling: 753ms BeginReloadAssembly (136ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (245ms) LoadAssemblies (167ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (6ms) FinalizeReload (333ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (271ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (171ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.0 MB). Loaded Objects now: 6967. Memory consumption went from 156.4 MB to 151.4 MB. Total: 4.179166 ms (FindLiveObjects: 0.267625 ms CreateObjectMapping: 0.101458 ms MarkObjects: 2.678792 ms DeleteObjects: 1.131000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.429 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.348 seconds Domain Reload Profiling: 780ms BeginReloadAssembly (130ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (261ms) LoadAssemblies (157ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (132ms) TypeCache.Refresh (78ms) TypeCache.ScanAssembly (68ms) BuildScriptInfoCaches (46ms) ResolveRequiredComponents (6ms) FinalizeReload (348ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (282ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (182ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (4.6 MB). Loaded Objects now: 6969. Memory consumption went from 157.4 MB to 152.7 MB. Total: 4.697834 ms (FindLiveObjects: 0.289750 ms CreateObjectMapping: 0.115792 ms MarkObjects: 3.097625 ms DeleteObjects: 1.194459 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.361 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.361 seconds Domain Reload Profiling: 725ms BeginReloadAssembly (102ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (222ms) LoadAssemblies (141ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (105ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (362ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (295ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (64ms) ProcessInitializeOnLoadAttributes (201ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.0 MB). Loaded Objects now: 6971. Memory consumption went from 158.2 MB to 153.2 MB. Total: 4.478292 ms (FindLiveObjects: 0.279333 ms CreateObjectMapping: 0.114917 ms MarkObjects: 2.838000 ms DeleteObjects: 1.245666 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (4.2 MB). Loaded Objects now: 6971. Memory consumption went from 151.0 MB to 146.8 MB. Total: 22.851417 ms (FindLiveObjects: 0.333708 ms CreateObjectMapping: 0.109958 ms MarkObjects: 20.947625 ms DeleteObjects: 1.459583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (3.3 MB). Loaded Objects now: 6971. Memory consumption went from 151.0 MB to 147.7 MB. Total: 6.068958 ms (FindLiveObjects: 0.278875 ms CreateObjectMapping: 0.113625 ms MarkObjects: 3.254042 ms DeleteObjects: 2.422000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6971. Memory consumption went from 151.0 MB to 145.9 MB. Total: 4.501584 ms (FindLiveObjects: 0.301875 ms CreateObjectMapping: 0.092250 ms MarkObjects: 2.688292 ms DeleteObjects: 1.418833 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.404 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.392 seconds Domain Reload Profiling: 798ms BeginReloadAssembly (136ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (66ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (229ms) LoadAssemblies (150ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (107ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (6ms) FinalizeReload (392ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (322ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (96ms) ProcessInitializeOnLoadAttributes (196ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.1 MB). Loaded Objects now: 6973. Memory consumption went from 156.6 MB to 151.5 MB. Total: 4.385375 ms (FindLiveObjects: 0.268875 ms CreateObjectMapping: 0.119041 ms MarkObjects: 2.978792 ms DeleteObjects: 1.018208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.385 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.349 seconds Domain Reload Profiling: 737ms BeginReloadAssembly (101ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (43ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (247ms) LoadAssemblies (169ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (103ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (349ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (281ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (67ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.3 MB). Loaded Objects now: 6975. Memory consumption went from 157.5 MB to 152.2 MB. Total: 4.871625 ms (FindLiveObjects: 0.284875 ms CreateObjectMapping: 0.108625 ms MarkObjects: 2.978667 ms DeleteObjects: 1.499125 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.1 MB). Loaded Objects now: 6975. Memory consumption went from 151.1 MB to 146.0 MB. Total: 18.815250 ms (FindLiveObjects: 0.454917 ms CreateObjectMapping: 0.120000 ms MarkObjects: 16.813250 ms DeleteObjects: 1.426958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.413 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.349 seconds Domain Reload Profiling: 765ms BeginReloadAssembly (113ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (261ms) LoadAssemblies (178ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (6ms) FinalizeReload (349ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (284ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (189ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.0 MB). Loaded Objects now: 6977. Memory consumption went from 156.6 MB to 151.5 MB. Total: 4.321250 ms (FindLiveObjects: 0.264625 ms CreateObjectMapping: 0.107958 ms MarkObjects: 2.805958 ms DeleteObjects: 1.142500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.5 MB). Loaded Objects now: 6977. Memory consumption went from 151.0 MB to 145.6 MB. Total: 16.365375 ms (FindLiveObjects: 0.334084 ms CreateObjectMapping: 0.175500 ms MarkObjects: 14.171792 ms DeleteObjects: 1.683709 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.412 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.342 seconds Domain Reload Profiling: 756ms BeginReloadAssembly (118ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (53ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (251ms) LoadAssemblies (165ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (113ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (93ms) ResolveRequiredComponents (6ms) FinalizeReload (343ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (279ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.0 MB). Loaded Objects now: 6979. Memory consumption went from 156.6 MB to 151.6 MB. Total: 3.933791 ms (FindLiveObjects: 0.281541 ms CreateObjectMapping: 0.131959 ms MarkObjects: 2.569708 ms DeleteObjects: 0.950375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (4.2 MB). Loaded Objects now: 6979. Memory consumption went from 151.0 MB to 146.9 MB. Total: 29.847250 ms (FindLiveObjects: 0.345292 ms CreateObjectMapping: 0.106042 ms MarkObjects: 27.729750 ms DeleteObjects: 1.665375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.432 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.339 seconds Domain Reload Profiling: 773ms BeginReloadAssembly (113ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (15ms) LoadAllAssembliesAndSetupDomain (277ms) LoadAssemblies (188ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (117ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (99ms) ResolveRequiredComponents (6ms) FinalizeReload (339ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (274ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (67ms) ProcessInitializeOnLoadAttributes (178ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (4.5 MB). Loaded Objects now: 6981. Memory consumption went from 156.6 MB to 152.1 MB. Total: 4.660583 ms (FindLiveObjects: 0.278583 ms CreateObjectMapping: 0.115958 ms MarkObjects: 3.041625 ms DeleteObjects: 1.224000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.0 MB). Loaded Objects now: 6981. Memory consumption went from 151.0 MB to 146.0 MB. Total: 15.098500 ms (FindLiveObjects: 0.651542 ms CreateObjectMapping: 0.114875 ms MarkObjects: 13.073750 ms DeleteObjects: 1.257917 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.422 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.359 seconds Domain Reload Profiling: 783ms BeginReloadAssembly (117ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (17ms) LoadAllAssembliesAndSetupDomain (260ms) LoadAssemblies (166ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (121ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (102ms) ResolveRequiredComponents (6ms) FinalizeReload (359ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (293ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (193ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.21 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.2 MB). Loaded Objects now: 6983. Memory consumption went from 156.5 MB to 151.3 MB. Total: 4.537917 ms (FindLiveObjects: 0.277084 ms CreateObjectMapping: 0.114958 ms MarkObjects: 2.813625 ms DeleteObjects: 1.332083 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (4.1 MB). Loaded Objects now: 6983. Memory consumption went from 151.0 MB to 146.9 MB. Total: 16.960958 ms (FindLiveObjects: 0.329708 ms CreateObjectMapping: 0.105708 ms MarkObjects: 15.150375 ms DeleteObjects: 1.374958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.433 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.367 seconds Domain Reload Profiling: 802ms BeginReloadAssembly (128ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (15ms) LoadAllAssembliesAndSetupDomain (262ms) LoadAssemblies (181ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (117ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (99ms) ResolveRequiredComponents (6ms) FinalizeReload (367ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (300ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (85ms) ProcessInitializeOnLoadAttributes (187ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.1 MB). Loaded Objects now: 6985. Memory consumption went from 156.5 MB to 151.4 MB. Total: 4.309750 ms (FindLiveObjects: 0.282208 ms CreateObjectMapping: 0.100166 ms MarkObjects: 2.689125 ms DeleteObjects: 1.237958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.6 MB). Loaded Objects now: 6985. Memory consumption went from 151.0 MB to 145.5 MB. Total: 4.842500 ms (FindLiveObjects: 0.255292 ms CreateObjectMapping: 0.098458 ms MarkObjects: 2.954500 ms DeleteObjects: 1.533959 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.355 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.352 seconds Domain Reload Profiling: 710ms BeginReloadAssembly (102ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (43ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (216ms) LoadAssemblies (131ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (92ms) ResolveRequiredComponents (6ms) FinalizeReload (352ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (285ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (186ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.0 MB). Loaded Objects now: 6987. Memory consumption went from 156.5 MB to 151.5 MB. Total: 4.702667 ms (FindLiveObjects: 0.280292 ms CreateObjectMapping: 0.102333 ms MarkObjects: 2.982625 ms DeleteObjects: 1.336958 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6219 unused Assets / (5.1 MB). Loaded Objects now: 6987. Memory consumption went from 151.0 MB to 145.9 MB. Total: 5.286167 ms (FindLiveObjects: 0.305125 ms CreateObjectMapping: 0.108791 ms MarkObjects: 3.655417 ms DeleteObjects: 1.216667 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.379 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.353 seconds Domain Reload Profiling: 734ms BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (226ms) LoadAssemblies (152ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (105ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (353ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (286ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (67ms) ProcessInitializeOnLoadAttributes (185ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6226 unused Assets / (5.4 MB). Loaded Objects now: 6989. Memory consumption went from 156.6 MB to 151.1 MB. Total: 4.396250 ms (FindLiveObjects: 0.237500 ms CreateObjectMapping: 0.100000 ms MarkObjects: 2.724625 ms DeleteObjects: 1.333875 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 3469.658019 seconds. path: Assets/Scripts/Data artifactKey: Guid(9df7e1b9f686d4b0e840ee725d8deb4e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Data using Guid(9df7e1b9f686d4b0e840ee725d8deb4e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6885b2e9c24bf1a1e3e78e7c15f4f144') in 0.000988458 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6220 unused Assets / (5.1 MB). Loaded Objects now: 6990. Memory consumption went from 151.0 MB to 145.9 MB. Total: 4.617500 ms (FindLiveObjects: 0.282750 ms CreateObjectMapping: 0.103959 ms MarkObjects: 3.072042 ms DeleteObjects: 1.158500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 23.321086 seconds. path: Assets/Scripts/Data/DataContents.cs artifactKey: Guid(a7c210be323ad4b2e9b38c034c88c0ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Data/DataContents.cs using Guid(a7c210be323ad4b2e9b38c034c88c0ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '48df53f9e0eb2bab99b3699d175ea23f') in 0.000617166 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.362 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.381 seconds Domain Reload Profiling: 746ms BeginReloadAssembly (95ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (230ms) LoadAssemblies (144ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (108ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (382ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (309ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (77ms) ProcessInitializeOnLoadAttributes (201ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (4.9 MB). Loaded Objects now: 6992. Memory consumption went from 156.5 MB to 151.5 MB. Total: 4.580125 ms (FindLiveObjects: 0.283709 ms CreateObjectMapping: 0.119958 ms MarkObjects: 2.973208 ms DeleteObjects: 1.203042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6220 unused Assets / (5.2 MB). Loaded Objects now: 6992. Memory consumption went from 151.0 MB to 145.9 MB. Total: 4.824000 ms (FindLiveObjects: 0.252625 ms CreateObjectMapping: 0.117833 ms MarkObjects: 3.048000 ms DeleteObjects: 1.405375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 9.086993 seconds. path: Assets/Scripts/Data/Data.Contents.cs artifactKey: Guid(a7c210be323ad4b2e9b38c034c88c0ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Data/Data.Contents.cs using Guid(a7c210be323ad4b2e9b38c034c88c0ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '50ac49a7f3cb992efe2c24fc3c95a366') in 0.000838375 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.371 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.369 seconds Domain Reload Profiling: 742ms BeginReloadAssembly (101ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (234ms) LoadAssemblies (149ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (107ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (88ms) ResolveRequiredComponents (6ms) FinalizeReload (369ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (301ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (193ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (3.7 MB). Loaded Objects now: 6994. Memory consumption went from 156.3 MB to 152.6 MB. Total: 4.939291 ms (FindLiveObjects: 0.284208 ms CreateObjectMapping: 0.108167 ms MarkObjects: 3.477500 ms DeleteObjects: 1.069000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6220 unused Assets / (5.1 MB). Loaded Objects now: 6994. Memory consumption went from 151.0 MB to 145.9 MB. Total: 6.198416 ms (FindLiveObjects: 0.286583 ms CreateObjectMapping: 0.137250 ms MarkObjects: 4.456708 ms DeleteObjects: 1.317458 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 62.565313 seconds. path: Assets/Scripts/Data/Data.Contents.cs artifactKey: Guid(a7c210be323ad4b2e9b38c034c88c0ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Data/Data.Contents.cs using Guid(a7c210be323ad4b2e9b38c034c88c0ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f2b2228a57f245b03ae882b0f39faf5d') in 0.0011995 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.393 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.356 seconds Domain Reload Profiling: 752ms BeginReloadAssembly (108ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (248ms) LoadAssemblies (159ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (116ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (7ms) FinalizeReload (356ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (287ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (182ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (5.0 MB). Loaded Objects now: 6996. Memory consumption went from 156.2 MB to 151.2 MB. Total: 4.339666 ms (FindLiveObjects: 0.283167 ms CreateObjectMapping: 0.106667 ms MarkObjects: 2.813041 ms DeleteObjects: 1.136500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 3.866068 seconds. path: Assets/Scripts/Data/Data.Contents.cs artifactKey: Guid(a7c210be323ad4b2e9b38c034c88c0ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/Data/Data.Contents.cs