29 lines
523 B
C#
29 lines
523 B
C#
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class LoginScene : BaseScene
|
|
{
|
|
protected override void Init()
|
|
{
|
|
base.Init();
|
|
_sceneType = Define.Scene.Login;
|
|
|
|
// Managers.UI.ShowSceneUI<UI_Login>("UI_Login");
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.Q))
|
|
{
|
|
Managers.Scene.LoadScene(Define.Scene.Game);
|
|
}
|
|
}
|
|
|
|
public override void Clear()
|
|
{
|
|
Debug.Log("Login_Clear");
|
|
}
|
|
|
|
}
|