Unity_Learn/Library/PackageCache/com.unity.collab-proxy@8f3c30ecd081/Editor/CloudDrive/WindowStatusBar.cs
2025-09-04 16:57:16 +09:00

36 lines
937 B
C#

using UnityEditor;
using UnityEngine;
using Unity.PlasticSCM.Editor.UI;
using Unity.PlasticSCM.Editor.UI.Progress;
namespace Unity.PlasticSCM.Editor.CloudDrive
{
internal static class WindowStatusBar
{
internal static void OnGUI(Rect rect, ProgressControlsForWindow.Data progressData)
{
EditorGUI.DrawRect(rect, UnityStyles.Colors.BackgroundBar);
DoContentArea(rect, progressData);
}
static void DoContentArea(Rect rect, ProgressControlsForWindow.Data progressData)
{
GUILayout.BeginArea(rect);
GUILayout.FlexibleSpace();
using (new EditorGUILayout.HorizontalScope())
{
if (progressData.IsOperationRunning)
DrawProgressForWindow.ForIndeterminateProgress(progressData);
}
GUILayout.FlexibleSpace();
GUILayout.EndArea();
}
}
}