using Guid(a7c210be323ad4b2e9b38c034c88c0ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fc24d65252b5beb478bde186724187cb') in 0.000772709 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.35 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6220 unused Assets / (3.3 MB). Loaded Objects now: 6996. Memory consumption went from 151.1 MB to 147.7 MB. Total: 13.521833 ms (FindLiveObjects: 2.037417 ms CreateObjectMapping: 0.267916 ms MarkObjects: 9.655542 ms DeleteObjects: 1.560708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6220 unused Assets / (5.1 MB). Loaded Objects now: 6996. Memory consumption went from 151.1 MB to 146.0 MB. Total: 14.915291 ms (FindLiveObjects: 0.332417 ms CreateObjectMapping: 0.099875 ms MarkObjects: 13.185125 ms DeleteObjects: 1.297583 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.412 seconds Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.342 seconds Domain Reload Profiling: 757ms BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (50ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (17ms) LoadAllAssembliesAndSetupDomain (257ms) LoadAssemblies (171ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (113ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (92ms) ResolveRequiredComponents (6ms) FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (276ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.23 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (5.0 MB). Loaded Objects now: 6998. Memory consumption went from 156.0 MB to 151.1 MB. Total: 4.569625 ms (FindLiveObjects: 0.293000 ms CreateObjectMapping: 0.122417 ms MarkObjects: 2.882083 ms DeleteObjects: 1.271750 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 8789.459384 seconds. path: Assets/MedievalTownExteriors/Standard artifactKey: Guid(6f5e143762b80c24484bfc0384bfd8bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Standard using Guid(6f5e143762b80c24484bfc0384bfd8bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'eef391c6cf06a9ed7317437d412ec410') in 0.005535834 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 1.834380 seconds. path: Assets/MedievalTownExteriors/Readme FIRST!.txt artifactKey: Guid(1fe0fac68b9604a46b73e7f23cd92d33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Readme FIRST!.txt using Guid(1fe0fac68b9604a46b73e7f23cd92d33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '57f2013f7a09084d3467b2bc6657df43') in 0.021218458 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 242.004311 seconds. path: Assets/MedievalTownExteriors/Standard/Medieval Town Exteriors_2018.4.15_Standard.unitypackage artifactKey: Guid(64eb2140be423114a9b707a585fa71f7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Standard/Medieval Town Exteriors_2018.4.15_Standard.unitypackage using Guid(64eb2140be423114a9b707a585fa71f7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '54516e12fe52e13b906be9ec5d4e6b45') in 0.003619917 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 14.452002 seconds. path: Assets/MedievalTownExteriors/URP/Medieval Town Exteriors_2019.3.2_URP.unitypackage artifactKey: Guid(1ace7152dd4f3e148ac89615b57eef17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/URP/Medieval Town Exteriors_2019.3.2_URP.unitypackage using Guid(1ace7152dd4f3e148ac89615b57eef17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5ab35c72ebaebe1e5d8533571a2c67e2') in 0.001074584 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.433 seconds Refreshing native plugins compatible for Editor in 0.18 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.352 seconds Domain Reload Profiling: 787ms BeginReloadAssembly (151ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (64ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (15ms) LoadAllAssembliesAndSetupDomain (241ms) LoadAssemblies (163ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (112ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (87ms) ResolveRequiredComponents (5ms) FinalizeReload (352ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (289ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (67ms) ProcessInitializeOnLoadAttributes (191ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (3.3 MB). Loaded Objects now: 7003. Memory consumption went from 156.2 MB to 152.9 MB. Total: 5.277500 ms (FindLiveObjects: 0.549084 ms CreateObjectMapping: 0.137000 ms MarkObjects: 3.491958 ms DeleteObjects: 1.099125 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 33.509961 seconds. path: Assets/Default URP Assets/ExampleAssets artifactKey: Guid(990f5c2df70993f4987a388ca178996a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Default URP Assets/ExampleAssets using Guid(990f5c2df70993f4987a388ca178996a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7cd9dae9dd3b719436e801287234ae64') in 0.001972083 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 29.954909 seconds. path: Assets/Default URP Assets/Scenes/SampleScene.unity artifactKey: Guid(d1c3109bdb54ad54c8a2b2838528e640) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Default URP Assets/Scenes/SampleScene.unity using Guid(d1c3109bdb54ad54c8a2b2838528e640) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e761a3a987986dccc9f095b0cf88e5fa') in 0.000446041 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 9.744096 seconds. path: Assets/MedievalTownExteriors/Scenes/Demo_Prefabs.unity artifactKey: Guid(cdbbb30d60e284b4fa4ca25d25ef8745) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Scenes/Demo_Prefabs.unity using Guid(cdbbb30d60e284b4fa4ca25d25ef8745) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5e9c39761c4cc0a49167947c71a2386f') in 0.001372 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.439 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.360 seconds Domain Reload Profiling: 802ms BeginReloadAssembly (140ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (66ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (257ms) LoadAssemblies (157ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (127ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (109ms) ResolveRequiredComponents (7ms) FinalizeReload (360ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (291ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (31ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.28 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (3.2 MB). Loaded Objects now: 7005. Memory consumption went from 156.9 MB to 153.7 MB. Total: 4.801708 ms (FindLiveObjects: 0.330667 ms CreateObjectMapping: 0.164708 ms MarkObjects: 3.097334 ms DeleteObjects: 1.208667 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 114.595486 seconds. path: Assets/MedievalTownExteriors/Scenes/Demo.unity artifactKey: Guid(e07f2e400a2d7164988fa11609016066) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Scenes/Demo.unity using Guid(e07f2e400a2d7164988fa11609016066) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'de4e0fd12707f5c46622423ede94b63d') in 0.000852 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.413 seconds Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.350 seconds Domain Reload Profiling: 768ms BeginReloadAssembly (133ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (243ms) LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (88ms) ResolveRequiredComponents (7ms) FinalizeReload (350ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (285ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (187ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets / (4.0 MB). Loaded Objects now: 7007. Memory consumption went from 157.4 MB to 153.4 MB. Total: 5.270875 ms (FindLiveObjects: 0.296167 ms CreateObjectMapping: 0.117292 ms MarkObjects: 3.405125 ms DeleteObjects: 1.451834 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 85.129456 seconds. path: Assets/MedievalTownExteriors/Prefabs/Building_b.prefab artifactKey: Guid(2cfb651bea8d26240aa4aa462de9d69f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Prefabs/Building_b.prefab using Guid(2cfb651bea8d26240aa4aa462de9d69f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4ba177722c493f8797701d95f78548a9') in 0.106838625 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12 ======================================================================== Received Import Request. Time since last request: 4.142576 seconds. path: Assets/MedievalTownExteriors/Prefabs/Building_a.prefab artifactKey: Guid(5953515103f4b3c4dbd003cda1894775) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Prefabs/Building_a.prefab using Guid(5953515103f4b3c4dbd003cda1894775) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e2113a232245bc908049a3b83bc88b28') in 0.012037208 