Practice_Unity/Library/PackageCache/com.unity.render-pipelines.universal@a2829103b3d4/ShaderLibrary/Deprecated.hlsl
2025-09-16 17:30:13 +09:00

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316 B
HLSL

#ifndef UNIVERSAL_DEPRECATED_INCLUDED
#define UNIVERSAL_DEPRECATED_INCLUDED
// Remove in 2023.2.
// Deprecated define that was used in shadows.hlsl to set the array size of _AdditionalLightsWorldToShadow.
#define MAX_PUNCTUAL_LIGHT_SHADOW_SLICES_IN_UBO (MAX_VISIBLE_LIGHTS)
#endif // UNIVERSAL_DEPRECATED_INCLUDED