작업
1. 적 <-> 플레이어 공격해서 값 체력깎기 기능 추가 2. 적 죽으면(explore)시 정해진 양만큼의 경험치 큐브 생성 - but 아직 1과 연동해서 공격해서 피 깎아서 죽는건 아직 아님 3. 경험치 큐브 범위내에 있으면 당기기 기능 추가 4. 경험치 큐브 캐릭터 최근접 범위에 닿으면 흡수하기 기능 추가 5. 경험치 획득시 레벨업 기능 추가 6. UI 경험치 바 화면에 구현 7. UI 경험치 바 플레이어 정보의 경험치와 연계 Todo 1. UI 다른 요소들 죄다 UIManaer로 이동 2. 몬스터 공격해서 에너지 덩어리로 바꾸는 동작 추가 3. 레벨업시 레벨 화면 표기 4. 몬스터가 캐릭터에게 다가오는 동작 추가 5. 투사체 공격 기능 추가
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@ -54,7 +54,6 @@
|
||||||
<Compile Include="Assets/Scripts/AI/DetectionSystem.cs" />
|
<Compile Include="Assets/Scripts/AI/DetectionSystem.cs" />
|
||||||
<Compile Include="Assets/Scripts/Movements/Movement_Ground.cs" />
|
<Compile Include="Assets/Scripts/Movements/Movement_Ground.cs" />
|
||||||
<Compile Include="Assets/Scripts/Movements/Movement_Base.cs" />
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<Compile Include="Assets/Scripts/Movements/Movement_Base.cs" />
|
||||||
<Compile Include="Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs" />
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|
||||||
<Compile Include="Assets/Scripts/Equipment/Damage.cs" />
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<Compile Include="Assets/Scripts/Equipment/Damage.cs" />
|
||||||
<Compile Include="Assets/Scripts/Managers/AnimatorManager.cs" />
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<Compile Include="Assets/Scripts/Managers/AnimatorManager.cs" />
|
||||||
<Compile Include="Assets/Scripts/Controllers/AttackController.cs" />
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<Compile Include="Assets/Scripts/Controllers/AttackController.cs" />
|
||||||
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|
@ -63,29 +62,27 @@
|
||||||
<Compile Include="Assets/Scripts/AI/State/AI_State.cs" />
|
<Compile Include="Assets/Scripts/AI/State/AI_State.cs" />
|
||||||
<Compile Include="Assets/Scripts/Controllers/PlayerController.cs" />
|
<Compile Include="Assets/Scripts/Controllers/PlayerController.cs" />
|
||||||
<Compile Include="Assets/Scripts/AI/State/Chase_State.cs" />
|
<Compile Include="Assets/Scripts/AI/State/Chase_State.cs" />
|
||||||
|
<Compile Include="Assets/Scripts/UI/ExpBar.cs" />
|
||||||
|
<Compile Include="Assets/Scripts/Managers/UIManager.cs" />
|
||||||
<Compile Include="Assets/Scripts/Controllers/EnemyController.cs" />
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<Compile Include="Assets/Scripts/Controllers/EnemyController.cs" />
|
||||||
<Compile Include="Assets/Scripts/Contents/Data_Status_Player.cs" />
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<Compile Include="Assets/Scripts/Contents/Data_Status_Player.cs" />
|
||||||
<Compile Include="Assets/Scripts/Contents/Data_Status_Enemy.cs" />
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<Compile Include="Assets/Scripts/Contents/Data_Status_Enemy.cs" />
|
||||||
<Compile Include="Assets/Scripts/Managers/MovementManager.cs" />
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<Compile Include="Assets/Scripts/Managers/MovementManager.cs" />
|
||||||
<Compile Include="Assets/Joystick Pack/Scripts/Joysticks/FixedJoystick.cs" />
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|
||||||
<Compile Include="Assets/Scripts/Controllers/SpawnController.cs" />
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<Compile Include="Assets/Scripts/Controllers/SpawnController.cs" />
|
||||||
<Compile Include="Assets/Scripts/Scenes/BaseScene.cs" />
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<Compile Include="Assets/Scripts/Scenes/BaseScene.cs" />
|
||||||
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<Compile Include="Assets/Scripts/Components/ExpCubeComponent.cs" />
|
||||||
<Compile Include="Assets/Scripts/Movements/Movement_Air.cs" />
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<Compile Include="Assets/Scripts/Movements/Movement_Air.cs" />
|
||||||
<Compile Include="Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs" />
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|
||||||
<Compile Include="Assets/Scripts/Controllers/KnightController.cs" />
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<Compile Include="Assets/Scripts/Controllers/KnightController.cs" />
|
||||||
<Compile Include="Assets/Joystick Pack/Scripts/Base/Joystick.cs" />
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|
||||||
<Compile Include="Assets/Scripts/Scenes/GameScene.cs" />
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<Compile Include="Assets/Scripts/Scenes/GameScene.cs" />
|
||||||
<Compile Include="Assets/Scripts/Equipment/Damage_Melee.cs" />
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<Compile Include="Assets/Scripts/Equipment/Damage_Melee.cs" />
|
||||||