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12 ======================================================================== Received Import Request. Time since last request: 27.696794 seconds. path: Assets/MedievalTownExteriors/Meshes/Barrel.fbx artifactKey: Guid(9cb9de2fa58928944a5ced7e6b047238) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Meshes/Barrel.fbx using Guid(9cb9de2fa58928944a5ced7e6b047238) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1ad80c151c2808b3defedac0b16939d3') in 0.0497415 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10 ======================================================================== Received Import Request. Time since last request: 0.000036 seconds. path: Assets/MedievalTownExteriors/Meshes/Building_a.fbx artifactKey: Guid(bd7499ff3c8bdca46813786bafe4e331) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Meshes/Building_a.fbx using Guid(bd7499ff3c8bdca46813786bafe4e331) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c7e85f9f1523d0430bf2edf9a4a25f06') in 0.006459167 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10 ======================================================================== Received Import Request. Time since last request: 0.000039 seconds. path: Assets/MedievalTownExteriors/Meshes/Building_b.fbx artifactKey: Guid(44d5a16e059aef84b864c5ddf0ebcdde) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Meshes/Building_b.fbx using Guid(44d5a16e059aef84b864c5ddf0ebcdde) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '925191bb4be62066e1f0a1ed79966346') in 0.007080542 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10 ======================================================================== Received Import Request. Time since last request: 0.000040 seconds. path: Assets/MedievalTownExteriors/Meshes/Building_a_collider.fbx artifactKey: Guid(0b9e19ddcee36b64284e78e539998427) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Meshes/Building_a_collider.fbx using Guid(0b9e19ddcee36b64284e78e539998427) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f68b0452fd6497a97589fb9f96b37b11') in 0.02282675 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7 ======================================================================== Received Import Request. Time since last request: 0.000032 seconds. path: Assets/MedievalTownExteriors/Meshes/Bucket.fbx artifactKey: Guid(dbd3514fc341b334193ccda0bc6b8c7a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Meshes/Bucket.fbx using Guid(dbd3514fc341b334193ccda0bc6b8c7a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '161f681c707b0fe0b438d52939f23b63') in 0.007728209 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10 ======================================================================== Received Import Request. Time since last request: 0.495970 seconds. path: Assets/MedievalTownExteriors/Prefabs/Barrel.prefab artifactKey: Guid(28f91da9598e39e419f3030684719fcc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Prefabs/Barrel.prefab using Guid(28f91da9598e39e419f3030684719fcc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '17cb9d9eaa50e512dc0e4cd608ea8350') in 0.009829417 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11 ======================================================================== Received Import Request. Time since last request: 0.000055 seconds. path: Assets/MedievalTownExteriors/Prefabs/Building_d.prefab artifactKey: Guid(60a80932f15a9b5428719cf63049a198) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Prefabs/Building_d.prefab using Guid(60a80932f15a9b5428719cf63049a198) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '225fabe118cc328a603d7394eae9d2f9') in 0.004842667 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12 ======================================================================== Received Import Request. Time since last request: 0.000037 seconds. path: Assets/MedievalTownExteriors/Prefabs/Building_c.prefab artifactKey: Guid(155108fff53c29e45ba3c3bb0c40e6bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Prefabs/Building_c.prefab using Guid(155108fff53c29e45ba3c3bb0c40e6bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5569cbc2a340a3171a3fc1c156714f58') in 0.00439525 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6220 unused Assets / (5.2 MB). Loaded Objects now: 7008. Memory consumption went from 151.7 MB to 146.5 MB. Total: 10.426625 ms (FindLiveObjects: 0.350208 ms CreateObjectMapping: 0.167167 ms MarkObjects: 8.532167 ms DeleteObjects: 1.376875 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.435 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.380 seconds Domain Reload Profiling: 819ms BeginReloadAssembly (120ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (275ms) LoadAssemblies (198ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (381ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (313ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (196ms) ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.19 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (4.9 MB). Loaded Objects now: 7009. Memory consumption went from 156.5 MB to 151.7 MB. Total: 4.514291 ms (FindLiveObjects: 0.280667 ms CreateObjectMapping: 0.107000 ms MarkObjects: 2.956791 ms DeleteObjects: 1.169542 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 33.876915 seconds. path: Assets/MedievalTownExteriors/Terrain artifactKey: Guid(e19b8c444f4cee641b57d6b08489c906) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Terrain using Guid(e19b8c444f4cee641b57d6b08489c906) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4bb72b3312b81d39fadc51037b7e9630') in 0.000835375 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.475929 seconds. path: Assets/MedievalTownExteriors/Readme.txt artifactKey: Guid(f03d68c7fee990843bf970105d54cdea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Readme.txt using Guid(f03d68c7fee990843bf970105d54cdea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1dd09002a3bff218f474a44498d8f24d') in 0.009501333 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.311963 seconds. path: Assets/MedievalTownExteriors/Scenes artifactKey: Guid(1bdbcb354a78a6d40b4a11cab9bae8db) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Scenes using Guid(1bdbcb354a78a6d40b4a11cab9bae8db) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e615633bbb12b84576274f2388e79ff4') in 0.000291292 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 6.111113 seconds. path: Assets/MedievalTownExteriors/Scenes/Demo artifactKey: Guid(5800d321e851e2542be4263cd19d3d1b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Scenes/Demo using Guid(5800d321e851e2542be4263cd19d3d1b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c6aa67539c969505e16fe02200c21c0e') in 0.000324417 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 1.095343 seconds. path: Assets/MedievalTownExteriors/Scenes/Demo/Global Volume Profile.asset artifactKey: Guid(e2ae227bd69876d44b04ab5141ad1587) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Scenes/Demo/Global Volume Profile.asset using Guid(e2ae227bd69876d44b04ab5141ad1587) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '62612825d7b4c117f47df1b5b24b8b7c') in 0.007667583 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6 ======================================================================== Received Import Request. Time since last request: 120.912065 seconds. path: Assets/MedievalTownExteriors/Particles artifactKey: Guid(0c909bc74f5580b47b32a71e5220bd1f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Particles using Guid(0c909bc74f5580b47b32a71e5220bd1f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e8168d84148a979b57038e163c326d46') in 0.001593166 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 4.538601 seconds. path: Assets/MedievalTownExteriors/Scenes/Demo.unity artifactKey: Guid(e07f2e400a2d7164988fa11609016066) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Scenes/Demo.unity using Guid(e07f2e400a2d7164988fa11609016066) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '439e8f560f9cff9a796c2c41454a0e23') in 0.000552709 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.446 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.344 seconds Domain Reload Profiling: 793ms BeginReloadAssembly (150ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (61ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (259ms) LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (134ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (114ms) ResolveRequiredComponents (6ms) FinalizeReload (344ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (280ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (4.6 