Practice_Unity/Library/Bee/artifacts/iOS/il2cppOutput/UnityICallRegistration.cpp
Seonkyu.kim ccc9d46df7 작업
1. 이동시 Rigdoby와 Nav 충돌나는거 수정
2. 데이터 매니저에서 데이터 받아오는것에 대한 방식을 대폭 수정
3. 스폰 컨트롤러 방식 조금 수정
4. 벽과 플레이어 캐릭터 충돌시 미끄러지는 기능 추가(다른 오브젝트와는 테스트 안해 봄)

- 캐릭터 컨트롤러에 스테이터스 하는거 손 봐야 함
2025-09-25 18:00:21 +09:00

7184 lines
434 KiB
C++

void RegisterAllStrippedInternalCalls()
{
//Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
//System.Boolean Unity.Burst.LowLevel.BurstCompilerService::LoadBurstLibrary_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_Unity_Burst_LowLevel_BurstCompilerService_LoadBurstLibrary_Injected();
Register_Unity_Burst_LowLevel_BurstCompilerService_LoadBurstLibrary_Injected();
//System.Int32 Unity.Burst.LowLevel.BurstCompilerService::CompileAsyncDelegateMethod_Injected(System.Object,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod_Injected();
Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod_Injected();
//System.UInt32 Unity.Burst.LowLevel.BurstCompilerService::GetCurrentExecutionMode()
void Register_Unity_Burst_LowLevel_BurstCompilerService_GetCurrentExecutionMode();
Register_Unity_Burst_LowLevel_BurstCompilerService_GetCurrentExecutionMode();
//System.Void Unity.Burst.LowLevel.BurstCompilerService::GetDisassembly_Injected(System.Reflection.MethodInfo,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_Unity_Burst_LowLevel_BurstCompilerService_GetDisassembly_Injected();
Register_Unity_Burst_LowLevel_BurstCompilerService_GetDisassembly_Injected();
//System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
void Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
//System.Void Unity.Burst.LowLevel.BurstCompilerService::RuntimeLog(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
void Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog();
Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog();
//System.Void Unity.Burst.LowLevel.BurstCompilerService::SetCurrentExecutionMode(System.UInt32)
void Register_Unity_Burst_LowLevel_BurstCompilerService_SetCurrentExecutionMode();
Register_Unity_Burst_LowLevel_BurstCompilerService_SetCurrentExecutionMode();
//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetAsyncCompiledAsyncDelegateMethod(System.Int32)
void Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32)
void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
//End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::GetScriptingTypeFlags(System.Type)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_GetScriptingTypeFlags();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_GetScriptingTypeFlags();
//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakErase(System.IntPtr,Unity.Collections.LeakCategory)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase();
//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakRecord(System.IntPtr,Unity.Collections.LeakCategory,System.Int32)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord();
//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCmp(System.Void*,System.Void*,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp();
//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::FreeTracked(System.Void*,Unity.Collections.Allocator)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyReplicate(System.Void*,System.Void*,System.Int32,System.Int32)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyReplicate();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyReplicate();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove(System.Void*,System.Void*,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MallocTracked(System.Int64,System.Int32,Unity.Collections.Allocator,System.Int32)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//Start Registrations for type : Unity.Hierarchy.Hierarchy
//System.Boolean Unity.Hierarchy.Hierarchy::Exists_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_Hierarchy_Exists_Injected();
Register_Unity_Hierarchy_Hierarchy_Exists_Injected();
//System.Boolean Unity.Hierarchy.Hierarchy::SetParent_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_Hierarchy_SetParent_Injected();
Register_Unity_Hierarchy_Hierarchy_SetParent_Injected();
//System.Boolean Unity.Hierarchy.Hierarchy::get_UpdateNeeded_Injected(System.IntPtr)
void Register_Unity_Hierarchy_Hierarchy_get_UpdateNeeded_Injected();
Register_Unity_Hierarchy_Hierarchy_get_UpdateNeeded_Injected();
//System.Int32 Unity.Hierarchy.Hierarchy::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_Hierarchy_GetChildrenCount_Injected();
Register_Unity_Hierarchy_Hierarchy_GetChildrenCount_Injected();
//System.Int32 Unity.Hierarchy.Hierarchy::GetNodeTypeHandlersBaseCount_Injected(System.IntPtr)
void Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseCount_Injected();
Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseCount_Injected();
//System.Int32 Unity.Hierarchy.Hierarchy::GetNodeTypeHandlersBaseSpan_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseSpan_Injected();
Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseSpan_Injected();
//System.IntPtr Unity.Hierarchy.Hierarchy::Create(System.IntPtr,System.IntPtr&,System.IntPtr&)
void Register_Unity_Hierarchy_Hierarchy_Create();
Register_Unity_Hierarchy_Hierarchy_Create();
//System.IntPtr Unity.Hierarchy.Hierarchy::EnumerateChildrenPtr_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_Hierarchy_EnumerateChildrenPtr_Injected();
Register_Unity_Hierarchy_Hierarchy_EnumerateChildrenPtr_Injected();
//System.Void Unity.Hierarchy.Hierarchy::AddNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_Hierarchy_AddNode_Injected();
Register_Unity_Hierarchy_Hierarchy_AddNode_Injected();
//System.Void Unity.Hierarchy.Hierarchy::Destroy(System.IntPtr)
void Register_Unity_Hierarchy_Hierarchy_Destroy();
Register_Unity_Hierarchy_Hierarchy_Destroy();
//System.Void Unity.Hierarchy.Hierarchy::GetChildren_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_Unity_Hierarchy_Hierarchy_GetChildren_Injected();
Register_Unity_Hierarchy_Hierarchy_GetChildren_Injected();
//System.Void Unity.Hierarchy.Hierarchy::GetOrCreateProperty_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,Unity.Hierarchy.HierarchyPropertyDescriptor&,Unity.Hierarchy.HierarchyPropertyId&)
void Register_Unity_Hierarchy_Hierarchy_GetOrCreateProperty_Injected();
Register_Unity_Hierarchy_Hierarchy_GetOrCreateProperty_Injected();
//System.Void Unity.Hierarchy.Hierarchy::GetParent_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_Hierarchy_GetParent_Injected();
Register_Unity_Hierarchy_Hierarchy_GetParent_Injected();
//System.Void Unity.Hierarchy.Hierarchy::SetPropertyRaw_Injected(System.IntPtr,Unity.Hierarchy.HierarchyPropertyId&,Unity.Hierarchy.HierarchyNode&,System.Void*,System.Int32)
void Register_Unity_Hierarchy_Hierarchy_SetPropertyRaw_Injected();
Register_Unity_Hierarchy_Hierarchy_SetPropertyRaw_Injected();
//System.Void Unity.Hierarchy.Hierarchy::SetSortIndex_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,System.Int32)
void Register_Unity_Hierarchy_Hierarchy_SetSortIndex_Injected();
Register_Unity_Hierarchy_Hierarchy_SetSortIndex_Injected();
//System.Void Unity.Hierarchy.Hierarchy::SortChildren_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,System.Boolean)
void Register_Unity_Hierarchy_Hierarchy_SortChildren_Injected();
Register_Unity_Hierarchy_Hierarchy_SortChildren_Injected();
//System.Void Unity.Hierarchy.Hierarchy::Update_Injected(System.IntPtr)
void Register_Unity_Hierarchy_Hierarchy_Update_Injected();
Register_Unity_Hierarchy_Hierarchy_Update_Injected();
//System.Void* Unity.Hierarchy.Hierarchy::GetPropertyRaw_Injected(System.IntPtr,Unity.Hierarchy.HierarchyPropertyId&,Unity.Hierarchy.HierarchyNode&,System.Int32&)
void Register_Unity_Hierarchy_Hierarchy_GetPropertyRaw_Injected();
Register_Unity_Hierarchy_Hierarchy_GetPropertyRaw_Injected();
//End Registrations for type : Unity.Hierarchy.Hierarchy
//Start Registrations for type : Unity.Hierarchy.HierarchyCommandList
//System.Void Unity.Hierarchy.HierarchyCommandList::Destroy(System.IntPtr)
void Register_Unity_Hierarchy_HierarchyCommandList_Destroy();
Register_Unity_Hierarchy_HierarchyCommandList_Destroy();
//End Registrations for type : Unity.Hierarchy.HierarchyCommandList
//Start Registrations for type : Unity.Hierarchy.HierarchyFlattened
//System.Boolean Unity.Hierarchy.HierarchyFlattened::Contains_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_HierarchyFlattened_Contains_Injected();
Register_Unity_Hierarchy_HierarchyFlattened_Contains_Injected();
//System.Boolean Unity.Hierarchy.HierarchyFlattened::get_UpdateNeeded_Injected(System.IntPtr)
void Register_Unity_Hierarchy_HierarchyFlattened_get_UpdateNeeded_Injected();
Register_Unity_Hierarchy_HierarchyFlattened_get_UpdateNeeded_Injected();
//System.Int32 Unity.Hierarchy.HierarchyFlattened::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_HierarchyFlattened_GetChildrenCount_Injected();
Register_Unity_Hierarchy_HierarchyFlattened_GetChildrenCount_Injected();
//System.Int32 Unity.Hierarchy.HierarchyFlattened::IndexOf_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_HierarchyFlattened_IndexOf_Injected();
Register_Unity_Hierarchy_HierarchyFlattened_IndexOf_Injected();
//System.IntPtr Unity.Hierarchy.HierarchyFlattened::Create_Injected(System.IntPtr,System.IntPtr,System.IntPtr&,System.Int32&,System.Int32&)
void Register_Unity_Hierarchy_HierarchyFlattened_Create_Injected();
Register_Unity_Hierarchy_HierarchyFlattened_Create_Injected();
//System.Void Unity.Hierarchy.HierarchyFlattened::Destroy(System.IntPtr)
void Register_Unity_Hierarchy_HierarchyFlattened_Destroy();
Register_Unity_Hierarchy_HierarchyFlattened_Destroy();
//System.Void Unity.Hierarchy.HierarchyFlattened::Update_Injected(System.IntPtr)
void Register_Unity_Hierarchy_HierarchyFlattened_Update_Injected();
Register_Unity_Hierarchy_HierarchyFlattened_Update_Injected();
//End Registrations for type : Unity.Hierarchy.HierarchyFlattened
//Start Registrations for type : Unity.Hierarchy.HierarchyNodeTypeHandlerBase
//System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::ChangesPending_Injected(System.IntPtr)
void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_ChangesPending_Injected();
Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_ChangesPending_Injected();
//System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::IntegrateChanges_Injected(System.IntPtr,System.IntPtr)
void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_IntegrateChanges_Injected();
Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_IntegrateChanges_Injected();
//System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchMatch_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchMatch_Injected();
Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchMatch_Injected();
//System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetNodeTypeName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeTypeName_Injected();
Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeTypeName_Injected();
//System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchBegin_Injected(System.IntPtr,Unity.Hierarchy.HierarchySearchQueryDescriptor)
void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchBegin_Injected();
Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchBegin_Injected();
//System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchEnd_Injected(System.IntPtr)
void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchEnd_Injected();
Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchEnd_Injected();
//Unity.Hierarchy.HierarchyNodeFlags Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetDefaultNodeFlags_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags)
void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetDefaultNodeFlags_Injected();
Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetDefaultNodeFlags_Injected();
//End Registrations for type : Unity.Hierarchy.HierarchyNodeTypeHandlerBase
//Start Registrations for type : Unity.Hierarchy.HierarchyViewModel
//System.Boolean Unity.Hierarchy.HierarchyViewModel::Contains_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_HierarchyViewModel_Contains_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_Contains_Injected();
//System.Boolean Unity.Hierarchy.HierarchyViewModel::HasAllFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags)
void Register_Unity_Hierarchy_HierarchyViewModel_HasAllFlagsNode_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_HasAllFlagsNode_Injected();
//System.Boolean Unity.Hierarchy.HierarchyViewModel::get_UpdateNeeded_Injected(System.IntPtr)
void Register_Unity_Hierarchy_HierarchyViewModel_get_UpdateNeeded_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_get_UpdateNeeded_Injected();
//System.Int32 Unity.Hierarchy.HierarchyViewModel::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_HierarchyViewModel_GetChildrenCount_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_GetChildrenCount_Injected();
//System.Int32 Unity.Hierarchy.HierarchyViewModel::IndexOf_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
void Register_Unity_Hierarchy_HierarchyViewModel_IndexOf_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_IndexOf_Injected();
//System.IntPtr Unity.Hierarchy.HierarchyViewModel::Create_Injected(System.IntPtr,System.IntPtr,Unity.Hierarchy.HierarchyNodeFlags,System.IntPtr&,System.Int32&,System.Int32&)
void Register_Unity_Hierarchy_HierarchyViewModel_Create_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_Create_Injected();
//System.Void Unity.Hierarchy.HierarchyViewModel::ClearFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags,System.Boolean)
void Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsNode_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsNode_Injected();
//System.Void Unity.Hierarchy.HierarchyViewModel::Destroy(System.IntPtr)
void Register_Unity_Hierarchy_HierarchyViewModel_Destroy();
Register_Unity_Hierarchy_HierarchyViewModel_Destroy();
//System.Void Unity.Hierarchy.HierarchyViewModel::SetFlagsAll_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNodeFlags)
void Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsAll_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsAll_Injected();
//System.Void Unity.Hierarchy.HierarchyViewModel::SetFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags,System.Boolean)
void Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsNode_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsNode_Injected();
//System.Void Unity.Hierarchy.HierarchyViewModel::Update_Injected(System.IntPtr)
void Register_Unity_Hierarchy_HierarchyViewModel_Update_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_Update_Injected();
//Unity.Hierarchy.HierarchySearchQueryDescriptor Unity.Hierarchy.HierarchyViewModel::get_Query_Injected(System.IntPtr)
void Register_Unity_Hierarchy_HierarchyViewModel_get_Query_Injected();
Register_Unity_Hierarchy_HierarchyViewModel_get_Query_Injected();
//End Registrations for type : Unity.Hierarchy.HierarchyViewModel
//Start Registrations for type : Unity.IntegerTime.RationalTimeExtensions
//System.Void Unity.IntegerTime.RationalTimeExtensions::Convert_Injected(Unity.IntegerTime.RationalTime&,Unity.IntegerTime.RationalTime/TicksPerSecond&,Unity.IntegerTime.RationalTime&)
void Register_Unity_IntegerTime_RationalTimeExtensions_Convert_Injected();
Register_Unity_IntegerTime_RationalTimeExtensions_Convert_Injected();
//End Registrations for type : Unity.IntegerTime.RationalTimeExtensions
//Start Registrations for type : Unity.IO.LowLevel.Unsafe.AsyncReadManager
//System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::CloseFileAsync_Injected(Unity.IO.LowLevel.Unsafe.FileHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_CloseFileAsync_Injected();
Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_CloseFileAsync_Injected();
//System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::GetFileInfoInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Void*,Unity.IO.LowLevel.Unsafe.ReadHandle&)
void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_GetFileInfoInternal_Injected();
Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_GetFileInfoInternal_Injected();
//System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::OpenFileAsync_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,Unity.IO.LowLevel.Unsafe.FileHandle&)
void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_OpenFileAsync_Internal_Injected();
Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_OpenFileAsync_Internal_Injected();
//System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::ReadWithHandlesInternal_NativeCopy_Injected(Unity.IO.LowLevel.Unsafe.FileHandle&,System.Void*,Unity.IO.LowLevel.Unsafe.ReadHandle&)
void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_ReadWithHandlesInternal_NativeCopy_Injected();
Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_ReadWithHandlesInternal_NativeCopy_Injected();
//End Registrations for type : Unity.IO.LowLevel.Unsafe.AsyncReadManager
//Start Registrations for type : Unity.IO.LowLevel.Unsafe.FileHandle
//System.Boolean Unity.IO.LowLevel.Unsafe.FileHandle::IsFileHandleValid(Unity.IO.LowLevel.Unsafe.FileHandle&)
void Register_Unity_IO_LowLevel_Unsafe_FileHandle_IsFileHandleValid();
Register_Unity_IO_LowLevel_Unsafe_FileHandle_IsFileHandleValid();
//System.Void Unity.IO.LowLevel.Unsafe.FileHandle::GetJobHandle_Internal_Injected(Unity.IO.LowLevel.Unsafe.FileHandle&,Unity.Jobs.JobHandle&)
void Register_Unity_IO_LowLevel_Unsafe_FileHandle_GetJobHandle_Internal_Injected();
Register_Unity_IO_LowLevel_Unsafe_FileHandle_GetJobHandle_Internal_Injected();
//End Registrations for type : Unity.IO.LowLevel.Unsafe.FileHandle
//Start Registrations for type : Unity.IO.LowLevel.Unsafe.ReadHandle
//System.Boolean Unity.IO.LowLevel.Unsafe.ReadHandle::IsReadHandleValid_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_IsReadHandleValid_Injected();
Register_Unity_IO_LowLevel_Unsafe_ReadHandle_IsReadHandleValid_Injected();
//System.Void Unity.IO.LowLevel.Unsafe.ReadHandle::CancelInternal_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_CancelInternal_Injected();
Register_Unity_IO_LowLevel_Unsafe_ReadHandle_CancelInternal_Injected();
//System.Void Unity.IO.LowLevel.Unsafe.ReadHandle::GetJobHandle_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&,Unity.Jobs.JobHandle&)
void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetJobHandle_Injected();
Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetJobHandle_Injected();
//System.Void Unity.IO.LowLevel.Unsafe.ReadHandle::ReleaseReadHandle_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_ReleaseReadHandle_Injected();
Register_Unity_IO_LowLevel_Unsafe_ReadHandle_ReleaseReadHandle_Injected();
//Unity.IO.LowLevel.Unsafe.ReadStatus Unity.IO.LowLevel.Unsafe.ReadHandle::GetReadStatus_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetReadStatus_Injected();
Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetReadStatus_Injected();
//End Registrations for type : Unity.IO.LowLevel.Unsafe.ReadHandle
//Start Registrations for type : Unity.Jobs.JobHandle
//System.Boolean Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted(Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected(System.Void*,System.Int32,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
//End Registrations for type : Unity.Jobs.JobHandle
//Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
//System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
//System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_IsExecutingJob()
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob();
//System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetJobQueueWorkerThreadCount()
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetJobQueueWorkerThreadCount();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetJobQueueWorkerThreadCount();
//System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_ThreadIndex()
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndex();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndex();
//System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_ThreadIndexCount()
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndexCount();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndexCount();
//System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForDeferArraySize_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Void*,System.Void*,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForDeferArraySize_Injected();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForDeferArraySize_Injected();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
//End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetByName__Unmanaged_Injected(Unity.Profiling.ProfilerCategory&,System.Byte*,System.Int32,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetByName__Unmanaged_Injected();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetByName__Unmanaged_Injected();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetDescriptionInternal_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription&)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();
//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle
//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker_Injected();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker_Injected();
//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker__Unmanaged(System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
//System.UInt16 Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCategory__Unmanaged(System.Byte*,System.Int32,Unity.Profiling.ProfilerCategoryColor)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::SetMarkerMetadata__Unmanaged(System.IntPtr,System.Int32,System.Byte*,System.Int32,System.Byte,System.Byte)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
//System.Void* Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCounterValue__Unmanaged(System.IntPtr&,System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Byte,System.Byte,System.Int32,Unity.Profiling.ProfilerCounterOptions)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
//Start Registrations for type : Unity.Profiling.ProfilerRecorder
//System.Boolean Unity.Profiling.ProfilerRecorder::GetRunning_Injected(Unity.Profiling.ProfilerRecorder&)
void Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();
Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();
//System.Boolean Unity.Profiling.ProfilerRecorder::GetValid_Injected(Unity.Profiling.ProfilerRecorder&)
void Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();
Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();
//System.Int32 Unity.Profiling.ProfilerRecorder::GetCount_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/CountOptions)
void Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();
Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();
//System.Int64 Unity.Profiling.ProfilerRecorder::GetLastValue_Injected(Unity.Profiling.ProfilerRecorder&)
void Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();
Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();
//System.Void Unity.Profiling.ProfilerRecorder::Control_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/ControlOptions)
void Register_Unity_Profiling_ProfilerRecorder_Control_Injected();
Register_Unity_Profiling_ProfilerRecorder_Control_Injected();
//System.Void Unity.Profiling.ProfilerRecorder::Create_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,System.Int32,Unity.Profiling.ProfilerRecorderOptions,Unity.Profiling.ProfilerRecorder&)
void Register_Unity_Profiling_ProfilerRecorder_Create_Injected();
Register_Unity_Profiling_ProfilerRecorder_Create_Injected();
//System.Void Unity.Profiling.ProfilerRecorder::GetSampleInternal_Injected(Unity.Profiling.ProfilerRecorder&,System.Int32,Unity.Profiling.ProfilerRecorderSample&)
void Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();
Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();
//End Registrations for type : Unity.Profiling.ProfilerRecorder
//Start Registrations for type : UnityEngine.AI.NavMesh
//System.Boolean UnityEngine.AI.NavMesh::InternalSetLinkOwner(System.Int32,System.Int32)
void Register_UnityEngine_AI_NavMesh_InternalSetLinkOwner();
Register_UnityEngine_AI_NavMesh_InternalSetLinkOwner();
//System.Boolean UnityEngine.AI.NavMesh::InternalSetOwner(System.Int32,System.Int32)
void Register_UnityEngine_AI_NavMesh_InternalSetOwner();
Register_UnityEngine_AI_NavMesh_InternalSetOwner();
//System.Boolean UnityEngine.AI.NavMesh::IsOffMeshConnectionOccupied(System.Int32)
void Register_UnityEngine_AI_NavMesh_IsOffMeshConnectionOccupied();
Register_UnityEngine_AI_NavMesh_IsOffMeshConnectionOccupied();
//System.Boolean UnityEngine.AI.NavMesh::IsValidLinkHandle(System.Int32)
void Register_UnityEngine_AI_NavMesh_IsValidLinkHandle();
Register_UnityEngine_AI_NavMesh_IsValidLinkHandle();
//System.Boolean UnityEngine.AI.NavMesh::IsValidNavMeshDataHandle(System.Int32)
void Register_UnityEngine_AI_NavMesh_IsValidNavMeshDataHandle();
Register_UnityEngine_AI_NavMesh_IsValidNavMeshDataHandle();
//System.Int32 UnityEngine.AI.NavMesh::AddLinkInternal_Injected(UnityEngine.AI.NavMeshLinkData&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_AI_NavMesh_AddLinkInternal_Injected();
Register_UnityEngine_AI_NavMesh_AddLinkInternal_Injected();
//System.Int32 UnityEngine.AI.NavMesh::AddNavMeshDataTransformedInternal_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_AI_NavMesh_AddNavMeshDataTransformedInternal_Injected();
Register_UnityEngine_AI_NavMesh_AddNavMeshDataTransformedInternal_Injected();
//System.Void UnityEngine.AI.NavMesh::GetSettingsByID_Injected(System.Int32,UnityEngine.AI.NavMeshBuildSettings&)
void Register_UnityEngine_AI_NavMesh_GetSettingsByID_Injected();
Register_UnityEngine_AI_NavMesh_GetSettingsByID_Injected();
//System.Void UnityEngine.AI.NavMesh::RemoveLinkInternal(System.Int32)
void Register_UnityEngine_AI_NavMesh_RemoveLinkInternal();
Register_UnityEngine_AI_NavMesh_RemoveLinkInternal();
//System.Void UnityEngine.AI.NavMesh::RemoveNavMeshDataInternal(System.Int32)
void Register_UnityEngine_AI_NavMesh_RemoveNavMeshDataInternal();
Register_UnityEngine_AI_NavMesh_RemoveNavMeshDataInternal();
//System.Void UnityEngine.AI.NavMesh::SetOffMeshConnectionActive(System.Int32,System.Boolean)
void Register_UnityEngine_AI_NavMesh_SetOffMeshConnectionActive();
Register_UnityEngine_AI_NavMesh_SetOffMeshConnectionActive();
//End Registrations for type : UnityEngine.AI.NavMesh
//Start Registrations for type : UnityEngine.AI.NavMeshAgent
//System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
//System.Boolean UnityEngine.AI.NavMeshAgent::get_hasPath_Injected(System.IntPtr)
void Register_UnityEngine_AI_NavMeshAgent_get_hasPath_Injected();
Register_UnityEngine_AI_NavMeshAgent_get_hasPath_Injected();
//System.Boolean UnityEngine.AI.NavMeshAgent::get_isOnNavMesh_Injected(System.IntPtr)
void Register_UnityEngine_AI_NavMeshAgent_get_isOnNavMesh_Injected();
Register_UnityEngine_AI_NavMeshAgent_get_isOnNavMesh_Injected();
//System.Boolean UnityEngine.AI.NavMeshAgent::get_isStopped_Injected(System.IntPtr)
void Register_UnityEngine_AI_NavMeshAgent_get_isStopped_Injected();
Register_UnityEngine_AI_NavMeshAgent_get_isStopped_Injected();
//System.Boolean UnityEngine.AI.NavMeshAgent::get_pathPending_Injected(System.IntPtr)
void Register_UnityEngine_AI_NavMeshAgent_get_pathPending_Injected();
Register_UnityEngine_AI_NavMeshAgent_get_pathPending_Injected();
//System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance_Injected(System.IntPtr)
void Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance_Injected();
Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance_Injected();
//System.Single UnityEngine.AI.NavMeshAgent::get_stoppingDistance_Injected(System.IntPtr)
void Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance_Injected();
Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance_Injected();
//System.Void UnityEngine.AI.NavMeshAgent::get_desiredVelocity_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected();
Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected();
//System.Void UnityEngine.AI.NavMeshAgent::get_velocity_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_AI_NavMeshAgent_get_velocity_Injected();
Register_UnityEngine_AI_NavMeshAgent_get_velocity_Injected();
//System.Void UnityEngine.AI.NavMeshAgent::set_isStopped_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_AI_NavMeshAgent_set_isStopped_Injected();
Register_UnityEngine_AI_NavMeshAgent_set_isStopped_Injected();
//System.Void UnityEngine.AI.NavMeshAgent::set_nextPosition_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_AI_NavMeshAgent_set_nextPosition_Injected();
Register_UnityEngine_AI_NavMeshAgent_set_nextPosition_Injected();
//System.Void UnityEngine.AI.NavMeshAgent::set_speed_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_AI_NavMeshAgent_set_speed_Injected();
Register_UnityEngine_AI_NavMeshAgent_set_speed_Injected();
//System.Void UnityEngine.AI.NavMeshAgent::set_updatePosition_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_AI_NavMeshAgent_set_updatePosition_Injected();
Register_UnityEngine_AI_NavMeshAgent_set_updatePosition_Injected();
//System.Void UnityEngine.AI.NavMeshAgent::set_updateRotation_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_AI_NavMeshAgent_set_updateRotation_Injected();
Register_UnityEngine_AI_NavMeshAgent_set_updateRotation_Injected();
//End Registrations for type : UnityEngine.AI.NavMeshAgent
//Start Registrations for type : UnityEngine.AI.NavMeshBuilder
//System.Boolean UnityEngine.AI.NavMeshBuilder::UpdateNavMeshDataListInternal_Injected(System.IntPtr,UnityEngine.AI.NavMeshBuildSettings&,System.Object,UnityEngine.Bounds&)
void Register_UnityEngine_AI_NavMeshBuilder_UpdateNavMeshDataListInternal_Injected();
Register_UnityEngine_AI_NavMeshBuilder_UpdateNavMeshDataListInternal_Injected();
//System.IntPtr UnityEngine.AI.NavMeshBuilder::UpdateNavMeshDataAsyncListInternal_Injected(System.IntPtr,UnityEngine.AI.NavMeshBuildSettings&,System.Object,UnityEngine.Bounds&)
void Register_UnityEngine_AI_NavMeshBuilder_UpdateNavMeshDataAsyncListInternal_Injected();
Register_UnityEngine_AI_NavMeshBuilder_UpdateNavMeshDataAsyncListInternal_Injected();
//System.Void UnityEngine.AI.NavMeshBuilder::CollectSourcesInternal_Injected(System.Int32,UnityEngine.Bounds&,System.IntPtr,System.Boolean,UnityEngine.AI.NavMeshCollectGeometry,System.Int32,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean,UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_AI_NavMeshBuilder_CollectSourcesInternal_Injected();
Register_UnityEngine_AI_NavMeshBuilder_CollectSourcesInternal_Injected();
//End Registrations for type : UnityEngine.AI.NavMeshBuilder
//Start Registrations for type : UnityEngine.AI.NavMeshBuildSource
//System.IntPtr UnityEngine.AI.NavMeshBuildSource::InternalGetComponent_Injected(System.Int32)
void Register_UnityEngine_AI_NavMeshBuildSource_InternalGetComponent_Injected();
Register_UnityEngine_AI_NavMeshBuildSource_InternalGetComponent_Injected();
//System.IntPtr UnityEngine.AI.NavMeshBuildSource::InternalGetObject_Injected(System.Int32)
void Register_UnityEngine_AI_NavMeshBuildSource_InternalGetObject_Injected();
Register_UnityEngine_AI_NavMeshBuildSource_InternalGetObject_Injected();
//End Registrations for type : UnityEngine.AI.NavMeshBuildSource
//Start Registrations for type : UnityEngine.AI.NavMeshData
//System.Void UnityEngine.AI.NavMeshData::Internal_Create(UnityEngine.AI.NavMeshData,System.Int32)
void Register_UnityEngine_AI_NavMeshData_Internal_Create();
Register_UnityEngine_AI_NavMeshData_Internal_Create();
//System.Void UnityEngine.AI.NavMeshData::set_position_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_AI_NavMeshData_set_position_Injected();
Register_UnityEngine_AI_NavMeshData_set_position_Injected();
//System.Void UnityEngine.AI.NavMeshData::set_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
void Register_UnityEngine_AI_NavMeshData_set_rotation_Injected();
Register_UnityEngine_AI_NavMeshData_set_rotation_Injected();
//End Registrations for type : UnityEngine.AI.NavMeshData
//Start Registrations for type : UnityEngine.AnimationCurve
//System.Boolean UnityEngine.AnimationCurve::Internal_Equals_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Equals_Injected();
Register_UnityEngine_AnimationCurve_Internal_Equals_Injected();
//System.Int32 UnityEngine.AnimationCurve::AddKey_Injected(System.IntPtr,System.Single,System.Single)
void Register_UnityEngine_AnimationCurve_AddKey_Injected();
Register_UnityEngine_AnimationCurve_AddKey_Injected();
//System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(System.IntPtr,UnityEngine.Keyframe&)
void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
//System.Int32 UnityEngine.AnimationCurve::GetHashCode_Injected(System.IntPtr)
void Register_UnityEngine_AnimationCurve_GetHashCode_Injected();
Register_UnityEngine_AnimationCurve_GetHashCode_Injected();
//System.Int32 UnityEngine.AnimationCurve::MoveKey_Injected(System.IntPtr,System.Int32,UnityEngine.Keyframe&)
void Register_UnityEngine_AnimationCurve_MoveKey_Injected();
Register_UnityEngine_AnimationCurve_MoveKey_Injected();
//System.Int32 UnityEngine.AnimationCurve::get_length_Injected(System.IntPtr)
void Register_UnityEngine_AnimationCurve_get_length_Injected();
Register_UnityEngine_AnimationCurve_get_length_Injected();
//System.IntPtr UnityEngine.AnimationCurve::Internal_Create_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_AnimationCurve_Internal_Create_Injected();
Register_UnityEngine_AnimationCurve_Internal_Create_Injected();
//System.Single UnityEngine.AnimationCurve::Evaluate_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_AnimationCurve_Evaluate_Injected();
Register_UnityEngine_AnimationCurve_Evaluate_Injected();
//System.Void UnityEngine.AnimationCurve::ClearKeys_Injected(System.IntPtr)
void Register_UnityEngine_AnimationCurve_ClearKeys_Injected();
Register_UnityEngine_AnimationCurve_ClearKeys_Injected();
//System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.IntPtr,System.Int32,UnityEngine.Keyframe&)
void Register_UnityEngine_AnimationCurve_GetKey_Injected();
Register_UnityEngine_AnimationCurve_GetKey_Injected();
//System.Void UnityEngine.AnimationCurve::Internal_CopyFrom_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_CopyFrom_Injected();
Register_UnityEngine_AnimationCurve_Internal_CopyFrom_Injected();
//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Destroy();
Register_UnityEngine_AnimationCurve_Internal_Destroy();
//System.Void UnityEngine.AnimationCurve::RemoveKey_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_AnimationCurve_RemoveKey_Injected();
Register_UnityEngine_AnimationCurve_RemoveKey_Injected();
//System.Void UnityEngine.AnimationCurve::SmoothTangents_Injected(System.IntPtr,System.Int32,System.Single)
void Register_UnityEngine_AnimationCurve_SmoothTangents_Injected();
Register_UnityEngine_AnimationCurve_SmoothTangents_Injected();
//System.Void UnityEngine.AnimationCurve::get_keys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_AnimationCurve_get_keys_Injected();
Register_UnityEngine_AnimationCurve_get_keys_Injected();
//System.Void UnityEngine.AnimationCurve::set_keys_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_AnimationCurve_set_keys_Injected();
Register_UnityEngine_AnimationCurve_set_keys_Injected();
//End Registrations for type : UnityEngine.AnimationCurve
//Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
//End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
//Start Registrations for type : UnityEngine.Animator
//System.Boolean UnityEngine.Animator::GetBoolString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Animator_GetBoolString_Injected();
Register_UnityEngine_Animator_GetBoolString_Injected();
//System.Boolean UnityEngine.Animator::get_hasBoundPlayables_Injected(System.IntPtr)
void Register_UnityEngine_Animator_get_hasBoundPlayables_Injected();
Register_UnityEngine_Animator_get_hasBoundPlayables_Injected();
//System.Int32 UnityEngine.Animator::GetIntegerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Animator_GetIntegerString_Injected();
Register_UnityEngine_Animator_GetIntegerString_Injected();
//System.Single UnityEngine.Animator::GetFloatString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Animator_GetFloatString_Injected();
Register_UnityEngine_Animator_GetFloatString_Injected();
//System.Void UnityEngine.Animator::ResetTriggerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Animator_ResetTriggerString_Injected();
Register_UnityEngine_Animator_ResetTriggerString_Injected();
//System.Void UnityEngine.Animator::SetBoolString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean)
void Register_UnityEngine_Animator_SetBoolString_Injected();
Register_UnityEngine_Animator_SetBoolString_Injected();
//System.Void UnityEngine.Animator::SetFloatString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single)
void Register_UnityEngine_Animator_SetFloatString_Injected();
Register_UnityEngine_Animator_SetFloatString_Injected();
//System.Void UnityEngine.Animator::SetIntegerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_Animator_SetIntegerString_Injected();
Register_UnityEngine_Animator_SetIntegerString_Injected();
//System.Void UnityEngine.Animator::SetTriggerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Animator_SetTriggerString_Injected();
Register_UnityEngine_Animator_SetTriggerString_Injected();
//UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters_Injected(System.IntPtr)
void Register_UnityEngine_Animator_get_parameters_Injected();
Register_UnityEngine_Animator_get_parameters_Injected();
//End Registrations for type : UnityEngine.Animator
//Start Registrations for type : UnityEngine.Application
//System.Boolean UnityEngine.Application::get_isBatchMode()
void Register_UnityEngine_Application_get_isBatchMode();
Register_UnityEngine_Application_get_isBatchMode();
//System.Boolean UnityEngine.Application::get_isFocused()
void Register_UnityEngine_Application_get_isFocused();
Register_UnityEngine_Application_get_isFocused();
//System.Boolean UnityEngine.Application::get_isPlaying()
void Register_UnityEngine_Application_get_isPlaying();
Register_UnityEngine_Application_get_isPlaying();
//System.Boolean UnityEngine.Application::get_runInBackground()
void Register_UnityEngine_Application_get_runInBackground();
Register_UnityEngine_Application_get_runInBackground();
//System.Void UnityEngine.Application::OpenURL_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Application_OpenURL_Injected();
Register_UnityEngine_Application_OpenURL_Injected();
//System.Void UnityEngine.Application::get_streamingAssetsPath_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Application_get_streamingAssetsPath_Injected();
Register_UnityEngine_Application_get_streamingAssetsPath_Injected();
//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
void Register_UnityEngine_Application_get_platform();
Register_UnityEngine_Application_get_platform();
//End Registrations for type : UnityEngine.Application
//Start Registrations for type : UnityEngine.AsyncOperation
//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
void Register_UnityEngine_AsyncOperation_InternalDestroy();
Register_UnityEngine_AsyncOperation_InternalDestroy();
//System.Void UnityEngine.AsyncOperation::InternalSetManagedObject(System.IntPtr,UnityEngine.AsyncOperation)
void Register_UnityEngine_AsyncOperation_InternalSetManagedObject();
Register_UnityEngine_AsyncOperation_InternalSetManagedObject();
//End Registrations for type : UnityEngine.AsyncOperation
//Start Registrations for type : UnityEngine.AudioSettings
//System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
void Register_UnityEngine_AudioSettings_StartAudioOutput();
Register_UnityEngine_AudioSettings_StartAudioOutput();
//System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
void Register_UnityEngine_AudioSettings_StopAudioOutput();
Register_UnityEngine_AudioSettings_StopAudioOutput();
//End Registrations for type : UnityEngine.AudioSettings
//Start Registrations for type : UnityEngine.Awaitable
//System.Int32 UnityEngine.Awaitable::IsNativeAwaitableCompleted(System.IntPtr)
void Register_UnityEngine_Awaitable_IsNativeAwaitableCompleted();
Register_UnityEngine_Awaitable_IsNativeAwaitableCompleted();
//System.Void UnityEngine.Awaitable::ReleaseNativeAwaitable(System.IntPtr)
void Register_UnityEngine_Awaitable_ReleaseNativeAwaitable();
Register_UnityEngine_Awaitable_ReleaseNativeAwaitable();
//End Registrations for type : UnityEngine.Awaitable
//Start Registrations for type : UnityEngine.Behaviour
//System.Boolean UnityEngine.Behaviour::get_enabled_Injected(System.IntPtr)
void Register_UnityEngine_Behaviour_get_enabled_Injected();
Register_UnityEngine_Behaviour_get_enabled_Injected();
//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled_Injected(System.IntPtr)
void Register_UnityEngine_Behaviour_get_isActiveAndEnabled_Injected();
Register_UnityEngine_Behaviour_get_isActiveAndEnabled_Injected();
//System.Void UnityEngine.Behaviour::set_enabled_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Behaviour_set_enabled_Injected();
Register_UnityEngine_Behaviour_set_enabled_Injected();
//End Registrations for type : UnityEngine.Behaviour
//Start Registrations for type : UnityEngine.Bindings.BindingsAllocator
//System.Void UnityEngine.Bindings.BindingsAllocator::Free(System.Void*)
void Register_UnityEngine_Bindings_BindingsAllocator_Free();
Register_UnityEngine_Bindings_BindingsAllocator_Free();
//System.Void UnityEngine.Bindings.BindingsAllocator::FreeNativeOwnedMemory(System.Void*)
void Register_UnityEngine_Bindings_BindingsAllocator_FreeNativeOwnedMemory();
Register_UnityEngine_Bindings_BindingsAllocator_FreeNativeOwnedMemory();
//End Registrations for type : UnityEngine.Bindings.BindingsAllocator
//Start Registrations for type : UnityEngine.Bounds
//System.Boolean UnityEngine.Bounds::IntersectRayAABB_Injected(UnityEngine.Ray&,UnityEngine.Bounds&,System.Single&)
void Register_UnityEngine_Bounds_IntersectRayAABB_Injected();
Register_UnityEngine_Bounds_IntersectRayAABB_Injected();
//End Registrations for type : UnityEngine.Bounds
//Start Registrations for type : UnityEngine.BoxCollider
//System.Void UnityEngine.BoxCollider::get_center_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_get_center_Injected();
Register_UnityEngine_BoxCollider_get_center_Injected();
//System.Void UnityEngine.BoxCollider::get_size_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_get_size_Injected();
Register_UnityEngine_BoxCollider_get_size_Injected();
//System.Void UnityEngine.BoxCollider::set_center_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_set_center_Injected();
Register_UnityEngine_BoxCollider_set_center_Injected();
//System.Void UnityEngine.BoxCollider::set_size_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_set_size_Injected();
Register_UnityEngine_BoxCollider_set_size_Injected();
//End Registrations for type : UnityEngine.BoxCollider
//Start Registrations for type : UnityEngine.Camera
//System.Boolean UnityEngine.Camera::GetCullingParameters_Internal_Injected(System.IntPtr,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
void Register_UnityEngine_Camera_GetCullingParameters_Internal_Injected();
Register_UnityEngine_Camera_GetCullingParameters_Internal_Injected();
//System.Boolean UnityEngine.Camera::get_allowDynamicResolution_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_allowDynamicResolution_Injected();
Register_UnityEngine_Camera_get_allowDynamicResolution_Injected();
//System.Boolean UnityEngine.Camera::get_allowHDR_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_allowHDR_Injected();
Register_UnityEngine_Camera_get_allowHDR_Injected();
//System.Boolean UnityEngine.Camera::get_allowMSAA_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_allowMSAA_Injected();
Register_UnityEngine_Camera_get_allowMSAA_Injected();
//System.Boolean UnityEngine.Camera::get_orthographic_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_orthographic_Injected();
Register_UnityEngine_Camera_get_orthographic_Injected();
//System.Boolean UnityEngine.Camera::get_stereoEnabled_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_stereoEnabled_Injected();
Register_UnityEngine_Camera_get_stereoEnabled_Injected();
//System.Boolean UnityEngine.Camera::get_usePhysicalProperties_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_usePhysicalProperties_Injected();
Register_UnityEngine_Camera_get_usePhysicalProperties_Injected();
//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
void Register_UnityEngine_Camera_GetAllCamerasCount();
Register_UnityEngine_Camera_GetAllCamerasCount();
//System.Int32 UnityEngine.Camera::GetAllCamerasImpl_Injected(UnityEngine.Camera[])
void Register_UnityEngine_Camera_GetAllCamerasImpl_Injected();
Register_UnityEngine_Camera_GetAllCamerasImpl_Injected();
//System.Int32 UnityEngine.Camera::GetFilterMode_Injected(System.IntPtr)
void Register_UnityEngine_Camera_GetFilterMode_Injected();
Register_UnityEngine_Camera_GetFilterMode_Injected();
//System.Int32 UnityEngine.Camera::get_cullingMask_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_cullingMask_Injected();
Register_UnityEngine_Camera_get_cullingMask_Injected();
//System.Int32 UnityEngine.Camera::get_eventMask_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_eventMask_Injected();
Register_UnityEngine_Camera_get_eventMask_Injected();
//System.Int32 UnityEngine.Camera::get_pixelHeight_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_pixelHeight_Injected();
Register_UnityEngine_Camera_get_pixelHeight_Injected();
//System.Int32 UnityEngine.Camera::get_pixelWidth_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_pixelWidth_Injected();
Register_UnityEngine_Camera_get_pixelWidth_Injected();
//System.Int32 UnityEngine.Camera::get_targetDisplay_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_targetDisplay_Injected();
Register_UnityEngine_Camera_get_targetDisplay_Injected();
//System.IntPtr UnityEngine.Camera::get_currentInternal_Injected()
void Register_UnityEngine_Camera_get_currentInternal_Injected();
Register_UnityEngine_Camera_get_currentInternal_Injected();
//System.IntPtr UnityEngine.Camera::get_main_Injected()
void Register_UnityEngine_Camera_get_main_Injected();
Register_UnityEngine_Camera_get_main_Injected();
//System.IntPtr UnityEngine.Camera::get_targetTexture_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_targetTexture_Injected();
Register_UnityEngine_Camera_get_targetTexture_Injected();
//System.Single UnityEngine.Camera::get_aspect_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_aspect_Injected();
Register_UnityEngine_Camera_get_aspect_Injected();
//System.Single UnityEngine.Camera::get_depth_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_depth_Injected();
Register_UnityEngine_Camera_get_depth_Injected();
//System.Single UnityEngine.Camera::get_farClipPlane_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_farClipPlane_Injected();
Register_UnityEngine_Camera_get_farClipPlane_Injected();
//System.Single UnityEngine.Camera::get_fieldOfView_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_fieldOfView_Injected();
Register_UnityEngine_Camera_get_fieldOfView_Injected();
//System.Single UnityEngine.Camera::get_nearClipPlane_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_nearClipPlane_Injected();
Register_UnityEngine_Camera_get_nearClipPlane_Injected();
//System.Single UnityEngine.Camera::get_orthographicSize_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_orthographicSize_Injected();
Register_UnityEngine_Camera_get_orthographicSize_Injected();
//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
Register_UnityEngine_Camera_ScreenPointToRay_Injected();
//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
//System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(System.IntPtr,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(System.IntPtr,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
//System.Void UnityEngine.Camera::SetupCurrent_Injected(System.IntPtr)
void Register_UnityEngine_Camera_SetupCurrent_Injected();
Register_UnityEngine_Camera_SetupCurrent_Injected();
//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
//System.Void UnityEngine.Camera::get_backgroundColor_Injected(System.IntPtr,UnityEngine.Color&)
void Register_UnityEngine_Camera_get_backgroundColor_Injected();
Register_UnityEngine_Camera_get_backgroundColor_Injected();
//System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
//System.Void UnityEngine.Camera::get_pixelRect_Injected(System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_Camera_get_pixelRect_Injected();
Register_UnityEngine_Camera_get_pixelRect_Injected();
//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
Register_UnityEngine_Camera_get_projectionMatrix_Injected();
//System.Void UnityEngine.Camera::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_Camera_get_rect_Injected();
Register_UnityEngine_Camera_get_rect_Injected();
//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
//System.Void UnityEngine.Camera::set_backgroundColor_Injected(System.IntPtr,UnityEngine.Color&)
void Register_UnityEngine_Camera_set_backgroundColor_Injected();
Register_UnityEngine_Camera_set_backgroundColor_Injected();
//System.Void UnityEngine.Camera::set_clearFlags_Injected(System.IntPtr,UnityEngine.CameraClearFlags)
void Register_UnityEngine_Camera_set_clearFlags_Injected();
Register_UnityEngine_Camera_set_clearFlags_Injected();
//System.Void UnityEngine.Camera::set_depthTextureMode_Injected(System.IntPtr,UnityEngine.DepthTextureMode)
void Register_UnityEngine_Camera_set_depthTextureMode_Injected();
Register_UnityEngine_Camera_set_depthTextureMode_Injected();
//System.Void UnityEngine.Camera::set_fieldOfView_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_Camera_set_fieldOfView_Injected();
Register_UnityEngine_Camera_set_fieldOfView_Injected();
//System.Void UnityEngine.Camera::set_rect_Injected(System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_Camera_set_rect_Injected();
Register_UnityEngine_Camera_set_rect_Injected();
//System.Void UnityEngine.Camera::set_targetTexture_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Camera_set_targetTexture_Injected();
Register_UnityEngine_Camera_set_targetTexture_Injected();
//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_clearFlags_Injected();
Register_UnityEngine_Camera_get_clearFlags_Injected();
//UnityEngine.CameraType UnityEngine.Camera::get_cameraType_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_cameraType_Injected();
Register_UnityEngine_Camera_get_cameraType_Injected();
//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_depthTextureMode_Injected();
Register_UnityEngine_Camera_get_depthTextureMode_Injected();
//UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode_Injected(System.IntPtr)
void Register_UnityEngine_Camera_get_opaqueSortMode_Injected();
Register_UnityEngine_Camera_get_opaqueSortMode_Injected();
//End Registrations for type : UnityEngine.Camera
//Start Registrations for type : UnityEngine.CameraRaycastHelper
//System.IntPtr UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(System.IntPtr,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
//System.IntPtr UnityEngine.CameraRaycastHelper::RaycastTry_Injected(System.IntPtr,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
//End Registrations for type : UnityEngine.CameraRaycastHelper
//Start Registrations for type : UnityEngine.Canvas
//System.Boolean UnityEngine.Canvas::get_isRootCanvas_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_isRootCanvas_Injected();
Register_UnityEngine_Canvas_get_isRootCanvas_Injected();
//System.Boolean UnityEngine.Canvas::get_overrideSorting_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_overrideSorting_Injected();
Register_UnityEngine_Canvas_get_overrideSorting_Injected();
//System.Boolean UnityEngine.Canvas::get_pixelPerfect_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_pixelPerfect_Injected();
Register_UnityEngine_Canvas_get_pixelPerfect_Injected();
//System.Int32 UnityEngine.Canvas::get_renderOrder_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_renderOrder_Injected();
Register_UnityEngine_Canvas_get_renderOrder_Injected();
//System.Int32 UnityEngine.Canvas::get_sortingLayerID_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_sortingLayerID_Injected();
Register_UnityEngine_Canvas_get_sortingLayerID_Injected();
//System.Int32 UnityEngine.Canvas::get_sortingOrder_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_sortingOrder_Injected();
Register_UnityEngine_Canvas_get_sortingOrder_Injected();
//System.Int32 UnityEngine.Canvas::get_targetDisplay_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_targetDisplay_Injected();
Register_UnityEngine_Canvas_get_targetDisplay_Injected();
//System.IntPtr UnityEngine.Canvas::GetDefaultCanvasMaterial_Injected()
void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial_Injected();
Register_UnityEngine_Canvas_GetDefaultCanvasMaterial_Injected();
//System.IntPtr UnityEngine.Canvas::GetETC1SupportedCanvasMaterial_Injected()
void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial_Injected();
Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial_Injected();
//System.IntPtr UnityEngine.Canvas::get_rootCanvas_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_rootCanvas_Injected();
Register_UnityEngine_Canvas_get_rootCanvas_Injected();
//System.IntPtr UnityEngine.Canvas::get_worldCamera_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_worldCamera_Injected();
Register_UnityEngine_Canvas_get_worldCamera_Injected();
//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_referencePixelsPerUnit_Injected();
Register_UnityEngine_Canvas_get_referencePixelsPerUnit_Injected();
//System.Single UnityEngine.Canvas::get_scaleFactor_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_scaleFactor_Injected();
Register_UnityEngine_Canvas_get_scaleFactor_Injected();
//System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
//System.Void UnityEngine.Canvas::get_pixelRect_Injected(System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_Canvas_get_pixelRect_Injected();
Register_UnityEngine_Canvas_get_pixelRect_Injected();
//System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
//System.Void UnityEngine.Canvas::set_overrideSorting_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Canvas_set_overrideSorting_Injected();
Register_UnityEngine_Canvas_set_overrideSorting_Injected();
//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_Canvas_set_referencePixelsPerUnit_Injected();
Register_UnityEngine_Canvas_set_referencePixelsPerUnit_Injected();
//System.Void UnityEngine.Canvas::set_scaleFactor_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_Canvas_set_scaleFactor_Injected();
Register_UnityEngine_Canvas_set_scaleFactor_Injected();
//System.Void UnityEngine.Canvas::set_sortingLayerID_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Canvas_set_sortingLayerID_Injected();
Register_UnityEngine_Canvas_set_sortingLayerID_Injected();
//System.Void UnityEngine.Canvas::set_sortingOrder_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Canvas_set_sortingOrder_Injected();
Register_UnityEngine_Canvas_set_sortingOrder_Injected();
//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode_Injected(System.IntPtr)
void Register_UnityEngine_Canvas_get_renderMode_Injected();
Register_UnityEngine_Canvas_get_renderMode_Injected();
//End Registrations for type : UnityEngine.Canvas
//Start Registrations for type : UnityEngine.CanvasGroup
//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts_Injected(System.IntPtr)
void Register_UnityEngine_CanvasGroup_get_blocksRaycasts_Injected();
Register_UnityEngine_CanvasGroup_get_blocksRaycasts_Injected();
//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups_Injected(System.IntPtr)
void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups_Injected();
Register_UnityEngine_CanvasGroup_get_ignoreParentGroups_Injected();
//System.Boolean UnityEngine.CanvasGroup::get_interactable_Injected(System.IntPtr)
void Register_UnityEngine_CanvasGroup_get_interactable_Injected();
Register_UnityEngine_CanvasGroup_get_interactable_Injected();
//System.Single UnityEngine.CanvasGroup::get_alpha_Injected(System.IntPtr)
void Register_UnityEngine_CanvasGroup_get_alpha_Injected();
Register_UnityEngine_CanvasGroup_get_alpha_Injected();
//System.Void UnityEngine.CanvasGroup::set_alpha_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_CanvasGroup_set_alpha_Injected();
Register_UnityEngine_CanvasGroup_set_alpha_Injected();
//System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups_Injected();
Register_UnityEngine_CanvasGroup_set_ignoreParentGroups_Injected();
//End Registrations for type : UnityEngine.CanvasGroup
//Start Registrations for type : UnityEngine.CanvasRenderer
//System.Boolean UnityEngine.CanvasRenderer::get_cull_Injected(System.IntPtr)
void Register_UnityEngine_CanvasRenderer_get_cull_Injected();
Register_UnityEngine_CanvasRenderer_get_cull_Injected();
//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved_Injected(System.IntPtr)
void Register_UnityEngine_CanvasRenderer_get_hasMoved_Injected();
Register_UnityEngine_CanvasRenderer_get_hasMoved_Injected();
//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth_Injected(System.IntPtr)
void Register_UnityEngine_CanvasRenderer_get_absoluteDepth_Injected();
Register_UnityEngine_CanvasRenderer_get_absoluteDepth_Injected();
//System.Int32 UnityEngine.CanvasRenderer::get_materialCount_Injected(System.IntPtr)
void Register_UnityEngine_CanvasRenderer_get_materialCount_Injected();
Register_UnityEngine_CanvasRenderer_get_materialCount_Injected();
//System.Void UnityEngine.CanvasRenderer::Clear_Injected(System.IntPtr)
void Register_UnityEngine_CanvasRenderer_Clear_Injected();
Register_UnityEngine_CanvasRenderer_Clear_Injected();
//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
//System.Void UnityEngine.CanvasRenderer::DisableRectClipping_Injected(System.IntPtr)
void Register_UnityEngine_CanvasRenderer_DisableRectClipping_Injected();
Register_UnityEngine_CanvasRenderer_DisableRectClipping_Injected();
//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(System.IntPtr,UnityEngine.Color&)
void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
Register_UnityEngine_CanvasRenderer_GetColor_Injected();
//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_CanvasRenderer_SetAlphaTexture_Injected();
Register_UnityEngine_CanvasRenderer_SetAlphaTexture_Injected();
//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(System.IntPtr,UnityEngine.Color&)
void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
Register_UnityEngine_CanvasRenderer_SetColor_Injected();
//System.Void UnityEngine.CanvasRenderer::SetMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetMaterial_Injected();
Register_UnityEngine_CanvasRenderer_SetMaterial_Injected();
//System.Void UnityEngine.CanvasRenderer::SetMesh_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_CanvasRenderer_SetMesh_Injected();
Register_UnityEngine_CanvasRenderer_SetMesh_Injected();
//System.Void UnityEngine.CanvasRenderer::SetPopMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetPopMaterial_Injected();
Register_UnityEngine_CanvasRenderer_SetPopMaterial_Injected();
//System.Void UnityEngine.CanvasRenderer::SetSecondaryTextureCount_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetSecondaryTextureCount_Injected();
Register_UnityEngine_CanvasRenderer_SetSecondaryTextureCount_Injected();
//System.Void UnityEngine.CanvasRenderer::SetSecondaryTexture_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
void Register_UnityEngine_CanvasRenderer_SetSecondaryTexture_Injected();
Register_UnityEngine_CanvasRenderer_SetSecondaryTexture_Injected();
//System.Void UnityEngine.CanvasRenderer::SetTexture_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_CanvasRenderer_SetTexture_Injected();
Register_UnityEngine_CanvasRenderer_SetTexture_Injected();
//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
//System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
//System.Void UnityEngine.CanvasRenderer::set_cull_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_cull_Injected();
Register_UnityEngine_CanvasRenderer_set_cull_Injected();
//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction_Injected();
Register_UnityEngine_CanvasRenderer_set_hasPopInstruction_Injected();
//System.Void UnityEngine.CanvasRenderer::set_materialCount_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_CanvasRenderer_set_materialCount_Injected();
Register_UnityEngine_CanvasRenderer_set_materialCount_Injected();
//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_CanvasRenderer_set_popMaterialCount_Injected();
Register_UnityEngine_CanvasRenderer_set_popMaterialCount_Injected();
//End Registrations for type : UnityEngine.CanvasRenderer
//Start Registrations for type : UnityEngine.Collider
//System.Boolean UnityEngine.Collider::get_enabled_Injected(System.IntPtr)
void Register_UnityEngine_Collider_get_enabled_Injected();
Register_UnityEngine_Collider_get_enabled_Injected();
//System.IntPtr UnityEngine.Collider::get_attachedRigidbody_Injected(System.IntPtr)
void Register_UnityEngine_Collider_get_attachedRigidbody_Injected();
Register_UnityEngine_Collider_get_attachedRigidbody_Injected();
//System.Void UnityEngine.Collider::ClosestPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Collider_ClosestPoint_Injected();
Register_UnityEngine_Collider_ClosestPoint_Injected();
//System.Void UnityEngine.Collider::set_isTrigger_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Collider_set_isTrigger_Injected();
Register_UnityEngine_Collider_set_isTrigger_Injected();
//End Registrations for type : UnityEngine.Collider
//Start Registrations for type : UnityEngine.ColorGamutUtility
//UnityEngine.ColorPrimaries UnityEngine.ColorGamutUtility::GetColorPrimaries(UnityEngine.ColorGamut)
void Register_UnityEngine_ColorGamutUtility_GetColorPrimaries();
Register_UnityEngine_ColorGamutUtility_GetColorPrimaries();
//UnityEngine.TransferFunction UnityEngine.ColorGamutUtility::GetTransferFunction(UnityEngine.ColorGamut)
void Register_UnityEngine_ColorGamutUtility_GetTransferFunction();
Register_UnityEngine_ColorGamutUtility_GetTransferFunction();
//UnityEngine.WhitePoint UnityEngine.ColorGamutUtility::GetWhitePoint(UnityEngine.ColorGamut)
void Register_UnityEngine_ColorGamutUtility_GetWhitePoint();
Register_UnityEngine_ColorGamutUtility_GetWhitePoint();
//End Registrations for type : UnityEngine.ColorGamutUtility
//Start Registrations for type : UnityEngine.ColorUtility
//System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Color32&)
void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor_Injected();
Register_UnityEngine_ColorUtility_DoTryParseHtmlColor_Injected();
//End Registrations for type : UnityEngine.ColorUtility
//Start Registrations for type : UnityEngine.Component
//System.IntPtr UnityEngine.Component::get_gameObject_Injected(System.IntPtr)
void Register_UnityEngine_Component_get_gameObject_Injected();
Register_UnityEngine_Component_get_gameObject_Injected();
//System.IntPtr UnityEngine.Component::get_transform_Injected(System.IntPtr)
void Register_UnityEngine_Component_get_transform_Injected();
Register_UnityEngine_Component_get_transform_Injected();
//System.Void UnityEngine.Component::BroadcastMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_BroadcastMessage_Injected();
Register_UnityEngine_Component_BroadcastMessage_Injected();
//System.Void UnityEngine.Component::GetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
void Register_UnityEngine_Component_GetComponentFastPath_Injected();
Register_UnityEngine_Component_GetComponentFastPath_Injected();
//System.Void UnityEngine.Component::GetComponentsForListInternal_Injected(System.IntPtr,System.Type,System.Object)
void Register_UnityEngine_Component_GetComponentsForListInternal_Injected();
Register_UnityEngine_Component_GetComponentsForListInternal_Injected();
//System.Void UnityEngine.Component::SendMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_SendMessage_Injected();
Register_UnityEngine_Component_SendMessage_Injected();
//End Registrations for type : UnityEngine.Component
//Start Registrations for type : UnityEngine.ComputeBuffer
//System.Int32 UnityEngine.ComputeBuffer::get_count_Injected(System.IntPtr)
void Register_UnityEngine_ComputeBuffer_get_count_Injected();
Register_UnityEngine_ComputeBuffer_get_count_Injected();
//System.Int32 UnityEngine.ComputeBuffer::get_stride_Injected(System.IntPtr)
void Register_UnityEngine_ComputeBuffer_get_stride_Injected();
Register_UnityEngine_ComputeBuffer_get_stride_Injected();
//System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode)
void Register_UnityEngine_ComputeBuffer_InitBuffer();
Register_UnityEngine_ComputeBuffer_InitBuffer();
//System.Void UnityEngine.ComputeBuffer::DestroyBuffer_Injected(System.IntPtr)
void Register_UnityEngine_ComputeBuffer_DestroyBuffer_Injected();
Register_UnityEngine_ComputeBuffer_DestroyBuffer_Injected();
//System.Void UnityEngine.ComputeBuffer::InternalSetData_Injected(System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_ComputeBuffer_InternalSetData_Injected();
Register_UnityEngine_ComputeBuffer_InternalSetData_Injected();
//System.Void UnityEngine.ComputeBuffer::InternalSetNativeData_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_ComputeBuffer_InternalSetNativeData_Injected();
Register_UnityEngine_ComputeBuffer_InternalSetNativeData_Injected();
//End Registrations for type : UnityEngine.ComputeBuffer
//Start Registrations for type : UnityEngine.ComputeShader
//System.Boolean UnityEngine.ComputeShader::HasKernel_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_ComputeShader_HasKernel_Injected();
Register_UnityEngine_ComputeShader_HasKernel_Injected();
//System.Int32 UnityEngine.ComputeShader::FindKernel_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_ComputeShader_FindKernel_Injected();
Register_UnityEngine_ComputeShader_FindKernel_Injected();
//System.Void UnityEngine.ComputeShader::DisableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_ComputeShader_DisableKeyword_Injected();
Register_UnityEngine_ComputeShader_DisableKeyword_Injected();
//System.Void UnityEngine.ComputeShader::Dispatch_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_ComputeShader_Dispatch_Injected();
Register_UnityEngine_ComputeShader_Dispatch_Injected();
//System.Void UnityEngine.ComputeShader::EnableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_ComputeShader_EnableKeyword_Injected();
Register_UnityEngine_ComputeShader_EnableKeyword_Injected();
//System.Void UnityEngine.ComputeShader::Internal_SetBuffer_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr)
void Register_UnityEngine_ComputeShader_Internal_SetBuffer_Injected();
Register_UnityEngine_ComputeShader_Internal_SetBuffer_Injected();
//System.Void UnityEngine.ComputeShader::Internal_SetGraphicsBuffer_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr)
void Register_UnityEngine_ComputeShader_Internal_SetGraphicsBuffer_Injected();
Register_UnityEngine_ComputeShader_Internal_SetGraphicsBuffer_Injected();
//System.Void UnityEngine.ComputeShader::SetConstantComputeBuffer_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_ComputeShader_SetConstantComputeBuffer_Injected();
Register_UnityEngine_ComputeShader_SetConstantComputeBuffer_Injected();
//System.Void UnityEngine.ComputeShader::SetIntArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_ComputeShader_SetIntArray_Injected();
Register_UnityEngine_ComputeShader_SetIntArray_Injected();
//System.Void UnityEngine.ComputeShader::SetInt_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_ComputeShader_SetInt_Injected();
Register_UnityEngine_ComputeShader_SetInt_Injected();
//System.Void UnityEngine.ComputeShader::SetShaderKeywords_Injected(System.IntPtr,System.String[])
void Register_UnityEngine_ComputeShader_SetShaderKeywords_Injected();
Register_UnityEngine_ComputeShader_SetShaderKeywords_Injected();
//System.Void UnityEngine.ComputeShader::get_keywordSpace_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeywordSpace&)
void Register_UnityEngine_ComputeShader_get_keywordSpace_Injected();
Register_UnityEngine_ComputeShader_get_keywordSpace_Injected();
//End Registrations for type : UnityEngine.ComputeShader
//Start Registrations for type : UnityEngine.ContactFilter2D
//System.Void UnityEngine.ContactFilter2D::CheckConsistency()
void Register_UnityEngine_ContactFilter2D_CheckConsistency();
Register_UnityEngine_ContactFilter2D_CheckConsistency();
//End Registrations for type : UnityEngine.ContactFilter2D
//Start Registrations for type : UnityEngine.Coroutine
//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
void Register_UnityEngine_Coroutine_ReleaseCoroutine();
Register_UnityEngine_Coroutine_ReleaseCoroutine();
//End Registrations for type : UnityEngine.Coroutine
//Start Registrations for type : UnityEngine.Cubemap
//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Cubemap_Internal_CreateImpl();
Register_UnityEngine_Cubemap_Internal_CreateImpl();
//System.Boolean UnityEngine.Cubemap::get_isReadable_Injected(System.IntPtr)
void Register_UnityEngine_Cubemap_get_isReadable_Injected();
Register_UnityEngine_Cubemap_get_isReadable_Injected();
//System.Void UnityEngine.Cubemap::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
void Register_UnityEngine_Cubemap_ApplyImpl_Injected();
Register_UnityEngine_Cubemap_ApplyImpl_Injected();
//System.Void UnityEngine.Cubemap::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Cubemap_SetPixelImpl_Injected();
Register_UnityEngine_Cubemap_SetPixelImpl_Injected();
//End Registrations for type : UnityEngine.Cubemap
//Start Registrations for type : UnityEngine.CubemapArray
//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
Register_UnityEngine_CubemapArray_Internal_CreateImpl();
//System.Boolean UnityEngine.CubemapArray::get_isReadable_Injected(System.IntPtr)
void Register_UnityEngine_CubemapArray_get_isReadable_Injected();
Register_UnityEngine_CubemapArray_get_isReadable_Injected();
//System.Void UnityEngine.CubemapArray::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
void Register_UnityEngine_CubemapArray_ApplyImpl_Injected();
Register_UnityEngine_CubemapArray_ApplyImpl_Injected();
//System.Void UnityEngine.CubemapArray::SetPixels_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.CubemapFace,System.Int32,System.Int32)
void Register_UnityEngine_CubemapArray_SetPixels_Injected();
Register_UnityEngine_CubemapArray_SetPixels_Injected();
//End Registrations for type : UnityEngine.CubemapArray
//Start Registrations for type : UnityEngine.CullingGroup
//System.Int32 UnityEngine.CullingGroup::QueryIndices_Injected(System.IntPtr,System.Boolean,System.Int32,UnityEngine.CullingQueryOptions,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_CullingGroup_QueryIndices_Injected();
Register_UnityEngine_CullingGroup_QueryIndices_Injected();
//System.IntPtr UnityEngine.CullingGroup::Init(System.Object)
void Register_UnityEngine_CullingGroup_Init();
Register_UnityEngine_CullingGroup_Init();
//System.Void UnityEngine.CullingGroup::DisposeInternal_Injected(System.IntPtr)
void Register_UnityEngine_CullingGroup_DisposeInternal_Injected();
Register_UnityEngine_CullingGroup_DisposeInternal_Injected();
//System.Void UnityEngine.CullingGroup::FinalizerFailure_Injected(System.IntPtr)
void Register_UnityEngine_CullingGroup_FinalizerFailure_Injected();
Register_UnityEngine_CullingGroup_FinalizerFailure_Injected();
//System.Void UnityEngine.CullingGroup::SetBoundingDistances_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_CullingGroup_SetBoundingDistances_Injected();
Register_UnityEngine_CullingGroup_SetBoundingDistances_Injected();
//System.Void UnityEngine.CullingGroup::SetBoundingSphereCount_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_CullingGroup_SetBoundingSphereCount_Injected();
Register_UnityEngine_CullingGroup_SetBoundingSphereCount_Injected();
//System.Void UnityEngine.CullingGroup::SetBoundingSpheres_Injected(System.IntPtr,UnityEngine.BoundingSphere[])
void Register_UnityEngine_CullingGroup_SetBoundingSpheres_Injected();
Register_UnityEngine_CullingGroup_SetBoundingSpheres_Injected();
//System.Void UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalVector3_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();
Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();
//System.Void UnityEngine.CullingGroup::set_targetCamera_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_CullingGroup_set_targetCamera_Injected();
Register_UnityEngine_CullingGroup_set_targetCamera_Injected();
//End Registrations for type : UnityEngine.CullingGroup
//Start Registrations for type : UnityEngine.Cursor
//System.Void UnityEngine.Cursor::SetCursor_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.CursorMode)
void Register_UnityEngine_Cursor_SetCursor_Injected();
Register_UnityEngine_Cursor_SetCursor_Injected();
//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
void Register_UnityEngine_Cursor_get_lockState();
Register_UnityEngine_Cursor_get_lockState();
//End Registrations for type : UnityEngine.Cursor
//Start Registrations for type : UnityEngine.Debug
//System.Boolean UnityEngine.Debug::get_isDebugBuild()
void Register_UnityEngine_Debug_get_isDebugBuild();
Register_UnityEngine_Debug_get_isDebugBuild();
//System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc_Injected(System.Byte*,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc_Injected();
Register_UnityEngine_Debug_ExtractStackTraceNoAlloc_Injected();
//System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
void Register_UnityEngine_Debug_DrawLine_Injected();
Register_UnityEngine_Debug_DrawLine_Injected();
//End Registrations for type : UnityEngine.Debug
//Start Registrations for type : UnityEngine.DebugLogHandler
//System.Void UnityEngine.DebugLogHandler::Internal_LogException_Injected(System.Exception,System.IntPtr)
void Register_UnityEngine_DebugLogHandler_Internal_LogException_Injected();
Register_UnityEngine_DebugLogHandler_Internal_LogException_Injected();
//System.Void UnityEngine.DebugLogHandler::Internal_Log_Injected(UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
void Register_UnityEngine_DebugLogHandler_Internal_Log_Injected();
Register_UnityEngine_DebugLogHandler_Internal_Log_Injected();
//End Registrations for type : UnityEngine.DebugLogHandler
//Start Registrations for type : UnityEngine.Display
//System.Boolean UnityEngine.Display::RequiresSrgbBlitToBackbufferImpl(System.IntPtr)
void Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();
Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();
//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_RelativeMouseAtImpl();
Register_UnityEngine_Display_RelativeMouseAtImpl();
