1. 이동시 Rigdoby와 Nav 충돌나는거 수정 2. 데이터 매니저에서 데이터 받아오는것에 대한 방식을 대폭 수정 3. 스폰 컨트롤러 방식 조금 수정 4. 벽과 플레이어 캐릭터 충돌시 미끄러지는 기능 추가(다른 오브젝트와는 테스트 안해 봄) - 캐릭터 컨트롤러에 스테이터스 하는거 손 봐야 함
71 lines
2.2 KiB
C
71 lines
2.2 KiB
C
#include "pch-c.h"
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#include "codegen/il2cpp-codegen-metadata.h"
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extern void JsonUtility_ToJsonInternal_mB893BE1511779B2E36B24BC77D2FB52BF5894CDD (void);
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extern void JsonUtility_FromJsonInternal_m6C8155071DFF33D870873F945D1E4C965D1FE6C0 (void);
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extern void JsonUtility_ToJson_m28CC6843B9D3723D88AD13EA3829B71FDE7826BA (void);
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extern void JsonUtility_ToJson_m53A1FEE0D388CF3A629E093C04B5E1A6D5463B53 (void);
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extern void JsonUtility_FromJson_m6DF4F85BE40F8A96BAFEC189306813ECE30DF44A (void);
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extern void JsonUtility_ToJsonInternal_Injected_m98EE8DC30E5CE6834F164F7DD13F7119101157FB (void);
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extern void JsonUtility_FromJsonInternal_Injected_m796C743852FE6B4AAB666B1D6D7713FD1E0D55F5 (void);
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static Il2CppMethodPointer s_methodPointers[8] =
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{
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JsonUtility_ToJsonInternal_mB893BE1511779B2E36B24BC77D2FB52BF5894CDD,
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JsonUtility_FromJsonInternal_m6C8155071DFF33D870873F945D1E4C965D1FE6C0,
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JsonUtility_ToJson_m28CC6843B9D3723D88AD13EA3829B71FDE7826BA,
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JsonUtility_ToJson_m53A1FEE0D388CF3A629E093C04B5E1A6D5463B53,
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NULL,
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JsonUtility_FromJson_m6DF4F85BE40F8A96BAFEC189306813ECE30DF44A,
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JsonUtility_ToJsonInternal_Injected_m98EE8DC30E5CE6834F164F7DD13F7119101157FB,
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JsonUtility_FromJsonInternal_Injected_m796C743852FE6B4AAB666B1D6D7713FD1E0D55F5,
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};
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static const int32_t s_InvokerIndices[8] =
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{
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17711,
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15989,
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20545,
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17711,
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-1,
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17718,
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16567,
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15951,
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};
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static const Il2CppTokenRangePair s_rgctxIndices[1] =
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{
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{ 0x06000005, { 0, 2 } },
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};
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extern const uint32_t g_rgctx_T_tB3191261F083EB0AE2454F736BF8A220615E222C;
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extern const uint32_t g_rgctx_T_tB3191261F083EB0AE2454F736BF8A220615E222C;
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static const Il2CppRGCTXDefinition s_rgctxValues[2] =
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{
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{ (Il2CppRGCTXDataType)1, (const void *)&g_rgctx_T_tB3191261F083EB0AE2454F736BF8A220615E222C },
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{ (Il2CppRGCTXDataType)2, (const void *)&g_rgctx_T_tB3191261F083EB0AE2454F736BF8A220615E222C },
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};
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IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_JSONSerializeModule_CodeGenModule;
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const Il2CppCodeGenModule g_UnityEngine_JSONSerializeModule_CodeGenModule =
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{
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"UnityEngine.JSONSerializeModule.dll",
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8,
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s_methodPointers,
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0,
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NULL,
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s_InvokerIndices,
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0,
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NULL,
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1,
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s_rgctxIndices,
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2,
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s_rgctxValues,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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};
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