<Compile Include="Assets/Scripts/AI/State/Die_State.cs" />
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<Compile Include="Assets/Scripts/AI/State/Die_State.cs" />
|
||||||
<Compile Include="Assets/Joystick Pack/Examples/JoystickPlayerExample.cs" />
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<Compile Include="Assets/Scripts/Components/Magnet/MagnetComponent.cs" />
|
||||||
<Compile Include="Assets/Scripts/AI/State/Attack_State.cs" />
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<Compile Include="Assets/Scripts/AI/State/Attack_State.cs" />
|
||||||
<Compile Include="Assets/Scripts/AI/State/Idle_State.cs" />
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<Compile Include="Assets/Scripts/AI/State/Idle_State.cs" />
|
||||||
<Compile Include="Assets/Joystick Pack/Scripts/Joysticks/VariableJoystick.cs" />
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|
||||||
<Compile Include="Assets/Scripts/Managers/PoolManager.cs" />
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<Compile Include="Assets/Scripts/Managers/PoolManager.cs" />
|
||||||
<Compile Include="Assets/Scripts/Contents/Data_Status.cs" />
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<Compile Include="Assets/Scripts/Contents/Data_Status.cs" />
|
||||||
<Compile Include="Assets/Scripts/Managers/ResourceManager.cs" />
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<Compile Include="Assets/Scripts/Managers/ResourceManager.cs" />
|
||||||
<Compile Include="Assets/Scripts/Managers/InputManager.cs" />
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<Compile Include="Assets/Scripts/Managers/InputManager.cs" />
|
||||||
<Compile Include="Assets/Joystick Pack/Examples/JoystickSetterExample.cs" />
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|
||||||
<Compile Include="Assets/Scripts/AI/State/Patrol_State.cs" />
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<Compile Include="Assets/Scripts/AI/State/Patrol_State.cs" />
|
||||||
<Compile Include="Assets/Scripts/Controllers/CameraController.cs" />
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<Compile Include="Assets/Scripts/Controllers/CameraController.cs" />
|
||||||
<Compile Include="Assets/Scripts/Contents/Status.cs" />
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<Compile Include="Assets/Scripts/Contents/Status.cs" />
|
||||||
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@ -93,6 +90,7 @@
|
||||||
<Compile Include="Assets/Scripts/Data/EnemyData.cs" />
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<Compile Include="Assets/Scripts/Data/EnemyData.cs" />
|
||||||
<Compile Include="Assets/Scripts/Data/PlayerData.cs" />
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|
||||||
<Compile Include="Assets/Scripts/Managers/Manager.cs" />
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<Compile Include="Assets/Scripts/Managers/Manager.cs" />
|
||||||
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<Compile Include="Assets/Scripts/Components/Magnet/MagnetTrigger.cs" />
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||||||
<Compile Include="Assets/Scripts/Equipment/Weapon.cs" />
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<Compile Include="Assets/Scripts/Equipment/Weapon.cs" />
|
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<Compile Include="Assets/Scripts/UI/VirtualButtons.cs" />
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<None Include="Assets/Resources/Fonts/TextMesh Pro/Shaders/TMPro.cginc" />
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@ -1,16 +0,0 @@
|
||||||
using System.Collections;
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|
||||||
using System.Collections.Generic;
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|
||||||
using UnityEngine;
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|
||||||
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|
||||||
public class JoystickPlayerExample : MonoBehaviour
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|
||||||
{
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|
||||||
public float speed;
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|
||||||
public VariableJoystick variableJoystick;
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|
||||||
public Rigidbody rb;
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|
||||||
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|
||||||
public void FixedUpdate()
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|
||||||
{
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|
||||||
Vector3 direction = Vector3.forward * variableJoystick.Vertical + Vector3.right * variableJoystick.Horizontal;
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|
||||||
