Practice_Unity/Library/PackageCache/com.unity.shadergraph@41211273cdd1/Documentation~/Channel-Nodes.md
2025-10-15 17:21:20 +09:00

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Channel nodes

Combine, split, reorder, or flip vector and color channels.

Topic Description
Append Combine two float or vector inputs into a single new vector of variable dimensions.
Combine Creates new vectors from the four inputs R, G, B and A.
Flip Flips the individual channels of input In selected by the node's parameters.
Split Splits the input vector In into four Float outputs R, G, B and A.
Swizzle Creates a new vector from the reordered elements of the input vector.