39 lines
822 B
C#
39 lines
822 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LoginScene : BaseScene
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{
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protected override void Init()
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{
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base.Init();
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_sceneType = Define.Scene.Login;
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List<GameObject> list = new List<GameObject>();
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for (int i = 0; i < 5; i++)
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list.Add(Managers.Resource.Instantiate("UnityChan"));
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foreach (GameObject obj in list)
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{
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Managers.Resource.Destroy(obj);
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}
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// Managers.UI.ShowSceneUI<UI_Login>("UI_Login");
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Q))
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{
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Managers.Scene.LoadScene(Define.Scene.Game);
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}
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}
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public override void Clear()
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{
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Debug.Log("Login_Clear");
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}
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}
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