forked from JJUNGTABLE/iOS
89 lines
3.3 KiB
Swift
89 lines
3.3 KiB
Swift
//
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// SceneDelegate.swift
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// JJUNGTABLE
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//
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// Created by Sean Kim on 10/26/23.
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//
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import UIKit
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import SwiftUI
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import KakaoSDKAuth
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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// private var appCoordinator: AppCordinator?
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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guard let appDelegate = UIApplication.shared.delegate as? AppDelegate else { return }
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guard let windowScene = scene as? UIWindowScene else { return }
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var contentView = ContentView().environmentObject(appDelegate.viewModel)
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window = UIWindow(windowScene: windowScene)
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window?.rootViewController = UIHostingController(rootView: contentView)
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window?.makeKeyAndVisible()
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// self.window = window
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/*
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let navigationController = UINavigationController()
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navigationController.navigationBar.isHidden = true
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navigationController.interactivePopGestureRecognizer?.isEnabled = false
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self.appCoordinator = AppCordinator(navigationController: navigationController)
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self.appCoordinator?.choiceVC(.intro, isPop: F)
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window = UIWindow(windowScene: windowScene)
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window?.windowScene = windowScene
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window?.rootViewController = navigationController
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window?.makeKeyAndVisible()
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*/
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
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// 카카오톡 설정 부분
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if let url = URLContexts.first?.url {
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if url.scheme == "특정스키마" {
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//동작
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}
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else if AuthApi.isKakaoTalkLoginUrl(url) {
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_ = AuthController.handleOpenUrl(url: url)
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}
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}
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}
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}
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