rb.AddForce(direction * speed * Time.fixedDeltaTime, ForceMode.VelocityChange);
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|
||||||
}
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|
||||||
}
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@ -1,66 +0,0 @@
|
||||||
using System.Collections;
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|
||||||
using System.Collections.Generic;
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|
||||||
using UnityEngine;
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|
||||||
using UnityEngine.UI;
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|
||||||
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|
||||||
public class JoystickSetterExample : MonoBehaviour
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|
||||||
{
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|
||||||
public VariableJoystick variableJoystick;
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|
||||||
public Text valueText;
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|
||||||
public Image background;
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|
||||||
public Sprite[] axisSprites;
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|
||||||
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|
||||||
public void ModeChanged(int index)
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|
||||||
{
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|
||||||
switch(index)
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|
||||||
{
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|
||||||
case 0:
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|
||||||
variableJoystick.SetMode(JoystickType.Fixed);
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|
||||||
break;
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|
||||||
case 1:
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|
||||||
variableJoystick.SetMode(JoystickType.Floating);
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|
||||||
break;
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|
||||||
case 2:
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|
||||||
variableJoystick.SetMode(JoystickType.Dynamic);
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|
||||||
break;
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|
||||||
default:
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|
||||||
break;
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|
||||||
}
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|
||||||
}
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|
||||||
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|
||||||
public void AxisChanged(int index)
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|
||||||
{
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|
||||||
switch (index)
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|
||||||
{
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|
||||||
case 0:
|
|
||||||
variableJoystick.AxisOptions = AxisOptions.Both;
|
|
||||||
background.sprite = axisSprites[index];
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
variableJoystick.AxisOptions = AxisOptions.Horizontal;
|
|
||||||
background.sprite = axisSprites[index];
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
variableJoystick.AxisOptions = AxisOptions.Vertical;
|
|
||||||
background.sprite = axisSprites[index];
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
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|
||||||
}
|
|
||||||
|
|
||||||
public void SnapX(bool value)
|
|
||||||
{
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|
||||||
variableJoystick.SnapX = value;
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|
||||||
}
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|
||||||
|
|
||||||
public void SnapY(bool value)
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|
||||||
{
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|
||||||
variableJoystick.SnapY = value;
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|
||||||
}
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|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
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|
||||||
valueText.text = "Current Value: " + variableJoystick.Direction;
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||||||
}
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using System.Collections;
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using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
|
|
||||||
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
|
||||||
{
|
|
||||||
public float Horizontal { get { return (snapX) ? SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } }
|
|
||||||
public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } }
|
|
||||||
public Vector2 Direction { get { return new Vector2(Horizontal, Vertical); } }
|
|
||||||
|
|
||||||
public float HandleRange
|
|
||||||
{
|
|
||||||
get { return handleRange; }
|
|
||||||
set { handleRange = Mathf.Abs(value); }
|
|
||||||
}
|
|
||||||
|
|
||||||
public float DeadZone
|
|
||||||
{
|
|
||||||
get { return deadZone; }
|
|
||||||
set { deadZone = Mathf.Abs(value); }
|
|
||||||
}
|
|
||||||
|
|
||||||
public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } }
|
|
||||||
public bool SnapX { get { return snapX; } set { snapX = value; } }
|
|
||||||
public bool SnapY { get { return snapY; } set { snapY = value; } }
|
|
||||||
|
|
||||||
[SerializeField] private float handleRange = 1;
|
|
||||||
[SerializeField] private float deadZone = 0;
|
|
||||||
[SerializeField] private AxisOptions axisOptions = AxisOptions.Both;
|
|
||||||
[SerializeField] private bool snapX = false;
|
|
||||||
[SerializeField] private bool snapY = false;
|
|
||||||
|
|
||||||
[SerializeField] protected RectTransform background = null;
|
|
||||||
[SerializeField] private RectTransform handle = null;
|
|
||||||
private RectTransform baseRect = null;
|
|
||||||
|
|
||||||
private Canvas canvas;
|
|
||||||
private Camera cam;
|
|
||||||
|
|
||||||
private Vector2 input = Vector2.zero;
|
|
||||||
|
|
||||||
protected virtual void Start()
|
|
||||||
{
|
|
||||||
HandleRange = handleRange;
|
|
||||||
DeadZone = deadZone;
|
|
||||||
baseRect = GetComponent<RectTransform>();
|
|
||||||
canvas = GetComponentInParent<Canvas>();
|
|
||||||
if (canvas == null)
|
|
||||||
Debug.LogError("The Joystick is not placed inside a canvas");
|
|
||||||
|
|
||||||
Vector2 center = new Vector2(0.5f, 0.5f);
|
|
||||||
background.pivot = center;
|
|
||||||
handle.anchorMin = center;
|
|
||||||
handle.anchorMax = center;
|
|
||||||
handle.pivot = center;
|
|
||||||
handle.anchoredPosition = Vector2.zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void OnPointerDown(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
OnDrag(eventData);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnDrag(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
cam = null;
|
|
||||||
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
|
|
||||||
cam = canvas.worldCamera;
|
|
||||||
|
|
||||||
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
|
|
||||||
Vector2 radius = background.sizeDelta / 2;
|
|
||||||
input = (eventData.position - position) / (radius * canvas.scaleFactor);
|
|
||||||
FormatInput();
|
|
||||||
HandleInput(input.magnitude, input.normalized, radius, cam);
|
|
||||||
handle.anchoredPosition = input * radius * handleRange;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
|
||||||
{
|
|
||||||
if (magnitude > deadZone)
|
|
||||||
{
|
|
||||||
if (magnitude > 1)
|
|
||||||
input = normalised;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
input = Vector2.zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void FormatInput()
|
|
||||||
{
|
|
||||||
if (axisOptions == AxisOptions.Horizontal)
|
|
||||||
input = new Vector2(input.x, 0f);
|
|
||||||
else if (axisOptions == AxisOptions.Vertical)
|
|
||||||
input = new Vector2(0f, input.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
private float SnapFloat(float value, AxisOptions snapAxis)
|
|
||||||
{
|
|
||||||
if (value == 0)
|
|
||||||
return value;
|
|
||||||
|
|
||||||
if (axisOptions == AxisOptions.Both)
|
|
||||||
{
|
|
||||||
float angle = Vector2.Angle(input, Vector2.up);
|
|
||||||
if (snapAxis == AxisOptions.Horizontal)
|
|
||||||
{
|
|
||||||
if (angle < 22.5f || angle > 157.5f)
|
|
||||||
return 0;
|
|
||||||
else
|
|
||||||
return (value > 0) ? 1 : -1;
|
|
||||||
}
|
|
||||||
else if (snapAxis == AxisOptions.Vertical)
|
|
||||||
{
|
|
||||||
if (angle > 67.5f && angle < 112.5f)
|
|
||||||
return 0;
|
|
||||||
else
|
|
||||||
return (value > 0) ? 1 : -1;
|
|
||||||
}
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (value > 0)
|
|
||||||
return 1;
|
|
||||||
if (value < 0)
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void OnPointerUp(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
input = Vector2.zero;
|
|
||||||
handle.anchoredPosition = Vector2.zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
|
|
||||||
{
|
|
||||||
Vector2 localPoint = Vector2.zero;
|
|
||||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
|
|
||||||
{
|
|
||||||
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
|
|
||||||
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
|
|
||||||
}
|
|
||||||
