Practice_Unity/Assets/Scripts/Utils/Define.cs
SEAN d4b339c6af 작업
1. 패널
2. 세팅 오브젝트 생성

Todo
1. 패널 끄는거 만들기
2025-10-21 16:46:32 +09:00

46 lines
941 B
C#

using System.Collections.Generic;
using UnityEngine;
public class Define
{
public static string MapPath(string name) => PathtoObject.TryGetValue(name, out string path) ? path : string.Empty;
static readonly Dictionary<string, string> PathtoObject = new ()
{
{"JoyStick", "Prefabs/UI/Objects/JoyStick"},
{"Btn_Attack", "Prefabs/UI/Objects/Button"},
{"Btn_Menu", "Prefabs/UI/Objects/Button"},
// {"ExpBar", "Prefabs/UI/ExpBar"}
{"Bar_EXP", "Prefabs/UI/Objects/Bar"},
{"Panel", "Prefabs/UI/Objects/Panel"}
};
public enum Scene
{
Uknown,
Title,
Lobby,
Game,
}
public enum InputEvent
{
Down,
Up,
Press,
Click,
}
public enum CameraMode
{
QuarterView,
SideView,
TopView,
}
public enum EnemyType
{
Unknown,
Test
}
}