//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetRenderingExtImpl();
Register_UnityEngine_Display_GetRenderingExtImpl();
//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetSystemExtImpl();
Register_UnityEngine_Display_GetSystemExtImpl();
//End Registrations for type : UnityEngine.Display
//Start Registrations for type : UnityEngine.Event
//System.Boolean UnityEngine.Event::PopEvent_Injected(System.IntPtr)
void Register_UnityEngine_Event_PopEvent_Injected();
Register_UnityEngine_Event_PopEvent_Injected();
//System.Char UnityEngine.Event::get_character_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_character_Injected();
Register_UnityEngine_Event_get_character_Injected();
//System.Int32 UnityEngine.Event::GetDoubleClickTime()
void Register_UnityEngine_Event_GetDoubleClickTime();
Register_UnityEngine_Event_GetDoubleClickTime();
//System.Int32 UnityEngine.Event::GetEventCount()
void Register_UnityEngine_Event_GetEventCount();
Register_UnityEngine_Event_GetEventCount();
//System.Int32 UnityEngine.Event::get_button_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_button_Injected();
Register_UnityEngine_Event_get_button_Injected();
//System.Int32 UnityEngine.Event::get_clickCount_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_clickCount_Injected();
Register_UnityEngine_Event_get_clickCount_Injected();
//System.Int32 UnityEngine.Event::get_displayIndex_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_displayIndex_Injected();
Register_UnityEngine_Event_get_displayIndex_Injected();
//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
void Register_UnityEngine_Event_Internal_Create();
Register_UnityEngine_Event_Internal_Create();
//System.Single UnityEngine.Event::get_pressure_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_pressure_Injected();
Register_UnityEngine_Event_get_pressure_Injected();
//System.Single UnityEngine.Event::get_twist_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_twist_Injected();
Register_UnityEngine_Event_get_twist_Injected();
//System.Void UnityEngine.Event::CopyFromPtr_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Event_CopyFromPtr_Injected();
Register_UnityEngine_Event_CopyFromPtr_Injected();
//System.Void UnityEngine.Event::GetEventAtIndex_Injected(System.Int32,System.IntPtr)
void Register_UnityEngine_Event_GetEventAtIndex_Injected();
Register_UnityEngine_Event_GetEventAtIndex_Injected();
//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_Event_Internal_Destroy();
Register_UnityEngine_Event_Internal_Destroy();
//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
void Register_UnityEngine_Event_Internal_SetNativeEvent();
Register_UnityEngine_Event_Internal_SetNativeEvent();
//System.Void UnityEngine.Event::Internal_Use_Injected(System.IntPtr)
void Register_UnityEngine_Event_Internal_Use_Injected();
Register_UnityEngine_Event_Internal_Use_Injected();
//System.Void UnityEngine.Event::get_commandName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Event_get_commandName_Injected();
Register_UnityEngine_Event_get_commandName_Injected();
//System.Void UnityEngine.Event::get_delta_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_delta_Injected();
Register_UnityEngine_Event_get_delta_Injected();
//System.Void UnityEngine.Event::get_mousePosition_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_mousePosition_Injected();
Register_UnityEngine_Event_get_mousePosition_Injected();
//System.Void UnityEngine.Event::get_tilt_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_tilt_Injected();
Register_UnityEngine_Event_get_tilt_Injected();
//System.Void UnityEngine.Event::set_Internal_keyCode_Injected(System.IntPtr,UnityEngine.KeyCode)
void Register_UnityEngine_Event_set_Internal_keyCode_Injected();
Register_UnityEngine_Event_set_Internal_keyCode_Injected();
//System.Void UnityEngine.Event::set_character_Injected(System.IntPtr,System.Char)
void Register_UnityEngine_Event_set_character_Injected();
Register_UnityEngine_Event_set_character_Injected();
//System.Void UnityEngine.Event::set_commandName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Event_set_commandName_Injected();
Register_UnityEngine_Event_set_commandName_Injected();
//System.Void UnityEngine.Event::set_delta_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_Event_set_delta_Injected();
Register_UnityEngine_Event_set_delta_Injected();
//System.Void UnityEngine.Event::set_displayIndex_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Event_set_displayIndex_Injected();
Register_UnityEngine_Event_set_displayIndex_Injected();
//System.Void UnityEngine.Event::set_modifiers_Injected(System.IntPtr,UnityEngine.EventModifiers)
void Register_UnityEngine_Event_set_modifiers_Injected();
Register_UnityEngine_Event_set_modifiers_Injected();
//System.Void UnityEngine.Event::set_mousePosition_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_Event_set_mousePosition_Injected();
Register_UnityEngine_Event_set_mousePosition_Injected();
//System.Void UnityEngine.Event::set_type_Injected(System.IntPtr,UnityEngine.EventType)
void Register_UnityEngine_Event_set_type_Injected();
Register_UnityEngine_Event_set_type_Injected();
//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_modifiers_Injected();
Register_UnityEngine_Event_get_modifiers_Injected();
//UnityEngine.EventType UnityEngine.Event::get_rawType_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_rawType_Injected();
Register_UnityEngine_Event_get_rawType_Injected();
//UnityEngine.EventType UnityEngine.Event::get_type_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_type_Injected();
Register_UnityEngine_Event_get_type_Injected();
//UnityEngine.KeyCode UnityEngine.Event::get_Internal_keyCode_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_Internal_keyCode_Injected();
Register_UnityEngine_Event_get_Internal_keyCode_Injected();
//UnityEngine.PenStatus UnityEngine.Event::get_penStatus_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_penStatus_Injected();
Register_UnityEngine_Event_get_penStatus_Injected();
//UnityEngine.PointerType UnityEngine.Event::get_pointerType_Injected(System.IntPtr)
void Register_UnityEngine_Event_get_pointerType_Injected();
Register_UnityEngine_Event_get_pointerType_Injected();
//End Registrations for type : UnityEngine.Event
//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::HasAlphaChannel(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat_Native_TextureFormat(UnityEngine.TextureFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCrunchFormat(UnityEngine.TextureFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsFloatFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsFloatFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsFloatFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsHalfFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsHalfFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsHalfFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
//System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetAlphaComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetAlphaComponentCount();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetAlphaComponentCount();
//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();
//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();
//System.Void UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormatString_Injected(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString_Injected();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString_Injected();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat_Injected(System.IntPtr)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat_Injected();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat_Injected();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat();
//UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();
//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//Start Registrations for type : UnityEngine.Font
//System.Boolean UnityEngine.Font::HasCharacter_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Font_HasCharacter_Injected();
Register_UnityEngine_Font_HasCharacter_Injected();
//System.Boolean UnityEngine.Font::get_dynamic_Injected(System.IntPtr)
void Register_UnityEngine_Font_get_dynamic_Injected();
Register_UnityEngine_Font_get_dynamic_Injected();
//System.Int32 UnityEngine.Font::get_fontSize_Injected(System.IntPtr)
void Register_UnityEngine_Font_get_fontSize_Injected();
Register_UnityEngine_Font_get_fontSize_Injected();
//System.IntPtr UnityEngine.Font::get_material_Injected(System.IntPtr)
void Register_UnityEngine_Font_get_material_Injected();
Register_UnityEngine_Font_get_material_Injected();
//System.String[] UnityEngine.Font::GetOSFallbacks()
void Register_UnityEngine_Font_GetOSFallbacks();
Register_UnityEngine_Font_GetOSFallbacks();
//System.Void UnityEngine.Font::Internal_CreateFont_Injected(UnityEngine.Font,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Font_Internal_CreateFont_Injected();
Register_UnityEngine_Font_Internal_CreateFont_Injected();
//End Registrations for type : UnityEngine.Font
//Start Registrations for type : UnityEngine.FrameTimingManager
//System.UInt32 UnityEngine.FrameTimingManager::GetLatestTimings_Injected(System.UInt32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_FrameTimingManager_GetLatestTimings_Injected();
Register_UnityEngine_FrameTimingManager_GetLatestTimings_Injected();
//System.Void UnityEngine.FrameTimingManager::CaptureFrameTimings()
void Register_UnityEngine_FrameTimingManager_CaptureFrameTimings();
Register_UnityEngine_FrameTimingManager_CaptureFrameTimings();
//End Registrations for type : UnityEngine.FrameTimingManager
//Start Registrations for type : UnityEngine.GameObject
//System.Array UnityEngine.GameObject::GetComponentsInternal_Injected(System.IntPtr,System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
void Register_UnityEngine_GameObject_GetComponentsInternal_Injected();
Register_UnityEngine_GameObject_GetComponentsInternal_Injected();
//System.Boolean UnityEngine.GameObject::get_activeInHierarchy_Injected(System.IntPtr)
void Register_UnityEngine_GameObject_get_activeInHierarchy_Injected();
Register_UnityEngine_GameObject_get_activeInHierarchy_Injected();
//System.Boolean UnityEngine.GameObject::get_activeSelf_Injected(System.IntPtr)
void Register_UnityEngine_GameObject_get_activeSelf_Injected();
Register_UnityEngine_GameObject_get_activeSelf_Injected();
//System.Int32 UnityEngine.GameObject::get_layer_Injected(System.IntPtr)
void Register_UnityEngine_GameObject_get_layer_Injected();
Register_UnityEngine_GameObject_get_layer_Injected();
//System.IntPtr UnityEngine.GameObject::Find_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_GameObject_Find_Injected();
Register_UnityEngine_GameObject_Find_Injected();
//System.IntPtr UnityEngine.GameObject::GetComponentInChildren_Injected(System.IntPtr,System.Type,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentInChildren_Injected();
Register_UnityEngine_GameObject_GetComponentInChildren_Injected();
//System.IntPtr UnityEngine.GameObject::GetComponentInParent_Injected(System.IntPtr,System.Type,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentInParent_Injected();
Register_UnityEngine_GameObject_GetComponentInParent_Injected();
//System.IntPtr UnityEngine.GameObject::GetComponent_Injected(System.IntPtr,System.Type)
void Register_UnityEngine_GameObject_GetComponent_Injected();
Register_UnityEngine_GameObject_GetComponent_Injected();
//System.IntPtr UnityEngine.GameObject::Internal_AddComponentWithType_Injected(System.IntPtr,System.Type)
void Register_UnityEngine_GameObject_Internal_AddComponentWithType_Injected();
Register_UnityEngine_GameObject_Internal_AddComponentWithType_Injected();
//System.IntPtr UnityEngine.GameObject::TryGetComponentInternal_Injected(System.IntPtr,System.Type)
void Register_UnityEngine_GameObject_TryGetComponentInternal_Injected();
Register_UnityEngine_GameObject_TryGetComponentInternal_Injected();
//System.IntPtr UnityEngine.GameObject::get_transform_Injected(System.IntPtr)
void Register_UnityEngine_GameObject_get_transform_Injected();
Register_UnityEngine_GameObject_get_transform_Injected();
//System.UInt64 UnityEngine.GameObject::get_sceneCullingMask_Injected(System.IntPtr)
void Register_UnityEngine_GameObject_get_sceneCullingMask_Injected();
Register_UnityEngine_GameObject_get_sceneCullingMask_Injected();
//System.Void UnityEngine.GameObject::GetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
void Register_UnityEngine_GameObject_GetComponentFastPath_Injected();
Register_UnityEngine_GameObject_GetComponentFastPath_Injected();
//System.Void UnityEngine.GameObject::Internal_CreateGameObject_Injected(UnityEngine.GameObject,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_GameObject_Internal_CreateGameObject_Injected();
Register_UnityEngine_GameObject_Internal_CreateGameObject_Injected();
//System.Void UnityEngine.GameObject::SendMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_SendMessage_Injected();
Register_UnityEngine_GameObject_SendMessage_Injected();
//System.Void UnityEngine.GameObject::SetActive_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_GameObject_SetActive_Injected();
Register_UnityEngine_GameObject_SetActive_Injected();
//System.Void UnityEngine.GameObject::TryGetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
void Register_UnityEngine_GameObject_TryGetComponentFastPath_Injected();
Register_UnityEngine_GameObject_TryGetComponentFastPath_Injected();
//System.Void UnityEngine.GameObject::get_scene_Injected(System.IntPtr,UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_GameObject_get_scene_Injected();
Register_UnityEngine_GameObject_get_scene_Injected();
//System.Void UnityEngine.GameObject::set_layer_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_GameObject_set_layer_Injected();
Register_UnityEngine_GameObject_set_layer_Injected();
//End Registrations for type : UnityEngine.GameObject
//Start Registrations for type : UnityEngine.GeometryUtility
//System.Boolean UnityEngine.GeometryUtility::TestPlanesAABB_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bounds&)
void Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected();
Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected();
//System.Void UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected(UnityEngine.Bindings.BlittableArrayWrapper&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();
Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();
//End Registrations for type : UnityEngine.GeometryUtility
//Start Registrations for type : UnityEngine.Gizmos
//System.Void UnityEngine.Gizmos::DrawIcon_Injected(UnityEngine.Vector3&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean,UnityEngine.Color&)
void Register_UnityEngine_Gizmos_DrawIcon_Injected();
Register_UnityEngine_Gizmos_DrawIcon_Injected();
//System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawLine_Injected();
Register_UnityEngine_Gizmos_DrawLine_Injected();
//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Gizmos_set_color_Injected();
Register_UnityEngine_Gizmos_set_color_Injected();
//System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Gizmos_set_matrix_Injected();
Register_UnityEngine_Gizmos_set_matrix_Injected();
//End Registrations for type : UnityEngine.Gizmos
//Start Registrations for type : UnityEngine.GL
//System.Boolean UnityEngine.GL::get_wireframe()
void Register_UnityEngine_GL_get_wireframe();
Register_UnityEngine_GL_get_wireframe();
//System.Void UnityEngine.GL::Begin(System.Int32)
void Register_UnityEngine_GL_Begin();
Register_UnityEngine_GL_Begin();
//System.Void UnityEngine.GL::End()
void Register_UnityEngine_GL_End();
Register_UnityEngine_GL_End();
//System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
void Register_UnityEngine_GL_GLClear_Injected();
Register_UnityEngine_GL_GLClear_Injected();
//System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
Register_UnityEngine_GL_GLLoadPixelMatrixScript();
//System.Void UnityEngine.GL::GetGPUProjectionMatrix_Injected(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
//System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_ImmediateColor();
Register_UnityEngine_GL_ImmediateColor();
//System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
//System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_SetViewMatrix_Injected();
Register_UnityEngine_GL_SetViewMatrix_Injected();
//System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_TexCoord3();
Register_UnityEngine_GL_TexCoord3();
//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_Vertex3();
Register_UnityEngine_GL_Vertex3();
//System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
void Register_UnityEngine_GL_Viewport_Injected();
Register_UnityEngine_GL_Viewport_Injected();
//End Registrations for type : UnityEngine.GL
//Start Registrations for type : UnityEngine.Gradient
//System.Boolean UnityEngine.Gradient::Internal_Equals_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Gradient_Internal_Equals_Injected();
Register_UnityEngine_Gradient_Internal_Equals_Injected();
//System.IntPtr UnityEngine.Gradient::Init()
void Register_UnityEngine_Gradient_Init();
Register_UnityEngine_Gradient_Init();
//System.Void UnityEngine.Gradient::Cleanup_Injected(System.IntPtr)
void Register_UnityEngine_Gradient_Cleanup_Injected();
Register_UnityEngine_Gradient_Cleanup_Injected();
//System.Void UnityEngine.Gradient::Evaluate_Injected(System.IntPtr,System.Single,UnityEngine.Color&)
void Register_UnityEngine_Gradient_Evaluate_Injected();
Register_UnityEngine_Gradient_Evaluate_Injected();
//System.Void UnityEngine.Gradient::SetKeys_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Gradient_SetKeys_Injected();
Register_UnityEngine_Gradient_SetKeys_Injected();
//System.Void UnityEngine.Gradient::get_alphaKeys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_Gradient_get_alphaKeys_Injected();
Register_UnityEngine_Gradient_get_alphaKeys_Injected();
//System.Void UnityEngine.Gradient::get_colorKeys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_Gradient_get_colorKeys_Injected();
Register_UnityEngine_Gradient_get_colorKeys_Injected();
//System.Void UnityEngine.Gradient::set_colorSpace_Injected(System.IntPtr,UnityEngine.ColorSpace)
void Register_UnityEngine_Gradient_set_colorSpace_Injected();
Register_UnityEngine_Gradient_set_colorSpace_Injected();
//System.Void UnityEngine.Gradient::set_mode_Injected(System.IntPtr,UnityEngine.GradientMode)
void Register_UnityEngine_Gradient_set_mode_Injected();
Register_UnityEngine_Gradient_set_mode_Injected();
//UnityEngine.ColorSpace UnityEngine.Gradient::get_colorSpace_Injected(System.IntPtr)
void Register_UnityEngine_Gradient_get_colorSpace_Injected();
Register_UnityEngine_Gradient_get_colorSpace_Injected();
//UnityEngine.GradientMode UnityEngine.Gradient::get_mode_Injected(System.IntPtr)
void Register_UnityEngine_Gradient_get_mode_Injected();
Register_UnityEngine_Gradient_get_mode_Injected();
//End Registrations for type : UnityEngine.Gradient
//Start Registrations for type : UnityEngine.Graphics
//System.Boolean UnityEngine.Graphics::GetPreserveFramebufferAlpha()
void Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
//System.Void UnityEngine.Graphics::Blit4_Injected(System.IntPtr,System.IntPtr,UnityEngine.Vector2&,UnityEngine.Vector2&)
void Register_UnityEngine_Graphics_Blit4_Injected();
Register_UnityEngine_Graphics_Blit4_Injected();
//System.Void UnityEngine.Graphics::ClearRandomWriteTargets()
void Register_UnityEngine_Graphics_ClearRandomWriteTargets();
Register_UnityEngine_Graphics_ClearRandomWriteTargets();
//System.Void UnityEngine.Graphics::CopyTexture_Region_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_CopyTexture_Region_Injected();
Register_UnityEngine_Graphics_CopyTexture_Region_Injected();
//System.Void UnityEngine.Graphics::CopyTexture_Slice_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_CopyTexture_Slice_Injected();
Register_UnityEngine_Graphics_CopyTexture_Slice_Injected();
//System.Void UnityEngine.Graphics::ExecuteCommandBuffer_Injected(System.IntPtr)
void Register_UnityEngine_Graphics_ExecuteCommandBuffer_Injected();
Register_UnityEngine_Graphics_ExecuteCommandBuffer_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced_Injected(System.IntPtr,System.Int32,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.IntPtr,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,System.IntPtr,UnityEngine.Rendering.LightProbeUsage,System.IntPtr)
void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced_Injected();
Register_UnityEngine_Graphics_Internal_DrawMeshInstanced_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawMesh_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.IntPtr,UnityEngine.Rendering.LightProbeUsage,System.IntPtr)
void Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
//System.Void UnityEngine.Graphics::Internal_SetNullRT()
void Register_UnityEngine_Graphics_Internal_SetNullRT();
Register_UnityEngine_Graphics_Internal_SetNullRT();
//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
//UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier()
void Register_UnityEngine_Graphics_get_activeTier();
Register_UnityEngine_Graphics_get_activeTier();
//UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::GetMinOpenGLESVersion()
void Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
//End Registrations for type : UnityEngine.Graphics
//Start Registrations for type : UnityEngine.GraphicsBuffer
//System.Boolean UnityEngine.GraphicsBuffer::IsValidBuffer_Injected(System.IntPtr)
void Register_UnityEngine_GraphicsBuffer_IsValidBuffer_Injected();
Register_UnityEngine_GraphicsBuffer_IsValidBuffer_Injected();
//System.Int32 UnityEngine.GraphicsBuffer::get_count_Injected(System.IntPtr)
void Register_UnityEngine_GraphicsBuffer_get_count_Injected();
Register_UnityEngine_GraphicsBuffer_get_count_Injected();
//System.Int32 UnityEngine.GraphicsBuffer::get_stride_Injected(System.IntPtr)
void Register_UnityEngine_GraphicsBuffer_get_stride_Injected();
Register_UnityEngine_GraphicsBuffer_get_stride_Injected();
//System.IntPtr UnityEngine.GraphicsBuffer::InitBuffer(UnityEngine.GraphicsBuffer/Target,UnityEngine.GraphicsBuffer/UsageFlags,System.Int32,System.Int32)
void Register_UnityEngine_GraphicsBuffer_InitBuffer();
Register_UnityEngine_GraphicsBuffer_InitBuffer();
//System.Void UnityEngine.GraphicsBuffer::DestroyBuffer_Injected(System.IntPtr)
void Register_UnityEngine_GraphicsBuffer_DestroyBuffer_Injected();
Register_UnityEngine_GraphicsBuffer_DestroyBuffer_Injected();
//System.Void UnityEngine.GraphicsBuffer::EndBufferWrite_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_GraphicsBuffer_EndBufferWrite_Injected();
Register_UnityEngine_GraphicsBuffer_EndBufferWrite_Injected();
//System.Void UnityEngine.GraphicsBuffer::InternalSetData_Injected(System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_GraphicsBuffer_InternalSetData_Injected();
Register_UnityEngine_GraphicsBuffer_InternalSetData_Injected();
//System.Void UnityEngine.GraphicsBuffer::InternalSetNativeData_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_GraphicsBuffer_InternalSetNativeData_Injected();
Register_UnityEngine_GraphicsBuffer_InternalSetNativeData_Injected();
//System.Void UnityEngine.GraphicsBuffer::SetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_GraphicsBuffer_SetName_Injected();
Register_UnityEngine_GraphicsBuffer_SetName_Injected();
//System.Void UnityEngine.GraphicsBuffer::get_bufferHandle_Injected(System.IntPtr,UnityEngine.GraphicsBufferHandle&)
void Register_UnityEngine_GraphicsBuffer_get_bufferHandle_Injected();
Register_UnityEngine_GraphicsBuffer_get_bufferHandle_Injected();
//System.Void* UnityEngine.GraphicsBuffer::BeginBufferWrite_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_GraphicsBuffer_BeginBufferWrite_Injected();
Register_UnityEngine_GraphicsBuffer_BeginBufferWrite_Injected();
//UnityEngine.GraphicsBuffer/UsageFlags UnityEngine.GraphicsBuffer::GetUsageFlags_Injected(System.IntPtr)
void Register_UnityEngine_GraphicsBuffer_GetUsageFlags_Injected();
Register_UnityEngine_GraphicsBuffer_GetUsageFlags_Injected();
//End Registrations for type : UnityEngine.GraphicsBuffer
//Start Registrations for type : UnityEngine.GUI
//System.Boolean UnityEngine.GUI::get_changed()
void Register_UnityEngine_GUI_get_changed();
Register_UnityEngine_GUI_get_changed();
//System.Boolean UnityEngine.GUI::get_enabled()
void Register_UnityEngine_GUI_get_enabled();
Register_UnityEngine_GUI_get_enabled();
//System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_backgroundColor_Injected();
Register_UnityEngine_GUI_get_backgroundColor_Injected();
//System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_color_Injected();
Register_UnityEngine_GUI_get_color_Injected();
//System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_contentColor_Injected();
Register_UnityEngine_GUI_get_contentColor_Injected();
//System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_backgroundColor_Injected();
Register_UnityEngine_GUI_set_backgroundColor_Injected();
//System.Void UnityEngine.GUI::set_changed(System.Boolean)
void Register_UnityEngine_GUI_set_changed();
Register_UnityEngine_GUI_set_changed();
//System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_color_Injected();
Register_UnityEngine_GUI_set_color_Injected();
//System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_contentColor_Injected();
Register_UnityEngine_GUI_set_contentColor_Injected();
//System.Void UnityEngine.GUI::set_enabled(System.Boolean)
void Register_UnityEngine_GUI_set_enabled();
Register_UnityEngine_GUI_set_enabled();
//End Registrations for type : UnityEngine.GUI
//Start Registrations for type : UnityEngine.GUIClip
//System.Int32 UnityEngine.GUIClip::Internal_GetCount()
void Register_UnityEngine_GUIClip_Internal_GetCount();
Register_UnityEngine_GUIClip_Internal_GetCount();
//System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GUIClip_GetMatrix_Injected();
Register_UnityEngine_GUIClip_GetMatrix_Injected();
//System.Void UnityEngine.GUIClip::Internal_Pop()
void Register_UnityEngine_GUIClip_Internal_Pop();
Register_UnityEngine_GUIClip_Internal_Pop();
//System.Void UnityEngine.GUIClip::Internal_PopParentClip()
void Register_UnityEngine_GUIClip_Internal_PopParentClip();
Register_UnityEngine_GUIClip_Internal_PopParentClip();
//System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
//System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GUIClip_SetMatrix_Injected();
Register_UnityEngine_GUIClip_SetMatrix_Injected();
//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
Register_UnityEngine_GUIClip_get_visibleRect_Injected();
//End Registrations for type : UnityEngine.GUIClip
//Start Registrations for type : UnityEngine.GUILayoutUtility
//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
//End Registrations for type : UnityEngine.GUILayoutUtility
//Start Registrations for type : UnityEngine.GUIStyle
//System.Boolean UnityEngine.GUIStyle::IsTooltipActive_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_GUIStyle_IsTooltipActive_Injected();
Register_UnityEngine_GUIStyle_IsTooltipActive_Injected();
//System.Boolean UnityEngine.GUIStyle::get_richText_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_richText_Injected();
Register_UnityEngine_GUIStyle_get_richText_Injected();
//System.Boolean UnityEngine.GUIStyle::get_stretchHeight_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_stretchHeight_Injected();
Register_UnityEngine_GUIStyle_get_stretchHeight_Injected();
//System.Boolean UnityEngine.GUIStyle::get_stretchWidth_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_stretchWidth_Injected();
Register_UnityEngine_GUIStyle_get_stretchWidth_Injected();
//System.Boolean UnityEngine.GUIStyle::get_wordWrap_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_wordWrap_Injected();
Register_UnityEngine_GUIStyle_get_wordWrap_Injected();
//System.Int32 UnityEngine.GUIStyle::get_fontSize_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_fontSize_Injected();
Register_UnityEngine_GUIStyle_get_fontSize_Injected();
//System.IntPtr UnityEngine.GUIStyle::GetDefaultFont_Injected()
void Register_UnityEngine_GUIStyle_GetDefaultFont_Injected();
Register_UnityEngine_GUIStyle_GetDefaultFont_Injected();
//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_GUIStyle_GetRectOffsetPtr_Injected();
Register_UnityEngine_GUIStyle_GetRectOffsetPtr_Injected();
//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_GUIStyle_GetStyleStatePtr_Injected();
Register_UnityEngine_GUIStyle_GetStyleStatePtr_Injected();
//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
void Register_UnityEngine_GUIStyle_Internal_Create();
Register_UnityEngine_GUIStyle_Internal_Create();
//System.IntPtr UnityEngine.GUIStyle::get_font_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_font_Injected();
Register_UnityEngine_GUIStyle_get_font_Injected();
//System.Single UnityEngine.GUIStyle::get_fixedHeight_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_fixedHeight_Injected();
Register_UnityEngine_GUIStyle_get_fixedHeight_Injected();
//System.Single UnityEngine.GUIStyle::get_fixedWidth_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_fixedWidth_Injected();
Register_UnityEngine_GUIStyle_get_fixedWidth_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_GUIStyle_Internal_Destroy();
Register_UnityEngine_GUIStyle_Internal_Destroy();
//System.Void UnityEngine.GUIStyle::Internal_DestroyTextGenerator(System.Int32)
void Register_UnityEngine_GUIStyle_Internal_DestroyTextGenerator();
Register_UnityEngine_GUIStyle_Internal_DestroyTextGenerator();
//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
//System.Void UnityEngine.GUIStyle::Internal_GetTextRectOffset_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_GetTextRectOffset_Injected();
Register_UnityEngine_GUIStyle_Internal_GetTextRectOffset_Injected();
//System.Void UnityEngine.GUIStyle::SetDefaultFont_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_SetDefaultFont_Injected();
Register_UnityEngine_GUIStyle_SetDefaultFont_Injected();
//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rect&)
void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
//System.Void UnityEngine.GUIStyle::get_Internal_clipOffset_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_get_Internal_clipOffset_Injected();
Register_UnityEngine_GUIStyle_get_Internal_clipOffset_Injected();
//System.Void UnityEngine.GUIStyle::get_rawName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_GUIStyle_get_rawName_Injected();
Register_UnityEngine_GUIStyle_get_rawName_Injected();
//System.Void UnityEngine.GUIStyle::set_alignment_Injected(System.IntPtr,UnityEngine.TextAnchor)
void Register_UnityEngine_GUIStyle_set_alignment_Injected();
Register_UnityEngine_GUIStyle_set_alignment_Injected();
//System.Void UnityEngine.GUIStyle::set_rawName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_GUIStyle_set_rawName_Injected();
Register_UnityEngine_GUIStyle_set_rawName_Injected();
//System.Void UnityEngine.GUIStyle::set_stretchHeight_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_GUIStyle_set_stretchHeight_Injected();
Register_UnityEngine_GUIStyle_set_stretchHeight_Injected();
//UnityEngine.FontStyle UnityEngine.GUIStyle::get_fontStyle_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_fontStyle_Injected();
Register_UnityEngine_GUIStyle_get_fontStyle_Injected();
//UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_imagePosition_Injected();
Register_UnityEngine_GUIStyle_get_imagePosition_Injected();
//UnityEngine.TextAnchor UnityEngine.GUIStyle::get_alignment_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_alignment_Injected();
Register_UnityEngine_GUIStyle_get_alignment_Injected();
//UnityEngine.TextClipping UnityEngine.GUIStyle::get_clipping_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyle_get_clipping_Injected();
Register_UnityEngine_GUIStyle_get_clipping_Injected();
//End Registrations for type : UnityEngine.GUIStyle
//Start Registrations for type : UnityEngine.GUIStyleState
//System.IntPtr UnityEngine.GUIStyleState::Init()
void Register_UnityEngine_GUIStyleState_Init();
Register_UnityEngine_GUIStyleState_Init();
//System.Void UnityEngine.GUIStyleState::Cleanup_Injected(System.IntPtr)
void Register_UnityEngine_GUIStyleState_Cleanup_Injected();
Register_UnityEngine_GUIStyleState_Cleanup_Injected();
//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(System.IntPtr,UnityEngine.Color&)
void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
Register_UnityEngine_GUIStyleState_set_textColor_Injected();
//End Registrations for type : UnityEngine.GUIStyleState
//Start Registrations for type : UnityEngine.GUIUtility
//System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
void Register_UnityEngine_GUIUtility_HasFocusableControls();
Register_UnityEngine_GUIUtility_HasFocusableControls();
//System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
void Register_UnityEngine_GUIUtility_OwnsId();
Register_UnityEngine_GUIUtility_OwnsId();
//System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
void Register_UnityEngine_GUIUtility_get_textFieldInput();
Register_UnityEngine_GUIUtility_get_textFieldInput();
//System.Int32 UnityEngine.GUIUtility::CheckForTabEvent_Injected(System.IntPtr)
void Register_UnityEngine_GUIUtility_CheckForTabEvent_Injected();
Register_UnityEngine_GUIUtility_CheckForTabEvent_Injected();
//System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
Register_UnityEngine_GUIUtility_Internal_GetHotControl();
//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
void Register_UnityEngine_GUIUtility_get_guiDepth();
Register_UnityEngine_GUIUtility_get_guiDepth();
//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
//System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
//System.Void UnityEngine.GUIUtility::BeginContainerFromOwner_Injected(System.IntPtr)
void Register_UnityEngine_GUIUtility_BeginContainerFromOwner_Injected();
Register_UnityEngine_GUIUtility_BeginContainerFromOwner_Injected();
//System.Void UnityEngine.GUIUtility::BeginContainer_Injected(System.IntPtr)
void Register_UnityEngine_GUIUtility_BeginContainer_Injected();
Register_UnityEngine_GUIUtility_BeginContainer_Injected();
//System.Void UnityEngine.GUIUtility::Internal_EndContainer()
void Register_UnityEngine_GUIUtility_Internal_EndContainer();
Register_UnityEngine_GUIUtility_Internal_EndContainer();
//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
Register_UnityEngine_GUIUtility_Internal_ExitGUI();
//System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
Register_UnityEngine_GUIUtility_Internal_SetHotControl();
//System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
//System.Void UnityEngine.GUIUtility::get_compositionString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_GUIUtility_get_compositionString_Injected();
Register_UnityEngine_GUIUtility_get_compositionString_Injected();
//System.Void UnityEngine.GUIUtility::get_systemCopyBuffer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_GUIUtility_get_systemCopyBuffer_Injected();
Register_UnityEngine_GUIUtility_get_systemCopyBuffer_Injected();
//System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
//System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
Register_UnityEngine_GUIUtility_set_imeCompositionMode();
//System.Void UnityEngine.GUIUtility::set_pixelsPerPoint(System.Single)
void Register_UnityEngine_GUIUtility_set_pixelsPerPoint();
Register_UnityEngine_GUIUtility_set_pixelsPerPoint();
//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_GUIUtility_set_systemCopyBuffer_Injected();
Register_UnityEngine_GUIUtility_set_systemCopyBuffer_Injected();
//End Registrations for type : UnityEngine.GUIUtility
//Start Registrations for type : UnityEngine.Hash128
//System.Void UnityEngine.Hash128::ComputeFromPtr(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Hash128&)
void Register_UnityEngine_Hash128_ComputeFromPtr();
Register_UnityEngine_Hash128_ComputeFromPtr();
//System.Void UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
//System.Void UnityEngine.Hash128::Parse_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Hash128&)
void Register_UnityEngine_Hash128_Parse_Injected();
Register_UnityEngine_Hash128_Parse_Injected();
//End Registrations for type : UnityEngine.Hash128
//Start Registrations for type : UnityEngine.HDROutputSettings
//System.Boolean UnityEngine.HDROutputSettings::GetActive(System.Int32)
void Register_UnityEngine_HDROutputSettings_GetActive();
Register_UnityEngine_HDROutputSettings_GetActive();
//System.Boolean UnityEngine.HDROutputSettings::GetAutomaticHDRTonemapping(System.Int32)
void Register_UnityEngine_HDROutputSettings_GetAutomaticHDRTonemapping();
Register_UnityEngine_HDROutputSettings_GetAutomaticHDRTonemapping();
//System.Boolean UnityEngine.HDROutputSettings::GetAvailable(System.Int32)
void Register_UnityEngine_HDROutputSettings_GetAvailable();
Register_UnityEngine_HDROutputSettings_GetAvailable();
//System.Boolean UnityEngine.HDROutputSettings::GetHDRModeChangeRequested(System.Int32)
void Register_UnityEngine_HDROutputSettings_GetHDRModeChangeRequested();
Register_UnityEngine_HDROutputSettings_GetHDRModeChangeRequested();
//System.Int32 UnityEngine.HDROutputSettings::GetMaxFullFrameToneMapLuminance(System.Int32)
void Register_UnityEngine_HDROutputSettings_GetMaxFullFrameToneMapLuminance();
Register_UnityEngine_HDROutputSettings_GetMaxFullFrameToneMapLuminance();
//System.Int32 UnityEngine.HDROutputSettings::GetMaxToneMapLuminance(System.Int32)
