Unity_Learn/Logs/AssetImportWorker1.log
2025-09-21 23:56:27 +09:00

942 lines
49 KiB
Plaintext

Unity Editor version: 6000.2.2f1 (ea398eefe1c2)
Branch: 6000.2/staging
Build type: Release
Batch mode: YES
macOS version: Version 15.0.1 (Build 24A348)
Darwin version: 24.0.0
Architecture: arm64
Running under Rosetta: NO
Available memory: 16384 MB
Date: 2025-09-17T12:31:28Z
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim" at "2025-09-17T12:31:28.580296Z"
COMMAND LINE ARGUMENTS:
/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MacOS/Unity
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
/Users/seankim/1.Program/7. Unity/Unity_Learn
-logFile
Logs/AssetImportWorker1.log
-srvPort
63311
-licensingIpc
LicenseClient-seankim
-job-worker-count
4
-background-job-worker-count
8
-gc-helper-count
1
-name AssetImport
Successfully changed project path to: /Users/seankim/1.Program/7. Unity/Unity_Learn
/Users/seankim/1.Program/7. Unity/Unity_Learn
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [8402154048] Target information:
Player connection [8402154048] * "[IP] 192.168.0.110 [Port] 0 [Flags] 2 [Guid] 1195957281 [EditorId] 1195957281 [Version] 1048832 [Id] OSXEditor(0,Seanui-MacBookPro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
Player connection [8402154048] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8402154048] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 4
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 5.87 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.2f1 (ea398eefe1c2)
[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /Users/seankim/1.Program/7. Unity/Unity_Learn/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
preferred device: Apple M1 Pro (high power)
Metal devices available: 1
0: Apple M1 Pro (high power)
Using device Apple M1 Pro (high power)
Initializing Metal device caps: Apple M1 Pro
Mac GPU Family: 2
Apple GPU Family: 7
MSL Version: 3.0
Has Float MSAA: 1
Has Float Filtering: 1
ReadWrite Texture Tier: 2
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10410, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.17.2'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-seankim"
[Licensing::IpcConnector] LicenseClient-seankim channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2" at "2025-09-17T12:31:29.136613Z"
[Licensing::Client] Code 1 while verifying Licensing Client signature (process Id: 11950, path: "/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.2+ff71f16
Session Id: 92e4af5c11634bf4af55d399a93e49ee
Correlation Id: b7c18ebf92ffc98e01e4e58ae8e0f2e4
External correlation Id: 3021000179423603038
Machine Id: L1E+DpWPuBBsZGrjgTWuGS/Z64k=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-seankim-6000.2.2" (connect: 0.00s, validation: 0.00s, handshake: 0.01s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-seankim-6000.2.2-notifications" at "2025-09-17T12:31:29.145352Z"
[Licensing::Module] Licensing Background thread has ended after 0.57s
Initialize mono
Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Managed'
Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
Mono config path = '/Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56983
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-24T13:28:02Z
[Licensing::Module] License group:
Id: 14569339450714-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-24T13:28:02Z
[Licensing::Module] License group:
Id: 14569339450714-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: /Applications/Unity/Hub/Editor/6000.2.2f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Registered in 0.004623 seconds.
- Loaded All Assemblies, in 0.381 seconds
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
[usbmuxd] Send listen message
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 95 ms
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.600 seconds
Domain Reload Profiling: 981ms
BeginReloadAssembly (106ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (182ms)
LoadAssemblies (107ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (178ms)
TypeCache.Refresh (177ms)
TypeCache.ScanAssembly (163ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (601ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (557ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (295ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (80ms)
ProcessInitializeOnLoadAttributes (115ms)
ProcessInitializeOnLoadMethodAttributes (62ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-24T13:28:02Z
[Licensing::Module] License group:
Id: 14569339450714-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.685 seconds
Refreshing native plugins compatible for Editor in 0.27 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.783 seconds
Domain Reload Profiling: 1468ms
BeginReloadAssembly (132ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (39ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (472ms)
LoadAssemblies (283ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (240ms)
TypeCache.Refresh (192ms)
TypeCache.ScanAssembly (174ms)
BuildScriptInfoCaches (34ms)
ResolveRequiredComponents (10ms)
FinalizeReload (783ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (670ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (25ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (175ms)
ProcessInitializeOnLoadAttributes (422ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launching external process: /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
Refreshing native plugins compatible for Editor in 0.67 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6232 unused Assets / (6.3 MB). Loaded Objects now: 6845.
