942 lines
49 KiB
Plaintext
942 lines
49 KiB
Plaintext
Unity Editor version: 6000.2.2f1 (ea398eefe1c2)
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Branch: 6000.2/staging
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Build type: Release
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Batch mode: YES
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macOS version: Version 15.0.1 (Build 24A348)
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Darwin version: 24.0.0
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Architecture: arm64
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Running under Rosetta: NO
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Available memory: 16384 MB
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Date: 2025-09-17T12:31:28Z
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[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim" at "2025-09-17T12:31:28.580296Z"
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COMMAND LINE ARGUMENTS:
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/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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/Users/seankim/1.Program/7. Unity/Unity_Learn
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-logFile
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Logs/AssetImportWorker1.log
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63311
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LicenseClient-seankim
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4
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name AssetImport
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Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Unity_Learn
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/Users/seankim/1.Program/7. Unity/Unity_Learn
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [8402154048] Target information:
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Player connection [8402154048] * "[IP] 192.168.0.110 [Port] 0 [Flags] 2 [Guid] 1195957281 [EditorId] 1195957281 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
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Player connection [8402154048] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [8402154048] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 4
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 5.87 ms, found 2 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.2f1 (ea398eefe1c2)
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[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Unity_Learn/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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preferred device: Apple M1 Pro (high power)
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Metal devices available: 1
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0: Apple M1 Pro (high power)
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Using device Apple M1 Pro (high power)
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Initializing Metal device caps: Apple M1 Pro
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Mac GPU Family: 2
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Apple GPU Family: 7
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MSL Version: 3.0
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Has Float MSAA: 1
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Has Float Filtering: 1
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ReadWrite Texture Tier: 2
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10410, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Error: HandshakeResponse reported an error:
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ResponseCode: 505
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ResponseStatus: Unsupported protocol version '1.17.2'.
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[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim"
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[Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully.
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-17T12:31:29.136613Z"
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[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 11950, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.2+ff71f16
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Session Id: 92e4af5c11634bf4af55d399a93e49ee
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Correlation Id: b7c18ebf92ffc98e01e4e58ae8e0f2e4
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External correlation Id: 3021000179423603038
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Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-seankim-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-17T12:31:29.145352Z"
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[Licensing::Module] Licensing Background thread has ended after 0.57s
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Initialize mono
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Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed'
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Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
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Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56983
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
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Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2025-10-24T13:28:02Z
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[Licensing::Module] License group:
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Id: 14569339450714-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2025-10-24T13:28:02Z
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[Licensing::Module] License group:
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Id: 14569339450714-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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[usbmuxd] Start listen thread
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[usbmuxd] Listen thread started
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[usbmuxd] Send listen message
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Native extension for iOS target not found
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 95 ms
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Native extension for WindowsStandalone target not found
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Native extension for OSXStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 981ms
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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FinalizeReload (601ms)
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ReleaseScriptCaches (0ms)
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ProcessInitializeOnLoadAttributes (115ms)
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ProcessInitializeOnLoadMethodAttributes (62ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2025-10-24T13:28:02Z
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[Licensing::Module] License group:
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Id: 14569339450714-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins.
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Native extension for iOS target not found
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Native extension for WindowsStandalone target not found
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Native extension for OSXStandalone target not found
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Native extension for WebGL target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 1468ms
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ExecutionOrderSort (0ms)
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RebuildCommonClasses (39ms)
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initialDomainReloadingComplete (29ms)
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LoadAllAssembliesAndSetupDomain (472ms)
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LoadAssemblies (283ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (240ms)
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TypeCache.Refresh (192ms)
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TypeCache.ScanAssembly (174ms)
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BuildScriptInfoCaches (34ms)
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ResolveRequiredComponents (10ms)
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FinalizeReload (783ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (25ms)
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SetLoadedEditorAssemblies (6ms)
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ProcessInitializeOnLoadAttributes (422ms)
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ProcessInitializeOnLoadMethodAttributes (41ms)
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AfterProcessingInitializeOnLoad (1ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (2ms)
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler
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Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
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Refreshing native plugins compatible for Editor in 0.67 ms, found 2 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6232 unused Assets / (6.3 MB). Loaded Objects now: 6845.
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Memory consumption went from 157.0 MB to 150.7 MB.
