Unity_Learn/Assets/Resources/Art/Town/Meshes/Sewers_entrance.fbx

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Property: "UseDepthOfField", "bool", "",0
Property: "FocusSource", "enum", "",0
Property: "FocusAngle", "double", "",3.5
Property: "FocusDistance", "double", "",200
Property: "UseAntialiasing", "bool", "",0
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Property: "FrameSamplingCount", "int", "",7
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MultiLayer: 0
MultiTake: 0
Hidden: "True"
Shading: Y
Culling: "CullingOff"
TypeFlags: "Camera"
GeometryVersion: 124
Position: 4000.000000,0.000000,0.000000
Up: 0,1,0
LookAt: 0,0,0
ShowInfoOnMoving: 1
ShowAudio: 0
AudioColor: 0,1,0
CameraOrthoZoom: 1
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Version: 232
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Property: "PreferedAngleY", "double", "",0
Property: "PreferedAngleZ", "double", "",0
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Property: "ScalingMinY", "bool", "",0
Property: "ScalingMinZ", "bool", "",0
Property: "ScalingMaxX", "bool", "",0
Property: "ScalingMaxY", "bool", "",0
Property: "ScalingMaxZ", "bool", "",0
Property: "GeometricTranslation", "Vector3D", "",0,0,0
Property: "GeometricRotation", "Vector3D", "",0,0,0
Property: "GeometricScaling", "Vector3D", "",1,1,1
Property: "LookAtProperty", "object", ""
Property: "UpVectorProperty", "object", ""
Property: "Show", "bool", "",1
Property: "NegativePercentShapeSupport", "bool", "",1
Property: "DefaultAttributeIndex", "int", "",0
Property: "Color", "Color", "A",0.8,0.8,0.8
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Property: "ShowAzimut", "bool", "",1
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Property: "UseDepthOfField", "bool", "",0
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MultiLayer: 0
MultiTake: 0
Hidden: "True"
Shading: Y
Culling: "CullingOff"
TypeFlags: "Camera"
GeometryVersion: 124
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Up: 0,1,0
LookAt: 0,0,0
ShowInfoOnMoving: 1
ShowAudio: 0
AudioColor: 0,1,0
CameraOrthoZoom: 1
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Material: "Material::Buildings__Building_Texture_tga", "" {
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ShadingModel: "lambert"
MultiLayer: 0
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Property: "MultiLayer", "bool", "",0
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Property: "LastFrame", "int", "",0
Property: "Width", "int", "",0
Property: "Height", "int", "",0
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Property: "StopFrame", "int", "",0
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Property: "InterlaceMode", "enum", "",0
Property: "FreeRunning", "bool", "",0
Property: "Loop", "bool", "",0
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TextureName: "Texture::Building_Texture_tga"
Properties60: {
Property: "Translation", "Vector", "A+",0,0,0
Property: "Rotation", "Vector", "A+",0,0,0
Property: "Scaling", "Vector", "A+",1,1,1
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Property: "TextureRotationPivot", "Vector3D", "",0,0,0
Property: "TextureScalingPivot", "Vector3D", "",0,0,0
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Media: "Video::Building_Texture_tga"
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ModelUVTranslation: 0,0
ModelUVScaling: 1,1
Texture_Alpha_Source: "None"
Cropping: 0,0,0,0
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Pose: "Pose::BIND_POSES", "BindPose" {
Type: "BindPose"
Version: 100
Properties60: {
}
NbPoseNodes: 1
PoseNode: {
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Property: "UpAxisSign", "int", "",1
Property: "FrontAxis", "int", "",2
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Property: "CoordAxisSign", "int", "",1
Property: "UnitScaleFactor", "double", "",1
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}
; Object relations
;------------------------------------------------------------------
Relations: {
Model: "Model::Sewers_entrance", "Mesh" {
}
Model: "Model::Producer Perspective", "Camera" {
}
Model: "Model::Producer Top", "Camera" {
}
Model: "Model::Producer Bottom", "Camera" {
}
Model: "Model::Producer Front", "Camera" {
}
Model: "Model::Producer Back", "Camera" {
}
Model: "Model::Producer Right", "Camera" {
}
Model: "Model::Producer Left", "Camera" {
}
Model: "Model::Camera Switcher", "CameraSwitcher" {
}
Material: "Material::Buildings__Building_Texture_tga", "" {
}
Texture: "Texture::Building_Texture_tga", "TextureVideoClip" {
}
Video: "Video::Building_Texture_tga", "Clip" {
}
}
; Object connections
;------------------------------------------------------------------
Connections: {
Connect: "OO", "Model::Sewers_entrance", "Model::Scene"
Connect: "OO", "Material::Buildings__Building_Texture_tga", "Model::Sewers_entrance"
Connect: "OO", "Texture::Building_Texture_tga", "Model::Sewers_entrance"
Connect: "OO", "Video::Building_Texture_tga", "Texture::Building_Texture_tga"
}
;Takes and animation section
;----------------------------------------------------
Takes: {
Current: "Default Take"
Take: "Default Take" {
FileName: "Default_Take.tak"
LocalTime: -1924423249,479181389250
ReferenceTime: -1924423249,479181389250
;Models animation
;----------------------------------------------------
Model: "Model::Sewers_entrance" {
Version: 1.1
Channel: "Transform" {
Channel: "T" {
Channel: "X" {
Default: 0.000000000000000
KeyVer: 4005
KeyCount: 1
Key:
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Color: 1,0,0
}
Channel: "Y" {
Default: 0.000000000000000
KeyVer: 4005
KeyCount: 1
Key:
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Color: 0,1,0
}
Channel: "Z" {
Default: 0.000000000000000
KeyVer: 4005
KeyCount: 1
Key:
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Color: 0,0,1
}
LayerType: 1
}
Channel: "R" {
Channel: "X" {
Default: -90.000002504348856
KeyVer: 4005
KeyCount: 1
Key:
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Color: 1,0,0
}
Channel: "Y" {
Default: -0.000000000000000
KeyVer: 4005
KeyCount: 1
Key:
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Color: 0,1,0
}
Channel: "Z" {
Default: 0.000000000000000
KeyVer: 4005
KeyCount: 1
Key:
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Color: 0,0,1
}
LayerType: 2
}
Channel: "S" {
Channel: "X" {
Default: 1.000000000000000
KeyVer: 4005
KeyCount: 1
Key:
0,1.000000000000000,L
Color: 1,0,0
}
Channel: "Y" {
Default: 1.000000000000000
KeyVer: 4005
KeyCount: 1
Key:
0,1.000000000000000,L
Color: 0,1,0
}
Channel: "Z" {
Default: 1.000000000000000
KeyVer: 4005
KeyCount: 1
Key:
0,1.000000000000000,L
Color: 0,0,1
}
LayerType: 3
}
}
}
}
}
;Version 5 settings
;------------------------------------------------------------------
Version5: {
AmbientRenderSettings: {
Version: 101
AmbientLightColor: 0.0,0.0,0.0,0
}
FogOptions: {
FogEnable: 0
FogMode: 0
FogDensity: 0.000
FogStart: 5.000
FogEnd: 25.000
FogColor: 0.1,0.1,0.1,1
}
Settings: {
FrameRate: "24"
TimeFormat: 1
SnapOnFrames: 0
ReferenceTimeIndex: -1
TimeLineStartTime: -1924423249
TimeLineStopTime: 479181389250
}
RendererSetting: {
DefaultCamera: "Producer Perspective"
DefaultViewingMode: 0
}
}