Memory consumption went from 157.0 MB to 150.7 MB.
Total: 19.052667 ms (FindLiveObjects: 1.189792 ms CreateObjectMapping: 0.326791 ms MarkObjects: 11.846667 ms DeleteObjects: 5.688334 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-24T13:28:02Z
[Licensing::Module] License group:
Id: 14569339450714-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Thread 0x16f62f000 may have been prematurely finalized
- Loaded All Assemblies, in 0.674 seconds
Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.770 seconds
Domain Reload Profiling: 1447ms
BeginReloadAssembly (205ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (23ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (82ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (385ms)
LoadAssemblies (254ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (177ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (154ms)
ResolveRequiredComponents (10ms)
FinalizeReload (770ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (650ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (23ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (159ms)
ProcessInitializeOnLoadAttributes (418ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6230 unused Assets / (4.4 MB). Loaded Objects now: 6847.
Memory consumption went from 170.7 MB to 166.3 MB.
Total: 10.727750 ms (FindLiveObjects: 0.337625 ms CreateObjectMapping: 0.194875 ms MarkObjects: 7.966750 ms DeleteObjects: 2.227708 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Thread 0x16f62f000 may have been prematurely finalized
- Loaded All Assemblies, in 0.601 seconds
Refreshing native plugins compatible for Editor in 0.24 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.774 seconds
Domain Reload Profiling: 1378ms
BeginReloadAssembly (149ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (19ms)
LoadAllAssembliesAndSetupDomain (383ms)
LoadAssemblies (254ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (169ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (146ms)
ResolveRequiredComponents (10ms)
FinalizeReload (774ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (650ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (23ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (157ms)
ProcessInitializeOnLoadAttributes (422ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6230 unused Assets / (5.2 MB). Loaded Objects now: 6849.
Memory consumption went from 166.8 MB to 161.6 MB.
Total: 7.572500 ms (FindLiveObjects: 0.366292 ms CreateObjectMapping: 0.274542 ms MarkObjects: 4.931833 ms DeleteObjects: 1.999167 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-24T13:28:02Z
[Licensing::Module] License group:
Id: 14569339450714-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Thread 0x16f62f000 may have been prematurely finalized
- Loaded All Assemblies, in 0.680 seconds
Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.794 seconds
Domain Reload Profiling: 1478ms
BeginReloadAssembly (209ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (92ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (20ms)
LoadAllAssembliesAndSetupDomain (401ms)
LoadAssemblies (267ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (178ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (152ms)
ResolveRequiredComponents (11ms)
FinalizeReload (794ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (671ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (24ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (432ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.44 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6230 unused Assets / (5.6 MB). Loaded Objects now: 6851.
Memory consumption went from 165.8 MB to 160.2 MB.
Total: 7.736666 ms (FindLiveObjects: 0.334166 ms CreateObjectMapping: 0.240250 ms MarkObjects: 4.689292 ms DeleteObjects: 2.472417 ms)
Prepare: number of updated asset objects reloaded= 0
[usbmuxd] Attached: 1120 00008103-000870243EEA001E
[usbmuxd] Detached: 1120 00008103-000870243EEA001E
[usbmuxd] Attached: 1121 00008103-000870243EEA001E
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-24T13:28:02Z
[Licensing::Module] License group:
Id: 14569339450714-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Thread 0x16f62f000 may have been prematurely finalized
- Loaded All Assemblies, in 0.660 seconds
Refreshing native plugins compatible for Editor in 0.25 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.784 seconds
Domain Reload Profiling: 1451ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (87ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (388ms)
LoadAssemblies (249ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (181ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (151ms)
ResolveRequiredComponents (11ms)
FinalizeReload (784ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (660ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (25ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (164ms)
ProcessInitializeOnLoadAttributes (422ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.37 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6230 unused Assets / (5.0 MB). Loaded Objects now: 6853.
