Practice_Unity/Library/Bee/artifacts/iOS/il2cppOutput/cpp/UnityEngine.UnityAnalyticsModule_CodeGen.c
Seonkyu.kim e9ce829375 작업
1. 공격 스크립트를 만듬
  - 플레이어 -> 적 공격 테스트 (성공)
  - 적 -> 플레이어 공격 테스트 (성공)

Todo
1. 카메라 컨트롤러는 이거 방법 아예 따로 찾아야 할거 같음
2. 공격 스크립트 (시도)
  - 투사체 공격 (시작해야 함)
  - 공격 관련 무기 스테이터스 같은거 생각해야 함
  - 몬스터 AI라던가 설정 또는 이동과 관련된것도 생각해야 함
  - 공격 받았을 경우 처리는 어떻게 할건지 고민을 해야 함
2025-09-30 17:50:11 +09:00

73 lines
2.7 KiB
C

#include "pch-c.h"
#include "codegen/il2cpp-codegen-metadata.h"
extern void RemoteSettings_RemoteSettingsUpdated_m6202CCC0AF33D44838BB46977D075E54FD5EC069 (void);
extern void RemoteSettings_RemoteSettingsBeforeFetchFromServer_m677DED4CFA8C9E498227A3E939242974DF8FA35C (void);
extern void RemoteSettings_RemoteSettingsUpdateCompleted_m56713308E00B18BF0E5FADEC93D67A70F7E5FD86 (void);
extern void UpdatedEventHandler__ctor_mB914409481F8FDC738B4EDB1DBB4883F743F863A (void);
extern void UpdatedEventHandler_Invoke_m4D496F648FD908A8537A35C4A94CBB44294D6D50 (void);
extern void RemoteConfigSettings_RemoteConfigSettingsUpdated_mA71E7C6CDAF5D349BF0B4880A4D54DF2365EB948 (void);
extern void AnalyticsSessionInfo_CallSessionStateChanged_m6C3C7DD13064E37D7C3AE9411355BCEF77C4664B (void);
extern void AnalyticsSessionInfo_CallIdentityTokenChanged_m1AD21A1840BCB9CB222455F609DBBF7B7B380911 (void);
extern void SessionStateChanged__ctor_m8E04BB6766439BA455F9C808171BD791230496D8 (void);
extern void SessionStateChanged_Invoke_mB9195B30A226CB3E53E470C24FD31E039E5BB4F5 (void);
extern void IdentityTokenChanged__ctor_m1970F8BEEDAA84A8FC5ABB973C0DB62FA2AA8312 (void);
extern void IdentityTokenChanged_Invoke_m22D3DA825F0D6E701D050EFA3D35E84DFAC7F8D9 (void);
static Il2CppMethodPointer s_methodPointers[12] =
{
RemoteSettings_RemoteSettingsUpdated_m6202CCC0AF33D44838BB46977D075E54FD5EC069,
RemoteSettings_RemoteSettingsBeforeFetchFromServer_m677DED4CFA8C9E498227A3E939242974DF8FA35C,
RemoteSettings_RemoteSettingsUpdateCompleted_m56713308E00B18BF0E5FADEC93D67A70F7E5FD86,
UpdatedEventHandler__ctor_mB914409481F8FDC738B4EDB1DBB4883F743F863A,
UpdatedEventHandler_Invoke_m4D496F648FD908A8537A35C4A94CBB44294D6D50,
RemoteConfigSettings_RemoteConfigSettingsUpdated_mA71E7C6CDAF5D349BF0B4880A4D54DF2365EB948,
AnalyticsSessionInfo_CallSessionStateChanged_m6C3C7DD13064E37D7C3AE9411355BCEF77C4664B,
AnalyticsSessionInfo_CallIdentityTokenChanged_m1AD21A1840BCB9CB222455F609DBBF7B7B380911,
SessionStateChanged__ctor_m8E04BB6766439BA455F9C808171BD791230496D8,
SessionStateChanged_Invoke_mB9195B30A226CB3E53E470C24FD31E039E5BB4F5,
IdentityTokenChanged__ctor_m1970F8BEEDAA84A8FC5ABB973C0DB62FA2AA8312,
IdentityTokenChanged_Invoke_m22D3DA825F0D6E701D050EFA3D35E84DFAC7F8D9,
};
static const int32_t s_InvokerIndices[12] =
{
21934,
23132,
17512,
5231,
13580,
19494,
16123,
21947,
5231,
1505,
5231,
10347,
};
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_UnityAnalyticsModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_UnityAnalyticsModule_CodeGenModule =
{
"UnityEngine.UnityAnalyticsModule.dll",
12,
s_methodPointers,
0,
NULL,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
};