Practice_Unity/Library/PackageCache/com.unity.render-pipelines.universal@a2829103b3d4/ShaderLibrary/DecalInput.hlsl
2025-09-16 17:30:13 +09:00

15 lines
290 B
HLSL

#ifndef UNIVERSAL_DECAL_INPUT_INCLUDED
#define UNIVERSAL_DECAL_INPUT_INCLUDED
struct DecalSurfaceData
{
half4 baseColor;
half4 normalWS;
half3 emissive;
half metallic;
half occlusion;
half smoothness;
half MAOSAlpha;
};
#endif // UNIVERSAL_DECAL_INPUT_INCLUDED