작업
UI 들 세분화 작업
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- target: {fileID: 6604521975151366511, guid: 1000c07897c1b4e419a00573ff6810ed, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 1000c07897c1b4e419a00573ff6810ed, type: 3}
|
||||
--- !u!224 &5195689028018022291 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 6604521975151366511, guid: 1000c07897c1b4e419a00573ff6810ed, type: 3}
|
||||
m_PrefabInstance: {fileID: 5195689028018022290}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ public class CameraController : MonoBehaviour
|
|||
GameObject _player = null;
|
||||
[SerializeField]
|
||||
// 카메라가 플레이어 캐릭터의 발에서 이정도 위치만큼 이동한 곳의 위치를 바라보도록 한다.
|
||||
Vector3 _lookAt = new Vector3(0.0f, 1.2f, 0.0f);
|
||||
Vector3 _lookAt = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
|
||||
void Start()
|
||||
|
|
@ -28,12 +28,11 @@ public class CameraController : MonoBehaviour
|
|||
switch (_cameraMode)
|
||||
{
|
||||
case Define.CameraMode.QuarterView:
|
||||
// if (_playerController.IsAttack) return; // 여기 공격 넣어서 하는거 확인하기
|
||||
Vector3 lookAtPos = _player.transform.position + _lookAt;
|
||||
|
||||
transform.position = _player.transform.position + _position;
|
||||
transform.LookAt(lookAtPos);
|
||||
transform.Rotate(Vector3.right, _verticalFraming, Space.Self);
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -12,8 +12,8 @@ public class InputManager: IManager
|
|||
// 조이스틱의 이동을 담당하는 액션
|
||||
public Action<Vector2> MoveAction = null;
|
||||
|
||||
public VirtualJoystick JoyStick { get; set; }
|
||||
public VirtualButtons Buttons { get; set; }
|
||||
public Joystick JoyStick { get; set; }
|
||||
public Button_Action Buttons { get; set; }
|
||||
|
||||
private InputActions _action;
|
||||
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ public class GameScene : BaseScene
|
|||
base.Init();
|
||||
|
||||
_sceneType = Define.Scene.Game;
|
||||
Manager.UI.UIList = new List<string> { "ExpBar" , "VirtualJoyStick"};
|
||||
var onList = new[] {"ExpBar", "VirtualJoyStick"};
|
||||
Manager.UI.UIList = new List<string> { "ExpBar" , "JoyStick"};
|
||||
var onList = new[] {"ExpBar", "JoyStick"};
|
||||
foreach (var list in onList)
|
||||
{
|
||||
Manager.UI.SwitchOnObject(list, true);
|
||||
|
|
@ -29,7 +29,7 @@ public class GameScene : BaseScene
|
|||
|
||||
void CreateButtons()
|
||||
{
|
||||
VirtualButtons buttons = _canvas.AddComponent<VirtualButtons>();
|
||||
Button_Action buttons = _canvas.AddComponent<Button_Action>();
|
||||
|
||||
// if (buttons != null)
|
||||
// {
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class VirtualButtons : MonoBehaviour
|
||||
public class Button_Action : MonoBehaviour
|
||||
{
|
||||
private Button _attackButton;
|
||||
private Button[] _skillButtons = new Button[3];
|
||||
|
|
@ -32,7 +32,7 @@ public class VirtualButtons : MonoBehaviour
|
|||
|
||||
void CreateAttackButtons()
|
||||
{
|
||||
GameObject ButtonObj = Manager.Resource.Instantiate("Prefabs/UI/VirtualButton", transform);
|
||||
GameObject ButtonObj = Manager.Resource.Instantiate("Prefabs/UI/Button_Action", transform);
|
||||
ButtonObj.name = "AttackButton";
|
||||
_attackButton = ButtonObj.GetComponent<Button>();
|
||||
|
||||
|
|
@ -53,7 +53,7 @@ public class VirtualButtons : MonoBehaviour
|
|||
float[] angles = { 90f, 135f, 180f};
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
GameObject ButtonObj = Manager.Resource.Instantiate("Prefabs/UI/VirtualButton", transform);
|
||||
GameObject ButtonObj = Manager.Resource.Instantiate("Prefabs/UI/Button_Action", transform);
|
||||
ButtonObj.name = $"SkillButton_{i}";
|
||||
_skillButtons[i] = ButtonObj.GetComponent<Button>();
|
||||
|
||||
56
Assets/Scripts/UI/Button_Menu.cs
Normal file
56
Assets/Scripts/UI/Button_Menu.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// 원하는 스크립트에서 메서드 만들고 {버튼}.Bind(메서드) 하면 클릭시 메서드 실행
|
||||
/// </summary>
|
||||
public class Button_Menu: MonoBehaviour
|
||||
{
|
||||
private Button _button;
|
||||