void Register_UnityEngine_HDROutputSettings_GetMaxToneMapLuminance();
Register_UnityEngine_HDROutputSettings_GetMaxToneMapLuminance();
//System.Int32 UnityEngine.HDROutputSettings::GetMinToneMapLuminance(System.Int32)
void Register_UnityEngine_HDROutputSettings_GetMinToneMapLuminance();
Register_UnityEngine_HDROutputSettings_GetMinToneMapLuminance();
//System.Single UnityEngine.HDROutputSettings::GetPaperWhiteNits(System.Int32)
void Register_UnityEngine_HDROutputSettings_GetPaperWhiteNits();
Register_UnityEngine_HDROutputSettings_GetPaperWhiteNits();
//System.Void UnityEngine.HDROutputSettings::RequestHDRModeChangeInternal(System.Int32,System.Boolean)
void Register_UnityEngine_HDROutputSettings_RequestHDRModeChangeInternal();
Register_UnityEngine_HDROutputSettings_RequestHDRModeChangeInternal();
//System.Void UnityEngine.HDROutputSettings::SetAutomaticHDRTonemapping(System.Int32,System.Boolean)
void Register_UnityEngine_HDROutputSettings_SetAutomaticHDRTonemapping();
Register_UnityEngine_HDROutputSettings_SetAutomaticHDRTonemapping();
//UnityEngine.ColorGamut UnityEngine.HDROutputSettings::GetDisplayColorGamut(System.Int32)
void Register_UnityEngine_HDROutputSettings_GetDisplayColorGamut();
Register_UnityEngine_HDROutputSettings_GetDisplayColorGamut();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.HDROutputSettings::GetGraphicsFormat(System.Int32)
void Register_UnityEngine_HDROutputSettings_GetGraphicsFormat();
Register_UnityEngine_HDROutputSettings_GetGraphicsFormat();
//End Registrations for type : UnityEngine.HDROutputSettings
//Start Registrations for type : UnityEngine.Input
//System.Boolean UnityEngine.Input::CheckDisabled()
void Register_UnityEngine_Input_CheckDisabled();
Register_UnityEngine_Input_CheckDisabled();
//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyInt();
Register_UnityEngine_Input_GetKeyInt();
//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
void Register_UnityEngine_Input_GetMouseButton();
Register_UnityEngine_Input_GetMouseButton();
//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonDown();
Register_UnityEngine_Input_GetMouseButtonDown();
//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonUp();
Register_UnityEngine_Input_GetMouseButtonUp();
//System.Boolean UnityEngine.Input::GetMousePresentInternal()
void Register_UnityEngine_Input_GetMousePresentInternal();
Register_UnityEngine_Input_GetMousePresentInternal();
//System.Boolean UnityEngine.Input::GetTouchSupportedInternal()
void Register_UnityEngine_Input_GetTouchSupportedInternal();
Register_UnityEngine_Input_GetTouchSupportedInternal();
//System.Boolean UnityEngine.Input::get_anyKey()
void Register_UnityEngine_Input_get_anyKey();
Register_UnityEngine_Input_get_anyKey();
//System.Int32 UnityEngine.Input::get_touchCount()
void Register_UnityEngine_Input_get_touchCount();
Register_UnityEngine_Input_get_touchCount();
//System.Void UnityEngine.Input::ClearLastPenContactEvent()
void Register_UnityEngine_Input_ClearLastPenContactEvent();
Register_UnityEngine_Input_ClearLastPenContactEvent();
//System.Void UnityEngine.Input::GetLastPenContactEvent_Injected(UnityEngine.PenData&)
void Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
void Register_UnityEngine_Input_GetTouch_Injected();
Register_UnityEngine_Input_GetTouch_Injected();
//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
Register_UnityEngine_Input_get_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::get_compositionString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Input_get_compositionString_Injected();
Register_UnityEngine_Input_get_compositionString_Injected();
//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Input_get_mousePosition_Injected();
Register_UnityEngine_Input_get_mousePosition_Injected();
//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
Register_UnityEngine_Input_set_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
void Register_UnityEngine_Input_set_imeCompositionMode();
Register_UnityEngine_Input_set_imeCompositionMode();
//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
void Register_UnityEngine_Input_get_imeCompositionMode();
Register_UnityEngine_Input_get_imeCompositionMode();
//End Registrations for type : UnityEngine.Input
//Start Registrations for type : UnityEngine.IntegratedSubsystem
//System.Boolean UnityEngine.IntegratedSubsystem::IsRunning_Injected(System.IntPtr)
void Register_UnityEngine_IntegratedSubsystem_IsRunning_Injected();
Register_UnityEngine_IntegratedSubsystem_IsRunning_Injected();
//System.Void UnityEngine.IntegratedSubsystem::SetHandle_Injected(System.IntPtr,UnityEngine.IntegratedSubsystem)
void Register_UnityEngine_IntegratedSubsystem_SetHandle_Injected();
Register_UnityEngine_IntegratedSubsystem_SetHandle_Injected();
//End Registrations for type : UnityEngine.IntegratedSubsystem
//Start Registrations for type : UnityEngine.Internal.InputUnsafeUtility
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonDown_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown_Injected();
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown_Injected();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
//System.Byte UnityEngine.Internal.InputUnsafeUtility::GetButtonDown__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw_Injected();
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw_Injected();
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis_Injected();
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis_Injected();
//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis__Unmanaged(System.Byte*,System.Int32)
void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
//End Registrations for type : UnityEngine.Internal.InputUnsafeUtility
//Start Registrations for type : UnityEngine.Jobs.TransformAccess
//System.Void UnityEngine.Jobs.TransformAccess::GetLocalScale(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
void Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();
Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();
//System.Void UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
//System.Void UnityEngine.Jobs.TransformAccess::GetPosition(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
void Register_UnityEngine_Jobs_TransformAccess_GetPosition();
Register_UnityEngine_Jobs_TransformAccess_GetPosition();
//System.Void UnityEngine.Jobs.TransformAccess::GetRotation(UnityEngine.Jobs.TransformAccess&,UnityEngine.Quaternion&)
void Register_UnityEngine_Jobs_TransformAccess_GetRotation();
Register_UnityEngine_Jobs_TransformAccess_GetRotation();
//End Registrations for type : UnityEngine.Jobs.TransformAccess
//Start Registrations for type : UnityEngine.Jobs.TransformAccessArray
//System.Int32 UnityEngine.Jobs.TransformAccessArray::GetLength(System.IntPtr)
void Register_UnityEngine_Jobs_TransformAccessArray_GetLength();
Register_UnityEngine_Jobs_TransformAccessArray_GetLength();
//System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32)
void Register_UnityEngine_Jobs_TransformAccessArray_Create();
Register_UnityEngine_Jobs_TransformAccessArray_Create();
//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex(System.IntPtr)
void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess(System.IntPtr)
void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetTransform_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Jobs_TransformAccessArray_GetTransform_Injected();
Register_UnityEngine_Jobs_TransformAccessArray_GetTransform_Injected();
//System.Void UnityEngine.Jobs.TransformAccessArray::Add_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Jobs_TransformAccessArray_Add_Injected();
Register_UnityEngine_Jobs_TransformAccessArray_Add_Injected();
//System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr)
void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
//System.Void UnityEngine.Jobs.TransformAccessArray::RemoveAtSwapBack(System.IntPtr,System.Int32)
void Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();
Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();
//End Registrations for type : UnityEngine.Jobs.TransformAccessArray
//Start Registrations for type : UnityEngine.JsonUtility
//System.Object UnityEngine.JsonUtility::FromJsonInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,System.Type)
void Register_UnityEngine_JsonUtility_FromJsonInternal_Injected();
Register_UnityEngine_JsonUtility_FromJsonInternal_Injected();
//System.Void UnityEngine.JsonUtility::ToJsonInternal_Injected(System.Object,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_JsonUtility_ToJsonInternal_Injected();
Register_UnityEngine_JsonUtility_ToJsonInternal_Injected();
//End Registrations for type : UnityEngine.JsonUtility
//Start Registrations for type : UnityEngine.Light
//System.Boolean UnityEngine.Light::get_enableSpotReflector_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_enableSpotReflector_Injected();
Register_UnityEngine_Light_get_enableSpotReflector_Injected();
//System.Boolean UnityEngine.Light::get_useColorTemperature_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_useColorTemperature_Injected();
Register_UnityEngine_Light_get_useColorTemperature_Injected();
//System.IntPtr UnityEngine.Light::get_cookie_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_cookie_Injected();
Register_UnityEngine_Light_get_cookie_Injected();
//System.Single UnityEngine.Light::get_bounceIntensity_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_bounceIntensity_Injected();
Register_UnityEngine_Light_get_bounceIntensity_Injected();
//System.Single UnityEngine.Light::get_colorTemperature_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_colorTemperature_Injected();
Register_UnityEngine_Light_get_colorTemperature_Injected();
//System.Single UnityEngine.Light::get_cookieSize_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_cookieSize_Injected();
Register_UnityEngine_Light_get_cookieSize_Injected();
//System.Single UnityEngine.Light::get_dilatedRange_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_dilatedRange_Injected();
Register_UnityEngine_Light_get_dilatedRange_Injected();
//System.Single UnityEngine.Light::get_innerSpotAngle_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_innerSpotAngle_Injected();
Register_UnityEngine_Light_get_innerSpotAngle_Injected();
//System.Single UnityEngine.Light::get_intensity_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_intensity_Injected();
Register_UnityEngine_Light_get_intensity_Injected();
//System.Single UnityEngine.Light::get_luxAtDistance_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_luxAtDistance_Injected();
Register_UnityEngine_Light_get_luxAtDistance_Injected();
//System.Single UnityEngine.Light::get_range_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_range_Injected();
Register_UnityEngine_Light_get_range_Injected();
//System.Single UnityEngine.Light::get_shadowBias_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_shadowBias_Injected();
Register_UnityEngine_Light_get_shadowBias_Injected();
//System.Single UnityEngine.Light::get_shadowNearPlane_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_shadowNearPlane_Injected();
Register_UnityEngine_Light_get_shadowNearPlane_Injected();
//System.Single UnityEngine.Light::get_shadowNormalBias_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_shadowNormalBias_Injected();
Register_UnityEngine_Light_get_shadowNormalBias_Injected();
//System.Single UnityEngine.Light::get_shadowStrength_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_shadowStrength_Injected();
Register_UnityEngine_Light_get_shadowStrength_Injected();
//System.Single UnityEngine.Light::get_spotAngle_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_spotAngle_Injected();
Register_UnityEngine_Light_get_spotAngle_Injected();
//System.Void UnityEngine.Light::get_areaSize_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_Light_get_areaSize_Injected();
Register_UnityEngine_Light_get_areaSize_Injected();
//System.Void UnityEngine.Light::get_bakingOutput_Injected(System.IntPtr,UnityEngine.LightBakingOutput&)
void Register_UnityEngine_Light_get_bakingOutput_Injected();
Register_UnityEngine_Light_get_bakingOutput_Injected();
//System.Void UnityEngine.Light::get_color_Injected(System.IntPtr,UnityEngine.Color&)
void Register_UnityEngine_Light_get_color_Injected();
Register_UnityEngine_Light_get_color_Injected();
//System.Void UnityEngine.Light::set_renderingLayerMask_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Light_set_renderingLayerMask_Injected();
Register_UnityEngine_Light_set_renderingLayerMask_Injected();
//UnityEngine.LightShadows UnityEngine.Light::get_shadows_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_shadows_Injected();
Register_UnityEngine_Light_get_shadows_Injected();
//UnityEngine.LightType UnityEngine.Light::get_type_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_type_Injected();
Register_UnityEngine_Light_get_type_Injected();
//UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution_Injected(System.IntPtr)
void Register_UnityEngine_Light_get_shadowResolution_Injected();
Register_UnityEngine_Light_get_shadowResolution_Injected();
//End Registrations for type : UnityEngine.Light
//Start Registrations for type : UnityEngine.LightProbesQuery
//System.IntPtr UnityEngine.LightProbesQuery::Create()
void Register_UnityEngine_LightProbesQuery_Create();
Register_UnityEngine_LightProbesQuery_Create();
//System.Void UnityEngine.LightProbesQuery::CalculateInterpolatedLightAndOcclusionProbes(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32)
void Register_UnityEngine_LightProbesQuery_CalculateInterpolatedLightAndOcclusionProbes();
Register_UnityEngine_LightProbesQuery_CalculateInterpolatedLightAndOcclusionProbes();
//System.Void UnityEngine.LightProbesQuery::Destroy(System.IntPtr)
void Register_UnityEngine_LightProbesQuery_Destroy();
Register_UnityEngine_LightProbesQuery_Destroy();
//End Registrations for type : UnityEngine.LightProbesQuery
//Start Registrations for type : UnityEngine.LODGroup
//System.Single UnityEngine.LODGroup::get_size_Injected(System.IntPtr)
void Register_UnityEngine_LODGroup_get_size_Injected();
Register_UnityEngine_LODGroup_get_size_Injected();
//System.Void UnityEngine.LODGroup::get_localReferencePoint_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_LODGroup_get_localReferencePoint_Injected();
Register_UnityEngine_LODGroup_get_localReferencePoint_Injected();
//End Registrations for type : UnityEngine.LODGroup
//Start Registrations for type : UnityEngine.LowLevel.PlayerLoop
//System.Void UnityEngine.LowLevel.PlayerLoop::SetPlayerLoopInternal(UnityEngine.LowLevel.PlayerLoopSystemInternal[])
void Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal();
Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal();
//UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetCurrentPlayerLoopInternal()
void Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal();
Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal();
//End Registrations for type : UnityEngine.LowLevel.PlayerLoop
//Start Registrations for type : UnityEngine.Material
//System.Boolean UnityEngine.Material::HasFloatImpl_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Material_HasFloatImpl_Injected();
Register_UnityEngine_Material_HasFloatImpl_Injected();
//System.Boolean UnityEngine.Material::HasProperty_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Material_HasProperty_Injected();
Register_UnityEngine_Material_HasProperty_Injected();
//System.Boolean UnityEngine.Material::SetPass_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Material_SetPass_Injected();
Register_UnityEngine_Material_SetPass_Injected();
//System.Boolean UnityEngine.Material::get_enableInstancing_Injected(System.IntPtr)
void Register_UnityEngine_Material_get_enableInstancing_Injected();
Register_UnityEngine_Material_get_enableInstancing_Injected();
//System.Int32 UnityEngine.Material::ComputeCRC_Injected(System.IntPtr)
void Register_UnityEngine_Material_ComputeCRC_Injected();
Register_UnityEngine_Material_ComputeCRC_Injected();
//System.Int32 UnityEngine.Material::FindPass_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Material_FindPass_Injected();
Register_UnityEngine_Material_FindPass_Injected();
//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute_Injected(System.IntPtr,UnityEngine.Rendering.ShaderPropertyFlags)
void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute_Injected();
Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute_Injected();
//System.Int32 UnityEngine.Material::get_passCount_Injected(System.IntPtr)
void Register_UnityEngine_Material_get_passCount_Injected();
Register_UnityEngine_Material_get_passCount_Injected();
//System.IntPtr UnityEngine.Material::GetTextureImpl_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Material_GetTextureImpl_Injected();
Register_UnityEngine_Material_GetTextureImpl_Injected();
//System.IntPtr UnityEngine.Material::get_shader_Injected(System.IntPtr)
void Register_UnityEngine_Material_get_shader_Injected();
Register_UnityEngine_Material_get_shader_Injected();
//System.Single UnityEngine.Material::GetFloatImpl_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Material_GetFloatImpl_Injected();
Register_UnityEngine_Material_GetFloatImpl_Injected();
//System.String[] UnityEngine.Material::GetShaderKeywords_Injected(System.IntPtr)
void Register_UnityEngine_Material_GetShaderKeywords_Injected();
Register_UnityEngine_Material_GetShaderKeywords_Injected();
//System.Void UnityEngine.Material::CopyPropertiesFromMaterial_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Material_CopyPropertiesFromMaterial_Injected();
Register_UnityEngine_Material_CopyPropertiesFromMaterial_Injected();
//System.Void UnityEngine.Material::CreateWithMaterial_Injected(UnityEngine.Material,System.IntPtr)
void Register_UnityEngine_Material_CreateWithMaterial_Injected();
Register_UnityEngine_Material_CreateWithMaterial_Injected();
//System.Void UnityEngine.Material::CreateWithShader_Injected(UnityEngine.Material,System.IntPtr)
void Register_UnityEngine_Material_CreateWithShader_Injected();
Register_UnityEngine_Material_CreateWithShader_Injected();
//System.Void UnityEngine.Material::DisableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Material_DisableKeyword_Injected();
Register_UnityEngine_Material_DisableKeyword_Injected();
//System.Void UnityEngine.Material::DisableLocalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
void Register_UnityEngine_Material_DisableLocalKeyword_Injected();
Register_UnityEngine_Material_DisableLocalKeyword_Injected();
//System.Void UnityEngine.Material::EnableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Material_EnableKeyword_Injected();
Register_UnityEngine_Material_EnableKeyword_Injected();
//System.Void UnityEngine.Material::EnableLocalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
void Register_UnityEngine_Material_EnableLocalKeyword_Injected();
Register_UnityEngine_Material_EnableLocalKeyword_Injected();
//System.Void UnityEngine.Material::SetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_SetColorImpl_Injected();
Register_UnityEngine_Material_SetColorImpl_Injected();
//System.Void UnityEngine.Material::SetConstantBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Material_SetConstantBufferImpl_Injected();
Register_UnityEngine_Material_SetConstantBufferImpl_Injected();
//System.Void UnityEngine.Material::SetEnabledKeywords_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeyword[])
void Register_UnityEngine_Material_SetEnabledKeywords_Injected();
Register_UnityEngine_Material_SetEnabledKeywords_Injected();
//System.Void UnityEngine.Material::SetFloatArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_Material_SetFloatArrayImpl_Injected();
Register_UnityEngine_Material_SetFloatArrayImpl_Injected();
//System.Void UnityEngine.Material::SetFloatImpl_Injected(System.IntPtr,System.Int32,System.Single)
void Register_UnityEngine_Material_SetFloatImpl_Injected();
Register_UnityEngine_Material_SetFloatImpl_Injected();
//System.Void UnityEngine.Material::SetGraphicsBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Material_SetGraphicsBufferImpl_Injected();
Register_UnityEngine_Material_SetGraphicsBufferImpl_Injected();
//System.Void UnityEngine.Material::SetIntImpl_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Material_SetIntImpl_Injected();
Register_UnityEngine_Material_SetIntImpl_Injected();
//System.Void UnityEngine.Material::SetMatrixArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_Material_SetMatrixArrayImpl_Injected();
Register_UnityEngine_Material_SetMatrixArrayImpl_Injected();
//System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Material_SetMatrixImpl_Injected();
Register_UnityEngine_Material_SetMatrixImpl_Injected();
//System.Void UnityEngine.Material::SetShaderKeywords_Injected(System.IntPtr,System.String[])
void Register_UnityEngine_Material_SetShaderKeywords_Injected();
Register_UnityEngine_Material_SetShaderKeywords_Injected();
//System.Void UnityEngine.Material::SetTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Material_SetTextureImpl_Injected();
Register_UnityEngine_Material_SetTextureImpl_Injected();
//System.Void UnityEngine.Material::SetVectorArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_Material_SetVectorArrayImpl_Injected();
Register_UnityEngine_Material_SetVectorArrayImpl_Injected();
//System.Void UnityEngine.Material::set_enableInstancing_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Material_set_enableInstancing_Injected();
Register_UnityEngine_Material_set_enableInstancing_Injected();
//System.Void UnityEngine.Material::set_renderQueue_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Material_set_renderQueue_Injected();
Register_UnityEngine_Material_set_renderQueue_Injected();
//System.Void UnityEngine.Material::set_shader_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Material_set_shader_Injected();
Register_UnityEngine_Material_set_shader_Injected();
//End Registrations for type : UnityEngine.Material
//Start Registrations for type : UnityEngine.MaterialPropertyBlock
//System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
//System.Void UnityEngine.MaterialPropertyBlock::Clear_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_MaterialPropertyBlock_Clear_Injected();
Register_UnityEngine_MaterialPropertyBlock_Clear_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetConstantBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_MaterialPropertyBlock_SetConstantBufferImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetConstantBufferImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl_Injected(System.IntPtr,System.Int32,System.Single)
void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetIntImpl_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_MaterialPropertyBlock_SetIntImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetIntImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr,UnityEngine.Rendering.RenderTextureSubElement)
void Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
//End Registrations for type : UnityEngine.MaterialPropertyBlock
//Start Registrations for type : UnityEngine.Mathf
//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
void Register_UnityEngine_Mathf_GammaToLinearSpace();
Register_UnityEngine_Mathf_GammaToLinearSpace();
//System.Single UnityEngine.Mathf::HalfToFloat(System.UInt16)
void Register_UnityEngine_Mathf_HalfToFloat();
Register_UnityEngine_Mathf_HalfToFloat();
//System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single)
void Register_UnityEngine_Mathf_LinearToGammaSpace();
Register_UnityEngine_Mathf_LinearToGammaSpace();
//System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single)
void Register_UnityEngine_Mathf_FloatToHalf();
Register_UnityEngine_Mathf_FloatToHalf();
//System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
//End Registrations for type : UnityEngine.Mathf
//Start Registrations for type : UnityEngine.Matrix4x4
//System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
//System.Void UnityEngine.Matrix4x4::DecomposeProjection_Injected(UnityEngine.Matrix4x4&,UnityEngine.FrustumPlanes&)
void Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
//System.Void UnityEngine.Matrix4x4::Frustum_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Frustum_Injected();
Register_UnityEngine_Matrix4x4_Frustum_Injected();
//System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
//System.Void UnityEngine.Matrix4x4::GetRotation_Injected(UnityEngine.Matrix4x4&,UnityEngine.Quaternion&)
void Register_UnityEngine_Matrix4x4_GetRotation_Injected();
Register_UnityEngine_Matrix4x4_GetRotation_Injected();
//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Inverse_Injected();
Register_UnityEngine_Matrix4x4_Inverse_Injected();
//System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_LookAt_Injected();
Register_UnityEngine_Matrix4x4_LookAt_Injected();
//System.Void UnityEngine.Matrix4x4::Ortho_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Ortho_Injected();
Register_UnityEngine_Matrix4x4_Ortho_Injected();
//System.Void UnityEngine.Matrix4x4::Perspective_Injected(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Perspective_Injected();
Register_UnityEngine_Matrix4x4_Perspective_Injected();
//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_TRS_Injected();
Register_UnityEngine_Matrix4x4_TRS_Injected();
//System.Void UnityEngine.Matrix4x4::Transpose_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Transpose_Injected();
Register_UnityEngine_Matrix4x4_Transpose_Injected();
//End Registrations for type : UnityEngine.Matrix4x4
//Start Registrations for type : UnityEngine.Mesh
//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl_Injected();
Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl_Injected();
//System.Boolean UnityEngine.Mesh::HasVertexAttribute_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_HasVertexAttribute_Injected();
Register_UnityEngine_Mesh_HasVertexAttribute_Injected();
//System.Boolean UnityEngine.Mesh::get_canAccess_Injected(System.IntPtr)
void Register_UnityEngine_Mesh_get_canAccess_Injected();
Register_UnityEngine_Mesh_get_canAccess_Injected();
//System.Int32 UnityEngine.Mesh::GetLodCount_Injected(System.IntPtr)
void Register_UnityEngine_Mesh_GetLodCount_Injected();
Register_UnityEngine_Mesh_GetLodCount_Injected();
//System.Int32 UnityEngine.Mesh::get_subMeshCount_Injected(System.IntPtr)
void Register_UnityEngine_Mesh_get_subMeshCount_Injected();
Register_UnityEngine_Mesh_get_subMeshCount_Injected();
//System.Int32 UnityEngine.Mesh::get_vertexCount_Injected(System.IntPtr)
void Register_UnityEngine_Mesh_get_vertexCount_Injected();
Register_UnityEngine_Mesh_get_vertexCount_Injected();
//System.UInt32 UnityEngine.Mesh::GetIndexCountImpl_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Mesh_GetIndexCountImpl_Injected();
Register_UnityEngine_Mesh_GetIndexCountImpl_Injected();
//System.Void UnityEngine.Mesh::ClearImpl_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Mesh_ClearImpl_Injected();
Register_UnityEngine_Mesh_ClearImpl_Injected();
//System.Void UnityEngine.Mesh::GetArrayFromChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
void Register_UnityEngine_Mesh_GetArrayFromChannelImpl_Injected();
Register_UnityEngine_Mesh_GetArrayFromChannelImpl_Injected();
//System.Void UnityEngine.Mesh::GetIndicesImpl_Injected(System.IntPtr,System.Int32,System.Boolean,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_Mesh_GetIndicesImpl_Injected();
Register_UnityEngine_Mesh_GetIndicesImpl_Injected();
//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
void Register_UnityEngine_Mesh_Internal_Create();
Register_UnityEngine_Mesh_Internal_Create();
//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel_Injected();
Register_UnityEngine_Mesh_PrintErrorCantAccessChannel_Injected();
//System.Void UnityEngine.Mesh::RecalculateBoundsImpl_Injected(System.IntPtr,UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_RecalculateBoundsImpl_Injected();
Register_UnityEngine_Mesh_RecalculateBoundsImpl_Injected();
//System.Void UnityEngine.Mesh::SetArrayForChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_SetArrayForChannelImpl_Injected();
Register_UnityEngine_Mesh_SetArrayForChannelImpl_Injected();
//System.Void UnityEngine.Mesh::SetIndicesImpl_Injected(System.IntPtr,System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32,System.Int32)
void Register_UnityEngine_Mesh_SetIndicesImpl_Injected();
Register_UnityEngine_Mesh_SetIndicesImpl_Injected();
//System.Void UnityEngine.Mesh::UploadMeshDataImpl_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Mesh_UploadMeshDataImpl_Injected();
Register_UnityEngine_Mesh_UploadMeshDataImpl_Injected();
//System.Void UnityEngine.Mesh::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
void Register_UnityEngine_Mesh_get_bounds_Injected();
Register_UnityEngine_Mesh_get_bounds_Injected();
//System.Void UnityEngine.Mesh::set_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
void Register_UnityEngine_Mesh_set_bounds_Injected();
Register_UnityEngine_Mesh_set_bounds_Injected();
//System.Void UnityEngine.Mesh::set_indexFormat_Injected(System.IntPtr,UnityEngine.Rendering.IndexFormat)
void Register_UnityEngine_Mesh_set_indexFormat_Injected();
Register_UnityEngine_Mesh_set_indexFormat_Injected();
//End Registrations for type : UnityEngine.Mesh
//Start Registrations for type : UnityEngine.MonoBehaviour
//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll_Injected(System.IntPtr)
void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll_Injected();
Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll_Injected();
//System.Boolean UnityEngine.MonoBehaviour::IsInvoking_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_MonoBehaviour_IsInvoking_Injected();
Register_UnityEngine_MonoBehaviour_IsInvoking_Injected();
//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour_Injected(System.IntPtr)
void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour_Injected();
Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour_Injected();
//System.Boolean UnityEngine.MonoBehaviour::get_didAwake_Injected(System.IntPtr)
void Register_UnityEngine_MonoBehaviour_get_didAwake_Injected();
Register_UnityEngine_MonoBehaviour_get_didAwake_Injected();
//System.Boolean UnityEngine.MonoBehaviour::get_didStart_Injected(System.IntPtr)
void Register_UnityEngine_MonoBehaviour_get_didStart_Injected();
Register_UnityEngine_MonoBehaviour_get_didStart_Injected();
//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout_Injected(System.IntPtr)
void Register_UnityEngine_MonoBehaviour_get_useGUILayout_Injected();
Register_UnityEngine_MonoBehaviour_get_useGUILayout_Injected();
//System.Void UnityEngine.MonoBehaviour::CancelInvoke_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_MonoBehaviour_CancelInvoke_Injected();
Register_UnityEngine_MonoBehaviour_CancelInvoke_Injected();
//System.Void UnityEngine.MonoBehaviour::GetScriptClassName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_MonoBehaviour_GetScriptClassName_Injected();
Register_UnityEngine_MonoBehaviour_GetScriptClassName_Injected();
//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll_Injected(System.IntPtr)
void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll_Injected();
Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll_Injected();
//System.Void UnityEngine.MonoBehaviour::InvokeDelayed_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single)
void Register_UnityEngine_MonoBehaviour_InvokeDelayed_Injected();
Register_UnityEngine_MonoBehaviour_InvokeDelayed_Injected();
//System.Void UnityEngine.MonoBehaviour::OnCancellationTokenCreated_Injected(System.IntPtr)
void Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated_Injected();
Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated_Injected();
//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines_Injected(System.IntPtr)
void Register_UnityEngine_MonoBehaviour_StopAllCoroutines_Injected();
Register_UnityEngine_MonoBehaviour_StopAllCoroutines_Injected();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged_Injected(System.IntPtr,System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged_Injected();
Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged_Injected();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged_Injected();
Register_UnityEngine_MonoBehaviour_StopCoroutineManaged_Injected();
//System.Void UnityEngine.MonoBehaviour::StopCoroutine_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_MonoBehaviour_StopCoroutine_Injected();
Register_UnityEngine_MonoBehaviour_StopCoroutine_Injected();
//System.Void UnityEngine.MonoBehaviour::set_useGUILayout_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_MonoBehaviour_set_useGUILayout_Injected();
Register_UnityEngine_MonoBehaviour_set_useGUILayout_Injected();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2_Injected(System.IntPtr,System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2_Injected();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2_Injected();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged_Injected();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged_Injected();
//End Registrations for type : UnityEngine.MonoBehaviour
//Start Registrations for type : UnityEngine.NameFormatter
//System.Void UnityEngine.NameFormatter::FormatVariableName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_NameFormatter_FormatVariableName_Injected();
Register_UnityEngine_NameFormatter_FormatVariableName_Injected();
//End Registrations for type : UnityEngine.NameFormatter
//Start Registrations for type : UnityEngine.Object
//System.Boolean UnityEngine.Object::IsPersistent_Injected(System.IntPtr)
void Register_UnityEngine_Object_IsPersistent_Injected();
Register_UnityEngine_Object_IsPersistent_Injected();
//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
//System.IntPtr UnityEngine.Object::FindObjectFromInstanceID_Injected(System.Int32)
void Register_UnityEngine_Object_FindObjectFromInstanceID_Injected();
Register_UnityEngine_Object_FindObjectFromInstanceID_Injected();
//System.IntPtr UnityEngine.Object::ForceLoadFromInstanceID_Injected(System.Int32)
void Register_UnityEngine_Object_ForceLoadFromInstanceID_Injected();
Register_UnityEngine_Object_ForceLoadFromInstanceID_Injected();
//System.IntPtr UnityEngine.Object::Internal_CloneSingleWithParent_Injected(System.IntPtr,System.IntPtr,System.Boolean)
void Register_UnityEngine_Object_Internal_CloneSingleWithParent_Injected();
Register_UnityEngine_Object_Internal_CloneSingleWithParent_Injected();
//System.IntPtr UnityEngine.Object::Internal_CloneSingle_Injected(System.IntPtr)
void Register_UnityEngine_Object_Internal_CloneSingle_Injected();
Register_UnityEngine_Object_Internal_CloneSingle_Injected();
//System.IntPtr UnityEngine.Object::Internal_InstantiateSingle_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
//System.Void UnityEngine.Object::DestroyImmediate_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Object_DestroyImmediate_Injected();
Register_UnityEngine_Object_DestroyImmediate_Injected();
//System.Void UnityEngine.Object::Destroy_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_Object_Destroy_Injected();
Register_UnityEngine_Object_Destroy_Injected();
//System.Void UnityEngine.Object::DontDestroyOnLoad_Injected(System.IntPtr)
void Register_UnityEngine_Object_DontDestroyOnLoad_Injected();
Register_UnityEngine_Object_DontDestroyOnLoad_Injected();
//System.Void UnityEngine.Object::GetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Object_GetName_Injected();
Register_UnityEngine_Object_GetName_Injected();
//System.Void UnityEngine.Object::MarkDirty_Injected(System.IntPtr)
void Register_UnityEngine_Object_MarkDirty_Injected();
Register_UnityEngine_Object_MarkDirty_Injected();
//System.Void UnityEngine.Object::SetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Object_SetName_Injected();
Register_UnityEngine_Object_SetName_Injected();
//System.Void UnityEngine.Object::ToString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Object_ToString_Injected();
Register_UnityEngine_Object_ToString_Injected();
//System.Void UnityEngine.Object::set_hideFlags_Injected(System.IntPtr,UnityEngine.HideFlags)
void Register_UnityEngine_Object_set_hideFlags_Injected();
Register_UnityEngine_Object_set_hideFlags_Injected();
//UnityEngine.HideFlags UnityEngine.Object::get_hideFlags_Injected(System.IntPtr)
void Register_UnityEngine_Object_get_hideFlags_Injected();
Register_UnityEngine_Object_get_hideFlags_Injected();
//UnityEngine.Object[] UnityEngine.Object::FindObjectsByType(System.Type,UnityEngine.FindObjectsInactive,UnityEngine.FindObjectsSortMode)
void Register_UnityEngine_Object_FindObjectsByType();
Register_UnityEngine_Object_FindObjectsByType();
//End Registrations for type : UnityEngine.Object
//Start Registrations for type : UnityEngine.ObjectDispatcher
//System.IntPtr UnityEngine.ObjectDispatcher::CreateDispatchSystemHandle()
void Register_UnityEngine_ObjectDispatcher_CreateDispatchSystemHandle();
Register_UnityEngine_ObjectDispatcher_CreateDispatchSystemHandle();
//System.Void UnityEngine.ObjectDispatcher::DestroyDispatchSystemHandle(System.IntPtr)
void Register_UnityEngine_ObjectDispatcher_DestroyDispatchSystemHandle();
Register_UnityEngine_ObjectDispatcher_DestroyDispatchSystemHandle();
