Unity_Learn/Assets/Scripts/Utils/Define.cs
2025-09-21 23:56:27 +09:00

44 lines
558 B
C#

using UnityEngine;
public class Define
{
public enum Layer
{
Monster = 8,
Ground = 9,
Block = 10,
}
public enum Scene
{
Uknown,
Login,
Lobby,
Game,
}
public enum Sound
{
Bgm,
Effect,
MaxCount
}
public enum UIEvent
{
Click,
Drag,
}
public enum CameraMode
{
QuarterView,
}
public enum MouseEvent
{
Press,
PointerDown,
PointerUp,
Click,
}
}