Memory consumption went from 165.7 MB to 160.7 MB.
Total: 7.089834 ms (FindLiveObjects: 0.334166 ms CreateObjectMapping: 0.233625 ms MarkObjects: 4.728959 ms DeleteObjects: 1.792542 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-24T13:28:02Z
[Licensing::Module] License group:
Id: 14569339450714-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Thread 0x16f62f000 may have been prematurely finalized
- Loaded All Assemblies, in 0.685 seconds
Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.809 seconds
Domain Reload Profiling: 1496ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (90ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (21ms)
LoadAllAssembliesAndSetupDomain (412ms)
LoadAssemblies (282ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (178ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (153ms)
ResolveRequiredComponents (10ms)
FinalizeReload (809ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (683ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (36ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (159ms)
ProcessInitializeOnLoadAttributes (432ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6230 unused Assets / (5.5 MB). Loaded Objects now: 6855.
Memory consumption went from 165.7 MB to 160.1 MB.
Total: 7.567583 ms (FindLiveObjects: 0.304791 ms CreateObjectMapping: 0.167959 ms MarkObjects: 4.620500 ms DeleteObjects: 2.473958 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Thread 0x16f62f000 may have been prematurely finalized
- Loaded All Assemblies, in 0.660 seconds
Refreshing native plugins compatible for Editor in 0.34 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.816 seconds
Domain Reload Profiling: 1480ms
BeginReloadAssembly (203ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (94ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (21ms)
LoadAllAssembliesAndSetupDomain (386ms)
LoadAssemblies (256ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (178ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (153ms)
ResolveRequiredComponents (11ms)
FinalizeReload (817ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (675ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (25ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (437ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.38 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6230 unused Assets / (5.4 MB). Loaded Objects now: 6857.
Memory consumption went from 165.7 MB to 160.3 MB.
Total: 7.785166 ms (FindLiveObjects: 0.359542 ms CreateObjectMapping: 0.246541 ms MarkObjects: 4.852000 ms DeleteObjects: 2.326625 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-XWSN-HCCX-BJTQ-J4F8-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2025-10-24T13:28:02Z
[Licensing::Module] License group:
Id: 14569339450714-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Thread 0x16f62f000 may have been prematurely finalized
- Loaded All Assemblies, in 0.697 seconds
Refreshing native plugins compatible for Editor in 1.21 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.811 seconds
Domain Reload Profiling: 1511ms
BeginReloadAssembly (223ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (102ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (21ms)
LoadAllAssembliesAndSetupDomain (403ms)
LoadAssemblies (273ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (179ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (154ms)
ResolveRequiredComponents (10ms)
FinalizeReload (811ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (676ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (30ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (165ms)
ProcessInitializeOnLoadAttributes (429ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.36 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6230 unused Assets / (5.3 MB). Loaded Objects now: 6859.
Memory consumption went from 165.7 MB to 160.5 MB.
Total: 7.641334 ms (FindLiveObjects: 0.329666 ms CreateObjectMapping: 0.185667 ms MarkObjects: 4.970125 ms DeleteObjects: 2.155500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Thread 0x16f62f000 may have been prematurely finalized
- Loaded All Assemblies, in 0.702 seconds
Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.797 seconds
Domain Reload Profiling: 1503ms
BeginReloadAssembly (206ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (99ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (20ms)
LoadAllAssembliesAndSetupDomain (428ms)
LoadAssemblies (265ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (211ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (184ms)
ResolveRequiredComponents (11ms)
FinalizeReload (797ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (666ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (23ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (160ms)
ProcessInitializeOnLoadAttributes (430ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Terrain/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 0.39 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6230 unused Assets / (5.5 MB). Loaded Objects now: 6861.
Memory consumption went from 165.8 MB to 160.3 MB.
Total: 7.635333 ms (FindLiveObjects: 0.333125 ms CreateObjectMapping: 0.204875 ms MarkObjects: 4.784833 ms DeleteObjects: 2.311875 ms)
Prepare: number of updated asset objects reloaded= 0