Practice_Unity/Library/PackageCache/com.unity.shadergraph@41211273cdd1/Documentation~/Channel-Nodes.md
2025-10-15 17:21:20 +09:00

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# Channel nodes
Combine, split, reorder, or flip vector and color channels.
| **Topic** | **Description** |
|----------------------------|-------------------------------------------------------------------------------------|
| [Append](Append-Node.md) | Combine two float or vector inputs into a single new vector of variable dimensions. |
| [Combine](Combine-Node.md) | Creates new vectors from the four inputs R, G, B and A. |
| [Flip](Flip-Node.md) | Flips the individual channels of input In selected by the node's parameters. |
| [Split](Split-Node.md) | Splits the input vector In into four Float outputs R, G, B and A. |
| [Swizzle](Swizzle-Node.md) | Creates a new vector from the reordered elements of the input vector. |