using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoginScene : BaseScene { protected override void Init() { base.Init(); _sceneType = Define.Scene.Login; List list = new List(); for (int i = 0; i < 5; i++) list.Add(Managers.Resource.Instantiate("UnityChan")); foreach (GameObject obj in list) { Managers.Resource.Destroy(obj); } // Managers.UI.ShowSceneUI("UI_Login"); } private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { Managers.Scene.LoadScene(Define.Scene.Game); } } public override void Clear() { Debug.Log("Login_Clear"); } }