38 lines
937 B
C#
38 lines
937 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Audio;
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public class TestSound : MonoBehaviour
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{
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void Start()
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{
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}
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void Update()
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{
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}
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public AudioClip audioClip1;
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public AudioClip audioClip2;
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private int i = 0;
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log("Trigger Detected with " + other.gameObject.name);
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AudioSource audio = GetComponent<AudioSource>();
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// audio.PlayOneShot(audioClip);
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// float audioTime = audioClip.length;
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// GameObject.Destroy(gameObject,audioTime);
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i++;
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if (i%2 == 0)
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// Managers.Sound.Play("UnityChan/univ0001",Define.Sound.Bgm);
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Managers.Sound.Play(audioClip1,Define.Sound.Bgm);
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else
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// Managers.Sound.Play("UnityChan/univ0002",Define.Sound.Bgm);
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Managers.Sound.Play(audioClip2,Define.Sound.Bgm);
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}
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}
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