//System.Void UnityEngine.ObjectDispatcher::DispatchTransformDataChangesAndClear(System.IntPtr,System.Type,UnityEngine.ObjectDispatcher/TransformTrackingType,System.Action`8<System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Action`1<UnityEngine.TransformDispatchData>>,System.Action`1<UnityEngine.TransformDispatchData>)
void Register_UnityEngine_ObjectDispatcher_DispatchTransformDataChangesAndClear();
Register_UnityEngine_ObjectDispatcher_DispatchTransformDataChangesAndClear();
//System.Void UnityEngine.ObjectDispatcher::DispatchTypeChangesAndClear(System.IntPtr,System.Type,System.Action`6<UnityEngine.Object[],System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Action`1<UnityEngine.TypeDispatchData>>,System.Boolean,System.Boolean,System.Action`1<UnityEngine.TypeDispatchData>)
void Register_UnityEngine_ObjectDispatcher_DispatchTypeChangesAndClear();
Register_UnityEngine_ObjectDispatcher_DispatchTypeChangesAndClear();
//System.Void UnityEngine.ObjectDispatcher::EnableTransformTracking(System.IntPtr,System.Type,UnityEngine.ObjectDispatcher/TransformTrackingType)
void Register_UnityEngine_ObjectDispatcher_EnableTransformTracking();
Register_UnityEngine_ObjectDispatcher_EnableTransformTracking();
//System.Void UnityEngine.ObjectDispatcher::EnableTypeTracking(System.IntPtr,System.Type,UnityEngine.ObjectDispatcher/TypeTrackingFlags)
void Register_UnityEngine_ObjectDispatcher_EnableTypeTracking();
Register_UnityEngine_ObjectDispatcher_EnableTypeTracking();
//End Registrations for type : UnityEngine.ObjectDispatcher
//Start Registrations for type : UnityEngine.ObjectGUIState
//System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
void Register_UnityEngine_ObjectGUIState_Internal_Create();
Register_UnityEngine_ObjectGUIState_Internal_Create();
//System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
Register_UnityEngine_ObjectGUIState_Internal_Destroy();
//End Registrations for type : UnityEngine.ObjectGUIState
//Start Registrations for type : UnityEngine.Physics
//System.Boolean UnityEngine.Physics::get_invokeCollisionCallbacks()
void Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
//System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks()
void Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
//System.IntPtr UnityEngine.Physics::GetBodyByInstanceID_Injected(UnityEngine.EntityId&)
void Register_UnityEngine_Physics_GetBodyByInstanceID_Injected();
Register_UnityEngine_Physics_GetBodyByInstanceID_Injected();
//System.IntPtr UnityEngine.Physics::GetColliderByInstanceID_Injected(UnityEngine.EntityId&)
void Register_UnityEngine_Physics_GetColliderByInstanceID_Injected();
Register_UnityEngine_Physics_GetColliderByInstanceID_Injected();
//System.Void UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction,UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
//System.Void UnityEngine.Physics::SendOnCollisionEnter_Injected(System.IntPtr,UnityEngine.Collision)
void Register_UnityEngine_Physics_SendOnCollisionEnter_Injected();
Register_UnityEngine_Physics_SendOnCollisionEnter_Injected();
//System.Void UnityEngine.Physics::SendOnCollisionExit_Injected(System.IntPtr,UnityEngine.Collision)
void Register_UnityEngine_Physics_SendOnCollisionExit_Injected();
Register_UnityEngine_Physics_SendOnCollisionExit_Injected();
//System.Void UnityEngine.Physics::SendOnCollisionStay_Injected(System.IntPtr,UnityEngine.Collision)
void Register_UnityEngine_Physics_SendOnCollisionStay_Injected();
Register_UnityEngine_Physics_SendOnCollisionStay_Injected();
//UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
//End Registrations for type : UnityEngine.Physics
//Start Registrations for type : UnityEngine.Physics2D
//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
Register_UnityEngine_Physics2D_get_queriesHitTriggers();
//System.Void UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
//End Registrations for type : UnityEngine.Physics2D
//Start Registrations for type : UnityEngine.PhysicsScene
//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
//End Registrations for type : UnityEngine.PhysicsScene
//Start Registrations for type : UnityEngine.PhysicsScene2D
//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Bindings.BlittableListWrapper&)
void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
//System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
void Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected();
//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
//End Registrations for type : UnityEngine.PhysicsScene2D
//Start Registrations for type : UnityEngine.Playables.PlayableHandle
//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid()
void Register_UnityEngine_Playables_PlayableHandle_IsValid();
Register_UnityEngine_Playables_PlayableHandle_IsValid();
//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType()
void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType();
Register_UnityEngine_Playables_PlayableHandle_GetPlayableType();
//End Registrations for type : UnityEngine.Playables.PlayableHandle
//Start Registrations for type : UnityEngine.PlayerConnectionInternal
//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
Register_UnityEngine_PlayerConnectionInternal_IsConnected();
//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage_Injected();
Register_UnityEngine_PlayerConnectionInternal_TrySendMessage_Injected();
//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
void Register_UnityEngine_PlayerConnectionInternal_Initialize();
Register_UnityEngine_PlayerConnectionInternal_Initialize();
//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
Register_UnityEngine_PlayerConnectionInternal_PollInternal();
//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal_Injected();
Register_UnityEngine_PlayerConnectionInternal_RegisterInternal_Injected();
//System.Void UnityEngine.PlayerConnectionInternal::SendMessage_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_SendMessage_Injected();
Register_UnityEngine_PlayerConnectionInternal_SendMessage_Injected();
//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal_Injected();
Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal_Injected();
//End Registrations for type : UnityEngine.PlayerConnectionInternal
//Start Registrations for type : UnityEngine.Profiling.Profiler
//System.Int64 UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong_Injected(System.IntPtr)
void Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong_Injected();
Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong_Injected();
//System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl_Injected();
Register_UnityEngine_Profiling_Profiler_BeginSampleImpl_Injected();
//System.Void UnityEngine.Profiling.Profiler::EndSample()
void Register_UnityEngine_Profiling_Profiler_EndSample();
Register_UnityEngine_Profiling_Profiler_EndSample();
//End Registrations for type : UnityEngine.Profiling.Profiler
//Start Registrations for type : UnityEngine.PropertyNameUtils
//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.PropertyName&)
void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
//End Registrations for type : UnityEngine.PropertyNameUtils
//Start Registrations for type : UnityEngine.QualitySettings
//System.Boolean UnityEngine.QualitySettings::get_billboardsFaceCameraPosition()
void Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
//System.Boolean UnityEngine.QualitySettings::get_enableLODCrossFade()
void Register_UnityEngine_QualitySettings_get_enableLODCrossFade();
Register_UnityEngine_QualitySettings_get_enableLODCrossFade();
//System.Int32 UnityEngine.QualitySettings::get_antiAliasing()
void Register_UnityEngine_QualitySettings_get_antiAliasing();
Register_UnityEngine_QualitySettings_get_antiAliasing();
//System.Int32 UnityEngine.QualitySettings::get_maximumLODLevel()
void Register_UnityEngine_QualitySettings_get_maximumLODLevel();
Register_UnityEngine_QualitySettings_get_maximumLODLevel();
//System.Single UnityEngine.QualitySettings::get_lodBias()
void Register_UnityEngine_QualitySettings_get_lodBias();
Register_UnityEngine_QualitySettings_get_lodBias();
//System.Single UnityEngine.QualitySettings::get_meshLodThreshold()
void Register_UnityEngine_QualitySettings_get_meshLodThreshold();
Register_UnityEngine_QualitySettings_get_meshLodThreshold();
//System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
void Register_UnityEngine_QualitySettings_set_antiAliasing();
Register_UnityEngine_QualitySettings_set_antiAliasing();
//System.Void UnityEngine.QualitySettings::set_enableLODCrossFade(System.Boolean)
void Register_UnityEngine_QualitySettings_set_enableLODCrossFade();
Register_UnityEngine_QualitySettings_set_enableLODCrossFade();
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
void Register_UnityEngine_QualitySettings_get_activeColorSpace();
Register_UnityEngine_QualitySettings_get_activeColorSpace();
//UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode()
void Register_UnityEngine_QualitySettings_get_shadowmaskMode();
Register_UnityEngine_QualitySettings_get_shadowmaskMode();
//End Registrations for type : UnityEngine.QualitySettings
//Start Registrations for type : UnityEngine.Quaternion
//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_AngleAxis_Injected();
Register_UnityEngine_Quaternion_AngleAxis_Injected();
//System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_FromToRotation_Injected();
Register_UnityEngine_Quaternion_FromToRotation_Injected();
//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Internal_ToAxisAngleRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
void Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected();
Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected();
//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Inverse_Injected();
Register_UnityEngine_Quaternion_Inverse_Injected();
//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_LookRotation_Injected();
Register_UnityEngine_Quaternion_LookRotation_Injected();
//System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Slerp_Injected();
Register_UnityEngine_Quaternion_Slerp_Injected();
//End Registrations for type : UnityEngine.Quaternion
//Start Registrations for type : UnityEngine.Random
//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
void Register_UnityEngine_Random_RandomRangeInt();
Register_UnityEngine_Random_RandomRangeInt();
//System.Single UnityEngine.Random::Range(System.Single,System.Single)
void Register_UnityEngine_Random_Range();
Register_UnityEngine_Random_Range();
//System.Single UnityEngine.Random::get_value()
void Register_UnityEngine_Random_get_value();
Register_UnityEngine_Random_get_value();
//System.Void UnityEngine.Random::InitState(System.Int32)
void Register_UnityEngine_Random_InitState();
Register_UnityEngine_Random_InitState();
//System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&)
void Register_UnityEngine_Random_get_state_Injected();
Register_UnityEngine_Random_get_state_Injected();
//System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&)
void Register_UnityEngine_Random_set_state_Injected();
Register_UnityEngine_Random_set_state_Injected();
//End Registrations for type : UnityEngine.Random
//Start Registrations for type : UnityEngine.RectOffset
//System.Int32 UnityEngine.RectOffset::get_bottom_Injected(System.IntPtr)
void Register_UnityEngine_RectOffset_get_bottom_Injected();
Register_UnityEngine_RectOffset_get_bottom_Injected();
//System.Int32 UnityEngine.RectOffset::get_horizontal_Injected(System.IntPtr)
void Register_UnityEngine_RectOffset_get_horizontal_Injected();
Register_UnityEngine_RectOffset_get_horizontal_Injected();
//System.Int32 UnityEngine.RectOffset::get_left_Injected(System.IntPtr)
void Register_UnityEngine_RectOffset_get_left_Injected();
Register_UnityEngine_RectOffset_get_left_Injected();
//System.Int32 UnityEngine.RectOffset::get_right_Injected(System.IntPtr)
void Register_UnityEngine_RectOffset_get_right_Injected();
Register_UnityEngine_RectOffset_get_right_Injected();
//System.Int32 UnityEngine.RectOffset::get_top_Injected(System.IntPtr)
void Register_UnityEngine_RectOffset_get_top_Injected();
Register_UnityEngine_RectOffset_get_top_Injected();
//System.Int32 UnityEngine.RectOffset::get_vertical_Injected(System.IntPtr)
void Register_UnityEngine_RectOffset_get_vertical_Injected();
Register_UnityEngine_RectOffset_get_vertical_Injected();
//System.IntPtr UnityEngine.RectOffset::InternalCreate()
void Register_UnityEngine_RectOffset_InternalCreate();
Register_UnityEngine_RectOffset_InternalCreate();
//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
void Register_UnityEngine_RectOffset_InternalDestroy();
Register_UnityEngine_RectOffset_InternalDestroy();
//System.Void UnityEngine.RectOffset::Remove_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.Rect&)
void Register_UnityEngine_RectOffset_Remove_Injected();
Register_UnityEngine_RectOffset_Remove_Injected();
//End Registrations for type : UnityEngine.RectOffset
//Start Registrations for type : UnityEngine.RectTransform
//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
Register_UnityEngine_RectTransform_get_anchorMax_Injected();
//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
Register_UnityEngine_RectTransform_get_anchorMin_Injected();
//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
//System.Void UnityEngine.RectTransform::get_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_pivot_Injected();
Register_UnityEngine_RectTransform_get_pivot_Injected();
//System.Void UnityEngine.RectTransform::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_RectTransform_get_rect_Injected();
Register_UnityEngine_RectTransform_get_rect_Injected();
//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
Register_UnityEngine_RectTransform_set_anchorMax_Injected();
//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
Register_UnityEngine_RectTransform_set_anchorMin_Injected();
//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
//System.Void UnityEngine.RectTransform::set_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_pivot_Injected();
Register_UnityEngine_RectTransform_set_pivot_Injected();
//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
//End Registrations for type : UnityEngine.RectTransform
//Start Registrations for type : UnityEngine.RectTransformUtility
//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,System.IntPtr,System.IntPtr,UnityEngine.Vector4&)
void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,System.IntPtr,System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
//End Registrations for type : UnityEngine.RectTransformUtility
//Start Registrations for type : UnityEngine.ReflectionProbe
//System.IntPtr UnityEngine.ReflectionProbe::get_defaultTexture_Injected()
void Register_UnityEngine_ReflectionProbe_get_defaultTexture_Injected();
Register_UnityEngine_ReflectionProbe_get_defaultTexture_Injected();
//System.Void UnityEngine.ReflectionProbe::get_defaultTextureHDRDecodeValues_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();
Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();
//UnityEngine.Rendering.ReflectionProbeMode UnityEngine.ReflectionProbe::get_mode_Injected(System.IntPtr)
void Register_UnityEngine_ReflectionProbe_get_mode_Injected();
Register_UnityEngine_ReflectionProbe_get_mode_Injected();
//UnityEngine.Rendering.ReflectionProbeRefreshMode UnityEngine.ReflectionProbe::get_refreshMode_Injected(System.IntPtr)
void Register_UnityEngine_ReflectionProbe_get_refreshMode_Injected();
Register_UnityEngine_ReflectionProbe_get_refreshMode_Injected();
//End Registrations for type : UnityEngine.ReflectionProbe
//Start Registrations for type : UnityEngine.Renderer
//System.Int32 UnityEngine.Renderer::get_sortingGroupID_Injected(System.IntPtr)
void Register_UnityEngine_Renderer_get_sortingGroupID_Injected();
Register_UnityEngine_Renderer_get_sortingGroupID_Injected();
//System.Int32 UnityEngine.Renderer::get_sortingGroupOrder_Injected(System.IntPtr)
void Register_UnityEngine_Renderer_get_sortingGroupOrder_Injected();
Register_UnityEngine_Renderer_get_sortingGroupOrder_Injected();
//System.Int32 UnityEngine.Renderer::get_sortingLayerID_Injected(System.IntPtr)
void Register_UnityEngine_Renderer_get_sortingLayerID_Injected();
Register_UnityEngine_Renderer_get_sortingLayerID_Injected();
//System.Int32 UnityEngine.Renderer::get_sortingOrder_Injected(System.IntPtr)
void Register_UnityEngine_Renderer_get_sortingOrder_Injected();
Register_UnityEngine_Renderer_get_sortingOrder_Injected();
//System.Void UnityEngine.Renderer::set_allowGPUDrivenRendering_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Renderer_set_allowGPUDrivenRendering_Injected();
Register_UnityEngine_Renderer_set_allowGPUDrivenRendering_Injected();
//System.Void UnityEngine.Renderer::set_enabled_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Renderer_set_enabled_Injected();
Register_UnityEngine_Renderer_set_enabled_Injected();
//System.Void UnityEngine.Renderer::set_localBounds_Injected(System.IntPtr,UnityEngine.Bounds&)
void Register_UnityEngine_Renderer_set_localBounds_Injected();
Register_UnityEngine_Renderer_set_localBounds_Injected();
//System.Void UnityEngine.Renderer::set_smallMeshCulling_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Renderer_set_smallMeshCulling_Injected();
Register_UnityEngine_Renderer_set_smallMeshCulling_Injected();
//End Registrations for type : UnityEngine.Renderer
//Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadback
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_1_Injected(System.IntPtr,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();
//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_2_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected();
Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected();
//End Registrations for type : UnityEngine.Rendering.AsyncGPUReadback
//Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest
//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError()
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError();
//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone()
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone();
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount()
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount();
//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize()
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize();
//System.IntPtr UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw(System.Int32)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw();
//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback(System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>)
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback();
//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::WaitForCompletion()
void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion();
Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion();
//End Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest
//Start Registrations for type : UnityEngine.Rendering.BatchRendererGroup
//System.Boolean UnityEngine.Rendering.BatchRendererGroup::OcclusionTestAABB_Injected(System.IntPtr,UnityEngine.Bounds&)
void Register_UnityEngine_Rendering_BatchRendererGroup_OcclusionTestAABB_Injected();
Register_UnityEngine_Rendering_BatchRendererGroup_OcclusionTestAABB_Injected();
//System.IntPtr UnityEngine.Rendering.BatchRendererGroup::Create(UnityEngine.Rendering.BatchRendererGroup,System.Void*)
void Register_UnityEngine_Rendering_BatchRendererGroup_Create();
Register_UnityEngine_Rendering_BatchRendererGroup_Create();
//System.Void UnityEngine.Rendering.BatchRendererGroup::AddDrawCommandBatch_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.GraphicsBufferHandle&,System.UInt32,System.UInt32,UnityEngine.Rendering.BatchID&)
void Register_UnityEngine_Rendering_BatchRendererGroup_AddDrawCommandBatch_Injected();
Register_UnityEngine_Rendering_BatchRendererGroup_AddDrawCommandBatch_Injected();
//System.Void UnityEngine.Rendering.BatchRendererGroup::Destroy(System.IntPtr)
void Register_UnityEngine_Rendering_BatchRendererGroup_Destroy();
Register_UnityEngine_Rendering_BatchRendererGroup_Destroy();
//System.Void UnityEngine.Rendering.BatchRendererGroup::RegisterMaterials_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMaterials_Injected();
Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMaterials_Injected();
//System.Void UnityEngine.Rendering.BatchRendererGroup::RegisterMeshes_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMeshes_Injected();
Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMeshes_Injected();
//System.Void UnityEngine.Rendering.BatchRendererGroup::RemoveDrawCommandBatch_Injected(System.IntPtr,UnityEngine.Rendering.BatchID&)
void Register_UnityEngine_Rendering_BatchRendererGroup_RemoveDrawCommandBatch_Injected();
Register_UnityEngine_Rendering_BatchRendererGroup_RemoveDrawCommandBatch_Injected();
//System.Void UnityEngine.Rendering.BatchRendererGroup::UnregisterMaterial_Injected(System.IntPtr,UnityEngine.Rendering.BatchMaterialID&)
void Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMaterial_Injected();
Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMaterial_Injected();
//System.Void UnityEngine.Rendering.BatchRendererGroup::UnregisterMesh_Injected(System.IntPtr,UnityEngine.Rendering.BatchMeshID&)
void Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMesh_Injected();
Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMesh_Injected();
//UnityEngine.Rendering.BatchBufferTarget UnityEngine.Rendering.BatchRendererGroup::GetBufferTarget()
void Register_UnityEngine_Rendering_BatchRendererGroup_GetBufferTarget();
Register_UnityEngine_Rendering_BatchRendererGroup_GetBufferTarget();
//End Registrations for type : UnityEngine.Rendering.BatchRendererGroup
//Start Registrations for type : UnityEngine.Rendering.CommandBuffer
//System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags_Injected(System.IntPtr,UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags_Injected();
Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags_Injected();
//System.Int32 UnityEngine.Rendering.CommandBuffer::get_sizeInBytes_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_get_sizeInBytes_Injected();
Register_UnityEngine_Rendering_CommandBuffer_get_sizeInBytes_Injected();
//System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal_Injected(System.IntPtr,UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
void Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal_Injected();
//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
//System.Void UnityEngine.Rendering.CommandBuffer::BeginRenderPass_Internal_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_BeginRenderPass_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_BeginRenderPass_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler_Injected();
Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_Injected();
Register_UnityEngine_Rendering_CommandBuffer_BeginSample_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,System.IntPtr,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,System.IntPtr,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::ClearRandomWriteTargets_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_ClearRandomWriteTargets_Injected();
Register_UnityEngine_Rendering_CommandBuffer_ClearRandomWriteTargets_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTargetMulti_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RTClearFlags,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetMulti_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetMulti_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTargetSingle_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetSingle_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetSingle_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Clear_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Clear_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Clear_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::ConfigureFoveatedRendering_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_ConfigureFoveatedRendering_Injected();
Register_UnityEngine_Rendering_CommandBuffer_ConfigureFoveatedRendering_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueCC_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCC_Injected();
Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCC_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueCG_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCG_Injected();
Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCG_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueGC_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGC_Injected();
Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGC_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueGG_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGG_Injected();
Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGG_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::CopyTexture_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::DisableComputeKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
void Register_UnityEngine_Rendering_CommandBuffer_DisableComputeKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_DisableComputeKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::DisableGlobalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.GlobalKeyword&)
void Register_UnityEngine_Rendering_CommandBuffer_DisableGlobalKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_DisableGlobalKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::DisableMaterialKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
void Register_UnityEngine_Rendering_CommandBuffer_DisableMaterialKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_DisableMaterialKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::DisableScissorRect_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect_Injected();
Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::EnableComputeKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
void Register_UnityEngine_Rendering_CommandBuffer_EnableComputeKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_EnableComputeKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::EnableGlobalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.GlobalKeyword&)
void Register_UnityEngine_Rendering_CommandBuffer_EnableGlobalKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_EnableGlobalKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::EnableMaterialKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
void Register_UnityEngine_Rendering_CommandBuffer_EnableMaterialKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_EnableMaterialKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected(System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected();
Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::EndRenderPass_Internal_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_EndRenderPass_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_EndRenderPass_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler_Injected();
Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::EndSample_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_EndSample_Injected();
Register_UnityEngine_Rendering_CommandBuffer_EndSample_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::IncrementUpdateCount_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&)
void Register_UnityEngine_Rendering_CommandBuffer_IncrementUpdateCount_Injected();
Register_UnityEngine_Rendering_CommandBuffer_IncrementUpdateCount_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferCounterValue_Injected(System.IntPtr,System.IntPtr,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferCounterValue_Injected();
Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferCounterValue_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData_Injected(System.IntPtr,System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData_Injected();
Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferNativeData_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferNativeData_Injected();
Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferNativeData_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetGraphicsBufferCounterValue_Injected(System.IntPtr,System.IntPtr,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferCounterValue_Injected();
Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferCounterValue_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetGraphicsBufferData_Injected(System.IntPtr,System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferData_Injected();
Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferData_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetGraphicsBufferNativeData_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferNativeData_Injected();
Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferNativeData_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_BuildRayTracingAccelerationStructure_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.RayTracingAccelerationStructure/BuildSettings&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_BuildRayTracingAccelerationStructure_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_BuildRayTracingAccelerationStructure_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchComputeIndirectGraphicsBuffer_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirectGraphicsBuffer_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirectGraphicsBuffer_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchComputeIndirect_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirect_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirect_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchRaysIndirect_Injected(System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr,System.UInt32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchRaysIndirect_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchRaysIndirect_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchRays_Injected(System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.UInt32,System.UInt32,System.UInt32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchRays_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchRays_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedIndirect_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirect_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirect_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedProcedural_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedProcedural_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedProcedural_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMultipleMeshes_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Mesh[],UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMultipleMeshes_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMultipleMeshes_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(System.IntPtr,UnityEngine.RectInt&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexedIndirect_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirect_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirect_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexed_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexed_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexed_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndirectGraphicsBuffer_Injected(System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirectGraphicsBuffer_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirectGraphicsBuffer_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndirect_Injected(System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirect_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirect_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(System.IntPtr,UnityEngine.Rendering.RendererList&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_1_Injected(System.IntPtr,System.IntPtr,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_1_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_1_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_2_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_2_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_2_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_3_Injected(System.IntPtr,System.IntPtr,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_3_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_3_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_4_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_4_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_4_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_5_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_5_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_5_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_6_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_6_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_6_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_7_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_7_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_7_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_8_Injected(System.IntPtr,System.IntPtr,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_8_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_8_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_9_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_9_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_9_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantGraphicsBufferParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantGraphicsBufferParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeFloats_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeGraphicsBufferHandleParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,UnityEngine.GraphicsBufferHandle&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferHandleParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferHandleParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeInts_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeInts_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeInts_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeRayTracingAccelerationStructure_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeRayTracingAccelerationStructure_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeRayTracingAccelerationStructure_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingAccelerationStructure_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingAccelerationStructure_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingAccelerationStructure_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingComputeBufferParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingComputeBufferParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingConstantComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantComputeBufferParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantComputeBufferParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingConstantGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantGraphicsBufferParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantGraphicsBufferParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingFloatParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Single)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloatParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloatParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingFloats_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloats_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloats_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingGraphicsBufferHandleParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.GraphicsBufferHandle&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferHandleParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferHandleParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingIntParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingIntParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingIntParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingInts_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingInts_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingInts_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingMatrixArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixArrayParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixArrayParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingMatrixParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingTextureParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingTextureParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingTextureParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingVectorArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorArrayParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorArrayParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingVectorParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo_Injected(System.IntPtr,UnityEngine.Rendering.SinglePassStereoMode)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::InvokeOnRenderObjectCallbacks_Internal_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_InvokeOnRenderObjectCallbacks_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_InvokeOnRenderObjectCallbacks_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginCustomBlitInternal_Injected(System.IntPtr,System.IntPtr,System.UInt32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,System.UInt32,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomBlitInternal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomBlitInternal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginCustomTextureUpdateInternal_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32,System.Boolean)