MB). Loaded Objects now: 7011. Memory consumption went from 157.4 MB to 152.8 MB. Total: 5.311333 ms (FindLiveObjects: 0.323541 ms CreateObjectMapping: 0.176167 ms MarkObjects: 3.269958 ms DeleteObjects: 1.541125 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 274.092795 seconds. path: Assets/New Terrain 1.asset artifactKey: Guid(8d367250f18b8476cbbf16081560d077) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/New Terrain 1.asset using Guid(8d367250f18b8476cbbf16081560d077) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a42119f264b6c4ccba0f39cd69d4d80f') in 0.030230667 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 1.455066 seconds. path: Assets/New Terrain.asset artifactKey: Guid(64d4597e6a99e46a993a116efd07b74f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/New Terrain.asset using Guid(64d4597e6a99e46a993a116efd07b74f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9174f4be1a2573859163a46ad40a9d0e') in 0.00166525 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 23.494199 seconds. path: Assets/UniversalRenderPipelineGlobalSettings.asset artifactKey: Guid(89ffecfe295c941b195127d8edf9e37e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/UniversalRenderPipelineGlobalSettings.asset using Guid(89ffecfe295c941b195127d8edf9e37e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b4ac079c6086044cb0e561c292ed3e05') in 0.06239675 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 117 ======================================================================== Received Import Request. Time since last request: 1.913555 seconds. path: Assets/DefaultVolumeProfile.asset artifactKey: Guid(be948dba6e12744748d30c04c7c078a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/DefaultVolumeProfile.asset using Guid(be948dba6e12744748d30c04c7c078a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d8a0f5d66d23fa779c74892e66d32e8') in 0.000708792 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 11.126135 seconds. path: Assets/MedievalTownExteriors artifactKey: Guid(7763f44ae41f511438903f4a8e045213) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors using Guid(7763f44ae41f511438903f4a8e045213) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd4c88a47b9d413f3a41b0873e41a7e9f') in 0.000312375 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 25.324063 seconds. path: Assets/New Terrain.asset artifactKey: Guid(64d4597e6a99e46a993a116efd07b74f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/New Terrain.asset using Guid(64d4597e6a99e46a993a116efd07b74f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e6ded3b16fa67dc2c7cde2531d98eb6c') in 0.001705917 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 6.242282 seconds. path: Assets/TempTerrain.asset artifactKey: Guid(64d4597e6a99e46a993a116efd07b74f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TempTerrain.asset using Guid(64d4597e6a99e46a993a116efd07b74f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'dff63ebaee8669845cd79f618d8348be') in 0.001727375 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 110.920992 seconds. path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset artifactKey: Guid(8a89fa14b10d46a99122fd4f73fca9a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset using Guid(8a89fa14b10d46a99122fd4f73fca9a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '589e87f12badbbda997be9b2de2e9fe0') in 0.11840375 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6 ======================================================================== Received Import Request. Time since last request: 0.000528 seconds. path: Assets/Resources/Art/UnityChan/Textures/body_01_NRM.tga artifactKey: Guid(3a3c0acc807e9264ca0b32602a928a9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/UnityChan/Textures/body_01_NRM.tga using Guid(3a3c0acc807e9264ca0b32602a928a9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b881036036a2c7207cd5104d6821383d') in 0.010319958 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000054 seconds. path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset artifactKey: Guid(dc36b3fdc14f47ebb36fd484a67e268a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset using Guid(dc36b3fdc14f47ebb36fd484a67e268a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a89abdf388fc848224c85b14cd14afd4') in 0.006305166 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6 ======================================================================== Received Import Request. Time since last request: 0.000036 seconds. path: Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png artifactKey: Guid(a0fc465d6cf04254a2938578735e2383) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png using Guid(a0fc465d6cf04254a2938578735e2383) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5ad95f4826450684f3edb2fea506fe11') in 0.004298791 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000064 seconds. path: Assets/Resources/Art/UnityChan/Textures/DEFAULT_NORMAL.tga artifactKey: Guid(f90e3449ad3674016962a3aba3d31a06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/UnityChan/Textures/DEFAULT_NORMAL.tga using Guid(f90e3449ad3674016962a3aba3d31a06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1a148b766813137f796e650c43f053c6') in 0.003048625 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000031 seconds. path: Assets/Resources/Art/UnityChan/Textures/ENV2.tga artifactKey: Guid(763c5d30206d1d54a9b49b3309e37fe1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/UnityChan/Textures/ENV2.tga using Guid(763c5d30206d1d54a9b49b3309e37fe1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5787ba0553c2cd205f7ffa4825d5db89') in 0.002739333 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000062 seconds. path: Assets/Resources/Art/UnityChan/Textures/FO_RIM1.tga artifactKey: Guid(a18067604964b5a4d8fd5552ed0d789e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/UnityChan/Textures/FO_RIM1.tga using Guid(a18067604964b5a4d8fd5552ed0d789e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'df4290f867ad13d9fe179a7eaf372a35') in 0.003399166 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000113 seconds. path: Assets/Unity UI Samples/Textures and Sprites/Lit UI/DiagonalSpritesNormal.psd artifactKey: Guid(022a5dbc82be311428eec45125477996) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Unity UI Samples/Textures and Sprites/Lit UI/DiagonalSpritesNormal.psd using Guid(022a5dbc82be311428eec45125477996) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '503df16fee07b5fdbda34aadc9c32ad2') in 0.026742458 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000045 seconds. path: Assets/TextMesh Pro/Sprites/EmojiOne.png artifactKey: Guid(dffef66376be4fa480fb02b19edbe903) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Sprites/EmojiOne.png using Guid(dffef66376be4fa480fb02b19edbe903) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0ed7486e6b8855c47f5482414f810ada') in 0.004005083 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000060 seconds. path: Assets/Unity UI Samples/Textures and Sprites/Lit UI/DiagonalStripes.psd artifactKey: Guid(30db500b226a8014e82f9e1e39a78e15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Unity UI Samples/Textures and Sprites/Lit UI/DiagonalStripes.psd using Guid(30db500b226a8014e82f9e1e39a78e15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '658c3f2b75c539bb00e7cfb016d0aea3') in 0.002602667 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000064 seconds. path: Assets/Resources/Art/UnityChan/Textures/body_01.tga artifactKey: Guid(f9c6074c5a78e71448f9efd3013cadda) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/UnityChan/Textures/body_01.tga using Guid(f9c6074c5a78e71448f9efd3013cadda) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4dbc028de30f0dc701ab0cac9413c907') in 0.004922959 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000037 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Floor Tiles 1 - diffuse.jpg artifactKey: Guid(85ac55597b97403c82fc6601a93cf241) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Floor Tiles 1 - diffuse.jpg using Guid(85ac55597b97403c82fc6601a93cf241) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '681fa32430ab3622ab46a61d75f6b338') in 0.003446459 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000033 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Floor Cement.jpg artifactKey: Guid(283f897e4925411ebbaa758b4cb13fc2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Floor Cement.jpg using Guid(283f897e4925411ebbaa758b4cb13fc2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f34d1821d553bd56cf9902371ee2f50a') in 0.003106292 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000076 seconds. path: Assets/MedievalTownExteriors/Textures/Building_Texture.tga artifactKey: Guid(a78bc10e4f44759458a318112a8705d8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Textures/Building_Texture.tga using Guid(a78bc10e4f44759458a318112a8705d8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd7dea36e7e88e7f0a4c2b35a7642e7c6') in 0.004779 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 2.077064 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Fruit Jelly (B&W).jpg artifactKey: Guid(1cdc5b506b1a4a33a53c30669ced1f51) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Fruit Jelly (B&W).jpg using Guid(1cdc5b506b1a4a33a53c30669ced1f51) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '278f19e14f8f4cadebdb0ee298d1b01e') in 0.007333958 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.055041 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg artifactKey: Guid(6eb184de103d4b3f812b38561065192f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg using Guid(6eb184de103d4b3f812b38561065192f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f811340397257cd22f9010cb7cb0f588') in 0.003792666 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000059 seconds. path: Assets/Resources/Art/UnityChan/Textures/guide.tga artifactKey: Guid(d04d722a0c808412ea85876950eec517) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/UnityChan/Textures/guide.tga using Guid(d04d722a0c808412ea85876950eec517) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '33d0846642bc563d099453d116fe3d8a') in 0.003436667 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000079 seconds. path: Assets/MedievalTownExteriors/Textures/Grass_Texture.png artifactKey: Guid(b42c396f96dc37d4b8d65127d47e8be4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/Textures/Grass_Texture.png using Guid(b42c396f96dc37d4b8d65127d47e8be4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '13077b838a2f2fc6b50a26c3160720c8') in 0.00389625 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 2.851107 seconds. path: Assets/Resources/Art/UnityChan/Textures/hair_01.tga artifactKey: Guid(cbb65ec17f92eb44fb0dde6381b6a415) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/UnityChan/Textures/hair_01.tga using Guid(cbb65ec17f92eb44fb0dde6381b6a415) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4cdd0cb8691b337681878f623174dfb0') in 0.007981541 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000039 seconds. path: Assets/Unity UI Samples/Textures and Sprites/Decoration/Icon2.png artifactKey: Guid(fccea209f9ea7b1488225287813f4e38) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Unity UI Samples/Textures and Sprites/Decoration/Icon2.png using Guid(fccea209f9ea7b1488225287813f4e38) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a1e6d8ddb2af9c80e6f073c2eb367520') in 0.016149584 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Import Request. Time since last request: 0.000031 seconds. path: Assets/Unity UI Samples/Textures and Sprites/Decoration/Icon1.png artifactKey: Guid(be0d6a45537a1a64e9e6c4ce47a2d58a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Unity UI Samples/Textures and Sprites/Decoration/Icon1.png using Guid(be0d6a45537a1a64e9e6c4ce47a2d58a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '440e3a963a9c82f6042647727ba93865') in 0.005686041 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Import Request. Time since last request: 0.071314 seconds. path: Assets/Unity UI Samples/Textures and Sprites/SF UI/Background/SF Background.png artifactKey: Guid(39939fe0b3df2b741aca15c2accaf90a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Unity UI Samples/Textures and Sprites/SF UI/Background/SF Background.png using Guid(39939fe0b3df2b741aca15c2accaf90a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '47ab2cbab44a37ed900c97b96e630bae') in 0.0107895 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Import Request. Time since last request: 0.001576 seconds. path: Assets/Resources/Art/UnityChan/Textures/skin_01.tga artifactKey: Guid(cc51a9a8397e3c5498dda60419ad3ec9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/UnityChan/Textures/skin_01.tga using Guid(cc51a9a8397e3c5498dda60419ad3ec9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4a9376dbd71d8b3c1e738bc43e7b097a') in 0.00313125 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000040 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_normal.jpg artifactKey: Guid(8878a782f4334ecbbcf683b3ac780966) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_normal.jpg using Guid(8878a782f4334ecbbcf683b3ac780966) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1ffb841404e8d8348ed1722eeb2ee489') in 0.003379 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000030 seconds. path: Assets/Unity UI Samples/Textures and Sprites/Rounded UI/UIToggleButton.png artifactKey: Guid(1238f32bb27c642c5b81174a099459f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Unity UI Samples/Textures and Sprites/Rounded UI/UIToggleButton.png using Guid(1238f32bb27c642c5b81174a099459f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6b7d9730d78bcd7a30c6d9c7d87fbf48') in 0.003350708 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Import Request. Time since last request: 0.000017 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Circle.psd artifactKey: Guid(10c49fcd9c64421db7c0133e61e55f97) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Circle.psd using Guid(10c49fcd9c64421db7c0133e61e55f97) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'dc1e4a2397939ba98f4b9a0e4f16a95e') in 0.00201975 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000058 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text Image 1.png artifactKey: Guid(4ccf43d26c4748c792174516f4a8fcef) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text Image 1.png using Guid(4ccf43d26c4748c792174516f4a8fcef) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4ac62d96bcf890f37de44f4ecc5756d1') in 0.002883042 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000043 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Diagonal.psd artifactKey: Guid(ed5290d8df18488780e2996b9b882f01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Diagonal.psd using Guid(ed5290d8df18488780e2996b9b882f01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cfddd3ac08c53e72a5c715e499842dcd') in 0.002006709 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000049 seconds. path: Assets/Unity UI Samples/Textures and Sprites/Decoration/Unity Logo Unlit.psd artifactKey: Guid(1182605a67e89c34996a4dff4126aa0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Unity UI Samples/Textures and Sprites/Decoration/Unity Logo Unlit.psd using Guid(1182605a67e89c34996a4dff4126aa0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0bbd4e12abc65c89d70ec608dd71ee23') in 0.00471825 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Import Request. Time since last request: 0.000030 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text UI Screenshot.png artifactKey: Guid(c76d18757a194d618355f05f815cb0a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text UI Screenshot.png using Guid(c76d18757a194d618355f05f815cb0a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0cb29f2ced5641e6c4cb3bffa4f1e5a3') in 0.003196417 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000038 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Double.psd artifactKey: Guid(7631f4eff8f74ed38eb3eb9db17134e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Double.psd using Guid(7631f4eff8f74ed38eb3eb9db17134e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4907f81cee15c754010211c640660568') in 0.00431425 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 373.443305 seconds. path: Assets/Scenes/Game.unity artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Game.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd08a3a75ddd55aa6dcfa20b13c6a8321') in 0.000791292 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 7.700512 seconds. path: Assets/MedievalTownExteriors/_TerrainAutoUpgrade/layer_GrassyRocks(5.000,5.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer artifactKey: Guid(fcd0d7d673e58b442a38f8c5bb5805a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/MedievalTownExteriors/_TerrainAutoUpgrade/layer_GrassyRocks(5.000,5.