Practice_Unity/Assets/Scripts/Contents/Status_Enemy.cs
Seonkyu.kim ba665c50ce 작업
1. 카메라 컨트롤러 작성
2. Data 매니저 작성
3. 몬스터 세팅 시작
4. Gemini 환경 설정 등록
2025-09-23 17:58:22 +09:00

17 lines
565 B
C#

using UnityEngine;
public class Status_Enemy: Status
{
protected float _scanRange;
protected float _atkRange;
protected float _patrolSpeed;
protected float _chaseSpeed;
public float ScanRange { get { return _scanRange; } set { _scanRange = value; } }
public float AttackRange { get { return _atkRange; } set { _atkRange = value; } }
public float PatrolSpeed { get { return _patrolSpeed; } set { _patrolSpeed = value; } }
public float ChaseSpeed { get { return _chaseSpeed; } set { _chaseSpeed = value; } }
}