void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginEventAndDataInternal_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginEventInternal_Injected(System.IntPtr,System.IntPtr,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventInternal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventInternal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::MarkLateLatchMatrixShaderPropertyID_Injected(System.IntPtr,UnityEngine.Rendering.CameraLateLatchMatrixType,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID_Injected();
Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::NextSubPass_Internal_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_NextSubPass_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_NextSubPass_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer_Injected();
Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::ResetShadingRate_Impl_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_ResetShadingRate_Impl_Injected();
Register_UnityEngine_Rendering_CommandBuffer_ResetShadingRate_Impl_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeFloatParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Single)
void Register_UnityEngine_Rendering_CommandBuffer_SetComputeFloatParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetComputeFloatParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeIntParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetComputeIntParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetComputeIntParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&,System.Boolean)
void Register_UnityEngine_Rendering_CommandBuffer_SetComputeKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetComputeKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeMatrixArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixArrayParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixArrayParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeMatrixParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorArrayParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorArrayParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetExecutionFlags_Injected(System.IntPtr,UnityEngine.Rendering.CommandBufferExecutionFlags)
void Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetFoveatedRenderingMode_Injected(System.IntPtr,UnityEngine.Rendering.FoveatedRenderingMode)
void Register_UnityEngine_Rendering_CommandBuffer_SetFoveatedRenderingMode_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetFoveatedRenderingMode_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBufferInternal_Injected(System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantGraphicsBufferInternal_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantGraphicsBufferInternal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantGraphicsBufferInternal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias_Injected(System.IntPtr,System.Single,System.Single)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArrayListImpl_Injected(System.IntPtr,System.Int32,System.Object)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArrayListImpl_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArrayListImpl_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat_Injected(System.IntPtr,System.Int32,System.Single)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalGraphicsBufferInternal_Injected(System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalGraphicsBufferInternal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalGraphicsBufferInternal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInt_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.GlobalKeyword&,System.Boolean)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArrayListImpl_Injected(System.IntPtr,System.Int32,System.Object)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArrayListImpl_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArrayListImpl_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArrayListImpl_Injected(System.IntPtr,System.Int32,System.Object)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArrayListImpl_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArrayListImpl_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.IntPtr,System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier_Injected(System.IntPtr,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetInvertCulling_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Rendering_CommandBuffer_SetInvertCulling_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetInvertCulling_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetLateLatchProjectionMatrices_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetMaterialKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&,System.Boolean)
void Register_UnityEngine_Rendering_CommandBuffer_SetMaterialKeyword_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetMaterialKeyword_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_GraphicsBuffer_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Boolean)
void Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_GraphicsBuffer_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_GraphicsBuffer_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_Texture_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&)
void Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Texture_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Texture_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepthSubtarget_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepthSubtarget_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepthSubtarget_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMulti_Internal_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetShadingRateCombiner_Impl_Injected(System.IntPtr,UnityEngine.Rendering.ShadingRateCombinerStage,UnityEngine.Rendering.ShadingRateCombiner)
void Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateCombiner_Impl_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateCombiner_Impl_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetShadingRateFragmentSize_Impl_Injected(System.IntPtr,UnityEngine.Rendering.ShadingRateFragmentSize)
void Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateFragmentSize_Impl_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateFragmentSize_Impl_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetShadingRateImage_Impl_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&)
void Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateImage_Impl_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateImage_Impl_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetShadowSamplingMode_Impl_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.ShadowSamplingMode)
void Register_UnityEngine_Rendering_CommandBuffer_SetShadowSamplingMode_Impl_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetShadowSamplingMode_Impl_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected(System.IntPtr,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetWireframe_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Rendering_CommandBuffer_SetWireframe_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetWireframe_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetupCameraProperties_Internal_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Rendering_CommandBuffer_SetupCameraProperties_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetupCameraProperties_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::UnmarkLateLatchMatrix_Injected(System.IntPtr,UnityEngine.Rendering.CameraLateLatchMatrixType)
void Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix_Injected();
Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)
void Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::get_name_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_get_name_Injected();
Register_UnityEngine_Rendering_CommandBuffer_get_name_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::set_name_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_CommandBuffer_set_name_Injected();
Register_UnityEngine_Rendering_CommandBuffer_set_name_Injected();
//End Registrations for type : UnityEngine.Rendering.CommandBuffer
//Start Registrations for type : UnityEngine.Rendering.CommandBufferExtensions
//System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean)
void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory_Injected();
Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory_Injected();
//System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean)
void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory_Injected();
Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory_Injected();
//End Registrations for type : UnityEngine.Rendering.CommandBufferExtensions
//Start Registrations for type : UnityEngine.Rendering.CullingResults
//System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
void Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();
Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();
//System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
void Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();
Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();
//System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
void Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();
Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();
//System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&)
void Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();
Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();
//System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexCount(System.IntPtr)
void Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();
Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();
//System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexMapSize(System.IntPtr)
void Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();
Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();
//System.Int32 UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount(System.IntPtr)
void Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();
Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();
//System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices_Injected();
Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices_Injected();
//System.Void UnityEngine.Rendering.CullingResults::FillLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
void Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();
Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();
//System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
void Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();
Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();
//End Registrations for type : UnityEngine.Rendering.CullingResults
//Start Registrations for type : UnityEngine.Rendering.GlobalKeyword
//System.UInt32 UnityEngine.Rendering.GlobalKeyword::GetGlobalKeywordCount()
void Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordCount();
Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordCount();
//System.UInt32 UnityEngine.Rendering.GlobalKeyword::GetGlobalKeywordIndex_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordIndex_Injected();
Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordIndex_Injected();
//System.Void UnityEngine.Rendering.GlobalKeyword::CreateGlobalKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_GlobalKeyword_CreateGlobalKeyword_Injected();
Register_UnityEngine_Rendering_GlobalKeyword_CreateGlobalKeyword_Injected();
//System.Void UnityEngine.Rendering.GlobalKeyword::GetGlobalKeywordName_Injected(System.UInt32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordName_Injected();
Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordName_Injected();
//End Registrations for type : UnityEngine.Rendering.GlobalKeyword
//Start Registrations for type : UnityEngine.Rendering.GPUDrivenProcessor
//System.Int32 UnityEngine.Rendering.GPUDrivenProcessor::ClassifyMaterialsImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_GPUDrivenProcessor_ClassifyMaterialsImpl_Injected();
Register_UnityEngine_Rendering_GPUDrivenProcessor_ClassifyMaterialsImpl_Injected();
//System.IntPtr UnityEngine.Rendering.GPUDrivenProcessor::Internal_Create()
void Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Create();
Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Create();
//System.Void UnityEngine.Rendering.GPUDrivenProcessor::ClearMaterialFilters_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_GPUDrivenProcessor_ClearMaterialFilters_Injected();
Register_UnityEngine_Rendering_GPUDrivenProcessor_ClearMaterialFilters_Injected();
//System.Void UnityEngine.Rendering.GPUDrivenProcessor::DisableGPUDrivenRendering_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_GPUDrivenProcessor_DisableGPUDrivenRendering_Injected();
Register_UnityEngine_Rendering_GPUDrivenProcessor_DisableGPUDrivenRendering_Injected();
//System.Void UnityEngine.Rendering.GPUDrivenProcessor::DispatchLODGroupData_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.GPUDrivenLODGroupDataNativeCallback,UnityEngine.Rendering.GPUDrivenLODGroupDataCallback)
void Register_UnityEngine_Rendering_GPUDrivenProcessor_DispatchLODGroupData_Injected();
Register_UnityEngine_Rendering_GPUDrivenProcessor_DispatchLODGroupData_Injected();
//System.Void UnityEngine.Rendering.GPUDrivenProcessor::EnableGPUDrivenRenderingAndDispatchRendererData_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.GPUDrivenRendererDataNativeCallback,System.Collections.Generic.List`1<UnityEngine.Mesh>,System.Collections.Generic.List`1<UnityEngine.Material>,UnityEngine.Rendering.GPUDrivenRendererDataCallback,System.Boolean)
void Register_UnityEngine_Rendering_GPUDrivenProcessor_EnableGPUDrivenRenderingAndDispatchRendererData_Injected();
Register_UnityEngine_Rendering_GPUDrivenProcessor_EnableGPUDrivenRenderingAndDispatchRendererData_Injected();
//System.Void UnityEngine.Rendering.GPUDrivenProcessor::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Destroy();
Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Destroy();
//System.Void UnityEngine.Rendering.GPUDrivenProcessor::set_enablePartialRendering_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_Rendering_GPUDrivenProcessor_set_enablePartialRendering_Injected();
Register_UnityEngine_Rendering_GPUDrivenProcessor_set_enablePartialRendering_Injected();
//End Registrations for type : UnityEngine.Rendering.GPUDrivenProcessor
//Start Registrations for type : UnityEngine.Rendering.GraphicsFence
//System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)
void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
//End Registrations for type : UnityEngine.Rendering.GraphicsFence
//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
//System.Boolean UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine)
void Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();
Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();
//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
//System.IntPtr UnityEngine.Rendering.GraphicsSettings::Internal_GetSettingsForRenderPipeline_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_GraphicsSettings_Internal_GetSettingsForRenderPipeline_Injected();
Register_UnityEngine_Rendering_GraphicsSettings_Internal_GetSettingsForRenderPipeline_Injected();
//System.IntPtr UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline_Injected()
void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline_Injected();
Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline_Injected();
//System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature(System.Boolean)
void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();
Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();
//System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity(System.Boolean)
void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();
Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();
//System.Void UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching(System.Boolean)
void Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();
Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();
//End Registrations for type : UnityEngine.Rendering.GraphicsSettings
//Start Registrations for type : UnityEngine.Rendering.LocalKeyword
//System.UInt32 UnityEngine.Rendering.LocalKeyword::GetComputeShaderKeywordCount_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordCount_Injected();
Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordCount_Injected();
//System.UInt32 UnityEngine.Rendering.LocalKeyword::GetComputeShaderKeywordIndex_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordIndex_Injected();
Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordIndex_Injected();
//System.UInt32 UnityEngine.Rendering.LocalKeyword::GetShaderKeywordCount_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordCount_Injected();
Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordCount_Injected();
//System.UInt32 UnityEngine.Rendering.LocalKeyword::GetShaderKeywordIndex_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordIndex_Injected();
Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordIndex_Injected();
//End Registrations for type : UnityEngine.Rendering.LocalKeyword
//Start Registrations for type : UnityEngine.Rendering.LocalKeywordSpace
//System.UInt32 UnityEngine.Rendering.LocalKeywordSpace::GetKeywordCount()
void Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywordCount();
Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywordCount();
//End Registrations for type : UnityEngine.Rendering.LocalKeywordSpace
//Start Registrations for type : UnityEngine.Rendering.RayTracingAccelerationStructure
//System.Void UnityEngine.Rendering.RayTracingAccelerationStructure::Destroy_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_RayTracingAccelerationStructure_Destroy_Injected();
Register_UnityEngine_Rendering_RayTracingAccelerationStructure_Destroy_Injected();
//End Registrations for type : UnityEngine.Rendering.RayTracingAccelerationStructure
//Start Registrations for type : UnityEngine.Rendering.RendererList
//System.Boolean UnityEngine.Rendering.RendererList::get_isValid()
void Register_UnityEngine_Rendering_RendererList_get_isValid();
Register_UnityEngine_Rendering_RendererList_get_isValid();
//End Registrations for type : UnityEngine.Rendering.RendererList
//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//System.Boolean UnityEngine.Rendering.ScriptableRenderContext::HasInvokeOnRenderObjectCallbacks_Internal()
void Register_UnityEngine_Rendering_ScriptableRenderContext_HasInvokeOnRenderObjectCallbacks_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_HasInvokeOnRenderObjectCallbacks_Internal();
//System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal()
void Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.Boolean)
void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateGizmoRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.GizmoSubset,UnityEngine.Rendering.RendererList&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateGizmoRendererList_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_CreateGizmoRendererList_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererList&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateShadowRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.RendererList&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateShadowRendererList_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_CreateShadowRendererList_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateSkyboxRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.RendererList&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateSkyboxRendererList_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_CreateSkyboxRendererList_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateUIOverlayRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.UISubset,UnityEngine.Rendering.RendererList&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateUIOverlayRendererList_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_CreateUIOverlayRendererList_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateWireOverlayRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.RendererList&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateWireOverlayRendererList_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_CreateWireOverlayRendererList_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::EmitGeometryForCamera_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_EmitGeometryForCamera_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_EmitGeometryForCamera_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal(System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal(System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.ComputeQueueType)
void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal(System.Type,System.Object)
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings_Injected(System.IntPtr,UnityEngine.Rendering.SortingSettings&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_CullShadowCasters_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_CullShadowCasters_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_CullShadowCasters_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal(System.Object)
void Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,System.Boolean,System.Int32)
void Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal()
void Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal();
//UnityEngine.Rendering.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererList&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();
//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//Start Registrations for type : UnityEngine.Rendering.ShaderKeyword
//System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount()
void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();
Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();
//System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex_Injected();
Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex_Injected();
//System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword_Injected();
Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword_Injected();
//End Registrations for type : UnityEngine.Rendering.ShaderKeyword
//Start Registrations for type : UnityEngine.Rendering.ShaderKeywordSet
//System.Boolean UnityEngine.Rendering.ShaderKeywordSet::IsKeywordNameEnabled_Injected(UnityEngine.Rendering.ShaderKeywordSet&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Rendering_ShaderKeywordSet_IsKeywordNameEnabled_Injected();
Register_UnityEngine_Rendering_ShaderKeywordSet_IsKeywordNameEnabled_Injected();
//End Registrations for type : UnityEngine.Rendering.ShaderKeywordSet
//Start Registrations for type : UnityEngine.Rendering.ShadingRateImage
//System.Void UnityEngine.Rendering.ShadingRateImage::GetAllocSizeInternal(System.Int32,System.Int32,System.Int32&,System.Int32&)
void Register_UnityEngine_Rendering_ShadingRateImage_GetAllocSizeInternal();
Register_UnityEngine_Rendering_ShadingRateImage_GetAllocSizeInternal();
//End Registrations for type : UnityEngine.Rendering.ShadingRateImage
//Start Registrations for type : UnityEngine.Rendering.ShadingRateInfo
//System.Boolean UnityEngine.Rendering.ShadingRateInfo::SupportsPerDrawCall()
void Register_UnityEngine_Rendering_ShadingRateInfo_SupportsPerDrawCall();
Register_UnityEngine_Rendering_ShadingRateInfo_SupportsPerDrawCall();
//System.Boolean UnityEngine.Rendering.ShadingRateInfo::SupportsPerImageTile()
void Register_UnityEngine_Rendering_ShadingRateInfo_SupportsPerImageTile();
Register_UnityEngine_Rendering_ShadingRateInfo_SupportsPerImageTile();
//System.Byte UnityEngine.Rendering.ShadingRateInfo::QueryNativeValue(UnityEngine.Rendering.ShadingRateFragmentSize)
void Register_UnityEngine_Rendering_ShadingRateInfo_QueryNativeValue();
Register_UnityEngine_Rendering_ShadingRateInfo_QueryNativeValue();
//System.Void UnityEngine.Rendering.ShadingRateInfo::GetAvailableFragmentSizes_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_Rendering_ShadingRateInfo_GetAvailableFragmentSizes_Injected();
Register_UnityEngine_Rendering_ShadingRateInfo_GetAvailableFragmentSizes_Injected();
//System.Void UnityEngine.Rendering.ShadingRateInfo::GetImageTileSize_Injected(UnityEngine.Vector2Int&)
void Register_UnityEngine_Rendering_ShadingRateInfo_GetImageTileSize_Injected();
Register_UnityEngine_Rendering_ShadingRateInfo_GetImageTileSize_Injected();
//End Registrations for type : UnityEngine.Rendering.ShadingRateInfo
//Start Registrations for type : UnityEngine.Rendering.SortingGroup
//System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()
void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID_Injected();
Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID_Injected();
//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder_Injected(System.IntPtr)
void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder_Injected();
Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder_Injected();
//System.IntPtr UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex_Injected(System.Int32)
void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex_Injected();
Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex_Injected();
//End Registrations for type : UnityEngine.Rendering.SortingGroup
//Start Registrations for type : UnityEngine.Rendering.SpeedTreeWindManager
//System.Void UnityEngine.Rendering.SpeedTreeWindManager::UpdateWindAndWriteBufferWindParams_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.SpeedTreeWindParamsBufferIterator&,System.Boolean)
void Register_UnityEngine_Rendering_SpeedTreeWindManager_UpdateWindAndWriteBufferWindParams_Injected();
Register_UnityEngine_Rendering_SpeedTreeWindManager_UpdateWindAndWriteBufferWindParams_Injected();
//End Registrations for type : UnityEngine.Rendering.SpeedTreeWindManager
//Start Registrations for type : UnityEngine.Rendering.Watermark
//System.Boolean UnityEngine.Rendering.Watermark::IsVisible()
void Register_UnityEngine_Rendering_Watermark_IsVisible();
Register_UnityEngine_Rendering_Watermark_IsVisible();
//End Registrations for type : UnityEngine.Rendering.Watermark
//Start Registrations for type : UnityEngine.RenderingLayerMask
//System.Int32 UnityEngine.RenderingLayerMask::GetDefinedRenderingLayerCount()
void Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayerCount();
Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayerCount();
//System.Int32 UnityEngine.RenderingLayerMask::GetRenderingLayerCount()
void Register_UnityEngine_RenderingLayerMask_GetRenderingLayerCount();
Register_UnityEngine_RenderingLayerMask_GetRenderingLayerCount();
//System.String[] UnityEngine.RenderingLayerMask::GetDefinedRenderingLayerNames()
void Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayerNames();
Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayerNames();
//System.UInt32 UnityEngine.RenderingLayerMask::GetDefinedRenderingLayersCombinedMaskValue()
void Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayersCombinedMaskValue();
Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayersCombinedMaskValue();
//System.Void UnityEngine.RenderingLayerMask::RenderingLayerToName_Injected(System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_RenderingLayerMask_RenderingLayerToName_Injected();
Register_UnityEngine_RenderingLayerMask_RenderingLayerToName_Injected();
//End Registrations for type : UnityEngine.RenderingLayerMask
//Start Registrations for type : UnityEngine.RenderSettings
//System.Boolean UnityEngine.RenderSettings::get_fog()
void Register_UnityEngine_RenderSettings_get_fog();
Register_UnityEngine_RenderSettings_get_fog();
//System.IntPtr UnityEngine.RenderSettings::get_skybox_Injected()
void Register_UnityEngine_RenderSettings_get_skybox_Injected();
Register_UnityEngine_RenderSettings_get_skybox_Injected();
//System.IntPtr UnityEngine.RenderSettings::get_sun_Injected()
void Register_UnityEngine_RenderSettings_get_sun_Injected();
Register_UnityEngine_RenderSettings_get_sun_Injected();
//System.Single UnityEngine.RenderSettings::get_reflectionIntensity()
void Register_UnityEngine_RenderSettings_get_reflectionIntensity();
Register_UnityEngine_RenderSettings_get_reflectionIntensity();
//System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
//System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
//System.Void UnityEngine.RenderSettings::get_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&)
void Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
//System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
//System.Void UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
//End Registrations for type : UnityEngine.RenderSettings
//Start Registrations for type : UnityEngine.RenderTexture
//System.Boolean UnityEngine.RenderTexture::Create_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_Create_Injected();
Register_UnityEngine_RenderTexture_Create_Injected();
//System.Boolean UnityEngine.RenderTexture::get_bindTextureMS_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_bindTextureMS_Injected();
Register_UnityEngine_RenderTexture_get_bindTextureMS_Injected();
//System.Boolean UnityEngine.RenderTexture::get_enableShadingRate_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_enableShadingRate_Injected();
Register_UnityEngine_RenderTexture_get_enableShadingRate_Injected();
//System.Boolean UnityEngine.RenderTexture::get_sRGB_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_sRGB_Injected();
Register_UnityEngine_RenderTexture_get_sRGB_Injected();
//System.Boolean UnityEngine.RenderTexture::get_useDynamicScaleExplicit_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_useDynamicScaleExplicit_Injected();
Register_UnityEngine_RenderTexture_get_useDynamicScaleExplicit_Injected();
//System.Boolean UnityEngine.RenderTexture::get_useDynamicScale_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_useDynamicScale_Injected();
Register_UnityEngine_RenderTexture_get_useDynamicScale_Injected();
//System.Boolean UnityEngine.RenderTexture::get_useMipMap_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_useMipMap_Injected();
Register_UnityEngine_RenderTexture_get_useMipMap_Injected();
//System.Int32 UnityEngine.RenderTexture::get_antiAliasing_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_antiAliasing_Injected();
Register_UnityEngine_RenderTexture_get_antiAliasing_Injected();
//System.Int32 UnityEngine.RenderTexture::get_height_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_height_Injected();
Register_UnityEngine_RenderTexture_get_height_Injected();
//System.Int32 UnityEngine.RenderTexture::get_volumeDepth_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_volumeDepth_Injected();
Register_UnityEngine_RenderTexture_get_volumeDepth_Injected();
//System.Int32 UnityEngine.RenderTexture::get_width_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_width_Injected();
Register_UnityEngine_RenderTexture_get_width_Injected();
//System.IntPtr UnityEngine.RenderTexture::GetActive_Injected()
void Register_UnityEngine_RenderTexture_GetActive_Injected();
Register_UnityEngine_RenderTexture_GetActive_Injected();
//System.IntPtr UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
//System.Void UnityEngine.RenderTexture::ApplyDynamicScale_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_ApplyDynamicScale_Injected();
Register_UnityEngine_RenderTexture_ApplyDynamicScale_Injected();
//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(System.IntPtr,UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(System.IntPtr,UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(System.IntPtr,UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_Internal_Create();
Register_UnityEngine_RenderTexture_Internal_Create();
//System.Void UnityEngine.RenderTexture::ReleaseTemporary_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_ReleaseTemporary_Injected();
Register_UnityEngine_RenderTexture_ReleaseTemporary_Injected();
//System.Void UnityEngine.RenderTexture::Release_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_Release_Injected();
Register_UnityEngine_RenderTexture_Release_Injected();
//System.Void UnityEngine.RenderTexture::SetActive_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_SetActive_Injected();
Register_UnityEngine_RenderTexture_SetActive_Injected();
//System.Void UnityEngine.RenderTexture::SetColorFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_SetColorFormat_Injected();
Register_UnityEngine_RenderTexture_SetColorFormat_Injected();
//System.Void UnityEngine.RenderTexture::SetMipMapCount_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_RenderTexture_SetMipMapCount_Injected();
Register_UnityEngine_RenderTexture_SetMipMapCount_Injected();
//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(System.IntPtr,UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_RenderTexture_SetSRGBReadWrite_Injected();
Register_UnityEngine_RenderTexture_SetSRGBReadWrite_Injected();
//System.Void UnityEngine.RenderTexture::SetShadowSamplingMode_Injected(System.IntPtr,UnityEngine.Rendering.ShadowSamplingMode)
void Register_UnityEngine_RenderTexture_SetShadowSamplingMode_Injected();
Register_UnityEngine_RenderTexture_SetShadowSamplingMode_Injected();
//System.Void UnityEngine.RenderTexture::set_autoGenerateMips_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_RenderTexture_set_autoGenerateMips_Injected();
Register_UnityEngine_RenderTexture_set_autoGenerateMips_Injected();
//System.Void UnityEngine.RenderTexture::set_depthStencilFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_depthStencilFormat_Injected();
Register_UnityEngine_RenderTexture_set_depthStencilFormat_Injected();
//System.Void UnityEngine.RenderTexture::set_dimension_Injected(System.IntPtr,UnityEngine.Rendering.TextureDimension)
void Register_UnityEngine_RenderTexture_set_dimension_Injected();
Register_UnityEngine_RenderTexture_set_dimension_Injected();
//System.Void UnityEngine.RenderTexture::set_enableRandomWrite_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_RenderTexture_set_enableRandomWrite_Injected();
Register_UnityEngine_RenderTexture_set_enableRandomWrite_Injected();
//System.Void UnityEngine.RenderTexture::set_height_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_RenderTexture_set_height_Injected();
Register_UnityEngine_RenderTexture_set_height_Injected();
//System.Void UnityEngine.RenderTexture::set_useDynamicScale_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_RenderTexture_set_useDynamicScale_Injected();
Register_UnityEngine_RenderTexture_set_useDynamicScale_Injected();
//System.Void UnityEngine.RenderTexture::set_useMipMap_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_RenderTexture_set_useMipMap_Injected();
Register_UnityEngine_RenderTexture_set_useMipMap_Injected();
//System.Void UnityEngine.RenderTexture::set_volumeDepth_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_RenderTexture_set_volumeDepth_Injected();
Register_UnityEngine_RenderTexture_set_volumeDepth_Injected();
//System.Void UnityEngine.RenderTexture::set_width_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_RenderTexture_set_width_Injected();
Register_UnityEngine_RenderTexture_set_width_Injected();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::GetColorFormat_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_RenderTexture_GetColorFormat_Injected();
Register_UnityEngine_RenderTexture_GetColorFormat_Injected();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_depthStencilFormat_Injected();
Register_UnityEngine_RenderTexture_get_depthStencilFormat_Injected();
//UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_dimension_Injected();
Register_UnityEngine_RenderTexture_get_dimension_Injected();
//UnityEngine.VRTextureUsage UnityEngine.RenderTexture::get_vrUsage_Injected(System.IntPtr)
void Register_UnityEngine_RenderTexture_get_vrUsage_Injected();
Register_UnityEngine_RenderTexture_get_vrUsage_Injected();
//End Registrations for type : UnityEngine.RenderTexture
//Start Registrations for type : UnityEngine.Resources
//System.Boolean UnityEngine.Resources::EntityIdIsValid_Injected(UnityEngine.EntityId&)
void Register_UnityEngine_Resources_EntityIdIsValid_Injected();
Register_UnityEngine_Resources_EntityIdIsValid_Injected();
//System.IntPtr UnityEngine.Resources::EntityIdToObject_Injected(UnityEngine.EntityId&)
void Register_UnityEngine_Resources_EntityIdToObject_Injected();
Register_UnityEngine_Resources_EntityIdToObject_Injected();
//System.IntPtr UnityEngine.Resources::GetBuiltinResource_Injected(System.Type,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Resources_GetBuiltinResource_Injected();
Register_UnityEngine_Resources_GetBuiltinResource_Injected();
//End Registrations for type : UnityEngine.Resources
//Start Registrations for type : UnityEngine.ResourcesAPIInternal
//System.IntPtr UnityEngine.ResourcesAPIInternal::FindShaderByName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName_Injected();