return Vector2.zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum AxisOptions { Both, Horizontal, Vertical }
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: b9fca4100a7477741b3973b4ff2c405f
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 107631
|
|
||||||
packageName: Joystick Pack
|
|
||||||
packageVersion: 2.1
|
|
||||||
assetPath: Assets/Joystick Pack/Scripts/Base/Joystick.cs
|
|
||||||
uploadId: 301683
|
|
||||||
|
|
@ -1,35 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
[CustomEditor(typeof(DynamicJoystick))]
|
|
||||||
public class DynamicJoystickEditor : JoystickEditor
|
|
||||||
{
|
|
||||||
private SerializedProperty moveThreshold;
|
|
||||||
|
|
||||||
protected override void OnEnable()
|
|
||||||
{
|
|
||||||
base.OnEnable();
|
|
||||||
moveThreshold = serializedObject.FindProperty("moveThreshold");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
base.OnInspectorGUI();
|
|
||||||
|
|
||||||
if (background != null)
|
|
||||||
{
|
|
||||||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
|
||||||
backgroundRect.anchorMax = Vector2.zero;
|
|
||||||
backgroundRect.anchorMin = Vector2.zero;
|
|
||||||
backgroundRect.pivot = center;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void DrawValues()
|
|
||||||
{
|
|
||||||
base.DrawValues();
|
|
||||||
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 52071c88a467b46438b3cbf159bf988b
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 107631
|
|
||||||
packageName: Joystick Pack
|
|
||||||
packageVersion: 2.1
|
|
||||||
assetPath: Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs
|
|
||||||
uploadId: 301683
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
[CustomEditor(typeof(FloatingJoystick))]
|
|
||||||
public class FloatingJoystickEditor : JoystickEditor
|
|
||||||
{
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
base.OnInspectorGUI();
|
|
||||||
|
|
||||||
if (background != null)
|
|
||||||
{
|
|
||||||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
|
||||||
backgroundRect.anchorMax = Vector2.zero;
|
|
||||||
backgroundRect.anchorMin = Vector2.zero;
|
|
||||||
backgroundRect.pivot = center;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 614d06243900d764f9c50b4da2c950a3
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 107631
|
|
||||||
packageName: Joystick Pack
|
|
||||||
packageVersion: 2.1
|
|
||||||
assetPath: Assets/Joystick Pack/Scripts/Editor/FloatingJoystickEditor.cs
|
|
||||||
uploadId: 301683
|
|
||||||
|
|
@ -1,64 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
[CustomEditor(typeof(Joystick), true)]
|
|
||||||
public class JoystickEditor : Editor
|
|
||||||
{
|
|
||||||
private SerializedProperty handleRange;
|
|
||||||
private SerializedProperty deadZone;
|
|
||||||
private SerializedProperty axisOptions;
|
|
||||||
private SerializedProperty snapX;
|
|
||||||
private SerializedProperty snapY;
|
|
||||||
protected SerializedProperty background;
|
|
||||||
private SerializedProperty handle;
|
|
||||||
|
|
||||||
protected Vector2 center = new Vector2(0.5f, 0.5f);
|
|
||||||
|
|
||||||
protected virtual void OnEnable()
|
|
||||||
{
|
|
||||||
handleRange = serializedObject.FindProperty("handleRange");
|
|
||||||
deadZone = serializedObject.FindProperty("deadZone");
|
|
||||||
axisOptions = serializedObject.FindProperty("axisOptions");
|
|
||||||
snapX = serializedObject.FindProperty("snapX");
|
|
||||||
snapY = serializedObject.FindProperty("snapY");
|
|
||||||
background = serializedObject.FindProperty("background");
|
|
||||||
handle = serializedObject.FindProperty("handle");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
DrawValues();
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
DrawComponents();
|
|
||||||
|
|
||||||
serializedObject.ApplyModifiedProperties();
|
|
||||||
|
|
||||||
if(handle != null)
|
|
||||||
{
|
|
||||||
RectTransform handleRect = (RectTransform)handle.objectReferenceValue;
|
|
||||||
handleRect.anchorMax = center;
|
|
||||||
handleRect.anchorMin = center;
|
|
||||||
handleRect.pivot = center;
|
|
||||||
handleRect.anchoredPosition = Vector2.zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void DrawValues()
|
|
||||||
{
|
|
||||||
EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick."));
|
|
||||||
EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering."));
|
|
||||||
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
|
|
||||||
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
|
|
||||||
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void DrawComponents()
|
|
||||||
{
|
|
||||||
EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component."));
|
|
||||||
EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component."));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: d4b2b0d911a01a64ebfca9918e2b90b4