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer using Guid(fcd0d7d673e58b442a38f8c5bb5805a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '31169f98d0cbae97710c47df108286c4') in 0.026717042 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 110.094729 seconds. path: Assets/Town/Meshes/Building_e.fbx artifactKey: Guid(72d774634d8ef6b4b964b120daf28ee3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Meshes/Building_e.fbx using Guid(72d774634d8ef6b4b964b120daf28ee3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8d50c583e40abf89ce7eedf38c741b14') in 0.29787975 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 2.584124 seconds. path: Assets/Town/Particles/Polen.prefab artifactKey: Guid(02b44bc98512ef547bac7db108a4638c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Particles/Polen.prefab using Guid(02b44bc98512ef547bac7db108a4638c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8bada883d2504ff2bab77cb161a9ac88') in 0.039856209 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6 ======================================================================== Received Import Request. Time since last request: 0.596329 seconds. path: Assets/Town/Particles/Flies.prefab artifactKey: Guid(56a9e7cedd21b5c4e814e83fb02406b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Particles/Flies.prefab using Guid(56a9e7cedd21b5c4e814e83fb02406b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '782b48a69050424cb7f777b9cb656cb3') in 0.003989875 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6 ======================================================================== Received Import Request. Time since last request: 0.485197 seconds. path: Assets/Town/Particles/Gas.prefab artifactKey: Guid(093102f081492a643880e70d581f3735) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Particles/Gas.prefab using Guid(093102f081492a643880e70d581f3735) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0ff9956d274169b28e5e63f5368f7f57') in 0.004585125 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6 ======================================================================== Received Import Request. Time since last request: 6.049569 seconds. path: Assets/Town/Prefabs/Well.prefab artifactKey: Guid(5a318dfcecda8d840adfe5cb4233410d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Prefabs/Well.prefab using Guid(5a318dfcecda8d840adfe5cb4233410d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '348d2f36d293db315b0f07b799b5b4f1') in 0.009184459 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10 ======================================================================== Received Import Request. Time since last request: 95.096674 seconds. path: Assets/Town/Meshes artifactKey: Guid(88834da1af9bdef4692624b749cadccc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Meshes using Guid(88834da1af9bdef4692624b749cadccc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'abe310737313b4bd89293065dcdc731e') in 0.000699291 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 1.472913 seconds. path: Assets/Town/Prefabs artifactKey: Guid(b9e409b6dbc6b8d4eb412e0f7e8c0be4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Prefabs using Guid(b9e409b6dbc6b8d4eb412e0f7e8c0be4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2d869dedbc144e0c748068426b638be5') in 0.001155959 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 3070.959768 seconds. path: Assets/Scenes/Game artifactKey: Guid(75dd8f8e6542a4fc0b31b21acca86271) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Game using Guid(75dd8f8e6542a4fc0b31b21acca86271) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '310c546d73b9a8d88f9c5a8dfff3aa2b') in 0.001960084 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.943316 seconds. path: Assets/Scenes/Game/ReflectionProbe-0.exr artifactKey: Guid(20e61ded3bb63493897af12756a216e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Game/ReflectionProbe-0.exr using Guid(20e61ded3bb63493897af12756a216e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd6ef8540ac67774aad93d67a0c35dba3') in 0.124978167 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.389678 seconds. path: Assets/Scenes/Game/LightingData.asset artifactKey: Guid(6b3df24bc99d4421b9f522346a63dbb2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Game/LightingData.asset using Guid(6b3df24bc99d4421b9f522346a63dbb2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7e0be93e9a09d7822d40a07c07ebb327') in 0.001067667 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 24.647953 seconds. path: Assets/Town/Scenes/Demo artifactKey: Guid(523d1a6d933a148349f6110d286e50da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo using Guid(523d1a6d933a148349f6110d286e50da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '52e590c30c1b37f683ed3982b0afb5a3') in 0.000286875 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.747123 seconds. path: Assets/Town/Scenes/Demo/Lightmap-3_comp_dir.png artifactKey: Guid(ad6682d1de5604c6b8c6112993720088) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-3_comp_dir.png using Guid(ad6682d1de5604c6b8c6112993720088) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd65024e5d902a84cc6126043e66e05b2') in 0.008247375 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.671981 seconds. path: Assets/Town/Scenes/Demo/Lightmap-2_comp_light.exr artifactKey: Guid(f90816c2c31ba4e63a569c9b1696c42e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-2_comp_light.exr using Guid(f90816c2c31ba4e63a569c9b1696c42e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1bfd7883198da5b6bcbe0ed6cd97da5b') in 0.038785166 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.183485 seconds. path: Assets/Town/Scenes/Demo/Lightmap-2_comp_dir.png artifactKey: Guid(0778d4ee136de4003b679ec43a7723b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-2_comp_dir.png using Guid(0778d4ee136de4003b679ec43a7723b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5298b0071dd7e6d541d99b59050e2565') in 0.0035825 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.201710 seconds. path: Assets/Town/Scenes/Demo/Lightmap-1_comp_light.exr artifactKey: Guid(0e4213f8f0f79403d906613d5cdde61f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-1_comp_light.exr using Guid(0e4213f8f0f79403d906613d5cdde61f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd2d7fb6dac013acff2c00cf98673ced0') in 0.00319075 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.194569 seconds. path: Assets/Town/Scenes/Demo/Lightmap-1_comp_dir.png artifactKey: Guid(302c8b9a38254417abada3f44828f5a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-1_comp_dir.png using Guid(302c8b9a38254417abada3f44828f5a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3ac19efa60c1eb7c800c36871ad2b97b') in 0.00385675 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.283649 seconds. path: Assets/Town/Scenes/Demo/Lightmap-0_comp_light.exr artifactKey: Guid(8127de1e3be8942ac9d9dd94ddadcec2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-0_comp_light.exr using Guid(8127de1e3be8942ac9d9dd94ddadcec2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6f4183946da66b8afe830680a796e589') in 0.003540583 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.582149 seconds. path: Assets/Town/Scenes/Demo/Lightmap-0_comp_dir.png artifactKey: Guid(7e285ef0a1e3f44cdb46bc71ce1d7431) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-0_comp_dir.png using Guid(7e285ef0a1e3f44cdb46bc71ce1d7431) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8e1411d49c4b40c36f6525af0531044e') in 0.003479916 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 1.604671 seconds. path: Assets/Town/Scenes/Demo/Lightmap-3_comp_light.exr artifactKey: Guid(8f6c983ec076a466496852c64c49775a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-3_comp_light.exr using Guid(8f6c983ec076a466496852c64c49775a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f15a81fb3f3f49ebd06fa71928db922e') in 0.012160041 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.186752 seconds. path: Assets/Town/Scenes/Demo/Lightmap-4_comp_dir.png artifactKey: Guid(54686095e5bd54ba39e1c83669fc9971) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-4_comp_dir.png using Guid(54686095e5bd54ba39e1c83669fc9971) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fdca7a915a4d45695fcb687aa805715c') in 0.004198625 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.157347 seconds. path: Assets/Town/Scenes/Demo/Lightmap-4_comp_light.exr artifactKey: Guid(3645584fb9f30492f98ee4e66505aaf8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-4_comp_light.exr using Guid(3645584fb9f30492f98ee4e66505aaf8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'aaad778a646500e22b850f53743a552a') in 0.003392042 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.162270 seconds. path: Assets/Town/Scenes/Demo/Lightmap-5_comp_dir.png artifactKey: Guid(0fc0a7b839058438883782736518920e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-5_comp_dir.png using Guid(0fc0a7b839058438883782736518920e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ec277524de01bc33ad7c05569748ec4c') in 0.00321 