78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameScene : BaseScene
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{
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protected override void Init()
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{
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base.Init();
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_sceneType = Define.Scene.Game;
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Manager.UI.UIList = new List<string> { "Panel", "Bar_EXP" , "JoyStick", "Btn_Attack", "Btn_Menu"};
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Manager.UI.SwitchOnObject<Joystick>("JoyStick", true);
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UIButton atkbtn = Manager.UI.SwitchOnObject<UIButton>("Btn_Attack", true);
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if (atkbtn != null)
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{
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atkbtn.SetButtonContents(null,"공", false, true);
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atkbtn.SetButtonRect("Btn_Attack",
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new Vector2(-100f - 180f / 2, 100f + 180f / 2),
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180.0f,180.0f,
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new Vector2(1, 0),
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new Vector2(0.5f, 0.5f)
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);
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atkbtn.OnButtonClicked += Manager.Input.OnClicked;
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}
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UIButton menubtn = Manager.UI.SwitchOnObject<UIButton>("Btn_Menu", true);
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if (menubtn != null)
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{
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menubtn.SetButtonContents(null,null, true, false);
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menubtn.SetButtonRect("Btn_Menu",
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new Vector2(-100f, -100f),
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80.0f,80.0f,
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new Vector2(1, 1),
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new Vector2(1,1)
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);
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menubtn.OnButtonClicked += Manager.Input.OnClicked;
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}
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UIBar expBar = Manager.UI.SwitchOnObject<UIBar>("Bar_EXP", true);
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if (expBar != null)
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{
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expBar.SwitchObject(true,true);
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}
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CreateSpawner();
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}
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void CreateSpawner()
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{
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GameObject spawner = Manager.Resource.Instantiate("Prefabs/UI/Spawner", GameObject.Find("@Scene").transform);
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var spawn = spawner.AddComponent<SpawnController>();
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spawn.EnemyPrefabPath = "Prefabs/Characters/Test_Enemy";
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spawn.EnemyDataPath = "Data/E_Test1";
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}
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private void Start()
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{
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Manager.Input.RegisterAction("Btn_Menu", OnMenu);
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}
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public override void Clear()
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{
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}
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}
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