Practice_Unity/Assets/Scripts/UI/UIPanel.cs
SEAN d4b339c6af 작업
1. 패널
2. 세팅 오브젝트 생성

Todo
1. 패널 끄는거 만들기
2025-10-21 16:46:32 +09:00

38 lines
1.0 KiB
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// 이거로 UI 동작 막게 할거면 @Canvas 아래다 넣으면서 SetAsLastSibling()로 가장 하단 넣어두면 댐
/// </summary>
public class UIPanel : MonoBehaviour
{
private Image _background;
public event Action<string> OnPanelClicked;
void Awake()
{
_background = GetComponent<Image>();
_background.raycastTarget = true;
EventTrigger trigger = GetComponent<EventTrigger>();
if (trigger == null)
trigger = gameObject.AddComponent<EventTrigger>();
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.PointerClick;
entry.callback.AddListener((eventData => {ClickedPanel(); }));
trigger.triggers.Clear();
trigger.triggers.Add(entry);
}
private void ClickedPanel()
{
OnPanelClicked?.Invoke(gameObject.name);
}
}