1. 패널
2. 세팅 오브젝트 생성

Todo
1. 패널 끄는거 만들기
This commit is contained in:
SEAN 2025-10-21 16:46:32 +09:00
parent cbd35babca
commit d4b339c6af
22 changed files with 1425 additions and 1195 deletions

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File diff suppressed because it is too large Load Diff

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@ -118,7 +118,7 @@ public partial class PlayerController : MonoBehaviour, IDamageable
Manager.Input.MoveAction -= OnMove;
Manager.Input.MoveAction += OnMove;
Manager.Input.RegisterAction("Button_Attack", OnAttack);
Manager.Input.RegisterAction("Btn_Attack", OnAttack);
_magnet.OnGetExp -= OnGetExp;
_magnet.OnGetExp += OnGetExp;

View File

@ -31,7 +31,6 @@ public class InputManager: IManager
JoystickInput();
AnyInput();
}
void JoystickInput()
{
if (JoyStick == null)
@ -97,6 +96,7 @@ public class InputManager: IManager
UnregisterAction(name, action);
_registeredActions[name] += action;
}
public void UnregisterAction(string name, Action action)
{
if (_registeredActions.ContainsKey(name)) _registeredActions[name] -= action;
@ -108,8 +108,6 @@ public class InputManager: IManager
if(_registeredActions.TryGetValue(name, out Action action)) action?.Invoke();
}
//MARK: CLEAR
public void Clear()
{

View File

@ -33,17 +33,20 @@ public class Manager : MonoBehaviour, IManager
}
}
private InputManager _input;
private DataManager _data;
private InputManager _input;
private PoolManager _pool;
private ResourceManager _resource;
private SystemManager _system;
private UIManager _ui;
public static InputManager Input { get { return Instance._input; } }
public static DataManager Data { get { return Instance._data; } }
public static InputManager Input { get { return Instance._input; } }
public static PoolManager Pool { get { return Instance._pool; } }
public static ResourceManager Resource { get { return Instance._resource; } }
public static SystemManager System { get { return Instance._system; } }
public static UIManager UI { get { return Instance._ui; } }
@ -53,10 +56,12 @@ public class Manager : MonoBehaviour, IManager
s_instance._data = new DataManager();
s_instance._pool = new PoolManager();
s_instance._resource = new ResourceManager();
s_instance._system = new SystemManager();
s_instance._ui = new UIManager();
s_instance._input.Init();
s_instance._pool.Init();
s_instance._system.Init();
s_instance._ui.Init();
}

View File

@ -0,0 +1,41 @@
using UnityEngine;
public class SystemManager : IManager
{
public SystemState Current { get; private set; }
public enum SystemState
{
Play,
Pause
}
public void Init()
{
Current = SystemState.Play;
Time.timeScale = 1.0f;
}
public void PauseSystem()
{
if (Current == SystemState.Play)
{
Current = SystemState.Pause;
Time.timeScale = 0.0f;
// 메뉴 창 켜거나 하는 작업을 여기서 해도 되고?
// 아니면 메뉴창을 여는 곳에서 이걸 불러도 된다.
}
}
public void ResumeSystem()
{
if (Current == SystemState.Pause)
{
Current = SystemState.Play;
Time.timeScale = 1.0f;
}
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
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View File

@ -11,6 +11,9 @@ public abstract class BaseScene : MonoBehaviour
public Define.Scene _sceneType { get; protected set; } = Define.Scene.Uknown;
protected Canvas _canvas;
protected GameObject _object;
public bool OnPenel = false;
public GameObject PanelObject = null;
private void Awake()
{
@ -75,5 +78,30 @@ public abstract class BaseScene : MonoBehaviour
// }
public abstract void Clear();
public void OnMenu()
{
UIPanel panel = Manager.UI.SwitchOnObject<UIPanel>("Panel", true);
if (panel != null)
{
OnPenel = true;
PanelObject = panel.gameObject;
PanelObject.GetComponent<Image>().color = new Color(0, 0, 0, 0.3f);
PanelObject.transform.SetAsLastSibling();
Manager.System.PauseSystem();
}
}
public void OffMenu()
{
if (OnPenel)
{
Manager.UI.SwitchOnObject<UIPanel>("Panel", false);
PanelObject = null;
OnPenel = false;
}
}
}