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Total: 19.052667 ms (FindLiveObjects: 1.189792 ms CreateObjectMapping: 0.326791 ms MarkObjects: 11.846667 ms DeleteObjects: 5.688334 ms)
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2025-10-24T13:28:02Z
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[Licensing::Module] License group:
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Id: 14569339450714-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Thread 0x16f62f000 may have been prematurely finalized
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Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins.
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Native extension for iOS target not found
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Native extension for WindowsStandalone target not found
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Native extension for OSXStandalone target not found
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Native extension for WebGL target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.770 seconds
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Domain Reload Profiling: 1447ms
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BeginReloadAssembly (205ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (23ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (82ms)
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RebuildCommonClasses (40ms)
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RebuildNativeTypeToScriptingClass (13ms)
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initialDomainReloadingComplete (34ms)
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LoadAllAssembliesAndSetupDomain (385ms)
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LoadAssemblies (254ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (177ms)
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TypeCache.Refresh (9ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (154ms)
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ResolveRequiredComponents (10ms)
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FinalizeReload (770ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (650ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (23ms)
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SetLoadedEditorAssemblies (7ms)
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BeforeProcessingInitializeOnLoad (159ms)
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ProcessInitializeOnLoadAttributes (418ms)
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ProcessInitializeOnLoadMethodAttributes (42ms)
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AfterProcessingInitializeOnLoad (1ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (2ms)
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6230 unused Assets / (4.4 MB). Loaded Objects now: 6847.
|
|
Memory consumption went from 170.7 MB to 166.3 MB.
|
|
Total: 10.727750 ms (FindLiveObjects: 0.337625 ms CreateObjectMapping: 0.194875 ms MarkObjects: 7.966750 ms DeleteObjects: 2.227708 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Thread 0x16f62f000 may have been prematurely finalized
|
|
- Loaded All Assemblies, in 0.601 seconds
|
|
Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins.
|
|
Native extension for iOS target not found
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Native extension for OSXStandalone target not found
|
|
Native extension for WebGL target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.774 seconds
|
|
Domain Reload Profiling: 1378ms
|
|
BeginReloadAssembly (149ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (5ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (62ms)
|
|
RebuildCommonClasses (40ms)
|
|
RebuildNativeTypeToScriptingClass (13ms)
|
|
initialDomainReloadingComplete (19ms)
|
|
LoadAllAssembliesAndSetupDomain (383ms)
|
|
LoadAssemblies (254ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (169ms)
|
|
TypeCache.Refresh (9ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (146ms)
|
|
ResolveRequiredComponents (10ms)
|
|
FinalizeReload (774ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (650ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (23ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (157ms)
|
|
ProcessInitializeOnLoadAttributes (422ms)
|
|
ProcessInitializeOnLoadMethodAttributes (41ms)
|
|
AfterProcessingInitializeOnLoad (1ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (2ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 6230 unused Assets / (5.2 MB). Loaded Objects now: 6849.
|
|
Memory consumption went from 166.8 MB to 161.6 MB.
|
|
Total: 7.572500 ms (FindLiveObjects: 0.366292 ms CreateObjectMapping: 0.274542 ms MarkObjects: 4.931833 ms DeleteObjects: 1.999167 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Module] License group:
|
|
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
|
|
Product: Unity Personal
|
|
Type: ULF
|
|
Expiration: 2025-10-24T13:28:02Z
|
|
[Licensing::Module] License group:
|
|
Id: 14569339450714-UnityPersXXXX
|
|
Product: Unity Personal
|
|
Type: Assigned
|
|
Expiration: Unlimited
|
|
Thread 0x16f62f000 may have been prematurely finalized
|
|
- Loaded All Assemblies, in 0.680 seconds
|
|
Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins.
|
|
Native extension for iOS target not found
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Native extension for OSXStandalone target not found
|
|
Native extension for WebGL target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.794 seconds
|
|
Domain Reload Profiling: 1478ms
|
|
BeginReloadAssembly (209ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (92ms)
|
|
RebuildCommonClasses (41ms)
|
|
RebuildNativeTypeToScriptingClass (13ms)
|
|
initialDomainReloadingComplete (20ms)
|
|
LoadAllAssembliesAndSetupDomain (401ms)
|
|
LoadAssemblies (267ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (178ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (152ms)
|
|
ResolveRequiredComponents (11ms)
|
|
FinalizeReload (794ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (671ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (24ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (163ms)
|
|
ProcessInitializeOnLoadAttributes (432ms)
|
|
ProcessInitializeOnLoadMethodAttributes (44ms)
|
|
AfterProcessingInitializeOnLoad (1ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (2ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 6230 unused Assets / (5.6 MB). Loaded Objects now: 6851.