private Image _image;
|
||||
private TextMeshPro _text;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_button = GetComponent<Button>();
|
||||
_image = GetComponentInChildren<Image>();
|
||||
_text = GetComponentInChildren<TextMeshPro>();
|
||||
}
|
||||
|
||||
public void SetButton(Sprite image, string text, bool onImage = true, bool onText = true)
|
||||
{
|
||||
if (onImage)
|
||||
{
|
||||
_image.enabled = true;
|
||||
_image.sprite = image;
|
||||
}
|
||||
else _image.enabled = false;
|
||||
|
||||
if (onText)
|
||||
{
|
||||
_text.enabled = true;
|
||||
_text.text = text;
|
||||
}
|
||||
else _text.enabled = false;
|
||||
}
|
||||
|
||||
// 기존에 바인딩된 액션을 모두 제거하고 새로 바인딩
|
||||
public void Bind(UnityAction action)
|
||||
{
|
||||
_button.onClick.RemoveAllListeners();
|
||||
_button.onClick.AddListener(action);
|
||||
}
|
||||
|
||||
// 기존에 바인딩된 액션을 유지하며 바인딩추가
|
||||
public void Add(UnityAction action)
|
||||
{
|
||||
_button.onClick.AddListener(action);
|
||||
}
|
||||
|
||||
// 버튼 클릭 강제 실행
|
||||
// 버튼의 onClick 이벤트에 등록된 모든 리스너를 호출
|
||||
public void Click() => _button.onClick?.Invoke();
|
||||
}
|
||||
2
Assets/Scripts/UI/Button_Menu.cs.meta
Normal file
2
Assets/Scripts/UI/Button_Menu.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e94b36a8b70bf4862a4cd3e7f12c1044
|
||||
|
|
@ -6,7 +6,7 @@ using UnityEngine.UI;
|
|||
// IPointerDownHandler: 터치가 시작될 때 OnPointerDown 함수를 호출합니다.
|
||||
// IDragHandler: 터치한 채로 드래그할 때 OnDrag 함수를 호출합니다.
|
||||
// IPointerUpHandler: 터치가 끝났을 때 OnPointerUp 함수를 호출합니다.
|
||||
public class VirtualJoystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
||||
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
||||
{
|
||||
// --- 내부 변수 --- //
|
||||
private Image _background; // 조이스틱의 배경 이미지를 저장할 변수입니다.
|
||||
|
|
@ -5,8 +5,8 @@ public class Define
|
|||
{
|
||||
static readonly Dictionary<string, string> PathtoObject = new ()
|
||||
{
|
||||
{"VirtualJoyStick", "Prefabs/UI/VirtualJoyStick"},
|
||||
{"Button", "Prefabs/UI/VirtualButton"},
|
||||
{"JoyStick", "Prefabs/UI/JoyStick"},
|
||||
{"Button_Action", "Prefabs/UI/Button_Action"},
|
||||
{"ExpBar", "Prefabs/UI/ExpBar"}
|
||||
};
|
||||
public static string MapPath(string name) => PathtoObject.TryGetValue(name, out string path) ? path : string.Empty;
|
||||
|
|
|
|||
1808
Assets/_Recovery/0 (17).unity
Normal file
1808
Assets/_Recovery/0 (17).unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/_Recovery/0 (17).unity.meta
Normal file
7
Assets/_Recovery/0 (17).unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 07ee63e93707e4de98b5a699be9374b2
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1808
Assets/_Recovery/0 (18).unity
Normal file
1808
Assets/_Recovery/0 (18).unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/_Recovery/0 (18).unity.meta
Normal file
7
Assets/_Recovery/0 (18).unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c14b2ac037a74288bdecb0ad3c74ea9
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1808
Assets/_Recovery/0 (19).unity
Normal file
1808
Assets/_Recovery/0 (19).unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/_Recovery/0 (19).unity.meta
Normal file
7
Assets/_Recovery/0 (19).unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: eb6e73828e5344694bb715545c5ec3d1
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/_Recovery/0 (2).unity
Normal file
BIN
Assets/_Recovery/0 (2).unity
Normal file
Binary file not shown.
7
Assets/_Recovery/0 (2).unity.meta
Normal file
7
Assets/_Recovery/0 (2).unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4a99c712dd58940e8a2e43bdf2b71c19
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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BIN
Library/Artifacts/4d/4d2ac11d04aa4b70a4afaade57e8e115
Normal file
BIN
Library/Artifacts/4d/4d2ac11d04aa4b70a4afaade57e8e115
Normal file
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|
After Width: | Height: | Size: 5.8 KiB |
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user