Register_UnityEngine_ResourcesAPIInternal_FindShaderByName_Injected();
//System.IntPtr UnityEngine.ResourcesAPIInternal::Load_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Type)
void Register_UnityEngine_ResourcesAPIInternal_Load_Injected();
Register_UnityEngine_ResourcesAPIInternal_Load_Injected();
//System.Void UnityEngine.ResourcesAPIInternal::UnloadAsset_Injected(System.IntPtr)
void Register_UnityEngine_ResourcesAPIInternal_UnloadAsset_Injected();
Register_UnityEngine_ResourcesAPIInternal_UnloadAsset_Injected();
//UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)
void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
//End Registrations for type : UnityEngine.ResourcesAPIInternal
//Start Registrations for type : UnityEngine.Rigidbody
//System.Void UnityEngine.Rigidbody::AddForce_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.ForceMode)
void Register_UnityEngine_Rigidbody_AddForce_Injected();
Register_UnityEngine_Rigidbody_AddForce_Injected();
//System.Void UnityEngine.Rigidbody::get_position_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_position_Injected();
Register_UnityEngine_Rigidbody_get_position_Injected();
//System.Void UnityEngine.Rigidbody::set_linearVelocity_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_linearVelocity_Injected();
Register_UnityEngine_Rigidbody_set_linearVelocity_Injected();
//End Registrations for type : UnityEngine.Rigidbody
//Start Registrations for type : UnityEngine.ScalableBufferManager
//System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor()
void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
//System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor()
void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
//System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single)
void Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
//End Registrations for type : UnityEngine.ScalableBufferManager
//Start Registrations for type : UnityEngine.SceneManagement.Scene
//System.Void UnityEngine.SceneManagement.Scene::GetGUIDInternal_Injected(System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal_Injected();
Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal_Injected();
//End Registrations for type : UnityEngine.SceneManagement.Scene
//Start Registrations for type : UnityEngine.SceneManagement.SceneManager
//System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
//End Registrations for type : UnityEngine.SceneManagement.SceneManager
//Start Registrations for type : UnityEngine.Screen
//System.Boolean UnityEngine.Screen::get_fullScreen()
void Register_UnityEngine_Screen_get_fullScreen();
Register_UnityEngine_Screen_get_fullScreen();
//System.Int32 UnityEngine.Screen::GetMSAASamples()
void Register_UnityEngine_Screen_GetMSAASamples();
Register_UnityEngine_Screen_GetMSAASamples();
//System.Int32 UnityEngine.Screen::get_height()
void Register_UnityEngine_Screen_get_height();
Register_UnityEngine_Screen_get_height();
//System.Int32 UnityEngine.Screen::get_width()
void Register_UnityEngine_Screen_get_width();
Register_UnityEngine_Screen_get_width();
//System.Single UnityEngine.Screen::get_dpi()
void Register_UnityEngine_Screen_get_dpi();
Register_UnityEngine_Screen_get_dpi();
//System.Void UnityEngine.Screen::SetMSAASamples(System.Int32)
void Register_UnityEngine_Screen_SetMSAASamples();
Register_UnityEngine_Screen_SetMSAASamples();
//System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Screen_get_safeArea_Injected();
Register_UnityEngine_Screen_get_safeArea_Injected();
//UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
void Register_UnityEngine_Screen_GetScreenOrientation();
Register_UnityEngine_Screen_GetScreenOrientation();
//End Registrations for type : UnityEngine.Screen
//Start Registrations for type : UnityEngine.ScriptableObject
//System.IntPtr UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType_Injected(System.Type,System.Boolean)
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType_Injected();
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType_Injected();
//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
Register_UnityEngine_ScriptableObject_CreateScriptableObject();
//End Registrations for type : UnityEngine.ScriptableObject
//Start Registrations for type : UnityEngine.ScriptingRuntime
//System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
//End Registrations for type : UnityEngine.ScriptingRuntime
//Start Registrations for type : UnityEngine.Shader
//System.Boolean UnityEngine.Shader::get_isSupported_Injected(System.IntPtr)
void Register_UnityEngine_Shader_get_isSupported_Injected();
Register_UnityEngine_Shader_get_isSupported_Injected();
//System.Int32 UnityEngine.Shader::PropertyToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Shader_PropertyToID_Injected();
Register_UnityEngine_Shader_PropertyToID_Injected();
//System.Int32 UnityEngine.Shader::TagToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Shader_TagToID_Injected();
Register_UnityEngine_Shader_TagToID_Injected();
//System.Int32 UnityEngine.Shader::get_passCount_Injected(System.IntPtr)
void Register_UnityEngine_Shader_get_passCount_Injected();
Register_UnityEngine_Shader_get_passCount_Injected();
//System.Void UnityEngine.Shader::DisableKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Shader_DisableKeyword_Injected();
Register_UnityEngine_Shader_DisableKeyword_Injected();
//System.Void UnityEngine.Shader::EnableKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Shader_EnableKeyword_Injected();
Register_UnityEngine_Shader_EnableKeyword_Injected();
//System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl_Injected(System.Int32,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl_Injected();
Register_UnityEngine_Shader_SetGlobalConstantBufferImpl_Injected();
//System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_Shader_SetGlobalFloatImpl();
Register_UnityEngine_Shader_SetGlobalFloatImpl();
//System.Void UnityEngine.Shader::SetGlobalTextureImpl_Injected(System.Int32,System.IntPtr)
void Register_UnityEngine_Shader_SetGlobalTextureImpl_Injected();
Register_UnityEngine_Shader_SetGlobalTextureImpl_Injected();
//System.Void UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
//System.Void UnityEngine.Shader::get_keywordSpace_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeywordSpace&)
void Register_UnityEngine_Shader_get_keywordSpace_Injected();
Register_UnityEngine_Shader_get_keywordSpace_Injected();
//System.Void UnityEngine.Shader::set_globalRenderPipeline_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Shader_set_globalRenderPipeline_Injected();
Register_UnityEngine_Shader_set_globalRenderPipeline_Injected();
//End Registrations for type : UnityEngine.Shader
//Start Registrations for type : UnityEngine.Skybox
//System.IntPtr UnityEngine.Skybox::get_material_Injected(System.IntPtr)
void Register_UnityEngine_Skybox_get_material_Injected();
Register_UnityEngine_Skybox_get_material_Injected();
//End Registrations for type : UnityEngine.Skybox
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage_Injected()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage_Injected();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage_Injected();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores_Injected();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores_Injected();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Double,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress_Injected();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress_Injected();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore_Injected(System.Int64,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore_Injected();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore_Injected();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID_Injected();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID_Injected();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID_Injected();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID_Injected();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID_Injected();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID_Injected();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName_Injected();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName_Injected();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI_Injected();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI_Injected();
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores_Injected(System.Object,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores_Injected();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores_Injected();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
//Start Registrations for type : UnityEngine.SortingLayer
//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
Register_UnityEngine_SortingLayer_GetLayerValueFromID();
//End Registrations for type : UnityEngine.SortingLayer
//Start Registrations for type : UnityEngine.Sprite
//System.Int32 UnityEngine.Sprite::GetPacked_Injected(System.IntPtr)
void Register_UnityEngine_Sprite_GetPacked_Injected();
Register_UnityEngine_Sprite_GetPacked_Injected();
//System.Int32 UnityEngine.Sprite::GetPackingRotation_Injected(System.IntPtr)
void Register_UnityEngine_Sprite_GetPackingRotation_Injected();
Register_UnityEngine_Sprite_GetPackingRotation_Injected();
//System.Int32 UnityEngine.Sprite::GetSecondaryTextureCount_Injected(System.IntPtr)
void Register_UnityEngine_Sprite_GetSecondaryTextureCount_Injected();
Register_UnityEngine_Sprite_GetSecondaryTextureCount_Injected();
//System.Int32 UnityEngine.Sprite::GetSecondaryTextures_Injected(System.IntPtr,UnityEngine.SecondarySpriteTexture[])
void Register_UnityEngine_Sprite_GetSecondaryTextures_Injected();
Register_UnityEngine_Sprite_GetSecondaryTextures_Injected();
//System.IntPtr UnityEngine.Sprite::CreateSprite_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean,UnityEngine.SecondarySpriteTexture[])
void Register_UnityEngine_Sprite_CreateSprite_Injected();
Register_UnityEngine_Sprite_CreateSprite_Injected();
//System.IntPtr UnityEngine.Sprite::get_associatedAlphaSplitTexture_Injected(System.IntPtr)
void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture_Injected();
Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture_Injected();
//System.IntPtr UnityEngine.Sprite::get_texture_Injected(System.IntPtr)
void Register_UnityEngine_Sprite_get_texture_Injected();
Register_UnityEngine_Sprite_get_texture_Injected();
//System.Single UnityEngine.Sprite::get_pixelsPerUnit_Injected(System.IntPtr)
void Register_UnityEngine_Sprite_get_pixelsPerUnit_Injected();
Register_UnityEngine_Sprite_get_pixelsPerUnit_Injected();
//System.UInt16[] UnityEngine.Sprite::get_triangles_Injected(System.IntPtr)
void Register_UnityEngine_Sprite_get_triangles_Injected();
Register_UnityEngine_Sprite_get_triangles_Injected();
//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(System.IntPtr,UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
Register_UnityEngine_Sprite_GetInnerUVs_Injected();
//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(System.IntPtr,UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
Register_UnityEngine_Sprite_GetOuterUVs_Injected();
//System.Void UnityEngine.Sprite::GetPadding_Injected(System.IntPtr,UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetPadding_Injected();
Register_UnityEngine_Sprite_GetPadding_Injected();
//System.Void UnityEngine.Sprite::get_border_Injected(System.IntPtr,UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_get_border_Injected();
Register_UnityEngine_Sprite_get_border_Injected();
//System.Void UnityEngine.Sprite::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
void Register_UnityEngine_Sprite_get_bounds_Injected();
Register_UnityEngine_Sprite_get_bounds_Injected();
//System.Void UnityEngine.Sprite::get_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_Sprite_get_pivot_Injected();
Register_UnityEngine_Sprite_get_pivot_Injected();
//System.Void UnityEngine.Sprite::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_Sprite_get_rect_Injected();
Register_UnityEngine_Sprite_get_rect_Injected();
//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv_Injected(System.IntPtr)
void Register_UnityEngine_Sprite_get_uv_Injected();
Register_UnityEngine_Sprite_get_uv_Injected();
//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices_Injected(System.IntPtr)
void Register_UnityEngine_Sprite_get_vertices_Injected();
Register_UnityEngine_Sprite_get_vertices_Injected();
//End Registrations for type : UnityEngine.Sprite
//Start Registrations for type : UnityEngine.SubsystemDescriptorBindings
//System.Void UnityEngine.SubsystemDescriptorBindings::GetId_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_SubsystemDescriptorBindings_GetId_Injected();
Register_UnityEngine_SubsystemDescriptorBindings_GetId_Injected();
//End Registrations for type : UnityEngine.SubsystemDescriptorBindings
//Start Registrations for type : UnityEngine.SubsystemManager
//System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
//End Registrations for type : UnityEngine.SubsystemManager
//Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
//System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics_Injected();
Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics_Injected();
//End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
//Start Registrations for type : UnityEngine.SystemInfo
//System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop()
void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
//System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU()
void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
Register_UnityEngine_SystemInfo_HasRenderTextureNative();
//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormatUsage)
void Register_UnityEngine_SystemInfo_IsFormatSupported();
Register_UnityEngine_SystemInfo_IsFormatSupported();
//System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
Register_UnityEngine_SystemInfo_SupportsComputeShaders();
//System.Boolean UnityEngine.SystemInfo::SupportsGPUFence()
void Register_UnityEngine_SystemInfo_SupportsGPUFence();
Register_UnityEngine_SystemInfo_SupportsGPUFence();
//System.Boolean UnityEngine.SystemInfo::SupportsIndirectArgumentsBuffer()
void Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer();
Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer();
//System.Boolean UnityEngine.SystemInfo::SupportsInstancing()
void Register_UnityEngine_SystemInfo_SupportsInstancing();
Register_UnityEngine_SystemInfo_SupportsInstancing();
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve()
void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveDepth()
void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();
Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveStencil()
void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();
Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampledBackBuffer()
void Register_UnityEngine_SystemInfo_SupportsMultisampledBackBuffer();
Register_UnityEngine_SystemInfo_SupportsMultisampledBackBuffer();
//System.Boolean UnityEngine.SystemInfo::SupportsMultiview()
void Register_UnityEngine_SystemInfo_SupportsMultiview();
Register_UnityEngine_SystemInfo_SupportsMultiview();
//System.Boolean UnityEngine.SystemInfo::SupportsRenderTargetArrayIndexFromVertexShader()
void Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
//System.Boolean UnityEngine.SystemInfo::SupportsShadows()
void Register_UnityEngine_SystemInfo_SupportsShadows();
Register_UnityEngine_SystemInfo_SupportsShadows();
//System.Boolean UnityEngine.SystemInfo::SupportsStoreAndResolveAction()
void Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
//System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions()
void Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
//System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer()
void Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceVendorID()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
//System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
//System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
Register_UnityEngine_SystemInfo_GetMaxTextureSize();
//System.Int32 UnityEngine.SystemInfo::GetRenderTextureSupportedMSAASampleCount_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
//System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount()
void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
//System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures()
void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
//System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize()
void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
//System.Void UnityEngine.SystemInfo::GetGraphicsDeviceName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName_Injected();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceName_Injected();
//System.Void UnityEngine.SystemInfo::GetGraphicsDeviceVendor_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor_Injected();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor_Injected();
//UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType()
void Register_UnityEngine_SystemInfo_GetDeviceType();
Register_UnityEngine_SystemInfo_GetDeviceType();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormatUsage)
void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
Register_UnityEngine_SystemInfo_GetCompatibleFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
Register_UnityEngine_SystemInfo_GetGraphicsFormat();
//UnityEngine.HDRDisplaySupportFlags UnityEngine.SystemInfo::GetHDRDisplaySupportFlags()
void Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();
Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();
//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
//UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport()
void Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
//UnityEngine.Rendering.FoveatedRenderingCaps UnityEngine.SystemInfo::GetFoveatedRenderingCaps()
void Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();
Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();
//UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
//End Registrations for type : UnityEngine.SystemInfo
//Start Registrations for type : UnityEngine.Terrain
//System.Boolean UnityEngine.Terrain::get_allowAutoConnect_Injected(System.IntPtr)
void Register_UnityEngine_Terrain_get_allowAutoConnect_Injected();
Register_UnityEngine_Terrain_get_allowAutoConnect_Injected();
//System.Int32 UnityEngine.Terrain::get_groupingID_Injected(System.IntPtr)
void Register_UnityEngine_Terrain_get_groupingID_Injected();
Register_UnityEngine_Terrain_get_groupingID_Injected();
//System.IntPtr UnityEngine.Terrain::get_terrainData_Injected(System.IntPtr)
void Register_UnityEngine_Terrain_get_terrainData_Injected();
Register_UnityEngine_Terrain_get_terrainData_Injected();
//System.Void UnityEngine.Terrain::SetNeighbors_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)
void Register_UnityEngine_Terrain_SetNeighbors_Injected();
Register_UnityEngine_Terrain_SetNeighbors_Injected();
//UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains()
void Register_UnityEngine_Terrain_get_activeTerrains();
Register_UnityEngine_Terrain_get_activeTerrains();
//End Registrations for type : UnityEngine.Terrain
//Start Registrations for type : UnityEngine.TerrainData
//System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
void Register_UnityEngine_TerrainData_GetBoundaryValue();
Register_UnityEngine_TerrainData_GetBoundaryValue();
//System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal_Injected(System.IntPtr)
void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal_Injected();
Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal_Injected();
//System.Void UnityEngine.TerrainData::get_size_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_TerrainData_get_size_Injected();
Register_UnityEngine_TerrainData_get_size_Injected();
//UnityEngine.Terrain[] UnityEngine.TerrainData::get_users_Injected(System.IntPtr)
void Register_UnityEngine_TerrainData_get_users_Injected();
Register_UnityEngine_TerrainData_get_users_Injected();
//End Registrations for type : UnityEngine.TerrainData
//Start Registrations for type : UnityEngine.TextAsset
//System.Byte[] UnityEngine.TextAsset::get_bytes_Injected(System.IntPtr)
void Register_UnityEngine_TextAsset_get_bytes_Injected();
Register_UnityEngine_TextAsset_get_bytes_Injected();
//System.Int64 UnityEngine.TextAsset::GetDataSize_Injected(System.IntPtr)
void Register_UnityEngine_TextAsset_GetDataSize_Injected();
Register_UnityEngine_TextAsset_GetDataSize_Injected();
//System.IntPtr UnityEngine.TextAsset::GetDataPtr_Injected(System.IntPtr)
void Register_UnityEngine_TextAsset_GetDataPtr_Injected();
Register_UnityEngine_TextAsset_GetDataPtr_Injected();
//System.Void UnityEngine.TextAsset::Internal_CreateInstance_Injected(UnityEngine.TextAsset,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextAsset_Internal_CreateInstance_Injected();
Register_UnityEngine_TextAsset_Internal_CreateInstance_Injected();
//End Registrations for type : UnityEngine.TextAsset
//Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::IsColorFontFace()
void Register_UnityEngine_TextCore_LowLevel_FontEngine_IsColorFontFace();
Register_UnityEngine_TextCore_LowLevel_FontEngine_IsColorFontFace();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal_Injected(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal_Injected();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal_Injected();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.TextCore.LowLevel.FontReference&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal_Injected();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetLigatureSubstitutionRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[])
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetLigatureSubstitutionRecordsFromMarshallingArray();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetLigatureSubstitutionRecordsFromMarshallingArray();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray_Injected();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal_Injected();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateLigatureSubstitutionRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateLigatureSubstitutionRecordMarshallingArray_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateLigatureSubstitutionRecordMarshallingArray_Injected();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_Injected();
//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetVariantGlyphIndex(System.UInt32,System.UInt32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetVariantGlyphIndex();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetVariantGlyphIndex();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllMarkToBaseAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToBaseAdjustmentRecords_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToBaseAdjustmentRecords_Injected();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllMarkToMarkAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToMarkAdjustmentRecords_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToMarkAdjustmentRecords_Injected();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllPairAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllPairAdjustmentRecords_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllPairAdjustmentRecords_Injected();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture_Injected(System.IntPtr)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture_Injected();
Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture_Injected();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
//UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[] UnityEngine.TextCore.LowLevel.FontEngine::GetAllLigatureSubstitutionRecords()
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllLigatureSubstitutionRecords();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllLigatureSubstitutionRecords();
//End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
//Start Registrations for type : UnityEngine.TextCore.Text.FontAsset
//System.IntPtr UnityEngine.TextCore.Text.FontAsset::Create_Injected(UnityEngine.TextCore.FaceInfo&,System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextCore_Text_FontAsset_Create_Injected();
Register_UnityEngine_TextCore_Text_FontAsset_Create_Injected();
//System.Void UnityEngine.TextCore.Text.FontAsset::CreateHbFaceIfNeeded()
void Register_UnityEngine_TextCore_Text_FontAsset_CreateHbFaceIfNeeded();
Register_UnityEngine_TextCore_Text_FontAsset_CreateHbFaceIfNeeded();
//System.Void UnityEngine.TextCore.Text.FontAsset::Destroy(System.IntPtr)
void Register_UnityEngine_TextCore_Text_FontAsset_Destroy();
Register_UnityEngine_TextCore_Text_FontAsset_Destroy();
//System.Void UnityEngine.TextCore.Text.FontAsset::UpdateFaceInfo_Injected(System.IntPtr,UnityEngine.TextCore.FaceInfo&)
void Register_UnityEngine_TextCore_Text_FontAsset_UpdateFaceInfo_Injected();
Register_UnityEngine_TextCore_Text_FontAsset_UpdateFaceInfo_Injected();
//System.Void UnityEngine.TextCore.Text.FontAsset::UpdateFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextCore_Text_FontAsset_UpdateFallbacks_Injected();
Register_UnityEngine_TextCore_Text_FontAsset_UpdateFallbacks_Injected();
//System.Void UnityEngine.TextCore.Text.FontAsset::UpdateWeightFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextCore_Text_FontAsset_UpdateWeightFallbacks_Injected();
Register_UnityEngine_TextCore_Text_FontAsset_UpdateWeightFallbacks_Injected();
//End Registrations for type : UnityEngine.TextCore.Text.FontAsset
//Start Registrations for type : UnityEngine.TextCore.Text.TextGenerationInfo
//System.IntPtr UnityEngine.TextCore.Text.TextGenerationInfo::Create()
void Register_UnityEngine_TextCore_Text_TextGenerationInfo_Create();
Register_UnityEngine_TextCore_Text_TextGenerationInfo_Create();
//System.Void UnityEngine.TextCore.Text.TextGenerationInfo::Destroy(System.IntPtr)
void Register_UnityEngine_TextCore_Text_TextGenerationInfo_Destroy();
Register_UnityEngine_TextCore_Text_TextGenerationInfo_Destroy();
//End Registrations for type : UnityEngine.TextCore.Text.TextGenerationInfo
//Start Registrations for type : UnityEngine.TextCore.Text.TextLib
//System.Int32 UnityEngine.TextCore.Text.TextLib::FindIntersectingLink_Injected(UnityEngine.Vector2&,System.IntPtr)
void Register_UnityEngine_TextCore_Text_TextLib_FindIntersectingLink_Injected();
Register_UnityEngine_TextCore_Text_TextLib_FindIntersectingLink_Injected();
//System.IntPtr UnityEngine.TextCore.Text.TextLib::GetInstance_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextCore_Text_TextLib_GetInstance_Injected();
Register_UnityEngine_TextCore_Text_TextLib_GetInstance_Injected();
//System.Void UnityEngine.TextCore.Text.TextLib::GenerateTextInternal_Injected(System.IntPtr,UnityEngine.TextCore.NativeTextGenerationSettings&,System.IntPtr,UnityEngine.TextCore.Text.NativeTextInfo&)
void Register_UnityEngine_TextCore_Text_TextLib_GenerateTextInternal_Injected();
Register_UnityEngine_TextCore_Text_TextLib_GenerateTextInternal_Injected();
//System.Void UnityEngine.TextCore.Text.TextLib::MeasureText_Injected(System.IntPtr,UnityEngine.TextCore.NativeTextGenerationSettings&,System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_TextCore_Text_TextLib_MeasureText_Injected();
Register_UnityEngine_TextCore_Text_TextLib_MeasureText_Injected();
//End Registrations for type : UnityEngine.TextCore.Text.TextLib
//Start Registrations for type : UnityEngine.TextCore.Text.TextSelectionService
//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetCursorLogicalIndexFromPosition_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_TextCore_Text_TextSelectionService_GetCursorLogicalIndexFromPosition_Injected();
Register_UnityEngine_TextCore_Text_TextSelectionService_GetCursorLogicalIndexFromPosition_Injected();
//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetEndOfPreviousWord(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_GetEndOfPreviousWord();
Register_UnityEngine_TextCore_Text_TextSelectionService_GetEndOfPreviousWord();
//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetFirstCharacterIndexOnLine(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_GetFirstCharacterIndexOnLine();
Register_UnityEngine_TextCore_Text_TextSelectionService_GetFirstCharacterIndexOnLine();
//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetLastCharacterIndexOnLine(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_GetLastCharacterIndexOnLine();
Register_UnityEngine_TextCore_Text_TextSelectionService_GetLastCharacterIndexOnLine();
//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetLineNumber(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_GetLineNumber();
Register_UnityEngine_TextCore_Text_TextSelectionService_GetLineNumber();
//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetStartOfNextWord(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_GetStartOfNextWord();
Register_UnityEngine_TextCore_Text_TextSelectionService_GetStartOfNextWord();
//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::LineDownCharacterPosition(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_LineDownCharacterPosition();
Register_UnityEngine_TextCore_Text_TextSelectionService_LineDownCharacterPosition();
//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::LineUpCharacterPosition(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_LineUpCharacterPosition();
Register_UnityEngine_TextCore_Text_TextSelectionService_LineUpCharacterPosition();
//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::NextCodePointIndex(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_NextCodePointIndex();
Register_UnityEngine_TextCore_Text_TextSelectionService_NextCodePointIndex();
//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::PreviousCodePointIndex(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_PreviousCodePointIndex();
Register_UnityEngine_TextCore_Text_TextSelectionService_PreviousCodePointIndex();
//System.Single UnityEngine.TextCore.Text.TextSelectionService::GetCharacterHeightFromIndex(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_GetCharacterHeightFromIndex();
Register_UnityEngine_TextCore_Text_TextSelectionService_GetCharacterHeightFromIndex();
//System.Single UnityEngine.TextCore.Text.TextSelectionService::GetLineHeight(System.IntPtr,System.Int32)
void Register_UnityEngine_TextCore_Text_TextSelectionService_GetLineHeight();
Register_UnityEngine_TextCore_Text_TextSelectionService_GetLineHeight();
//System.Void UnityEngine.TextCore.Text.TextSelectionService::GetCursorPositionFromLogicalIndex_Injected(System.IntPtr,System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_TextCore_Text_TextSelectionService_GetCursorPositionFromLogicalIndex_Injected();
Register_UnityEngine_TextCore_Text_TextSelectionService_GetCursorPositionFromLogicalIndex_Injected();
//System.Void UnityEngine.TextCore.Text.TextSelectionService::GetHighlightRectangles_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&)
void Register_UnityEngine_TextCore_Text_TextSelectionService_GetHighlightRectangles_Injected();
Register_UnityEngine_TextCore_Text_TextSelectionService_GetHighlightRectangles_Injected();
//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectCurrentParagraph(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectCurrentParagraph();
Register_UnityEngine_TextCore_Text_TextSelectionService_SelectCurrentParagraph();
//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectCurrentWord(System.IntPtr,System.Int32,System.Int32&,System.Int32&)
void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectCurrentWord();
Register_UnityEngine_TextCore_Text_TextSelectionService_SelectCurrentWord();
//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectToEndOfParagraph(System.IntPtr,System.Int32&)
void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToEndOfParagraph();
Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToEndOfParagraph();
//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectToNextParagraph(System.IntPtr,System.Int32&)
void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToNextParagraph();
Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToNextParagraph();
//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectToPreviousParagraph(System.IntPtr,System.Int32&)
void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToPreviousParagraph();
Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToPreviousParagraph();
//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectToStartOfParagraph(System.IntPtr,System.Int32&)
void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToStartOfParagraph();
Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToStartOfParagraph();
//System.Void UnityEngine.TextCore.Text.TextSelectionService::Substring_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextCore_Text_TextSelectionService_Substring_Injected();
Register_UnityEngine_TextCore_Text_TextSelectionService_Substring_Injected();
//End Registrations for type : UnityEngine.TextCore.Text.TextSelectionService
//Start Registrations for type : UnityEngine.TextCore.Text.TextSettings
//System.IntPtr UnityEngine.TextCore.Text.TextSettings::CreateNativeObject_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextCore_Text_TextSettings_CreateNativeObject_Injected();
Register_UnityEngine_TextCore_Text_TextSettings_CreateNativeObject_Injected();
//System.Void UnityEngine.TextCore.Text.TextSettings::DestroyNativeObject(System.IntPtr)
void Register_UnityEngine_TextCore_Text_TextSettings_DestroyNativeObject();
Register_UnityEngine_TextCore_Text_TextSettings_DestroyNativeObject();
//System.Void UnityEngine.TextCore.Text.TextSettings::UpdateFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TextCore_Text_TextSettings_UpdateFallbacks_Injected();
Register_UnityEngine_TextCore_Text_TextSettings_UpdateFallbacks_Injected();
//End Registrations for type : UnityEngine.TextCore.Text.TextSettings
//Start Registrations for type : UnityEngine.TextGenerator
//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
//System.Int32 UnityEngine.TextGenerator::get_characterCount_Injected(System.IntPtr)
void Register_UnityEngine_TextGenerator_get_characterCount_Injected();
Register_UnityEngine_TextGenerator_get_characterCount_Injected();
//System.Int32 UnityEngine.TextGenerator::get_lineCount_Injected(System.IntPtr)
void Register_UnityEngine_TextGenerator_get_lineCount_Injected();
Register_UnityEngine_TextGenerator_get_lineCount_Injected();
//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
void Register_UnityEngine_TextGenerator_Internal_Create();
Register_UnityEngine_TextGenerator_Internal_Create();
//System.Void UnityEngine.TextGenerator::GetCharactersInternal_Injected(System.IntPtr,System.Object)
void Register_UnityEngine_TextGenerator_GetCharactersInternal_Injected();
Register_UnityEngine_TextGenerator_GetCharactersInternal_Injected();
//System.Void UnityEngine.TextGenerator::GetLinesInternal_Injected(System.IntPtr,System.Object)
void Register_UnityEngine_TextGenerator_GetLinesInternal_Injected();
Register_UnityEngine_TextGenerator_GetLinesInternal_Injected();
//System.Void UnityEngine.TextGenerator::GetVerticesInternal_Injected(System.IntPtr,System.Object)
void Register_UnityEngine_TextGenerator_GetVerticesInternal_Injected();
Register_UnityEngine_TextGenerator_GetVerticesInternal_Injected();
//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TextGenerator_Internal_Destroy();
Register_UnityEngine_TextGenerator_Internal_Destroy();
//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(System.IntPtr,UnityEngine.Rect&)
void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
//End Registrations for type : UnityEngine.TextGenerator
//Start Registrations for type : UnityEngine.Texture
//System.Boolean UnityEngine.Texture::get_isReadable_Injected(System.IntPtr)
void Register_UnityEngine_Texture_get_isReadable_Injected();
Register_UnityEngine_Texture_get_isReadable_Injected();
//System.Boolean UnityEngine.Texture::get_streamingTextureDiscardUnusedMips()
void Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
//System.Int32 UnityEngine.Texture::GetDataHeight_Injected(System.IntPtr)
void Register_UnityEngine_Texture_GetDataHeight_Injected();
Register_UnityEngine_Texture_GetDataHeight_Injected();
//System.Int32 UnityEngine.Texture::GetDataWidth_Injected(System.IntPtr)
void Register_UnityEngine_Texture_GetDataWidth_Injected();
Register_UnityEngine_Texture_GetDataWidth_Injected();
//System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace_Injected(System.IntPtr)
void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace_Injected();
Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace_Injected();
//System.Int32 UnityEngine.Texture::get_anisoLevel_Injected(System.IntPtr)
void Register_UnityEngine_Texture_get_anisoLevel_Injected();
Register_UnityEngine_Texture_get_anisoLevel_Injected();
//System.Int32 UnityEngine.Texture::get_mipmapCount_Injected(System.IntPtr)
void Register_UnityEngine_Texture_get_mipmapCount_Injected();
Register_UnityEngine_Texture_get_mipmapCount_Injected();
//System.Single UnityEngine.Texture::get_mipMapBias_Injected(System.IntPtr)
void Register_UnityEngine_Texture_get_mipMapBias_Injected();
Register_UnityEngine_Texture_get_mipMapBias_Injected();
