Practice_Unity/Library/Bee/PlayerScriptAssemblies
Seonkyu.kim e9ce829375 작업
1. 공격 스크립트를 만듬
  - 플레이어 -> 적 공격 테스트 (성공)
  - 적 -> 플레이어 공격 테스트 (성공)

Todo
1. 카메라 컨트롤러는 이거 방법 아예 따로 찾아야 할거 같음
2. 공격 스크립트 (시도)
  - 투사체 공격 (시작해야 함)
  - 공격 관련 무기 스테이터스 같은거 생각해야 함
  - 몬스터 AI라던가 설정 또는 이동과 관련된것도 생각해야 함
  - 공격 받았을 경우 처리는 어떻게 할건지 고민을 해야 함
2025-09-30 17:50:11 +09:00
..
Assembly-CSharp.dll 작업 2025-09-30 17:50:11 +09:00
Assembly-CSharp.pdb 작업 2025-09-30 17:50:11 +09:00
Unity.AI.Navigation.dll 작업 2025-09-22 17:48:06 +09:00
Unity.AI.Navigation.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.Burst.dll 작업 2025-09-22 17:48:06 +09:00
Unity.Burst.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.Collections.dll 작업 2025-09-22 17:48:06 +09:00
Unity.Collections.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.InputSystem.dll 작업 2025-09-22 17:48:06 +09:00
Unity.InputSystem.ForUI.dll 작업 2025-09-22 17:48:06 +09:00
Unity.InputSystem.ForUI.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.InputSystem.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.Mathematics.dll 작업 2025-09-22 17:48:06 +09:00
Unity.Mathematics.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.Multiplayer.Center.Common.dll 작업 2025-09-22 17:48:06 +09:00
Unity.Multiplayer.Center.Common.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.Rendering.LightTransport.Runtime.dll 작업 2025-09-22 17:48:06 +09:00
Unity.Rendering.LightTransport.Runtime.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipeline.Universal.ShaderLibrary.dll 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipeline.Universal.ShaderLibrary.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Core.Runtime.dll 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Core.Runtime.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Core.Runtime.Shared.dll 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Core.Runtime.Shared.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Core.ShaderLibrary.dll 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Core.ShaderLibrary.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.GPUDriven.Runtime.dll 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.GPUDriven.Runtime.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Universal.2D.Runtime.dll 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Universal.2D.Runtime.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Universal.Config.Runtime.dll 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Universal.Config.Runtime.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Universal.Runtime.dll 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Universal.Runtime.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Universal.Shaders.dll 작업 2025-09-22 17:48:06 +09:00
Unity.RenderPipelines.Universal.Shaders.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.TextMeshPro.dll 작업 2025-09-22 17:48:06 +09:00
Unity.TextMeshPro.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.Timeline.dll 작업 2025-09-22 17:48:06 +09:00
Unity.Timeline.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.VisualScripting.Core.dll 작업 2025-09-22 17:48:06 +09:00
Unity.VisualScripting.Core.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.VisualScripting.Flow.dll 작업 2025-09-22 17:48:06 +09:00
Unity.VisualScripting.Flow.pdb 작업 2025-09-22 17:48:06 +09:00
Unity.VisualScripting.State.dll 작업 2025-09-22 17:48:06 +09:00
Unity.VisualScripting.State.pdb 작업 2025-09-22 17:48:06 +09:00
UnityEngine.UI.dll 작업 2025-09-22 17:48:06 +09:00
UnityEngine.UI.pdb 작업 2025-09-22 17:48:06 +09:00