Unity_Learn/Assets/Scripts/Scenes/LoginScene.cs
2025-09-10 12:54:42 +09:00

39 lines
822 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoginScene : BaseScene
{
protected override void Init()
{
base.Init();
_sceneType = Define.Scene.Login;
List<GameObject> list = new List<GameObject>();
for (int i = 0; i < 5; i++)
list.Add(Managers.Resource.Instantiate("UnityChan"));
foreach (GameObject obj in list)
{
Managers.Resource.Destroy(obj);
}
// Managers.UI.ShowSceneUI<UI_Login>("UI_Login");
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Q))
{
Managers.Scene.LoadScene(Define.Scene.Game);
}
}
public override void Clear()
{
Debug.Log("Login_Clear");
}
}