Unity_Learn/Assets/Scripts/Managers/SoundManager.cs

97 lines
3.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class SoundManager
{
AudioSource[] _audioSources = new AudioSource[(int)Define.Sound.MaxCount];
Dictionary<string, AudioClip> _audioClips = new Dictionary<string, AudioClip>();
public void Init()
{
GameObject root = GameObject.Find("@Sound");
if (root == null)
root = new GameObject { name = "@Sound" };
Object.DontDestroyOnLoad(root);
string[] soundNames = System.Enum.GetNames(typeof(Define.Sound));
for (int i = 0; i < soundNames.Length -1; i++)
{
GameObject go = new GameObject { name = soundNames[i] };
_audioSources[i] = go.AddComponent<AudioSource>();
go.transform.parent = root.transform;
}
_audioSources[(int)Define.Sound.Bgm].loop = true;
}
// 이걸 해줘야 오디오 리소스 캐싱으로 인해서 메모리가 차는 문제를 해결할 수 있다.
public void Clear()
{
foreach (AudioSource audioSource in _audioSources)
{
audioSource.clip = null;
audioSource.Stop();
}
_audioClips.Clear();
}
public void Play(string path, Define.Sound type = Define.Sound.Effect, float pitch = 1.0f)
{
AudioClip audioClip = GetOrAddAudioClip(path, type);
Play(audioClip, type, pitch);
}
public void Play(AudioClip audioClip, Define.Sound type = Define.Sound.Effect, float pitch = 1.0f)
{
if (audioClip == null)
{
Debug.LogError($"Sound not found");
return;
}
if (type == Define.Sound.Bgm)
{
AudioSource audioSource = _audioSources[(int)Define.Sound.Bgm];
if(audioSource.isPlaying)
audioSource.Stop();
audioSource.pitch = pitch;
audioSource.clip = audioClip;
audioSource.Play();
}
else
{
AudioSource audioSource = _audioSources[(int)Define.Sound.Effect];
audioSource.pitch = pitch;
audioSource.PlayOneShot(audioClip);
}
}
// 캐싱 기능을 위한 함수임 - 근데 위에 딕셔너리로 잡고 있어서 이게 메모리 이슈가 될 수 있으니 주의 해야함
// Clear 함수를 해줘야 하는이유임
AudioClip GetOrAddAudioClip(string path, Define.Sound type = Define.Sound.Effect)
{
if(path.Contains("Sounds/") == false)
path = $"Sounds/{path}";
AudioClip audioClip = null;
if (type == Define.Sound.Bgm)
{
audioClip = Managers.Resource.Load<AudioClip>(path);
}
else
{
if (_audioClips.TryGetValue(path, out audioClip) == false)
{
audioClip = Managers.Resource.Load<AudioClip>(path);
_audioClips.Add(path, audioClip);
}
}
if (audioClip == null) Debug.LogError($"AudioClip Missing! {path}");
return audioClip;
}
}