Practice_Unity/Library/PackageCache/com.unity.shadergraph@287dd3fa176c/Documentation~/Channel-Nodes.md
2025-09-16 17:30:13 +09:00

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Channel Nodes

Append Combine
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Combine two float or vector inputs into a single new vector of variable dimensions. Creates new vectors from the four inputs R, G, B and A.
Flip Split
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Flips the individual channels of input In selected by the Node's parameters. Splits the input vector In into four Float outputs R, G, B and A.
Swizzle
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Creates a new vector from the reordered elements of the input vector.