|
|
Memory consumption went from 165.8 MB to 160.2 MB.
|
|
Total: 7.736666 ms (FindLiveObjects: 0.334166 ms CreateObjectMapping: 0.240250 ms MarkObjects: 4.689292 ms DeleteObjects: 2.472417 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
[usbmuxd] Attached: 1120 00008103-000870243EEA001E
|
|
[usbmuxd] Detached: 1120 00008103-000870243EEA001E
|
|
[usbmuxd] Attached: 1121 00008103-000870243EEA001E
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Module] License group:
|
|
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
|
|
Product: Unity Personal
|
|
Type: ULF
|
|
Expiration: 2025-10-24T13:28:02Z
|
|
[Licensing::Module] License group:
|
|
Id: 14569339450714-UnityPersXXXX
|
|
Product: Unity Personal
|
|
Type: Assigned
|
|
Expiration: Unlimited
|
|
Thread 0x16f62f000 may have been prematurely finalized
|
|
- Loaded All Assemblies, in 0.660 seconds
|
|
Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins.
|
|
Native extension for iOS target not found
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Native extension for OSXStandalone target not found
|
|
Native extension for WebGL target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.784 seconds
|
|
Domain Reload Profiling: 1451ms
|
|
BeginReloadAssembly (204ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (7ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (87ms)
|
|
RebuildCommonClasses (40ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (22ms)
|
|
LoadAllAssembliesAndSetupDomain (388ms)
|
|
LoadAssemblies (249ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (181ms)
|
|
TypeCache.Refresh (10ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (151ms)
|
|
ResolveRequiredComponents (11ms)
|
|
FinalizeReload (784ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (660ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (25ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (164ms)
|
|
ProcessInitializeOnLoadAttributes (422ms)
|
|
ProcessInitializeOnLoadMethodAttributes (42ms)
|
|
AfterProcessingInitializeOnLoad (1ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (2ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 6230 unused Assets / (5.0 MB). Loaded Objects now: 6853.
|
|
Memory consumption went from 165.7 MB to 160.7 MB.
|
|
Total: 7.089834 ms (FindLiveObjects: 0.334166 ms CreateObjectMapping: 0.233625 ms MarkObjects: 4.728959 ms DeleteObjects: 1.792542 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Module] License group:
|
|
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
|
|
Product: Unity Personal
|
|
Type: ULF
|
|
Expiration: 2025-10-24T13:28:02Z
|
|
[Licensing::Module] License group:
|
|
Id: 14569339450714-UnityPersXXXX
|
|
Product: Unity Personal
|
|
Type: Assigned
|
|
Expiration: Unlimited
|
|
Thread 0x16f62f000 may have been prematurely finalized
|
|
- Loaded All Assemblies, in 0.685 seconds
|
|
Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins.
|
|
Native extension for iOS target not found
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Native extension for OSXStandalone target not found
|
|
Native extension for WebGL target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.809 seconds
|
|
Domain Reload Profiling: 1496ms
|
|
BeginReloadAssembly (204ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (7ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (90ms)
|
|
RebuildCommonClasses (39ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (21ms)
|
|
LoadAllAssembliesAndSetupDomain (412ms)
|
|
LoadAssemblies (282ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (178ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (153ms)
|
|
ResolveRequiredComponents (10ms)
|
|
FinalizeReload (809ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (683ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (36ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (159ms)
|
|
ProcessInitializeOnLoadAttributes (432ms)
|
|
ProcessInitializeOnLoadMethodAttributes (45ms)
|
|
AfterProcessingInitializeOnLoad (1ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (2ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 6230 unused Assets / (5.5 MB). Loaded Objects now: 6855.
|
|
Memory consumption went from 165.7 MB to 160.1 MB.
|
|
Total: 7.567583 ms (FindLiveObjects: 0.304791 ms CreateObjectMapping: 0.167959 ms MarkObjects: 4.620500 ms DeleteObjects: 2.473958 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Thread 0x16f62f000 may have been prematurely finalized
|
|
- Loaded All Assemblies, in 0.660 seconds
|
|
Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins.
