Unity_Learn/Assets/Scripts/Contents/PlayerStatus.cs
2025-09-21 23:56:27 +09:00

25 lines
497 B
C#

using UnityEngine;
public class PlayerStatus : Status
{
[SerializeField]
protected int _exp;
[SerializeField]
protected int _gold;
public int Exp { get { return _exp; } set { _exp = value; } }
public int Gold { get { return _gold; } set { _gold = value; } }
private void Start()
{
_level = 1;
_hp = 100;
_maxHp = 100;
_attack = 10;
_defense = 5;
_speed = 5.0f;
_exp = 0;
_gold = 0;
}
}