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 107631
|
|
||||||
packageName: Joystick Pack
|
|
||||||
packageVersion: 2.1
|
|
||||||
assetPath: Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs
|
|
||||||
uploadId: 301683
|
|
||||||
|
|
@ -1,37 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
[CustomEditor(typeof(VariableJoystick))]
|
|
||||||
public class VariableJoystickEditor : JoystickEditor
|
|
||||||
{
|
|
||||||
private SerializedProperty moveThreshold;
|
|
||||||
private SerializedProperty joystickType;
|
|
||||||
|
|
||||||
protected override void OnEnable()
|
|
||||||
{
|
|
||||||
base.OnEnable();
|
|
||||||
moveThreshold = serializedObject.FindProperty("moveThreshold");
|
|
||||||
joystickType = serializedObject.FindProperty("joystickType");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
base.OnInspectorGUI();
|
|
||||||
|
|
||||||
if (background != null)
|
|
||||||
{
|
|
||||||
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
|
||||||
backgroundRect.pivot = center;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void DrawValues()
|
|
||||||
{
|
|
||||||
base.DrawValues();
|
|
||||||
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
|
|
||||||
EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using."));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
||||||
fileFormatVersion: 2
|
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guid: 58b5a2db95af76c4c9d4116a09ec3697
|
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MonoImporter:
|
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externalObjects: {}
|
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|
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|
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executionOrder: 0
|
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||||||
icon: {instanceID: 0}
|
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|
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 107631
|
|
||||||
packageName: Joystick Pack
|
|
||||||
packageVersion: 2.1
|
|
||||||
assetPath: Assets/Joystick Pack/Scripts/Editor/VariableJoystickEditor.cs
|
|
||||||
uploadId: 301683
|
|
||||||
|
|
@ -1,9 +0,0 @@
|
||||||
fileFormatVersion: 2
|
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guid: 30f674d88470a814e8648e216b61b9ef
|
|
||||||
folderAsset: yes
|
|
||||||
timeCreated: 1513537874
|
|
||||||
licenseType: Store
|
|
||||||
DefaultImporter:
|
|
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userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,41 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
|
|
||||||
public class DynamicJoystick : Joystick
|
|
||||||
{
|
|
||||||
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
|
|
||||||
|
|
||||||
[SerializeField] private float moveThreshold = 1;
|
|
||||||
|
|
||||||
protected override void Start()
|
|
||||||
{
|
|
||||||
MoveThreshold = moveThreshold;
|
|
||||||
base.Start();
|
|
||||||
background.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnPointerDown(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
|
||||||
background.gameObject.SetActive(true);
|
|
||||||
base.OnPointerDown(eventData);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnPointerUp(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
background.gameObject.SetActive(false);
|
|
||||||
base.OnPointerUp(eventData);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
|
||||||
{
|
|
||||||
if (magnitude > moveThreshold)
|
|
||||||
{
|
|
||||||
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
|
|
||||||
background.anchoredPosition += difference;
|
|
||||||
}
|
|
||||||
base.HandleInput(magnitude, normalised, radius, cam);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,18 +0,0 @@
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
uploadId: 301683
|
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class FixedJoystick : Joystick
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
@ -1,18 +0,0 @@
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|
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||||||
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|
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||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
|
|
@ -1,26 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
|
|
||||||
public class FloatingJoystick : Joystick
|
|
||||||
{
|
|
||||||
protected override void Start()
|
|
||||||
{
|
|
||||||
base.Start();
|
|
||||||
background.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnPointerDown(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
|
||||||
background.gameObject.SetActive(true);