//System.UInt32 UnityEngine.Texture::get_updateCount_Injected(System.IntPtr)
void Register_UnityEngine_Texture_get_updateCount_Injected();
Register_UnityEngine_Texture_get_updateCount_Injected();
//System.UInt64 UnityEngine.Texture::GetPixelDataOffset_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Texture_GetPixelDataOffset_Injected();
Register_UnityEngine_Texture_GetPixelDataOffset_Injected();
//System.UInt64 UnityEngine.Texture::GetPixelDataSize_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Texture_GetPixelDataSize_Injected();
Register_UnityEngine_Texture_GetPixelDataSize_Injected();
//System.Void UnityEngine.Texture::IncrementUpdateCount_Injected(System.IntPtr)
void Register_UnityEngine_Texture_IncrementUpdateCount_Injected();
Register_UnityEngine_Texture_IncrementUpdateCount_Injected();
//System.Void UnityEngine.Texture::SetStreamingTextureMaterialDebugPropertiesWithSlot(System.Int32)
void Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugPropertiesWithSlot();
Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugPropertiesWithSlot();
//System.Void UnityEngine.Texture::get_texelSize_Injected(System.IntPtr,UnityEngine.Vector2&)
void Register_UnityEngine_Texture_get_texelSize_Injected();
Register_UnityEngine_Texture_get_texelSize_Injected();
//System.Void UnityEngine.Texture::set_anisoLevel_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Texture_set_anisoLevel_Injected();
Register_UnityEngine_Texture_set_anisoLevel_Injected();
//System.Void UnityEngine.Texture::set_filterMode_Injected(System.IntPtr,UnityEngine.FilterMode)
void Register_UnityEngine_Texture_set_filterMode_Injected();
Register_UnityEngine_Texture_set_filterMode_Injected();
//System.Void UnityEngine.Texture::set_mipMapBias_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_Texture_set_mipMapBias_Injected();
Register_UnityEngine_Texture_set_mipMapBias_Injected();
//System.Void UnityEngine.Texture::set_streamingTextureDiscardUnusedMips(System.Boolean)
void Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
//System.Void UnityEngine.Texture::set_wrapModeU_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeU_Injected();
Register_UnityEngine_Texture_set_wrapModeU_Injected();
//System.Void UnityEngine.Texture::set_wrapModeV_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeV_Injected();
Register_UnityEngine_Texture_set_wrapModeV_Injected();
//System.Void UnityEngine.Texture::set_wrapModeW_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeW_Injected();
Register_UnityEngine_Texture_set_wrapModeW_Injected();
//System.Void UnityEngine.Texture::set_wrapMode_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapMode_Injected();
Register_UnityEngine_Texture_set_wrapMode_Injected();
//UnityEngine.FilterMode UnityEngine.Texture::get_filterMode_Injected(System.IntPtr)
void Register_UnityEngine_Texture_get_filterMode_Injected();
Register_UnityEngine_Texture_get_filterMode_Injected();
//UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension_Injected(System.IntPtr)
void Register_UnityEngine_Texture_GetDimension_Injected();
Register_UnityEngine_Texture_GetDimension_Injected();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode_Injected(System.IntPtr)
void Register_UnityEngine_Texture_get_wrapMode_Injected();
Register_UnityEngine_Texture_get_wrapMode_Injected();
//End Registrations for type : UnityEngine.Texture
//Start Registrations for type : UnityEngine.Texture2D
//System.Boolean UnityEngine.Texture2D::Internal_CreateEmptyImpl(UnityEngine.Texture2D)
void Register_UnityEngine_Texture2D_Internal_CreateEmptyImpl();
Register_UnityEngine_Texture2D_Internal_CreateEmptyImpl();
//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl_Injected(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Texture2D_Internal_CreateImpl_Injected();
Register_UnityEngine_Texture2D_Internal_CreateImpl_Injected();
//System.Boolean UnityEngine.Texture2D::ReinitializeImpl_Injected(System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_ReinitializeImpl_Injected();
Register_UnityEngine_Texture2D_ReinitializeImpl_Injected();
//System.Boolean UnityEngine.Texture2D::ReinitializeWithTextureFormatImpl_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)
void Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl_Injected();
Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl_Injected();
//System.Boolean UnityEngine.Texture2D::get_isReadable_Injected(System.IntPtr)
void Register_UnityEngine_Texture2D_get_isReadable_Injected();
Register_UnityEngine_Texture2D_get_isReadable_Injected();
//System.IntPtr UnityEngine.Texture2D::GetWritableImageData_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Texture2D_GetWritableImageData_Injected();
Register_UnityEngine_Texture2D_GetWritableImageData_Injected();
//System.IntPtr UnityEngine.Texture2D::get_blackTexture_Injected()
void Register_UnityEngine_Texture2D_get_blackTexture_Injected();
Register_UnityEngine_Texture2D_get_blackTexture_Injected();
//System.IntPtr UnityEngine.Texture2D::get_whiteTexture_Injected()
void Register_UnityEngine_Texture2D_get_whiteTexture_Injected();
Register_UnityEngine_Texture2D_get_whiteTexture_Injected();
//System.UInt64 UnityEngine.Texture2D::GetImageDataSize_Injected(System.IntPtr)
void Register_UnityEngine_Texture2D_GetImageDataSize_Injected();
Register_UnityEngine_Texture2D_GetImageDataSize_Injected();
//System.Void UnityEngine.Texture2D::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
void Register_UnityEngine_Texture2D_ApplyImpl_Injected();
Register_UnityEngine_Texture2D_ApplyImpl_Injected();
//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
//System.Void UnityEngine.Texture2D::SetAllPixels32_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_Texture2D_SetAllPixels32_Injected();
Register_UnityEngine_Texture2D_SetAllPixels32_Injected();
//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
//System.Void UnityEngine.Texture2D::SetPixelsImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_SetPixelsImpl_Injected();
Register_UnityEngine_Texture2D_SetPixelsImpl_Injected();
//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format_Injected(System.IntPtr)
void Register_UnityEngine_Texture2D_get_format_Injected();
Register_UnityEngine_Texture2D_get_format_Injected();
//End Registrations for type : UnityEngine.Texture2D
//Start Registrations for type : UnityEngine.Texture2DArray
//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl_Injected(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_Texture2DArray_Internal_CreateImpl_Injected();
Register_UnityEngine_Texture2DArray_Internal_CreateImpl_Injected();
//System.Boolean UnityEngine.Texture2DArray::get_isReadable_Injected(System.IntPtr)
void Register_UnityEngine_Texture2DArray_get_isReadable_Injected();
Register_UnityEngine_Texture2DArray_get_isReadable_Injected();
//System.Int32 UnityEngine.Texture2DArray::get_allSlices()
void Register_UnityEngine_Texture2DArray_get_allSlices();
Register_UnityEngine_Texture2DArray_get_allSlices();
//End Registrations for type : UnityEngine.Texture2DArray
//Start Registrations for type : UnityEngine.Texture3D
//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Texture3D_Internal_CreateImpl();
Register_UnityEngine_Texture3D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture3D::get_isReadable_Injected(System.IntPtr)
void Register_UnityEngine_Texture3D_get_isReadable_Injected();
Register_UnityEngine_Texture3D_get_isReadable_Injected();
//System.IntPtr UnityEngine.Texture3D::GetImageData_Injected(System.IntPtr)
void Register_UnityEngine_Texture3D_GetImageData_Injected();
Register_UnityEngine_Texture3D_GetImageData_Injected();
//System.Void UnityEngine.Texture3D::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
void Register_UnityEngine_Texture3D_ApplyImpl_Injected();
Register_UnityEngine_Texture3D_ApplyImpl_Injected();
//System.Void UnityEngine.Texture3D::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Texture3D_SetPixelImpl_Injected();
Register_UnityEngine_Texture3D_SetPixelImpl_Injected();
//System.Void UnityEngine.Texture3D::SetPixels_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
void Register_UnityEngine_Texture3D_SetPixels_Injected();
Register_UnityEngine_Texture3D_SetPixels_Injected();
//End Registrations for type : UnityEngine.Texture3D
//Start Registrations for type : UnityEngine.Time
//System.Double UnityEngine.Time::get_realtimeSinceStartupAsDouble()
void Register_UnityEngine_Time_get_realtimeSinceStartupAsDouble();
Register_UnityEngine_Time_get_realtimeSinceStartupAsDouble();
//System.Int32 UnityEngine.Time::get_frameCount()
void Register_UnityEngine_Time_get_frameCount();
Register_UnityEngine_Time_get_frameCount();
//System.Int32 UnityEngine.Time::get_renderedFrameCount()
void Register_UnityEngine_Time_get_renderedFrameCount();
Register_UnityEngine_Time_get_renderedFrameCount();
//System.Single UnityEngine.Time::get_deltaTime()
void Register_UnityEngine_Time_get_deltaTime();
Register_UnityEngine_Time_get_deltaTime();
//System.Single UnityEngine.Time::get_fixedDeltaTime()
void Register_UnityEngine_Time_get_fixedDeltaTime();
Register_UnityEngine_Time_get_fixedDeltaTime();
//System.Single UnityEngine.Time::get_fixedUnscaledTime()
void Register_UnityEngine_Time_get_fixedUnscaledTime();
Register_UnityEngine_Time_get_fixedUnscaledTime();
//System.Single UnityEngine.Time::get_realtimeSinceStartup()
void Register_UnityEngine_Time_get_realtimeSinceStartup();
Register_UnityEngine_Time_get_realtimeSinceStartup();
//System.Single UnityEngine.Time::get_smoothDeltaTime()
void Register_UnityEngine_Time_get_smoothDeltaTime();
Register_UnityEngine_Time_get_smoothDeltaTime();
//System.Single UnityEngine.Time::get_time()
void Register_UnityEngine_Time_get_time();
Register_UnityEngine_Time_get_time();
//System.Single UnityEngine.Time::get_unscaledDeltaTime()
void Register_UnityEngine_Time_get_unscaledDeltaTime();
Register_UnityEngine_Time_get_unscaledDeltaTime();
//System.Single UnityEngine.Time::get_unscaledTime()
void Register_UnityEngine_Time_get_unscaledTime();
Register_UnityEngine_Time_get_unscaledTime();
//System.Void UnityEngine.Time::get_timeAsRational_Injected(Unity.IntegerTime.RationalTime&)
void Register_UnityEngine_Time_get_timeAsRational_Injected();
Register_UnityEngine_Time_get_timeAsRational_Injected();
//End Registrations for type : UnityEngine.Time
//Start Registrations for type : UnityEngine.TouchScreenKeyboard
//System.Boolean UnityEngine.TouchScreenKeyboard::IsInPlaceEditingAllowed()
void Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed();
Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_active_Injected(System.IntPtr)
void Register_UnityEngine_TouchScreenKeyboard_get_active_Injected();
Register_UnityEngine_TouchScreenKeyboard_get_active_Injected();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection_Injected(System.IntPtr)
void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection_Injected();
Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection_Injected();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection_Injected(System.IntPtr)
void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection_Injected();
Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection_Injected();
//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper_Injected(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper_Injected();
Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper_Injected();
//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
Register_UnityEngine_TouchScreenKeyboard_GetSelection();
//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
Register_UnityEngine_TouchScreenKeyboard_SetSelection();
//System.Void UnityEngine.TouchScreenKeyboard::get_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TouchScreenKeyboard_get_text_Injected();
Register_UnityEngine_TouchScreenKeyboard_get_text_Injected();
//System.Void UnityEngine.TouchScreenKeyboard::set_active_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_active_Injected();
Register_UnityEngine_TouchScreenKeyboard_set_active_Injected();
//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit_Injected();
Register_UnityEngine_TouchScreenKeyboard_set_characterLimit_Injected();
//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
//System.Void UnityEngine.TouchScreenKeyboard::set_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_TouchScreenKeyboard_set_text_Injected();
Register_UnityEngine_TouchScreenKeyboard_set_text_Injected();
//UnityEngine.TouchScreenKeyboard/InputFieldAppearance UnityEngine.TouchScreenKeyboard::get_inputFieldAppearance()
void Register_UnityEngine_TouchScreenKeyboard_get_inputFieldAppearance();
Register_UnityEngine_TouchScreenKeyboard_get_inputFieldAppearance();
//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status_Injected(System.IntPtr)
void Register_UnityEngine_TouchScreenKeyboard_get_status_Injected();
Register_UnityEngine_TouchScreenKeyboard_get_status_Injected();
//End Registrations for type : UnityEngine.TouchScreenKeyboard
//Start Registrations for type : UnityEngine.Transform
//System.Boolean UnityEngine.Transform::IsChildOf_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Transform_IsChildOf_Injected();
Register_UnityEngine_Transform_IsChildOf_Injected();
//System.Boolean UnityEngine.Transform::get_hasChanged_Injected(System.IntPtr)
void Register_UnityEngine_Transform_get_hasChanged_Injected();
Register_UnityEngine_Transform_get_hasChanged_Injected();
//System.Int32 UnityEngine.Transform::get_childCount_Injected(System.IntPtr)
void Register_UnityEngine_Transform_get_childCount_Injected();
Register_UnityEngine_Transform_get_childCount_Injected();
//System.IntPtr UnityEngine.Transform::FindRelativeTransformWithPath_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean)
void Register_UnityEngine_Transform_FindRelativeTransformWithPath_Injected();
Register_UnityEngine_Transform_FindRelativeTransformWithPath_Injected();
//System.IntPtr UnityEngine.Transform::GetChild_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_Transform_GetChild_Injected();
Register_UnityEngine_Transform_GetChild_Injected();
//System.IntPtr UnityEngine.Transform::GetParent_Injected(System.IntPtr)
void Register_UnityEngine_Transform_GetParent_Injected();
Register_UnityEngine_Transform_GetParent_Injected();
//System.Void UnityEngine.Transform::Internal_LookAt_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_Internal_LookAt_Injected();
Register_UnityEngine_Transform_Internal_LookAt_Injected();
//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
Register_UnityEngine_Transform_InverseTransformPoint_Injected();
//System.Void UnityEngine.Transform::RotateAroundInternal_Injected(System.IntPtr,UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Transform_RotateAroundInternal_Injected();
Register_UnityEngine_Transform_RotateAroundInternal_Injected();
//System.Void UnityEngine.Transform::SetAsFirstSibling_Injected(System.IntPtr)
void Register_UnityEngine_Transform_SetAsFirstSibling_Injected();
Register_UnityEngine_Transform_SetAsFirstSibling_Injected();
//System.Void UnityEngine.Transform::SetLocalPositionAndRotation_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected();
Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected();
//System.Void UnityEngine.Transform::SetParent_Injected(System.IntPtr,System.IntPtr,System.Boolean)
void Register_UnityEngine_Transform_SetParent_Injected();
Register_UnityEngine_Transform_SetParent_Injected();
//System.Void UnityEngine.Transform::SetPositionAndRotation_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
//System.Void UnityEngine.Transform::TransformDirection_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformDirection_Injected();
Register_UnityEngine_Transform_TransformDirection_Injected();
//System.Void UnityEngine.Transform::TransformPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformPoint_Injected();
Register_UnityEngine_Transform_TransformPoint_Injected();
//System.Void UnityEngine.Transform::get_localPosition_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localPosition_Injected();
Register_UnityEngine_Transform_get_localPosition_Injected();
//System.Void UnityEngine.Transform::get_localRotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_localRotation_Injected();
Register_UnityEngine_Transform_get_localRotation_Injected();
//System.Void UnityEngine.Transform::get_localScale_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localScale_Injected();
Register_UnityEngine_Transform_get_localScale_Injected();
//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
//System.Void UnityEngine.Transform::get_lossyScale_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_lossyScale_Injected();
Register_UnityEngine_Transform_get_lossyScale_Injected();
//System.Void UnityEngine.Transform::get_position_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_position_Injected();
Register_UnityEngine_Transform_get_position_Injected();
//System.Void UnityEngine.Transform::get_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_rotation_Injected();
Register_UnityEngine_Transform_get_rotation_Injected();
//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
//System.Void UnityEngine.Transform::set_localPosition_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localPosition_Injected();
Register_UnityEngine_Transform_set_localPosition_Injected();
//System.Void UnityEngine.Transform::set_localRotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_localRotation_Injected();
Register_UnityEngine_Transform_set_localRotation_Injected();
//System.Void UnityEngine.Transform::set_localScale_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localScale_Injected();
Register_UnityEngine_Transform_set_localScale_Injected();
//System.Void UnityEngine.Transform::set_position_Injected(System.IntPtr,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_position_Injected();
Register_UnityEngine_Transform_set_position_Injected();
//System.Void UnityEngine.Transform::set_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_rotation_Injected();
Register_UnityEngine_Transform_set_rotation_Injected();
//End Registrations for type : UnityEngine.Transform
//Start Registrations for type : UnityEngine.U2D.SpriteAtlas
//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo_Injected();
Register_UnityEngine_U2D_SpriteAtlas_CanBindTo_Injected();
//End Registrations for type : UnityEngine.U2D.SpriteAtlas
//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//System.Void UnityEngine.U2D.SpriteAtlasManager::Register_Injected(System.IntPtr)
void Register_UnityEngine_U2D_SpriteAtlasManager_Register_Injected();
Register_UnityEngine_U2D_SpriteAtlasManager_Register_Injected();
//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//Start Registrations for type : UnityEngine.UIElements.Layout.LayoutNative
//System.Void UnityEngine.UIElements.Layout.LayoutNative::CalculateLayout(System.IntPtr,System.Single,System.Single,System.Int32,System.IntPtr,System.IntPtr)
void Register_UnityEngine_UIElements_Layout_LayoutNative_CalculateLayout();
Register_UnityEngine_UIElements_Layout_LayoutNative_CalculateLayout();
//End Registrations for type : UnityEngine.UIElements.Layout.LayoutNative
//Start Registrations for type : UnityEngine.UIElements.MeshBuilderNative
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeBorder_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeBorderParams&,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeSolidRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeTexturedRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphics9SliceBackground_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Vector4&,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphicsStretchBackground_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Rect&,UnityEngine.ScaleMode,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
//End Registrations for type : UnityEngine.UIElements.MeshBuilderNative
//Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterRenderingCallbacks()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterRenderingCallbacks();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterRenderingCallbacks();
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterRenderingCallbacks()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterRenderingCallbacks();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterRenderingCallbacks();
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
//End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
//Start Registrations for type : UnityEngine.UIElements.UIPainter2D
//System.IntPtr UnityEngine.UIElements.UIPainter2D::Create(System.Boolean)
void Register_UnityEngine_UIElements_UIPainter2D_Create();
Register_UnityEngine_UIElements_UIPainter2D_Create();
//System.Void UnityEngine.UIElements.UIPainter2D::ClearSnapshots(System.IntPtr)
void Register_UnityEngine_UIElements_UIPainter2D_ClearSnapshots();
Register_UnityEngine_UIElements_UIPainter2D_ClearSnapshots();
//System.Void UnityEngine.UIElements.UIPainter2D::Destroy(System.IntPtr)
void Register_UnityEngine_UIElements_UIPainter2D_Destroy();
Register_UnityEngine_UIElements_UIPainter2D_Destroy();
//System.Void UnityEngine.UIElements.UIPainter2D::ExecuteSnapshotFromJob_Injected(System.IntPtr,System.Int32,UnityEngine.UIElements.MeshWriteDataInterface&)
void Register_UnityEngine_UIElements_UIPainter2D_ExecuteSnapshotFromJob_Injected();
Register_UnityEngine_UIElements_UIPainter2D_ExecuteSnapshotFromJob_Injected();
//System.Void UnityEngine.UIElements.UIPainter2D::Reset(System.IntPtr)
void Register_UnityEngine_UIElements_UIPainter2D_Reset();
Register_UnityEngine_UIElements_UIPainter2D_Reset();
//End Registrations for type : UnityEngine.UIElements.UIPainter2D
//Start Registrations for type : UnityEngine.UIElements.UIR.JobProcessor
//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleConvertMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleCopyMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyMeshJobs_Injected();
Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyMeshJobs_Injected();
//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleNudgeJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
//End Registrations for type : UnityEngine.UIElements.UIR.JobProcessor
//Start Registrations for type : UnityEngine.UIElements.UIR.Utility
//System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
//System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration_Injected();
Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration_Injected();
//System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
//System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
//System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
//System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
//System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
//System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock_Injected(System.IntPtr)
void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock_Injected();
Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
//System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
//System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
//System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
//End Registrations for type : UnityEngine.UIElements.UIR.Utility
//Start Registrations for type : UnityEngine.UIElements.UIRenderer
//System.Void UnityEngine.UIElements.UIRenderer::AddDrawCallData_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr)
void Register_UnityEngine_UIElements_UIRenderer_AddDrawCallData_Injected();
Register_UnityEngine_UIElements_UIRenderer_AddDrawCallData_Injected();
//System.Void UnityEngine.UIElements.UIRenderer::ResetDrawCallData_Injected(System.IntPtr)
void Register_UnityEngine_UIElements_UIRenderer_ResetDrawCallData_Injected();
Register_UnityEngine_UIElements_UIRenderer_ResetDrawCallData_Injected();
//End Registrations for type : UnityEngine.UIElements.UIRenderer
//Start Registrations for type : UnityEngine.UISystemProfilerApi
//System.Void UnityEngine.UISystemProfilerApi::AddMarker_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
void Register_UnityEngine_UISystemProfilerApi_AddMarker_Injected();
Register_UnityEngine_UISystemProfilerApi_AddMarker_Injected();
//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
void Register_UnityEngine_UISystemProfilerApi_BeginSample();
Register_UnityEngine_UISystemProfilerApi_BeginSample();
//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
void Register_UnityEngine_UISystemProfilerApi_EndSample();
Register_UnityEngine_UISystemProfilerApi_EndSample();
//End Registrations for type : UnityEngine.UISystemProfilerApi
//Start Registrations for type : UnityEngine.UnhandledExceptionHandler
//System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler_Injected();
Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler_Injected();
//End Registrations for type : UnityEngine.UnhandledExceptionHandler
//Start Registrations for type : UnityEngine.UnityConsent.EndUserConsent
//System.Void UnityEngine.UnityConsent.EndUserConsent::GetConsentState_Injected(UnityEngine.UnityConsent.ConsentState&)
void Register_UnityEngine_UnityConsent_EndUserConsent_GetConsentState_Injected();
Register_UnityEngine_UnityConsent_EndUserConsent_GetConsentState_Injected();
//End Registrations for type : UnityEngine.UnityConsent.EndUserConsent
//Start Registrations for type : UnityEngine.UnityLogWriter
//System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl_Injected();
Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl_Injected();
//End Registrations for type : UnityEngine.UnityLogWriter
//Start Registrations for type : UnityEngine.VFX.VFXEventAttribute
//System.IntPtr UnityEngine.VFX.VFXEventAttribute::Internal_Create()
void Register_UnityEngine_VFX_VFXEventAttribute_Internal_Create();
Register_UnityEngine_VFX_VFXEventAttribute_Internal_Create();
//System.Void UnityEngine.VFX.VFXEventAttribute::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_VFX_VFXEventAttribute_Internal_Destroy();
Register_UnityEngine_VFX_VFXEventAttribute_Internal_Destroy();
//System.Void UnityEngine.VFX.VFXEventAttribute::Internal_InitFromAsset_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_VFX_VFXEventAttribute_Internal_InitFromAsset_Injected();
Register_UnityEngine_VFX_VFXEventAttribute_Internal_InitFromAsset_Injected();
//End Registrations for type : UnityEngine.VFX.VFXEventAttribute
//Start Registrations for type : UnityEngine.VFX.VFXManager
//System.Void UnityEngine.VFX.VFXManager::Internal_ProcessCameraCommand_Injected(System.IntPtr,System.IntPtr,UnityEngine.VFX.VFXCameraXRSettings&,System.IntPtr,System.IntPtr)
void Register_UnityEngine_VFX_VFXManager_Internal_ProcessCameraCommand_Injected();
Register_UnityEngine_VFX_VFXManager_Internal_ProcessCameraCommand_Injected();
//System.Void UnityEngine.VFX.VFXManager::SetCameraBuffer_Injected(System.IntPtr,UnityEngine.VFX.VFXCameraBufferTypes,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_VFX_VFXManager_SetCameraBuffer_Injected();
Register_UnityEngine_VFX_VFXManager_SetCameraBuffer_Injected();
//UnityEngine.VFX.VFXCameraBufferTypes UnityEngine.VFX.VFXManager::IsCameraBufferNeeded_Injected(System.IntPtr)
void Register_UnityEngine_VFX_VFXManager_IsCameraBufferNeeded_Injected();
Register_UnityEngine_VFX_VFXManager_IsCameraBufferNeeded_Injected();
//End Registrations for type : UnityEngine.VFX.VFXManager
//Start Registrations for type : UnityEngine.VFX.VFXSpawnerState
//System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy();
Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy();
//End Registrations for type : UnityEngine.VFX.VFXSpawnerState
//Start Registrations for type : UnityEngine.VFX.VisualEffect
//System.IntPtr UnityEngine.VFX.VisualEffect::get_visualEffectAsset_Injected(System.IntPtr)
void Register_UnityEngine_VFX_VisualEffect_get_visualEffectAsset_Injected();
Register_UnityEngine_VFX_VisualEffect_get_visualEffectAsset_Injected();
//End Registrations for type : UnityEngine.VFX.VisualEffect
//Start Registrations for type : UnityEngine.XR.XRDevice
//System.Void UnityEngine.XR.XRDevice::DisableAutoXRCameraTracking_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking_Injected();
Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking_Injected();
//End Registrations for type : UnityEngine.XR.XRDevice
//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::AddGraphicsThreadMirrorViewBlit_Injected(System.IntPtr,System.IntPtr,System.Boolean,System.Int32)
void Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit_Injected();
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::GetMirrorViewBlitDesc_Injected(System.IntPtr,System.IntPtr,UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32)
void Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc_Injected();
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryBeginRecordingIfLateLatched_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched_Injected();
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryEndRecordingIfLateLatched_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched_Injected();
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetCullingParams_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.ScriptableCullingParameters&)
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams_Injected();
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetRenderPass_Injected(System.IntPtr,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&)
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass_Injected();
//System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetPreferredMirrorBlitMode_Injected(System.IntPtr)
void Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode_Injected();
//System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetRenderPassCount_Injected(System.IntPtr)
void Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount_Injected();
//System.Int32 UnityEngine.XR.XRDisplaySubsystem::ScaledTextureHeight_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_XR_XRDisplaySubsystem_ScaledTextureHeight_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_ScaledTextureHeight_Injected();
//System.Int32 UnityEngine.XR.XRDisplaySubsystem::ScaledTextureWidth_Injected(System.IntPtr,System.IntPtr)
void Register_UnityEngine_XR_XRDisplaySubsystem_ScaledTextureWidth_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_ScaledTextureWidth_Injected();
//System.Single UnityEngine.XR.XRDisplaySubsystem::get_globalDynamicScale_Injected(System.IntPtr)
void Register_UnityEngine_XR_XRDisplaySubsystem_get_globalDynamicScale_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_get_globalDynamicScale_Injected();
//System.Single UnityEngine.XR.XRDisplaySubsystem::get_scaleOfAllViewports_Injected(System.IntPtr)
void Register_UnityEngine_XR_XRDisplaySubsystem_get_scaleOfAllViewports_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_get_scaleOfAllViewports_Injected();
//System.Void UnityEngine.XR.XRDisplaySubsystem::SetMSAALevel_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel_Injected();
//System.Void UnityEngine.XR.XRDisplaySubsystem::SetPreferredMirrorBlitMode_Injected(System.IntPtr,System.Int32)
void Register_UnityEngine_XR_XRDisplaySubsystem_SetPreferredMirrorBlitMode_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_SetPreferredMirrorBlitMode_Injected();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_disableLegacyRenderer_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer_Injected();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_sRGB_Injected(System.IntPtr,System.Boolean)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB_Injected();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_scaleOfAllRenderTargets_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets_Injected();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_textureLayout_Injected(System.IntPtr,UnityEngine.XR.XRDisplaySubsystem/TextureLayout)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout_Injected();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_zFar_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar_Injected();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_zNear_Injected(System.IntPtr,System.Single)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear_Injected();
//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem
//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc
//System.Void UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc::GetBlitParameter(System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRBlitParams&)
void Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter();
Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter();
//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc
//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass
//System.Int32 UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameterCount()
void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount();
Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount();
//System.Void UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&,System.IntPtr,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderParameter&)
void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();
//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass
//Start Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList
//System.Void UnityEngine.XR.XRMeshSubsystem/MeshTransformList::Dispose(System.IntPtr)
void Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
//End Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList
//Start Registrations for type : UnityEngine.XR.XRSettings
//System.Boolean UnityEngine.XR.XRSettings::get_enabled()
void Register_UnityEngine_XR_XRSettings_get_enabled();
Register_UnityEngine_XR_XRSettings_get_enabled();
//System.Boolean UnityEngine.XR.XRSettings::get_isDeviceActive()
void Register_UnityEngine_XR_XRSettings_get_isDeviceActive();
Register_UnityEngine_XR_XRSettings_get_isDeviceActive();
//System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureHeight()
void Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();
Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();
//System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureWidth()
void Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();
Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();
//System.String[] UnityEngine.XR.XRSettings::get_supportedDevices()
void Register_UnityEngine_XR_XRSettings_get_supportedDevices();
Register_UnityEngine_XR_XRSettings_get_supportedDevices();
//System.Void UnityEngine.XR.XRSettings::get_eyeTextureDesc_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
//System.Void UnityEngine.XR.XRSettings::get_loadedDeviceName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
void Register_UnityEngine_XR_XRSettings_get_loadedDeviceName_Injected();
Register_UnityEngine_XR_XRSettings_get_loadedDeviceName_Injected();
//End Registrations for type : UnityEngine.XR.XRSettings
//Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem
//System.Boolean UnityEngineInternal.Input.NativeInputSystem::get_normalizeScrollWheelDelta()
void Register_UnityEngineInternal_Input_NativeInputSystem_get_normalizeScrollWheelDelta();
Register_UnityEngineInternal_Input_NativeInputSystem_get_normalizeScrollWheelDelta();
//System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTime()
void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime();
Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime();
//System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTimeOffsetToRealtimeSinceStartup()
void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup();
Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup();
//System.Int32 UnityEngineInternal.Input.NativeInputSystem::AllocateDeviceId()
void Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId();
Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId();
//System.Int64 UnityEngineInternal.Input.NativeInputSystem::IOCTL(System.Int32,System.Int32,System.IntPtr,System.Int32)
void Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL();
Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL();
//System.Single UnityEngineInternal.Input.NativeInputSystem::GetScrollWheelDeltaPerTick()
void Register_UnityEngineInternal_Input_NativeInputSystem_GetScrollWheelDeltaPerTick();
Register_UnityEngineInternal_Input_NativeInputSystem_GetScrollWheelDeltaPerTick();
//System.Void UnityEngineInternal.Input.NativeInputSystem::QueueInputEvent(System.IntPtr)
void Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent();
Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent();
//System.Void UnityEngineInternal.Input.NativeInputSystem::SetPollingFrequency(System.Single)
void Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency();
Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency();
//System.Void UnityEngineInternal.Input.NativeInputSystem::Update(UnityEngineInternal.Input.NativeInputUpdateType)
void Register_UnityEngineInternal_Input_NativeInputSystem_Update();
Register_UnityEngineInternal_Input_NativeInputSystem_Update();
//System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
//System.Void UnityEngineInternal.Input.NativeInputSystem::set_normalizeScrollWheelDelta(System.Boolean)
void Register_UnityEngineInternal_Input_NativeInputSystem_set_normalizeScrollWheelDelta();
Register_UnityEngineInternal_Input_NativeInputSystem_set_normalizeScrollWheelDelta();
//End Registrations for type : UnityEngineInternal.Input.NativeInputSystem
}