|
|
Native extension for iOS target not found
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Native extension for OSXStandalone target not found
|
|
Native extension for WebGL target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.816 seconds
|
|
Domain Reload Profiling: 1480ms
|
|
BeginReloadAssembly (203ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (94ms)
|
|
RebuildCommonClasses (40ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (21ms)
|
|
LoadAllAssembliesAndSetupDomain (386ms)
|
|
LoadAssemblies (256ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (178ms)
|
|
TypeCache.Refresh (10ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (153ms)
|
|
ResolveRequiredComponents (11ms)
|
|
FinalizeReload (817ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (675ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (25ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (163ms)
|
|
ProcessInitializeOnLoadAttributes (437ms)
|
|
ProcessInitializeOnLoadMethodAttributes (43ms)
|
|
AfterProcessingInitializeOnLoad (1ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (2ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6230 unused Assets / (5.4 MB). Loaded Objects now: 6857.
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Memory consumption went from 165.7 MB to 160.3 MB.
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Total: 7.785166 ms (FindLiveObjects: 0.359542 ms CreateObjectMapping: 0.246541 ms MarkObjects: 4.852000 ms DeleteObjects: 2.326625 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2025-10-24T13:28:02Z
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[Licensing::Module] License group:
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Id: 14569339450714-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Thread 0x16f62f000 may have been prematurely finalized
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- Loaded All Assemblies, in 0.697 seconds
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Refreshing native plugins compatible for Editor in 1.21 ms, found 2 plugins.
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Native extension for iOS target not found
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Native extension for OSXStandalone target not found
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Native extension for WebGL target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.811 seconds
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Domain Reload Profiling: 1511ms
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BeginReloadAssembly (223ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (21ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (102ms)
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RebuildCommonClasses (40ms)
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RebuildNativeTypeToScriptingClass (13ms)
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initialDomainReloadingComplete (21ms)
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LoadAllAssembliesAndSetupDomain (403ms)
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LoadAssemblies (273ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (179ms)
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TypeCache.Refresh (10ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (154ms)
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ResolveRequiredComponents (10ms)
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FinalizeReload (811ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (676ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (30ms)
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SetLoadedEditorAssemblies (9ms)
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BeforeProcessingInitializeOnLoad (165ms)
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ProcessInitializeOnLoadAttributes (429ms)
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ProcessInitializeOnLoadMethodAttributes (43ms)
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AfterProcessingInitializeOnLoad (1ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (2ms)
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
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|
Unloading 6230 unused Assets / (5.3 MB). Loaded Objects now: 6859.
|
|
Memory consumption went from 165.7 MB to 160.5 MB.
|
|
Total: 7.641334 ms (FindLiveObjects: 0.329666 ms CreateObjectMapping: 0.185667 ms MarkObjects: 4.970125 ms DeleteObjects: 2.155500 ms)
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|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Thread 0x16f62f000 may have been prematurely finalized
|
|
- Loaded All Assemblies, in 0.702 seconds
|
|
Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins.
|
|
Native extension for iOS target not found
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Native extension for OSXStandalone target not found
|
|
Native extension for WebGL target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 0.797 seconds
|
|
Domain Reload Profiling: 1503ms
|
|
BeginReloadAssembly (206ms)
|
|
ExecutionOrderSort (0ms)
|
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DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (99ms)
|
|
RebuildCommonClasses (40ms)
|
|
RebuildNativeTypeToScriptingClass (13ms)
|
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initialDomainReloadingComplete (20ms)
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LoadAllAssembliesAndSetupDomain (428ms)
|
|
LoadAssemblies (265ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (211ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (184ms)
|
|
ResolveRequiredComponents (11ms)
|
|
FinalizeReload (797ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (666ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (23ms)
|
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SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (160ms)
|
|
ProcessInitializeOnLoadAttributes (430ms)
|
|
ProcessInitializeOnLoadMethodAttributes (45ms)
|
|
AfterProcessingInitializeOnLoad (1ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (2ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 6230 unused Assets / (5.5 MB). Loaded Objects now: 6861.
|
|
Memory consumption went from 165.8 MB to 160.3 MB.
|
|
Total: 7.635333 ms (FindLiveObjects: 0.333125 ms CreateObjectMapping: 0.204875 ms MarkObjects: 4.784833 ms DeleteObjects: 2.311875 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|