|
|
||||||
base.OnPointerDown(eventData);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnPointerUp(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
background.gameObject.SetActive(false);
|
|
||||||
base.OnPointerUp(eventData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,18 +0,0 @@
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|
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|
|
||||||
packageVersion: 2.1
|
|
||||||
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|
|
||||||
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|
|
||||||
|
|
@ -1,63 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
|
|
||||||
public class VariableJoystick : Joystick
|
|
||||||
{
|
|
||||||
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
|
|
||||||
|
|
||||||
[SerializeField] private float moveThreshold = 1;
|
|
||||||
[SerializeField] private JoystickType joystickType = JoystickType.Fixed;
|
|
||||||
|
|
||||||
private Vector2 fixedPosition = Vector2.zero;
|
|
||||||
|
|
||||||
public void SetMode(JoystickType joystickType)
|
|
||||||
{
|
|
||||||
this.joystickType = joystickType;
|
|
||||||
if(joystickType == JoystickType.Fixed)
|
|
||||||
{
|
|
||||||
background.anchoredPosition = fixedPosition;
|
|
||||||
background.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
background.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Start()
|
|
||||||
{
|
|
||||||
base.Start();
|
|
||||||
fixedPosition = background.anchoredPosition;
|
|
||||||
SetMode(joystickType);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnPointerDown(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
if(joystickType != JoystickType.Fixed)
|
|
||||||
{
|
|
||||||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
|
||||||
background.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
base.OnPointerDown(eventData);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnPointerUp(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
if(joystickType != JoystickType.Fixed)
|
|
||||||
background.gameObject.SetActive(false);
|
|
||||||
|
|
||||||
base.OnPointerUp(eventData);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
|
||||||
{
|
|
||||||
if (joystickType == JoystickType.Dynamic && magnitude > moveThreshold)
|
|
||||||
{
|
|
||||||
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
|
|
||||||
background.anchoredPosition += difference;
|
|
||||||
}
|
|
||||||
base.HandleInput(magnitude, normalised, radius, cam);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum JoystickType { Fixed, Floating, Dynamic }
|
|
||||||
|
|
@ -1,18 +0,0 @@
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|
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--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 6
|
serializedVersion: 8
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: Ground
|
m_Name: Enemy
|
||||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
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m_ShaderKeywords:
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m_Parent: {fileID: 0}
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|
m_ModifiedSerializedProperties: 0
|
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|
m_ValidKeywords: []
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m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
|
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
|
serializedVersion: 3
|
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m_TexEnvs:
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m_TexEnvs:
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@ -55,13 +59,14 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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m_Floats:
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- _BumpScale: 1
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Metallic: 0
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- _Mode: 0
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- _Mode: 0
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@ -73,5 +78,7 @@ Material:
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- _UVSec: 0
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _Color: {r: 0.372, g: 0.36052892, b: 0.351168, a: 1}
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- _Color: {r: 1, g: 0.24885708, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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8
Assets/Resources/Materials/Enemy.mat.meta
Normal file
|
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5e3e19ace6a8e4a3bb733b475921110b
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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