Unity_Learn/Assets/Scripts/Scenes/GameScene.cs

24 lines
465 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameScene : BaseScene
{
protected override void Init()
{
base.Init();
_sceneType = Define.Scene.Game;
Managers.UI.ShowSceneUI<UI_Inven>("UI_Inven");
Dictionary<int, Status> dict = Managers.Data.StatusDict;
}
public override void Clear()
{
throw new System.NotImplementedException();
}
}