Unity_Learn/Library/PackageCache/com.unity.collab-proxy@8f3c30ecd081/Editor/UI/CloseWindowIfOpened.cs
2025-09-04 16:57:16 +09:00

31 lines
726 B
C#

using Unity.PlasticSCM.Editor.CloudDrive;
using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class CloseWindowIfOpened
{
internal static void UVCS()
{
if (!EditorWindow.HasOpenInstances<UVCSWindow>())
return;
UVCSWindow window = EditorWindow.
GetWindow<UVCSWindow>(null, false);
window.Close();
}
internal static void CloudDrive()
{
if (!EditorWindow.HasOpenInstances<CloudDriveWindow>())
return;
CloudDriveWindow window = EditorWindow.
GetWindow<CloudDriveWindow>(null, false);
window.Close();
}
}
}