View File

@ -7,20 +7,19 @@ public class GameScene : BaseScene
protected override void Init()
{
base.Init();
_sceneType = Define.Scene.Game;
Manager.UI.UIList = new List<string> { "ExpBar" , "JoyStick", "Button_Attack", "Button_Defence"};
// Manager.UI.SwitchOnObject<ExpBar>("ExpBar", true);
Manager.UI.UIList = new List<string> { "Panel", "Bar_EXP" , "JoyStick", "Btn_Attack", "Btn_Menu"};
Manager.UI.SwitchOnObject<Joystick>("JoyStick", true);
UIButton atkbtn = Manager.UI.SwitchOnObject<UIButton>("Button_Attack", true);
UIButton atkbtn = Manager.UI.SwitchOnObject<UIButton>("Btn_Attack", true);
if (atkbtn != null)
{
atkbtn.SetButtonContents(null,"공", false, true);
atkbtn.SetButtonRect("Button_Attack",
atkbtn.SetButtonRect("Btn_Attack",
new Vector2(-100f - 180f / 2, 100f + 180f / 2),
180.0f,180.0f,
new Vector2(1, 0),
@ -29,7 +28,21 @@ public class GameScene : BaseScene
atkbtn.OnButtonClicked += Manager.Input.OnClicked;
}
UIBar expBar = Manager.UI.SwitchOnObject<UIBar>("ExpBar", true);
UIButton menubtn = Manager.UI.SwitchOnObject<UIButton>("Btn_Menu", true);
if (menubtn != null)
{
menubtn.SetButtonContents(null,null, true, false);
menubtn.SetButtonRect("Btn_Menu",
new Vector2(-100f, -100f),
80.0f,80.0f,
new Vector2(1, 1),
new Vector2(1,1)
);
menubtn.OnButtonClicked += Manager.Input.OnClicked;
}
UIBar expBar = Manager.UI.SwitchOnObject<UIBar>("Bar_EXP", true);
if (expBar != null)
{
expBar.SwitchObject(true,true);
@ -48,11 +61,11 @@ public class GameScene : BaseScene
spawn.EnemyDataPath = "Data/E_Test1";
}
private void Update()
private void Start()
{
Manager.Input.RegisterAction("Btn_Menu", OnMenu);
}
public override void Clear()
{

View File

@ -0,0 +1,37 @@
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// 이거로 UI 동작 막게 할거면 @Canvas 아래다 넣으면서 SetAsLastSibling()로 가장 하단 넣어두면 댐
/// </summary>
public class UIPanel : MonoBehaviour
{
private Image _background;
public event Action<string> OnPanelClicked;
void Awake()
{
_background = GetComponent<Image>();
_background.raycastTarget = true;
EventTrigger trigger = GetComponent<EventTrigger>();
if (trigger == null)
trigger = gameObject.AddComponent<EventTrigger>();
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.PointerClick;
entry.callback.AddListener((eventData => {ClickedPanel(); }));
trigger.triggers.Clear();
trigger.triggers.Add(entry);
}
private void ClickedPanel()
{
OnPanelClicked?.Invoke(gameObject.name);
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 04f8f7a7b687144109c2ce4ef28bacbf

View File

@ -3,16 +3,18 @@ using UnityEngine;
public class Define
{
public static string MapPath(string name) => PathtoObject.TryGetValue(name, out string path) ? path : string.Empty;
static readonly Dictionary<string, string> PathtoObject = new ()
{
{"JoyStick", "Prefabs/UI/JoyStick"},
{"Button_Attack", "Prefabs/UI/Button"},
{"Button_Defence", "Prefabs/UI/Button"},
{"JoyStick", "Prefabs/UI/Objects/JoyStick"},
{"Btn_Attack", "Prefabs/UI/Objects/Button"},
{"Btn_Menu", "Prefabs/UI/Objects/Button"},
// {"ExpBar", "Prefabs/UI/ExpBar"}
{"ExpBar", "Prefabs/UI/Bar"}
{"Bar_EXP", "Prefabs/UI/Objects/Bar"},
{"Panel", "Prefabs/UI/Objects/Panel"}
};
public static string MapPath(string name) => PathtoObject.TryGetValue(name, out string path) ? path : string.Empty;
public enum Scene
{
Uknown,