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.177134 seconds. path: Assets/Town/Scenes/Demo/Lightmap-5_comp_light.exr artifactKey: Guid(c57208d4bf6e24a2b9e02e90fc0081cc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-5_comp_light.exr using Guid(c57208d4bf6e24a2b9e02e90fc0081cc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e048db8f0eaf3f274cc8dd2228958ef7') in 0.004381875 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.204630 seconds. path: Assets/Town/Scenes/Demo/Lightmap-6_comp_dir.png artifactKey: Guid(e10d2512d9cd34ab6924621f2b2905d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-6_comp_dir.png using Guid(e10d2512d9cd34ab6924621f2b2905d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0dea0aad51e2a1d2388683e487fb22ef') in 0.002922792 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.184293 seconds. path: Assets/Town/Scenes/Demo/Lightmap-6_comp_light.exr artifactKey: Guid(5eb18e38b35a7466c923201071105aa1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/Lightmap-6_comp_light.exr using Guid(5eb18e38b35a7466c923201071105aa1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5bad363ad6affb82aac507d9e6fc8c47') in 0.0028595 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.224435 seconds. path: Assets/Town/Scenes/Demo/ReflectionProbe-0.exr artifactKey: Guid(086e86b24ea9c45d0a78559e1e80e4f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Town/Scenes/Demo/ReflectionProbe-0.exr using Guid(086e86b24ea9c45d0a78559e1e80e4f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '214443015e41d1192fe11c9772cc443f') in 0.003912792 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.491 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.342 seconds Domain Reload Profiling: 836ms BeginReloadAssembly (208ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (123ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (244ms) LoadAssemblies (168ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (92ms) ResolveRequiredComponents (6ms) FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (276ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (180ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6229 unused Assets / (5.4 MB). Loaded Objects now: 7069. Memory consumption went from 156.8 MB to 151.5 MB. Total: 4.802916 ms (FindLiveObjects: 0.287375 ms CreateObjectMapping: 0.115583 ms MarkObjects: 3.046542 ms DeleteObjects: 1.353166 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 65.683605 seconds. path: Assets/Scenes/Game_Temp.unity artifactKey: Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Game_Temp.unity using Guid(6149b1fe862d645adb4ba001c78ad696) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1fbacb5786a1e8e6d87543ee6460d564') in 0.001597708 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.360 seconds Refreshing native plugins compatible for Editor in 0.16 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.337 seconds Domain Reload Profiling: 699ms BeginReloadAssembly (100ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (41ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (224ms) LoadAssemblies (150ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (99ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (84ms) ResolveRequiredComponents (6ms) FinalizeReload (337ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (180ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (5.4 MB). Loaded Objects now: 7071. Memory consumption went from 157.5 MB to 152.2 MB. Total: 4.830333 ms (FindLiveObjects: 0.291542 ms CreateObjectMapping: 0.110833 ms MarkObjects: 2.958959 ms DeleteObjects: 1.468791 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 21.729837 seconds. path: Assets/Scenes/Game.unity artifactKey: Guid(57f5acfd3cb104170ba235fade28e060) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Game.unity using Guid(57f5acfd3cb104170ba235fade28e060) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '38aa4909811ac594f1aa05f424d11b6d') in 0.001055042 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 1467.598579 seconds. path: Assets/Scenes/Game artifactKey: Guid(523d1a6d933a148349f6110d286e50da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Game using Guid(523d1a6d933a148349f6110d286e50da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '785301d7e626e0071b740c2ab4f980e9') in 0.001547958 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 31.176940 seconds. path: Assets/Resources/Art/Town/Scenes/DemoSettings.lighting artifactKey: Guid(12037f53a90a04508b18636394c42936) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Resources/Art/Town/Scenes/DemoSettings.lighting using Guid(12037f53a90a04508b18636394c42936) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '68f5715b5075ee7c3bead121a24c5efd') in 0.037675917 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.385 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.341 seconds Domain Reload Profiling: 729ms BeginReloadAssembly (128ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (13ms) LoadAllAssembliesAndSetupDomain (220ms) LoadAssemblies (147ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (102ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (87ms) ResolveRequiredComponents (6ms) FinalizeReload (341ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (279ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (5.1 MB). Loaded Objects now: 7073. Memory consumption went from 157.7 MB to 152.6 MB. Total: 4.459209 ms (FindLiveObjects: 0.281250 ms CreateObjectMapping: 0.109541 ms MarkObjects: 2.930792 ms DeleteObjects: 1.137375 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.374 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.344 seconds Domain Reload Profiling: 721ms BeginReloadAssembly (103ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (233ms) LoadAssemblies (165ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (99ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (83ms) ResolveRequiredComponents (5ms) FinalizeReload (344ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (281ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (183ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (5.2 MB). Loaded Objects now: 7075. Memory consumption went from 158.5 MB to 153.3 MB. Total: 4.458917 ms (FindLiveObjects: 0.292041 ms CreateObjectMapping: 0.105792 ms MarkObjects: 2.878750 ms DeleteObjects: 1.182167 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.370 seconds Refreshing native plugins compatible for Editor in 0.17 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.340 seconds Domain Reload Profiling: 713ms BeginReloadAssembly (125ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (12ms) LoadAllAssembliesAndSetupDomain (206ms) LoadAssemblies (137ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (98ms) TypeCache.Refresh (4ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (86ms) ResolveRequiredComponents (6ms) FinalizeReload (340ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (67ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (5.2 MB). Loaded Objects now: 7077. Memory consumption went from 158.6 MB to 153.5 MB. Total: 4.735250 ms (FindLiveObjects: 0.285791 ms CreateObjectMapping: 0.100292 ms MarkObjects: 2.886958 ms DeleteObjects: 1.461834 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 2214.989496 seconds. path: Assets/Scenes/Game.unity artifactKey: Guid(57f5acfd3cb104170ba235fade28e060) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Game.unity using Guid(57f5acfd3cb104170ba235fade28e060) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3bbe482a86e235704679009c1ff72e6e') in 0.001094667 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16f57f000 may have been prematurely finalized - Loaded All Assemblies, in 0.337 seconds Refreshing native plugins compatible for Editor in 0.15 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.342 seconds Domain Reload Profiling: 682ms BeginReloadAssembly (104ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (11ms) LoadAllAssembliesAndSetupDomain (197ms) LoadAssemblies (124ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (96ms) TypeCache.Refresh (4ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (84ms) ResolveRequiredComponents (6ms) FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (182ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.22 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 6227 unused Assets / (5.1 MB). Loaded Objects now: 7079. Memory consumption went from 159.4 MB to 154.2 MB. Total: 4.658583 ms (FindLiveObjects: 0.269625 ms CreateObjectMapping: 0.094333 ms MarkObjects: 3.011167 ms DeleteObjects: 1.282917 ms) Prepare: number of updated asset objects reloaded= 0