26 lines
550 B
C#
26 lines
550 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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#region Status
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[Serializable]
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public class Status
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{
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public int level;
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public int hp;
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public int attack;
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}
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[Serializable]
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public class StatusData: ILoader<int, Status>
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{
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public List<Status> status = new List<Status>();
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public Dictionary<int, Status> MakeDict()
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{
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Dictionary<int, Status> dict = new Dictionary<int, Status>();
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foreach (Status status in status)
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dict.Add(status.level, status);
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return dict;
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}
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}
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#endregion |